First Steps

Game Master CRobledo

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.


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Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Go for it. That provokes, and Vermin is feeling confident. >:) And he has a promise to keep...

That tactic is fine for a demon or a very evil NPC and at higher level. not too good in a First Steps 1. LOL There is a PFS mod whose name I will not provide to avoid spoilers, where demons first use Mass Hold Person and then Coup-de-grace the next round. Nasty. I recommend everyone work on their will saves...

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

I am okay with Coup de grace moves but it makes no sense when 3 guys are coming at you to be slitting throats when you could be running unless you have a specific target you need dead.


Male Human Paladin/ 1

Faint snores can be heard rising from Sohali's limp body, his face half resting in a fetid pool of spilt refuse discarded in the narrow alley.


Vermin* wrote:
I recommend everyone work on their will saves...

Repeat with me: "Wisdom is not a dump stat... wisdom is not a dump stat..."

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

And Luccinus LIVES by that mantra... unfortunately my roll sucked


Male Human Paladin/ 1

For me it has to be my dump stat, I mean I need Cha, Str, Dex for my combat potential and I don't dare dump Con or Int since I need as many HP as possible and I have so few skills as is :)

Grand Lodge

Male Human Gunslinger/1

I will fire at H again reloading as a move action using standard materials. Attack:1d20 + 5 ⇒ (16) + 5 = 211d8 ⇒ 3


Dunn, Son of Absalom wrote:
I will fire at H again reloading as a move action using standard materials. Attack:1d20+5;1d8

H is unconscious already, so you are probably firing at W. You can fire above Xavier and Vermin's heads. You are probably hitting with that roll anyway.

Dunn shoots the rapier-wielding man, hitting him square in the shoulder. "Ughhh" he exclaims, and he is looking staggered now. Looks like he would fall down at the drop of a hat. "Wait, wait. Come on don't kill me. Deandre said this would be easy money, and it is obviously not. I don't want to die here, especially not for that tramp."

Sense Motive 12:
He seems to be telling the truth. He doesn't seem to have any loyalty to Deandre and her rag-tag band.

Sense Motive 20:
He seems to be telling the truth. He doesn't seem to have any loyalty to Deandre and her rag-tag band.

H makes a stabilize check: 1d20 ⇒ 2 and bleeds out a bit more.

Xavier is up

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Sense Motive: 1d20 + 5 ⇒ (7) + 5 = 12
Sensing that the man is telling the truth, Xavier holds his staff at the rapier-wielder's neck and lifts his chin so he's looking him in the eye. "Tsk, tsk, tsk," Xavier clicks. "It's bad form to bad mouth your leader when she lays unconscious. Now, if you want to walk away from this alley with what little blood you have remaining in you, tell us why you chose us as prey."


"PSSSH! Some leader! Deandre was the one who planned everything. She was looking for capital to start a new gang, and figured amateur Pathfinders would be easy prey for a quick crown. I came here as a refugee from Galtan, and I just worked with her for the easy money."

"We had been staking out the Grand Lodge checking out for new recruits, and that's when we saw your group. Deandre hired the Jocund Pranksters while we monitored your progress to divert the crowds into the alley. We thought having you cornered in the alley would be to our advantage, but looks like we were not as sneaky as we thought earlier today."

"I've told you what I know, just let me go, man."

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier looks to the others for input before granting the man's leave. His staff doesn't waver from the man's adam's apple.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I am going to take that a a Delay action.

Sense Motive: 1d20 + 2 ⇒ (4) + 2 = 6

You should not have attacked me, little man. Believing the fight not to be over yet, and having a promise to keep, Vermin Two Weapon Fighting swings his staff first at the standing man and then at the identified leader on the ground. If he needs to 5 foot step to do this he does. I do not currently have access to the map.

1d20 + 3 ⇒ (20) + 3 = 232d6 + 5 ⇒ (4, 1) + 5 = 10

1d20 + 3 + 4 ⇒ (11) + 3 + 4 = 182d6 + 3 ⇒ (5, 1) + 3 = 9

Explaining his actions to Xavier, he says This fight is not yet over. He betrays his leader now, but if she wakes and begins to fight again he might break his word to us and become a threat again. I will not stay my hand with friends on the ground at risk.

Edit - seeing that I have a threat: rolling to confirm:

1d20 + 3 ⇒ (7) + 3 = 102d6 + 3 ⇒ (6, 5) + 3 = 14

I suspect I do not confirm:

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier's eyes go wide for only a moment as Vermin beats the man down. Then, a narrow smile appears before he says, "I believe he was telling the truth and would have stood down. But I appreciate your tenacity and focus. I am glad to know you're on my side. What would you do with his friends who lie asleep?"


Both of Vermin's attacks hit the man, severely crushing the bones where he hit.

Vermin:
He dropped with the first hit, so you have a choice to stop the attack then or finish the second blow. Second hit would probably kill him.

He drops to the ground, lifeless.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Sorry if it was not clear. Second hit was delivered to the woman leader who is currently unconscious. I added in +4 for her being prone.

Vermin looks confused at the question. Its as if you asked what you should do with a sandwich when you are hungry. He glances down at the unconscious female leader whom he just struck with his second attack. They attacked us. We kill them. If you cannot harm sleeping enemies, at least ready an attack for when they wake and try to attack us. Almost as an afterthought he asks How long will they be out?

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

That attack would technically be a coup de grace, if you wanted it. I'll wait to say more until the others have a chance to post

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Just you, me, and Dunn up atm... No coup-de-grace. That's a full round action, and I do not want to encourage our DM to do likewise. :)


Everyone is unconscious then. You can tie up the bandits if you want, while Sohali and Luccinus come around. We can drop initiative now

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

If we are out of initiative Vermin will try to stabilize the bleeding bandits (Assuming Dunn and Xavier do the rope work).

Heal Checks:
Caster first 1d20 + 2 ⇒ (9) + 2 = 11

Guy who took that AOO on me IF he is still alive 1d20 + 2 ⇒ (11) + 2 = 13

Hey, I tried... Anyone else?

I cannot stop the bleeding from these two. Can one of you help?

Grand Lodge

Male Human Gunslinger/1

I don't have any particular interest in aiding our attackers but I supposed we should do something. Let's tie them up and call for the authorities With that he begins searching for some sort of lashing to use. Perception:1d20 + 2 ⇒ (16) + 2 = 18
Knowledge(Local):1d20 + 5 ⇒ (7) + 5 = 12 To recall anything about the local authorities that may change his mind to attempt to contact them.


You are welcome to turn the bandits in to the gray cloaks. They are one of the factions of guards around Absalom. These guys are really just a band of thugs trying to make a buck.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

After Luccinus recovers from his 'indisposition' he checks their bonds.

I shall fetch the Gray Cloaks - law must be upheld and we cannot murder. Besides, this 'aid' to the local authorities will only help to improve our standing and that of the Society in general.

With that said he rapidly departs seeking Absoloms law enforcement.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin carefully (taking 20) loots all the prisoners. He will also cast Detect magic to help find and identify magical loot.


As Luccinus finds the authorities, Vermin checks out the unconscious bodies of the bandits you find:

On Deandre the leader:
potion of cure light wounds
potion of shield of faith
masterwork chain shirt
short sword
dagger
gray mask
unholy symbol of Norgorber

On Halli the mage:
2 potion of cure light wounds
scroll of burning hands
scroll of mage armor
scroll of obscuring mist
scroll of shield
scroll of unseen servant
wand of disguise self (5 charges)
dagger
light xbow and 20 bolts
fan of pidgeon feathers
small pouch of trimmed fingernails

On Larkin the rogue:
elixir of hiding
chain shirt
rapier
dagger
notebook of jokes
inq
quill
small hand puppet of Lord Gyr
8gp

On Ledford the halfling:
potion of cure light wounds
masterwork chain shirt (small)
greataxe (small)
block of wax
fine comb with long handle
bottle of whiskey
4 fine cups
25gp


At the end of the day, Venture-Captain Ambrus Valsin thanks you for carrying out his tasks, and assures them that not every mission for the Pathfinder Society involves running errands about Absalom.

"Pathfinders, I am more than pleased with your performance today. You have done a great service for the Grand Lodge and the Society in general. You have proved to me your skills and responsibility. I promise your next assignment in the near future will take you outside Absalom's unassailable walls."

"Actually, I know of at least ONE Venture-Captain who seems to be already interested in your specific group. When you are ready, please come back and we will talk about arranging a meeting."

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Divy the loot and let us go shopping :)


I have uploaded a copy of the chronicle you will be each receiving. You all managed to find all the items, so you get access to all of them. Additionally, you each earn 2 PP and 2 Fame with your chosen faction (or no faction, if you don't want to pick one yet, that's ok). You also get 417 gold.

The next thing I need from everyone is:
1. Are you selling or buying any gear? Remember, a good rule of thumb is 25% of cash go to offense, 25% of cash goes to defense, and 10% to consumables.
2. Are you spending your 2 PA on anything? Most common use for 2 PA is obtaining any item worth up to 750gp for free. Most common use for this is a level 1 wand, such as cure light wounds, infernal healing, restore eidolon, or mage armor. Archers might also get a Darkwood MWK Composite Longbow with the +x STR you want. My personal suggestion is at least some of you get a healing wand. Anyone who doesn't its probably ok until we finish part 2 then you can get one with your next 2 PA. It's just good idea to have. Even if you dont have CLW on your spell list or UMD trained, you can always hand it to the cleric at the start of every adventure :)
3. Are you planning on staying for part 2

After I get everyone's data I can fill out and email filled sheets so you can print them out and have them if you want to use your characters at a PFS event.


Welcome all, to First Steps Part 2

The next morning, each of you are called into the Grand Lodge, where you are given a invitation to a local party:

"Greetings fellow Pathfinder,
You are cordially invited by our dearest Venture-Captain Amara Li, to a party being held this evening at the Lantern Lodge, her beautiful and exotic estate in Absalom’s Petal District. Tonight, is the Snapdragon Festival, a traditional Gokan holiday featuring fireworks and rich plum wine. Please keep in mind your attire when attending the event, as only the most influential and important members of society are invited to this most formal celebration. Upon your arrival, please seek out your hostess, as she has a most urgent matter to discuss with you and your companions."

Cordial regards, The Lantern Lodge

Knowledge (nobility) 12 or Knowledge (local) 15:

You have heard about these parties at the petal district before. The expected attire is at least a Courtier's Outfit or equivalent quality clothing.

Furthermore, excessive weaponry is usually scorned at at these parties, although weapons are usually not confiscated at the door.

Knowledge (local) 12 or Knowledge (geography) 15:

The Lantern Lodge is a faction of Pathfinders and other adventurers hailing from the Tien Xia continent of Golarion.

You can let me know what yo want to do before heading out

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Who hands Vermin this invite? He has none of the knowledge skills listed so he wants to ask whoever gave him the invitation about what to wear.

As his team gathers he will ask them So, I guess hide armor is out. I am going to have to buy some new "attire". What is everyone gonna wear?


The invitation is given to you by the front clerk at the Grand Lodge upon your arrival that day. They were dropped at his desk for distribution to you. He is not certain, but suggests armor might not be the best choice.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

I shall show in my new Tian Xia themed armour but will add a colourful banner and some ribbons... camouflage it if you will. That way I am festive AND practically dressed for any challenge at arms.

Spend 1 gp on fripperies to make my armour more Tien themed

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier curses quietly when seeing their latest "mission." He had countless sets of expensive clothing back in Westcrown. But he didn't expect to need them here as a member of The Society. Turning to Vermin he says, "Sadly, our armor is not as a stylish as our esteemed colleague's. We should likely go purchase something more appropriate."

Turning to Dunn, he says, "Dunn, I don't suppose you would happen to know a tailor near here, would you? It seems that I will need to procure a nice set of clothing for this evening's festivities."

I see that a Courtier's outfit is 30GP - is that the amount we should expect to spend? Or do we need nicer clothing than that?


Xavier Charlevesque wrote:
I see that a Courtier's outfit is 30GP - is that the amount we should expect to spend? Or do we need nicer clothing than that?

Courtier's outfit is indeed the "first step" into the nobility outfits.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vemin will spring for a Courtier's outfit. Is it possible to get one specifically flavored for Tian Xia?


You may find one using Tien silks, although probably no Tien clothier is available to craft a custom one in a few hours. Just put it on your char sheet as "Courtier's Outfit (tien silk)"

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

What's with all this Tian talk? Did I miss something?

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

"Greetings fellow Pathfinder, - You are cordially invited by our dearest Venture-Captain Amara Li, to a party being held this evening at the Lantern Lodge, her beautiful and exotic estate in Absalom’s Petal District. Tonight, is the Snapdragon Festival, a traditional Gokan holiday featuring fireworks and rich plum wine. Please keep in mind your attire when attending the event, as only the most influential and important members of society are invited to this most formal celebration. Upon your arrival, please seek out your hostess, as she has a most urgent matter to discuss with you and your companions." - Cordial regards, The Lantern Lodge


I guess the letter doesn't specifically say anything about the Tien, but it is fairly common knowledge that's where the Lantern Lodge is from. There is also more info if you can open the spoiler tags above :P

Looks like Vermin is grabbing a Courtier's outfit and Luccinus some tien-ified trimmings for his armor. Any other purchases? Dunn or Sohali (Aware they might still be awol)

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Ah...I completely missed the Lantern Lodge. My bad. And I'm good at not reading spoilers I'm not supposed to. Normally. This was one of those times. :)

Xavier will accompany Vermin to acquire a courtier's suit as well, though he will try to find one that is distinctly Chelish in its design.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
GM Nel wrote:

I guess the letter doesn't specifically say anything about the Tien, but it is fairly common knowledge that's where the Lantern Lodge is from. There is also more info if you can open the spoiler tags above :P

Looks like Vermin is grabbing a Courtier's outfit and Luccinus some tien-ified trimmings for his TIEN Four Mirror armor. Any other purchases? Dunn or Sohali (Aware they might still be awol)

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Knowledge Local: 1d20 + 5 ⇒ (20) + 5 = 25

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

I would like to buy a courtier's outfit as well. I GMed the first scenario in this series last night and would like to add the cert to this guy to catch up. I will spend the 2 PA on a wand of CLW.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Well met little Harper.I am called Vermin. The large half orc offers. Let us shop together. Perhaps you can advise me Xavier here on what cloths to buy.

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Harper Looks timidly at the large half orc and bows deeply.

Well met Vermin. Why that is just my specialty. I once served as a steward in a Tien court!

Bluff: 1d20 + 7 ⇒ (5) + 7 = 12

*Wonders how he is going to make the big guy presentable.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Sense Motive 1d20 + 2 ⇒ (7) + 2 = 9

Ah, then I am most fortunate that you are joining us now. Please lead on.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Ah, hello. the young monk smiles, I am Fung Xi, but most call me Fung.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Oop, I can't make either of those Knowledge checks.

I don't have any finery, perhaps I should dress to the occasion as well...

I'll spend the 30 gp on the courtier's outfit. Will note it on my profile.

Liberty's Edge

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

A charismatic looking red-headed, well dressed halfling smiles at Fung and bows.

Character photo here: Google Document

"It is a pleasure to make your acquaintance Fung. I assume your are new to the group as well?

Grand Lodge

Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank

To describe my character, he is an average height human, low 20ish for his age (looks just out of his teens). He has pale skin, and in contrast has a plain, jet black robe that looks like it has some armor under it. His hair is also jet black, partly covering his face. He has a light crossbow with very few bolts at his side, and no other weapons.

He acts, for the most part, detached from the world and keeps quiet. However, when he does speak, he has surprising spurts of poetry and charm.

This introduction would have happened before we were invited to the party:

Life is like a rope;
At first, it seems to durable;
It bends, but can snap back;
You can pull it, and it stays taut;
But bring yet a simple blade, and it breaks apart with ease;
The darkness has granted me the power to mend these breaks;
To make life a little more durable.

Perform (Oratory): 1d20 + 10 ⇒ (14) + 10 = 24

My name is Griff;
A name of pronunciation in stark contrast to my true character.

Griff looks towards the ground.

You can blame my parents for that one.
I am excited to begin a journey anew with those who see the world in a similar manner as myself.

Griff will actually refuse to buy a courtier's outfit, as it is a symbol of conformity, which is something he strongly does not believe in.

Grand Lodge

Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)

Nihao, little Harper. It is nice to meet you. Turning to the dark featured young man, And you too, Griff.

The young monk, standing 5'6" tall, dressed in a simple vest and loose fitting pants, smiles at all of them. This is one of the finest festivals of my homelands... It's going to be fun!

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This is the Discussion and OOC thread for GM Nel's First Steps game


My goal is to progress the adventure Monday, Wednesday, and Friday. I would like for all of you to aim to post in between each of those, aka post in the timeframes of Monday-Tuesday, Wednesday-Thursday, Friday-Sunday. However, if you miss one occasionally due to other obligations, no problems. If we are in combat, your character will delay. I may also make smaller posts to answer knowledge checks, questions, etc, especially at the start of the campaign.

For those of you who have never been in a PbP, here's some basics. Use the forum dice roller, use OOC when appropriate. For combat, state your intended action, and I'll sort though the initiatives. Only read spoilers addressed to you (duh).

Speaking of which, I'm going to roll passive sense motives, passive will saves, and passive perceptions for you, and put those into spoilers. If it is not opposed, it will just be taking 10. You still need to state when you are doing something actively. For example: noticing a open door = taking 10 on perception. Noticing a NPC lying = opposed GM roll. Searching a room for secret doors = active roll by you. I hope this makes sense. In short, you don't need to constantly ask for sense motives from every NPC you come across. However, if something suspicious happens, then you can actively do so.


Male Human Paladin/ 1

Hi, reporting in to let you know I'm here and raring to go.

Edit: Oh, and no problems with the conventions of PbP :)


Sohali Haddad wrote:

Hi, reporting in to let you know I'm here and raring to go.

Edit: Oh, and no problems with the conventions of PbP :)

Cool, hopefully if all players report in quickly we can get going pretty fast. :)

Is your statblock updated and ready to go? I'm going to check them all tomorrow for PFS legality and we should be gtg.

Anyone else, go ahead and make sure your stats are ready to go as well on your alias page.

When you are ready to go, please also PM me (dont post here!) an email address so I know where to send links to the maps (no direct linking from paizo boards to paizo content allowed) and the chronicle sheets after each scenario (if you survive! mwahahaha)

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin is here and ready to play, IRL I am traveling today and tomorrow but will be home tomorrow night. I may be limited to posting from my phone, but can do so if need be.

I am a little concerned about not having a dedicated healer. At most Vermin can have one cure light spell memorized. Once he gets access to wands things will be better.


Male Human Paladin/ 1

Pretty sure I'm ready, if there are any more mistakes I can't see them. I'll send you an email address in half a minute.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Wow. Thank you so much for selecting Xavier. I'll get his character sheet finalized in the morning. Looking forward to getting started.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

My thanks as well - raring to go.


Thought about the healing thing too, but it's first steps p1, and I think you will do ok. I've run it before and it's not bad. After Part 1, you can use the 2 PA to get a Wand of CLW before part 2.

Xavier could do Infernal healing too... :P


Some extra notes, totally swiped from a friend who runs a PBP here as well:

Character Aliases: try to make all your posts using the correct alias, at least in the gameplay thread for sure.

Dice/formatting: if you click the "How to format your text" button when you make a post, it has the tags to make something bold, italic, etc. Each time you roll a dice, you will have to enter it manually aka 1d20 + 4. Stating the kind of attack, and any unusual modifiers are helpful. For example:

The goblin strikes at Sohali with his dogslicer, snarling furiously as he leaps down:
Attack (+1 high ground): 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Remember, even more so than a tabletop game, description is very important for telling your fellow players what you are doing. I encourage everyone to be as imaginative as they wish. Also previewing your posts is helpful.

Maps and Tokens: since we can't host maps on here, they will just be links out. I will host them on my Flickr account. Each map will have an alphanumerical grid, just like a chessboard. As for token, I just need a little picture of however you want to represent your character. Otherwise I'll use your Alias avatar. I cannot post a public link to any republished Paizo materials (aka maps). I will email everyone with the link to a flicker stream, and just reference maps/images by name.

Combat: Here is the format I will use:

Sohali, you have entered a dungeon room. When you reach the center of the room, a goblin leaps out.

<Map: Example Map Round 1>

Initiative: (For ease of play, I will roll this offscreen. If anyone would prefer for me to roll it on the boards I'm happy to do that)
14: Sohali
10: Goblin

Basically at the point would can click on the link I will send you, and then reference the Example Map. Then, you would state your intended action (e.g. I 5-foot step to C3 and attack the goblin).

Remember, I'm still learning PbP as well, and I'm more than happy to take suggestions.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

If anyone wants to go evil, I can make that happen. I love being neutral.

One tip: If you have Dropbox, it's actually easier and faster to use the public folder or share a folder with players. It saves a few minutes for you, and you can just use the same link every time, but just update the file.


Xavier Charlevesque wrote:
If anyone wants to go evil, I can make that happen. I love being neutral.

Just make sure the paladin is looking the other way :)

Xavier Charlevesque wrote:
One tip: If you have Dropbox, it's actually easier and faster to use the public folder or share a folder with players. It saves a few minutes for you, and you can just use the same link every time, but just update the file.

Good call, definitely doing that. Although Flicker stream would accomplish the same, Dropbox is easier and can be used for other types of files too.


I have gone ahead and kicked off the gameplay thread, since at least 4/5 of players have reported in. Vermin, safe travels.

GL all, and have fun!

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Someone made a comment about healers I think (though I can't find it). I am fingers crossed that it wont be combat heavy but IF we can find a wand in the first session then both the Pally and the druid should be good to support.

I think the Gunslinger is a fine thing to have in the group, as is the Magus.

As for fighting tactics, I will post IC once we get in game but I am fine to go Defensive Fighting and act as an anvil if needs be.

On that note, I am a HUGE believer in the value of 'Aid Another' in PFS games - just let me know if you want a hand with something, and if you want me to 'turtle up' and you are in a position to do so, aid another to help me splat stuff or avoiding being splatted is always welcome.

Quote:


Aid Another (Combat)

In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

Aid Another (Skill)

You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you're helping gets a +2 bonus on his or her check. (You can't take 10 on a skill check to aid another.) In many cases, a character's help won't be beneficial, or only a limited number of characters can help at once.

In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can't aid another to grant a bonus to a task that your character couldn't achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well.


Male Human Paladin/ 1

I'm actually Archer built s I'm not the best tank :)

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

I think my character sheet is good to go - can you check it out and let me know if you see anything I've missed?

Thanks!

Grand Lodge

Male Human Gunslinger/1

I'm late to the party and apologize. I am in bed by 9pm EST for work at 6. Sorry for to the night owls. I'm here and ready. I will adjust my equipment (starting wealth) a little later today I had it set up as an average buy and my ammo was at full cost.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Xavier Charlevesque wrote:

I think my character sheet is good to go - can you check it out and let me know if you see anything I've missed?

Thanks!

Traits? I looked over it and can't see traits.

I'm gonna go out on a limb and say that you really don't need 'Reactionary' as you got 'Improved Initiative' but there IS a school of thought out there that believes the best way to win a fight is to blast your enemies to component atoms before they get to act :)

Grand Lodge

Dunn, Son of Absalom wrote:
I'm late to the party and apologize. I am in bed by 9pm EST for work at 6. Sorry for to the night owls. I'm here and ready. I will adjust my equipment (starting wealth) a little later today I had it set up as an average buy and my ammo was at full cost.

With the ammo savings have you thought about upgrading your Padded Armour to Lamellar Cuirass? Only costs a few GP more and is pretty good on weight - only 8lbs.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2
Luccinus de Concorezio wrote:


I'm gonna go out on a limb and say that you really don't need 'Reactionary' as you got 'Improved Initiative' but there IS a school of thought out there that believes the best way to win a fight is to blast your enemies to component atoms before they get to act :)

Ah, good catch. +7 might be a little overkill on the init. I've gone with suspicious. I like it better mechanically and for flavor, so a good move all in all. Thanks!


Luccinus de Concorezio wrote:
I'm gonna go out on a limb and say that you really don't need 'Reactionary' as you got 'Improved Initiative' but there IS a school of thought out there that believes the best way to win a fight is to blast your enemies to component atoms before they get to act :)

We have an elf diviner in our local PFS group that I think is up to +9 init mod :P s'what he does


Yeah, the eastern armors from UC are really good. Four Mirror armor is a great tank starting armor while you get some cash for half or full plate.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

I normally go for the Four Mirror armour too but whereas in a PFS store game you can throw down any 'legal' character you want, I had to go through an audition here and wanted to keep the character 'authentic' to make it a more attractive choice (I =REALLY= wanted to do First Steps with this character and I am a fan of PbP to boot - this is my first PFS experience via the forums).

The normal 'reward' budget for a low tier PFS is around 500gp. I'll pick up a set at the end of this module and look for a Pt 2 PbP game (If the GM doesn't offer one) and save my pennies for a big purchase later.


Luccinus de Concorezio wrote:

The normal 'reward' budget for a low tier PFS is around 500gp. I'll pick up a set at the end of this module and look for a Pt 2 PbP game (If the GM doesn't offer one) and save my pennies for a big purchase later.

Just as fyi, the plan is to do all 3 parts assuming all players stay :)

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Excellent! I don't have a PF Society in my city (that I'm aware of), so I wasn't really sure what would happen to X after this module.


Luccinus, I think I'm only missing your email, when you have a chance.

Everyone else should have already seen an email from me with your char sheet and any notes.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

PM sent

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
GM Nel wrote:
Luccinus de Concorezio wrote:

The normal 'reward' budget for a low tier PFS is around 500gp. I'll pick up a set at the end of this module and look for a Pt 2 PbP game (If the GM doesn't offer one) and save my pennies for a big purchase later.

Just as fyi, the plan is to do all 3 parts assuming all players stay :)

OUTSTANDING!!

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Ok - I am behind the great firewall of china atm and can't get anything from Dropbox.

That said, I should be in Japan late in the week and can access the full internet there and I normally reside in Australia, so no issues there.


Male Human Paladin/ 1

Heh, I'm an Aussie too, small world and all that :)

Grand Lodge

Male Human Gunslinger/1

I have been to Darwin before... Epic. Rourke's Tavern was fantastic. Had a flaming lamborgini there haha.

On a serious note tho. I still cannot find the price of ammunition for my character. It is always just referenced as being at a reduced price. Can anyone help?


Male Human Paladin/ 1

Think I sent the wrong email before, then I think I sent my proper email to the wrong person, cause I'm awesome like that, should be rectified now though.


For Luccinus benefit, the typed handout:

Handout 1 wrote:

Assignment #17:

☐ A man named Guaril Karela runs a curio shop in the Docks called the Pickled Imp. Go to him and fill his request as a favor to the Society. I believe it has something to do with a set of rare books.

☐ Ollysta Zadrian requested aid and is expecting you at the Temple of the Shining Star in the Ascendant Court. She needs someone to deliver a parcel of medicine and curatives to a needy orphanage and verify the character of the recipient.

☐ Visit the offices of Osirian nobleman Dremdhet Salhar in the Wise Quarter. The Pathfinder Society needs to obtain permission to delve the Salhar ancestral vaults beneath Sothis. He has made a verbal agreement, and your visit makes it official. You will receive an official charter and detailed maps. Do not embarrass the Society in this matter.

☐ Chelish Paracountess Zarta Dralneen possesses an item loaned from the Vaults. Meet with her in her estate in the Ivy District and retrieve the item in her possession.


Dunn, Son of Absalom wrote:
On a serious note tho. I still cannot find the price of ammunition for my character. It is always just referenced as being at a reduced price. Can anyone help?

Bullets are 1g a pop

Black powder 10g a pop

With Gunsmithing they cost 10% the usual price I believe.

You can also buy cartridges (which have both the projectile and powder) for 15g a pop (not including discount)


Male Human Paladin/ 1

Also there was an accidental incorrect alias post, a quick edit can fix those. Just hit edit, rechoose your persona and submit :)

Edit: Yeah, if I was going to play a gun user I'd play Spellslinger just so I could magic up my own bullet stash.


Male Human Paladin/ 1

Sohali knows nothing, also it is time to slumber :)


I'd also recommend checking out Chakrams as a good alternate to pistol when bullets are running low/expensive.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

My bad on the alias - hit submit a little too soon.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

People posting a lot more that I thought they would. This is great! :)

Already having a good time. :)

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier won't be a jerk forever. But please do let me know if I begin to annoy anyone with his attitude. I don't want to be "that player."

Grand Lodge

Male Human Gunslinger/1

The way I have read the PFS Pdf is that you can purchase them as if u had crafted them. You pay 10% in materials for bullets, pellets and powder and the alchemical cartridges are at 50%. Only if u have gunsmithing and a rank in craft alchemy. So I paid 20pg for 20 doses and 20sp or 2 gp for 20 bullets also 60gp for 10 paper cartridges.

Grand Lodge

Male Human Gunslinger/1
Xavier Charlevesque wrote:
Xavier won't be a jerk forever. But please do let me know if I begin to annoy anyone with his attitude. I don't want to be "that player."

Same goes for me. Dunn is just passionate about exploration and being a pathfinder. If he needs to be reined in let me know!


Yep, very happy with the posting rates, though that said I don't want to make anyone feel like they NEED to keep up (well, except for me :)). Just don't get burnt out.

But, I'll do my best to accommodate the party's speed.

@Dunn I think that ammo math sounds good.


Quick future FYI, Knowledge checks are trained only (Unless you are a Bard)

Grand Lodge

Male Human Gunslinger/1

I PM'd u earlier letting u know I adjusted my trained skills. I had chosen Knowledge (local) as my final skills. Just in case that was for me ; )

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

That was likely for me as I rolled (a 4) on knowledge local without the skill. I was thinking that if the DC was 10 or less you could roll untrained. But that appears incorrect.


Vermin* wrote:
That was likely for me as I rolled (a 4) on knowledge local without the skill. I was thinking that if the DC was 10 or less you could roll untrained. But tha appears incorrect.

You are correct, just wanted to make sure as I've encountered this to be a common misconception.

Grand Lodge

Male Human Gunslinger/1

Hey fyi Dunn is on the way to Salhar unless someone says otherwise. Do I meed a check to find his residence?


I want to give our Aussie compatriots a chance to pipe in before we head out.

And assume that he envelope contains directions to all your contacts.

Grand Lodge

Male Human Gunslinger/1
GM Nel wrote:

I want to give our Aussie compatriots a chance to pipe in before we head out.

And assume that he envelope contains directions to all your contacts.

Right! That didn't. Occur to me. I am EST what are they? Also idk if I mentioned that I normally do a 12 hour day mon to Friday and hit the rack at 9pm to be up for 5. So my posting wont be as frequent as today.

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