First Steps

Game Master CRobledo

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.


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Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

@GM Nel: Ok, thanks.

@Harper: Thanks, buddy! Flank is always welcome!

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier moves behind the cursed woman. He strikes with his quarterstaff.

Move to G8, normal attack.

Quarterstaff Attack: 1d20 + 3 ⇒ (12) + 3 = 15 for 6 + 4 = 10

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Xavier, you mean 1d6 + 4 + 1, right? ;)

Your "to hit" should be one higher as well thanks to Harper.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Unable to step up to the creature due to his partying being in the way Vermin delays.

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Standard Action: Channel positive energy, targeting undead.

Damage: 1d6 ⇒ 6
DC 16 Will Save for Half Damage

Griff will stay where he is.


Sadly, Xavier's hit still misses the forsaken pathfinder.

Vermin, you sure? You could step into H7 (difficult terrain, but high ground on her)

Will save: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

She shrieks in agony as she is hit by Griff's channel. She seems to take full damage from the attack.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I would think a 5' rock would require a climb or acrobatics check, no?

Vermin scampers onto the rock at H7 hopefully not provoking.

Climb Check if needed: 1d20 + 5 ⇒ (1) + 5 = 6

He then swings his enchanted staff from higher ground at the undead.

Swing: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 172d6 + 7 + 1 ⇒ (6, 5) + 7 + 1 = 19

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Luccinus, close her off, I'll go to high ground!


FUUU Paizo ate my post. You get the short version now.

Sorry, 5' was a big high. I meant knee-high... dunno what I was thinking before.

Vermin steps up to the undead wretch, and lands a mighty blow with his Shillelagh I hate typing that. Everyone near hears a *CRACK*, although you are not sure if it comes from the energy of the spell, or the bones of Maurit breaking under the pressure. The remains of Maurit now lay on the ground in front of Vermin.

Since I know you will ask
On her body, you find 3 potions, leather armor, dagger, shortbow with some arrows, MWK thieves tools and an opal.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Oh, good swing, Vermin! Fung moves over to say goodbye to a fellow Pathfinder.

Does she have a wayfinder or Pathfinder badge, something that can be returned to the lodge, to honor the fallen?

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Preemptive Spellcraft checks! (If I found out what they are, I will tell the party)

Detect Magic -> Spellcraft

A bunch of spellcrafts (I don't know what's magical). Do it in order of what we got, and ignore any excess.

Spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20
Spellcraft: 1d20 + 4 ⇒ (7) + 4 = 11
Spellcraft: 1d20 + 4 ⇒ (17) + 4 = 21
Spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
Spellcraft: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Griff goes straight to the loot, not seeming to feel any sorrow from her death.

Nice hit, Vermin. That glowy stick sure packs a punch, doesn't it?

Edit: He will, of course, share loot. He's greedy, but not a jerk. In fact, he doesn't wish to keep ANY of these items for himself, as none of them really help him.


Potion of CLW (due to being identical to potion #2)
Potion of CLW
Potion of Protection from evil
no effect
no effect
no effect

Fung, nothing else on her. Perhaps her party took them already

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Wow. That was one point shy of max damage, and I hate typing Shillelagh too. :)

Vermin stands more than a foot taller than Griff and weighs easily double what the human does. He is a very large creature. You figure that Shillelagh spell contributed less than half of the damage. The rest was half orc. He comments to Griff. Yes, Nature is very powerful, for those who can command her fury. This creature was not natural and needed to be put to rest. I recommend that we burn her.

Looking over the loot Vermin adds Distribute the potions as you best see fit. I say those who can heal should not carry the healing potions.

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Griff seems like a different person when handling the loot; much more outspoken and using hand gestures.

Nature is strong indeed to those who are inclined, it would seem. I have nothing against burning her, save for the smell it generates.

Yes, I see no reason for me to carry these, or any of this really. Griff leaves whatever he identified on the ground for someone else to pick up. He seems slightly disappointed, and back to his old self. He waits for everyone to finish whatever it is they are going to do.

While he could have logically come to the conclusion that you ARE a big half-orc and hence that was a major part of the damage, he tends to see past appearances to the point of blindness.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

I see.

I'll take a potion, if Xavier and Luccinus don't want one. I hope that the map she gave us was somewhat accurate...

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Harper kneels over the body (ignoring the loot) with a look of anguish. He closes the womans eyes and quietly whispers a prayer for the woman's soul.

May she be at rest. Any of us could have ended up in the same condition. I agree...we should burn this corrupted flesh.

He turns and looks at the map.

Which way from here? Should we go through the front entrance or try one of the wells?

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I am not sure we know where the wells lead on the outside. Vermin contributes while looking up at the door on the side of the cliff. Nothing wrong with the front door.


Either way you proceed, a lot of the hallways inside are 5' wide so I'm going to need some intended marching order

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Is the interior lit? If not, I think Fung did not think this one through! ;p

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

*Casts dancing lights*

We will be ok Fung!

*Smiles in satisfaction for being so clever*

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Allow me to lead... I am not entirely unobservant of concealed dangers and my shield and armour will allow me to take most attacks

Tank moving up

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

I would like to be in a place of protection. Plus, all of you seem to be able to defend yourselves very well.

Basically, the back or close to the back.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

I'll go behind Luccinus, I can spot things fairly decently...

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin agrees to take rear guard when the way is narrow. But I have darkvision, so if you need me to check out something without a light show, simply ask and I shall move forward.

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Harper will be in the middle (after Fung)

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier hangs in the rear by Vermin. He casts light on his quarterstaff.

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Oh, if you need light, only ask.

If you ask, he'll cast it for ya and occasionally renew it if you want.

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

So, if my calculations are correct...Luccinus, Fung, Harper, Griff, Xavier, Vermin...is our order

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Sounds about right


You are able to climb on the debris and get to the main entrance.

Attached to the north wall at this corridor junction is the relief carving of a giant face. The relief is that of a Qadiran man with a billowing beard. His eyes are closed, and his lips are parted, as if he were blowing out a flame. His lips frame a deep hole in the wall. The paint once adorning the relief is chipped and faded, but traces of its brilliant blues and pristine whites are still visible here and there. On the man’s forehead is a single Kelish word, carved in a flowing script.

Kelish language or Linguistics 20:
This is the Kelish word for "air"

To your left and right, two corridors open up.

new map

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

hmmm...I wonder what that says.

Looks both directions.

Which way?

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Left - keeps my weapon arm more free

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

"Left it is. Lead on, Lucc."

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Will someone please enlighten my shield?

After Griff casts Light, Lucinnus moves in and follows the corridor to the left.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

When Vermin gets close to this mouth he casts Detect Magic and studies it for a couple rounds.


Vermin:
The rune on its forhead is magical, as well as a feint glow from the rest of the statue

After the next bend, you enter a larger area. This large room is dank, and a strange draft flows through it carrying with it a foul odor. Rubble is strewn here and there. A strange, slimy slick glistens down the western wall. Near the slick is a wooden door. The only sound in this room is a faint drip echoing from deeper in the dungeon.

Map up. For simplicity's sake, I will assume you with darkvision are explaining to the rest what the room looks like, so I will uncover the map for everyone at a time

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Map Link?

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Checking the room for traps or other dangers, Fung carefully makes his way toward the door.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

I continue to renew dancing lights as needed. Four will-o' the wisp looking lights surround the party. As we enter rooms, they move around the rooms searching every nook and cranny.


Fung, you don't find anything in the room so far.

Map here

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Lucinnus moves passage at the top of the room with his Shining light enabled shield, leaving Harpers dancing lights to search the room.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin examines the large room, first from the top right corner, then again from the bottom right corner.

Perception 1: 1d20 + 8 ⇒ (5) + 8 = 13

Perception 2: 1d20 + 8 ⇒ (18) + 8 = 26

Can he get a since as to where the smell is coming from?

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Harper wonders if the smell is coming from Vermin.

Hey Vermy. Did you bathe this morning? Something is stank!

Offers to clean the big fellow with prestidigitation. Obviously unconcerned with the danger of his surroundings.


Vermin:
Your perception tells you that the stench is coming from the door in the bottom left part of the room.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Fung checks the door, first listening to see if there is anything on the other side, and then checking to see if it is locked.

Perception 1d20 + 7 ⇒ (18) + 7 = 25

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

To Harper: You must learn to tell the alluring musk of a virile half orc to that of decay and rot. While I agree there are similarities, the differences are important.

To the rest of the party and especially to Fung: We wary of the door. Beyond it is the source of that stench.


Fung, as you get close to the door, you notice something... shadowing over you. The slimy slick is peeling off the wall, and landing on you, taking a swipe at you with something that resembles a tentacle or appendage!

ATTK (slam): 1d20 + 3 ⇒ (10) + 3 = 13

Fung, I think 13 hits you flatfooted

DMG: 1d3 + 1 ⇒ (3) + 1 = 4
DMG (acid): 1d3 ⇒ 1
Grab: 1d20 + 5 ⇒ (14) + 5 = 19 VS CMD

Looks like it has Fung's arm grappled!

Knowledge (dungoneering) 12:
It is a Giant Amoeba! Ooze traits

Initiatives:
Fung: 1d20 + 5 ⇒ (9) + 5 = 14
Xavier: 1d20 + 5 ⇒ (15) + 5 = 20
Luccinus: 1d20 + 2 ⇒ (13) + 2 = 15
Griff: 1d20 + 0 ⇒ (9) + 0 = 9
Vermin: 1d20 + 4 ⇒ (18) + 4 = 22
Harper: 1d20 + 6 ⇒ (6) + 6 = 12
BBEG: 1d20 - 5 ⇒ (16) - 5 = 11

Combat Order:
Vermin
Xavier
Luccinus
Fung
Herper
Ooze
Griff

Vermin up, Xavier on deck. Map should be up in a sec.

Map done

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

Something new for me: I've never lost initiative to an ooze before.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Ick! And I thought I was at least kinda safe with a CMD 17! >.< Ok, I doubt I will be able to escape without help... One more round of that and I am down...

Fung yelps out in a mixture of surprise and pain!

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