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Xavier casts Light on the end of his staff and attempts to see what is in the darkened space of the warehouse.
Cast Light, move to T6, beside Luccinus.
Perception Check: 1d20 ⇒ 19

GM Nel |

With light on his Staff Xavier can see the other end of the warehouse. However, he might have wished he didn't.
At the other end of the floor, the rotting planks have given away to the water damage and created quite a large hole. Perched in the middle of the hole, teetering on split planks, sits a large crate. Handholds cut into the stout wooden crate ring the rim. Other barrels, boxes, and crates sit stacked along the walls of the warehouse. Most of these smaller crates and barrels contain foodstuffs in various states of freshness. Some crates reek of rot.
A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall.
Map: Warehouse 6

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"It appears that the crate we need is the crate that's perched precariously above the water. Shall I climb the crates?"
Moving carefully to the stacked crates on the western wall, Xavier looks carefully at them before beginning his ascent.
Where is the crane at this moment? Could someone, presumably, climb up these crates to reach it?

GM Nel |

"It appears that the crate we need is the crate that's perched precariously above the water. Shall I climb the crates?"
Moving carefully to the stacked crates on the western wall, Xavier looks carefully at them before beginning his ascent.
Where is the crane at this moment? Could someone, presumably, climb up these crates to reach it?
Crane is quite high right now, but can be lowered if you operate the controls. You guys see what should be the pulleys and levers that control the crane on square X13 against the west wall.
The boxes seem quite sturdy, requiring only a Climb 5 DC check to get on top. You can move on them at half speed without requiring extra Acrobatics checks. All the boxes against the north wall qualify, EXCEPT for crates on column O which are more like 8 foot tall crates and multiple boxes and barrels piled high against the wall.

Sohali Haddad |

"Perhaps if I was a man of lesser morals and I was willing to participate in the recovery of the box and the content it contains I would suggest that we would "borrow" the boat tied to the pier and bring it under the box on the chance that the floor collapses" Sohali says looking more than a little embarrassed to be suggesting something that aids in what might be robbery.

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Vermin moves to R5
Vermin moves into the room further, listening to the noises, watching his step on the rotten wood and trying to peer into the dark area to the SouthWest.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14

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"Perhaps if I was a man of lesser morals and I was willing to participate in the recovery of the box and the content it contains I would suggest that we would "borrow" the boat tied to the pier and bring it under the box on the chance that the floor collapses" Sohali says looking more than a little embarrassed to be suggesting something that aids in what might be robbery.
Vermin comments to Sohali. That is a fine idea. And since you are not a man of lesser morals and would not want to see a man's rightful property dropped through a hole in the floor to ruin in the water, I recommend you enact your fine idea. Think of it as saving someones property. You are not participating in the warehouse, you are only acting to prevent a possible wrong on our behalf. What if you do not act and we, by accident, harm this property? Vermin smiles a tusky grin. Perhaps I will learn from example, and begin to redeem myself. he says reassuringly.
I am not making fun of your morals and fully understand your issues. I hope I am giving you some help in acting. If not, please just ignore. :)

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Vermin start looking through the boxes and crates near him to see if he can find anything useful to retrieve their box. If he were to find anything valuable or otherwise useful in other circumstances it might end up in his backpack, just to keep it out of the way for now.

GM Nel |

As Vermin rummages through the boxes, he can find a few things that he may or may not find useful. Pieces of rope and fisher's nets, grappling hooks and tarps. A few tools, such as hammers and nails are are also available.
However, as he reaches in through the boxes, he feels a creature's breath on his hand and immediately jerks his hand back. From between the crates, four large rats are annoyed with the party for disturbing their nests!
Initiatives
Sohali: 1d20 + 6 ⇒ (18) + 6 = 24
Vermin: 1d20 + 4 ⇒ (16) + 4 = 20
Xavier: 1d20 + 5 ⇒ (15) + 5 = 20
Luccinus: 1d20 + 2 ⇒ (14) + 2 = 16
Dunn: 1d20 + 4 ⇒ (10) + 4 = 14
BBEGs: 1d20 + 3 ⇒ (19) + 3 = 22
Since Sohali and Dunn had "readied" actions, I will rule it they can act in the surprise round this time. So surprise round will be: Sohali, then rats, then Dunn, and we will come back to the start of the regular round.
Map: Warehouse 8. Sohali, you are up, rats on deck

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I have forgotten who is from Australia but believe he is one of our two players from there. So it might be a few more hours.

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I'd be one of them but I am in Japan atm
Move to R6
The large Chellish warrior moves through the clutter and smashes at the rat with his morning star.
1d20 + 5 ⇒ (18) + 5 = 23
1d8 + 4 ⇒ (6) + 4 = 10

Sohali Haddad |

Sohali seeing the rats springing out from amongst the debris in the warehouse quickly spins on the spot and looses the arrow he had held drawn. Aiming for one of the beasts furthest from the group he misses widely and burrows an arrow in the warehouse's wall.
Sorry, long day and my internet has been crapping out on me, not sure why. So I’m aiming to fire an arrow at the rat at X5. 1d20 + 5 ⇒ (9) + 5 = 14,1d8 ⇒ 2.
Edit: I presume I've missed :)

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My posting will be spotty today, so feel free to bot Xavier as needed to keep combat moving. Assume that he'll move to the nearest rat and try to knock its brains out with his staff. It is unlikely he would burn a spell on these foes.

GM Nel |

Sohali fires his arrow, and lands the hit having caught the rat unawares! He pierces its ear, and it lets out a small shriek! (cover, but flatfooted)
Rat's turn:
R9 --> T7
X5 --> U4
S2 --> Attacks Dunn
ATK:1d20 + 1 ⇒ (17) + 1 = 18
DMG:1d4 ⇒ 4
Q6 --> Attacks Vermin
ATK:1d20 + 1 ⇒ (15) + 1 = 16
DMG:1d4 ⇒ 4
A rat manages to bite Dunn in the leg.
Dunn takes 4 points of damage!
Dunn makes a fort save: 1d20 + 3 ⇒ (6) + 3 = 9
Dunn's wound is not looking so good.
A rat manages to catch Vermin still unaware and lands a bite.
Vermin takes 4.
Vermin makes a fort save: 1d20 + 3 ⇒ (2) + 3 = 5
Vermin's wound is not looking so good either.
Dunn's surprise round is up (only one action) then back to regular rounds. Sohali next

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I made my attack etc earlier but didnt figure on a surprise round :)
Luccinus attacks the rat near Xavier
1d20 + 5 ⇒ (5) + 5 = 10
1d8 + 4 ⇒ (1) + 4 = 5

Sohali Haddad |

Sohali hops back a few paces as the rat approaches, his robes flapping with the motion as he draws another arrow to fire at the little beast.
Our GM has some kind of crystal ball action going on, Sohali is going to take a step back to S5 and then take another shot at the wounded rat. 1d20 + 5 ⇒ (10) + 5 = 15, 1d8 ⇒ 3

GM Nel |

That rat has fallen down with an arrow impaling his chest.
The other three, however, know no better than to keep attacking..
S2 Attacks Dunn
atk:1d20 + 1 ⇒ (19) + 1 = 20
dmg:1d4 ⇒ 3
Q6 Attacks Vermin
atk:1d20 + 1 ⇒ (14) + 1 = 15
dmg:1d4 ⇒ 1
T7 Attacks Xavier
atk:1d20 + 1 ⇒ (1) + 1 = 2
dmg:1d4 ⇒ 1
Dunn takes 3 more damage, other two are a miss!
Xavier, then vermin
Xavier attacks the rat in front of him,
atk:1d20 + 3 ⇒ (12) + 3 = 15
dmg:1d6 + 4 ⇒ (2) + 4 = 6
Xavier bashes his staff against the rat, cracking it's skull with force. Dead rat.
Vermin next, followed by Lucc

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Vermin says some really nasty things in Orc looking at his bitten hand and then swings his club at the critter in front of him.
Ock nug'n bister grunch!
1d20 + 4 ⇒ (16) + 4 = 201d6 + 4 ⇒ (2) + 4 = 6

GM Nel |

Rat takes a solid hit from Vermin, and the body falls behind the crates!
Lucc is up, I'm assuming he walks over to R3 and whacks the rat by Dunn. With a heavy swing he brings his morningstar down on the rat, crushing it and the crate it was standing on.
All rats seem to be down, nice rolls everyone... Out of initiative and back to the crate at hand.

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Seemingly unconcerned by the skirmish, Luccinus turns to the Archer and says, Are you able to handle that boat? I don't want to leave the room in case we have further distractions....
He turns to Dunn.Or perhaps you could assist with the boat Friend Dunn? Do as suggested and move it under the box?

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Before going through the crates further Vermin looks at his wound closely. Those rats were filthy. Does anyone know about healing and disease?

Sohali Haddad |

”Worry not my compatriots, I the incredibly talented Sohali shall go fetch the boat and move it under the warehouse to help prevent the possible damage of property in the case that the floor shall give way” Sohali says after collecting his arrows from the carcass of the rat "Sadly my knowledge of medical practices are lacking". Holding the dead vermin for a moment he considers mumbling a quick prayer over its death but decides against it, Pharasma would likely be more offended then pleased by a prayer for a rat’s soul.

GM Nel |

Sohali tries to maneuver the boat, but can't seem to figure out how this "rowing" thing works. He kinda wishes he knew more about boats.
For future reference, if you ever decide to pickup ranks in a Profession in the future for a Day Job or whatever, Profession (sailor) is the way to go. Comes up more often than you'd think.