First Steps

Game Master CRobledo

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.


251 to 300 of 1,475 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Grand Lodge

Male Human Gunslinger/1

Dunn moves into the warehouse and takes cover behind the crate next to Xavier. S3

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Moves to S6 and holds standard action - smite anything attacking him


Map: Warehouse 5

Luccinus, as you move forward, a few rats come from between the crates and run through your feet.

Perception 1d20 + 2 ⇒ (1) + 2 = 3 You estimate the source of the creaking to be about 200' east of you.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

Xavier casts Light on the end of his staff and attempts to see what is in the darkened space of the warehouse.

Cast Light, move to T6, beside Luccinus.

Perception Check: 1d20 ⇒ 19

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Hold... something isn't right - rats are running out of the warehouse. It may give way... stop moving.


With light on his Staff Xavier can see the other end of the warehouse. However, he might have wished he didn't.

At the other end of the floor, the rotting planks have given away to the water damage and created quite a large hole. Perched in the middle of the hole, teetering on split planks, sits a large crate. Handholds cut into the stout wooden crate ring the rim. Other barrels, boxes, and crates sit stacked along the walls of the warehouse. Most of these smaller crates and barrels contain foodstuffs in various states of freshness. Some crates reek of rot.

A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall.

Map: Warehouse 6

Xavier:
You spot a trio of crows stamped on the teetering crate

Grand Lodge

Male Human Gunslinger/1

Perhaps one of us should climb to the top of those boxes. Dunn says indicating the boxes piled in the western side of the warehouse.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Luccinus nods.

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

"It appears that the crate we need is the crate that's perched precariously above the water. Shall I climb the crates?"

Moving carefully to the stacked crates on the western wall, Xavier looks carefully at them before beginning his ascent.

Where is the crane at this moment? Could someone, presumably, climb up these crates to reach it?


Xavier Charlevesque wrote:

"It appears that the crate we need is the crate that's perched precariously above the water. Shall I climb the crates?"

Moving carefully to the stacked crates on the western wall, Xavier looks carefully at them before beginning his ascent.

Where is the crane at this moment? Could someone, presumably, climb up these crates to reach it?

Crane is quite high right now, but can be lowered if you operate the controls. You guys see what should be the pulleys and levers that control the crane on square X13 against the west wall.

The boxes seem quite sturdy, requiring only a Climb 5 DC check to get on top. You can move on them at half speed without requiring extra Acrobatics checks. All the boxes against the north wall qualify, EXCEPT for crates on column O which are more like 8 foot tall crates and multiple boxes and barrels piled high against the wall.


Also, for simplicity's sake, the hole in the floor is 4 squares: U11, U12, V11, V12

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Luccinus continues to scan the room, and periodically the door, for foes.


Male Human Paladin/ 1

"Perhaps if I was a man of lesser morals and I was willing to participate in the recovery of the box and the content it contains I would suggest that we would "borrow" the boat tied to the pier and bring it under the box on the chance that the floor collapses" Sohali says looking more than a little embarrassed to be suggesting something that aids in what might be robbery.


Sohali Intellect check 1d20 + 0 ⇒ (19) + 0 = 19 From having looked at the boat earlier, you think you probably only need one person to operate it.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin moves to R5

Vermin moves into the room further, listening to the noises, watching his step on the rotten wood and trying to peer into the dark area to the SouthWest.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

Male Human Gunslinger/1

I would like to ready an action. I will fire at the first threat that presents itself. If any!Dunn maintains a watchful eye Perception:1d20 + 6 ⇒ (3) + 6 = 9 but begins sneezing and gets distracted.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Sohali Haddad wrote:
"Perhaps if I was a man of lesser morals and I was willing to participate in the recovery of the box and the content it contains I would suggest that we would "borrow" the boat tied to the pier and bring it under the box on the chance that the floor collapses" Sohali says looking more than a little embarrassed to be suggesting something that aids in what might be robbery.

Vermin comments to Sohali. That is a fine idea. And since you are not a man of lesser morals and would not want to see a man's rightful property dropped through a hole in the floor to ruin in the water, I recommend you enact your fine idea. Think of it as saving someones property. You are not participating in the warehouse, you are only acting to prevent a possible wrong on our behalf. What if you do not act and we, by accident, harm this property? Vermin smiles a tusky grin. Perhaps I will learn from example, and begin to redeem myself. he says reassuringly.

I am not making fun of your morals and fully understand your issues. I hope I am giving you some help in acting. If not, please just ignore. :)


Map: Warehouse 7

You hear the feint creaking of the floorboards as Vermin steps further into the room. Seagulls fly outside the warehouse. The sound of mice and rats has almost gone away, although once in a while you hear the little *squeak* of the buggers from the piles of crates and barrels.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin start looking through the boxes and crates near him to see if he can find anything useful to retrieve their box. If he were to find anything valuable or otherwise useful in other circumstances it might end up in his backpack, just to keep it out of the way for now.


As Vermin rummages through the boxes, he can find a few things that he may or may not find useful. Pieces of rope and fisher's nets, grappling hooks and tarps. A few tools, such as hammers and nails are are also available.

However, as he reaches in through the boxes, he feels a creature's breath on his hand and immediately jerks his hand back. From between the crates, four large rats are annoyed with the party for disturbing their nests!

Initiatives

Sohali: 1d20 + 6 ⇒ (18) + 6 = 24
Vermin: 1d20 + 4 ⇒ (16) + 4 = 20
Xavier: 1d20 + 5 ⇒ (15) + 5 = 20
Luccinus: 1d20 + 2 ⇒ (14) + 2 = 16
Dunn: 1d20 + 4 ⇒ (10) + 4 = 14
BBEGs: 1d20 + 3 ⇒ (19) + 3 = 22

Since Sohali and Dunn had "readied" actions, I will rule it they can act in the surprise round this time. So surprise round will be: Sohali, then rats, then Dunn, and we will come back to the start of the regular round.

Map: Warehouse 8. Sohali, you are up, rats on deck

Grand Lodge

Male Human Gunslinger/1

Dunn whirls around, with a thundering crack and a puff of smoke his pistol goes off. Look out! he shouts in warning. Atk+Dmg1d20 + 5 ⇒ (1) + 5 = 61d8 ⇒ 2 Oh the irony. I would like to spend a grit point and use my deed Quick Clear as a move action if allowed.


Sohali has first action technically, so lets give him a few.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I have forgotten who is from Australia but believe he is one of our two players from there. So it might be a few more hours.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

I'd be one of them but I am in Japan atm

Move to R6

The large Chellish warrior moves through the clutter and smashes at the rat with his morning star.

1d20 + 5 ⇒ (18) + 5 = 23
1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Human Gunslinger/1

Wasn't sure if I should post that or not. I was going to bed shortly after and didn't want to hold combat up.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Post away :)


Male Human Paladin/ 1

Sohali seeing the rats springing out from amongst the debris in the warehouse quickly spins on the spot and looses the arrow he had held drawn. Aiming for one of the beasts furthest from the group he misses widely and burrows an arrow in the warehouse's wall.

Sorry, long day and my internet has been crapping out on me, not sure why. So I’m aiming to fire an arrow at the rat at X5. 1d20 + 5 ⇒ (9) + 5 = 14,1d8 ⇒ 2.

Edit: I presume I've missed :)

Shadow Lodge

Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2

My posting will be spotty today, so feel free to bot Xavier as needed to keep combat moving. Assume that he'll move to the nearest rat and try to knock its brains out with his staff. It is unlikely he would burn a spell on these foes.


Sohali fires his arrow, and lands the hit having caught the rat unawares! He pierces its ear, and it lets out a small shriek! (cover, but flatfooted)

Rat's turn:

R9 --> T7
X5 --> U4
S2 --> Attacks Dunn
ATK:1d20 + 1 ⇒ (17) + 1 = 18
DMG:1d4 ⇒ 4

Q6 --> Attacks Vermin
ATK:1d20 + 1 ⇒ (15) + 1 = 16
DMG:1d4 ⇒ 4

A rat manages to bite Dunn in the leg.
Dunn takes 4 points of damage!
Dunn makes a fort save: 1d20 + 3 ⇒ (6) + 3 = 9
Dunn's wound is not looking so good.

A rat manages to catch Vermin still unaware and lands a bite.
Vermin takes 4.
Vermin makes a fort save: 1d20 + 3 ⇒ (2) + 3 = 5
Vermin's wound is not looking so good either.

Dunn's surprise round is up (only one action) then back to regular rounds. Sohali next


Dunn fires his gun but misses, hitting the crate next to the rat. Rotting grain starts pouring out of the hole and onto the floor.

Surprise round you only have 1 standard action, so can't Grit yet

Back to Sohali, rats on deck, then Xavier then Vermin


Map: Warehouse 9

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

I made my attack etc earlier but didnt figure on a surprise round :)

Luccinus attacks the rat near Xavier

1d20 + 5 ⇒ (5) + 5 = 10

1d8 + 4 ⇒ (1) + 4 = 5


Luccinus de Concorezio wrote:

I made my attack etc earlier but didnt figure on a surprise round :)

Luccinus attacks the rat near Xavier

I was going to use your first attack anyways. :)

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Okey dokey!!! Lets use that :)

Grand Lodge

Male Human Gunslinger/1

Yes I had forgotten. When my turn comes up I want to Quick clear and reload with a paper cartrdige (free action) and attack. Just in case I can find time to post right away. Dunn hops on one foot for a second OW! I've been smitten!


Male Human Paladin/ 1

Sohali hops back a few paces as the rat approaches, his robes flapping with the motion as he draws another arrow to fire at the little beast.

Our GM has some kind of crystal ball action going on, Sohali is going to take a step back to S5 and then take another shot at the wounded rat. 1d20 + 5 ⇒ (10) + 5 = 15, 1d8 ⇒ 3


That rat has fallen down with an arrow impaling his chest.

The other three, however, know no better than to keep attacking..

S2 Attacks Dunn
atk:1d20 + 1 ⇒ (19) + 1 = 20
dmg:1d4 ⇒ 3

Q6 Attacks Vermin
atk:1d20 + 1 ⇒ (14) + 1 = 15
dmg:1d4 ⇒ 1

T7 Attacks Xavier
atk:1d20 + 1 ⇒ (1) + 1 = 2
dmg:1d4 ⇒ 1

Dunn takes 3 more damage, other two are a miss!

Xavier, then vermin

Xavier attacks the rat in front of him,

atk:1d20 + 3 ⇒ (12) + 3 = 15
dmg:1d6 + 4 ⇒ (2) + 4 = 6

Xavier bashes his staff against the rat, cracking it's skull with force. Dead rat.

Vermin next, followed by Lucc

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin says some really nasty things in Orc looking at his bitten hand and then swings his club at the critter in front of him.

Ock nug'n bister grunch!

Orc:
You really don't want to know. It was not nice :P

1d20 + 4 ⇒ (16) + 4 = 201d6 + 4 ⇒ (2) + 4 = 6


Rat takes a solid hit from Vermin, and the body falls behind the crates!

Lucc is up, I'm assuming he walks over to R3 and whacks the rat by Dunn. With a heavy swing he brings his morningstar down on the rat, crushing it and the crate it was standing on.

All rats seem to be down, nice rolls everyone... Out of initiative and back to the crate at hand.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

Seemingly unconcerned by the skirmish, Luccinus turns to the Archer and says, Are you able to handle that boat? I don't want to leave the room in case we have further distractions....

He turns to Dunn.Or perhaps you could assist with the boat Friend Dunn? Do as suggested and move it under the box?

Grand Lodge

Male Human Gunslinger/1

I do agree. That is a good idea. However this bite may be festering quickly, and I am ashamed to admit that I am faring poorly. Sweat begins to run down the mans face. Despite this the man reloads his weapon and holsters it. Standard reload. No alchemical cartridge used.

Dark Archive

Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder

I have no skill at Leechcraft - does anyone else?

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Before going through the crates further Vermin looks at his wound closely. Those rats were filthy. Does anyone know about healing and disease?


In case you are wondering, you are suffering no ill effects (currently, mwahahaha)


Male Human Paladin/ 1

”Worry not my compatriots, I the incredibly talented Sohali shall go fetch the boat and move it under the warehouse to help prevent the possible damage of property in the case that the floor shall give way” Sohali says after collecting his arrows from the carcass of the rat "Sadly my knowledge of medical practices are lacking". Holding the dead vermin for a moment he considers mumbling a quick prayer over its death but decides against it, Pharasma would likely be more offended then pleased by a prayer for a rat’s soul.


So you have ranks in Profession (sailor) right?


Male Human Paladin/ 1

How hard could it be? "...and that was the last time you saw Sohali as the boat drifted out to sea."


You can try straight Int check if you want to, to figure out how a boat works.


Male Human Paladin/ 1

Knowledge Check 1d20 ⇒ 7

Edit: Well I'm no sailor it seems


Sohali tries to maneuver the boat, but can't seem to figure out how this "rowing" thing works. He kinda wishes he knew more about boats.

For future reference, if you ever decide to pickup ranks in a Profession in the future for a Day Job or whatever, Profession (sailor) is the way to go. Comes up more often than you'd think.

251 to 300 of 1,475 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Nel's First Steps Series All Messageboards

Want to post a reply? Sign in.