Mynafee Gorse

Fung Xi's page

705 posts. Organized Play character for Aeshuura.

Full Name

Brother Fung Xi


Human (Tian Shu) PFS #38303-2


monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)







Special Abilities

Flurry of Blows






Absalom (Goka)


Tien, Taldane



Homepage URL


Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 12

About Fung Xi

PFS #38303-2

Fung Xi was a child when he was taken to the Master of the Four Winds for training. There he met three other children, they were to be the Four Winds of the Quain. During the years they trained together, Fung became the best of friends with the others, they were almost like family.

One day when, they were almost 18, his "brother" and rival to the rank of East Wind decided that we was tired of waiting for their master to choose who would gain the right to learn from the Master's Scrolls. Confronting his brother Tsing in the Master's Hut, Fung tried hard to dissuade his best friend from this path. Soon, words dissolved into action and the two faced off against each other. Brother Tsing was always more cunning and eventually gained the upper hand. As he was about to deliver the knockout punch when the Master entered his hut.

Immediately, the two students stood at attention. "What is going on here?" the Master of the Four Winds spoke in an even and controlled voice.

Without missing a beat, Fung Xi spoke up, "Master, I was here to steal the scrolls, Brother Tsing discovered me here and tried to stop me."

There was a long silence, and Brother Tsing said nothing.

"Fung Xi, you are expelled for your insolence. You will leave immediately. Tsing, return to bed."


It is more than likely that the Master knew that Fung was lying, and possible that he felt that the young monk was ready to leave and continue his training alone, but no one truly knows. Since that day, Fung wandered, eventually ending up in Goka. Now he works as a new Pathfinder...

Male human (Tian) monk of the four winds 6
LG Medium humanoid (human)
Init +6; Senses Perception +12

AC 21, touch 19, flat-footed 17 (+1 armor, +2 Dex, +3 Wis, +1 dodge, +1 shield, +1 monk; +1 insight)
hp 46 (8+25+12+1)
Fort +8, Ref +8, Will +9
Defensive Abilities evasion; still mind (+2)

Speed 50 ft (base 30 ft)
Melee unarmed +9 (1d8+5, x2)
Range mwk sling +7 (1d4+3, x2; 50 ft)
Special Attacks Flurry of Blows unarmed +9/+9/+4 (1d8+5, x2); Elemental Fist +2d6 (6x/day)

Str 16 Dex 14 Con 14 Int 12 Wis 16 Cha 12
Base Atk +4; CMB +9 (+11 resonance); CMD 24 (26 resonance)
Feats Improved Unarmed Strike, Elemental Fist, Improved Initiative, Snapping Turtle Style, Dodge, Deflect Arrow, Weapon Focus (unarmed), Combat Reflexes, Improved Trip
Skills Acrobatics +11, Climb +10, Diplomacy +8, Heal +13, Know (history) +6, Know (religion) +5, Perception +12, Perform (sing) +5, Profession (sailor) +7, Sense Motive +12, Stealth +7, Swim +8
Languages Taldane, Tian, Tian Shu
Special Qualities
AC Bonus (Ex): When unarmored and unencumbered, you add your Wisdom bonus (if any) to your AC and CMD. In addition, you gain a +1 bonus to AC and CMD at 4th level, and every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when your are flat-footed. You lose these bonuses when you are immobilized or helpless, wear any armor, carry a shield, or carrying a medium or heavy load.
Elemental Fist (Ex): You gain Elemental Fist as a bonus feat, even if you do not meet the prerequisites. At 5th level, and every five levels thereafter, you increase the damage of your Elemental Fist by 1d6 (2d6 at 5th level, 3d6 at 10th level, and so on).
Ki Pool (Su) At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack. In addition, he can spend 1 point to increase his speed by 20 feet for 1 round. Finally, a monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round. Each of these powers is activated as a swift action. A monk gains additional powers that consume points from his ki pool as he gains levels.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
Slow Fall (Ex) At 4th level or higher, a monk within arm's reach of a wall can use it to slow his descent. When first gaining this ability, he takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow his fall (that is, to reduce the effective distance of the fall when next to a wall) improves with his monk level until at 20th level he can use a nearby wall to slow his descent and fall any distance without harm.
High Jump (Ex) At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

Combat Gear mwk sling, wand of cure light wounds [46 chgs], wand of mage armor [48 chgs];Gear bracers of armor +1, wayfinder, cloak of resistance +1, belt of giant's strength +2, amulet of mighty fists +1, ring of protection +1, ioun stone (dusty rose prism), monk’s outfit, courtier's outfit (Tian style), healer’s kit (10 uses), winter blanket, Tian-style mess kit, bamboo canteen, bag of sling bullets [10]; Money 1,775 gp, 13 sp

Traits Caretaker You were raised in a monastery where you learned esoteric arts of healing and herbalism. You gain a +1 to Heal checks and it is a class skill for you; Quain Martial Artist (DEP) You are from the land of heroes, you do +1 damage when using unarmed strikes.

Vanities Temple Membership You can use Heal for a day job check. In addition, if you are in Absalom and have access to the temple, you may benefit from a free casting of cure moderate wounds or lesser restoration once per session.

Purchases Session I:
Courtier's Outfit (Tian style) - 30 gp

Prestige - 13; Fame - 22


3-07 Echoes of the Overwatched (GM Credit)
First Steps pt II - To Delve the Dungeon Deep
3-EX Cyphermage Dilemma
Archerfeast 4712 AR Boon (PaizoCon)
Grand Convocation 4712: Channel Your God
Grand Convocation 4712: Magic Emporium (purchased wayfinder @ 10% off)
Grand Convocation 4712: Ioun Stone Cups (purch ioun stone (dusty rose prism) @ 4,375 gp)
Grand Convocation 4712: Unearthing the Vault Quest
Grand Convocation 4712: Finale The Onyx Assault
3-09 Quest for Perfection pt I: The Edge of Heaven (GM Credit)
3-11 Quest for Perfection pt II: On Hostile Waters
3-21 Temple of Empyreal Enlightenment
4-21 Way of the Kirin
2-21 The Dalsine Affair
AP Rise of the Runelords Chp 1: Burnt Offerings
3-13 Quest for Perfection pt III: Defenders of Nesting Swallow (GM Credit)
4-07 Severing Ties (GM Credit)
4-09 Blakros Matrimony