Vermin* |
Bet he wants my sceptor Vermin thinks to himself.
Luccinus de Concorezio |
Luccinus gives the servant a haughty look, even stained blue as he is, and maintaining his glare, hands the scepter backwards without looking to the rest of the pathfinders.
GM Nel |
The servant accepts the scepter, and stashes it behind his back under his robes. He bows respectfully, and beckons the party to follow him back up into the main structure of the estate.
After climbing through the same hallways that lead you to the vault, you find yourself back on the main floor, at the atrium. You are greeted by the doorman, who tells you that the map and permits as well as any other treasure you found in the vaults is yours to keep, but that master Amenopheus has left for the day.
It has only been around one hour since you entered the estate, but you are relieved to see the sun at the streets of Absalom again. With 2 tasks completed, it is time to move to the next.
handout updated
Sohali Haddad |
"There was a man in a store near the docks, a matter of a rare book or collection of rare books, shall that be our next destination?" Sohali asks, glad to be back out of the vault and under the warmth of the days sun. As he walks along the streets it is easily noted that he has left his bow strung for now but is carrying it harnessed to his back alongside the quiver of arrows.
Vermin* |
Vermin follows the group mumbling something about the butler saying they could keep what they found but not getting to keep the scepter. He looks sad.
Vermin* |
Do not forget we found a wand. I do not recall who has it so I will assume Vermin does, for a moment anyway.
Vermin hands Xavier a stick. Oh yea. Found this in the metal box. See if you can figger it out.
GM Nel |
As you find your way down to the Absalom Docks you realize it is almost the opposite of the neighborhood you were just in. Much seedier place, you see what you can only think are petty thieves and deckhands roaming the docks. With little trouble, you are able to track Guaril Karela, at the small curio shop, The Pickled Imp. You make your way to the shop and go in.
This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter:
"Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need." Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.
"Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases.
"There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway.
"My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me."
Luccinus de Concorezio |
Ah, yes. The 'grey' side of the Pathfinder Society we've all heard about, says Luccinus drily as he gives a mocking bow.
Very well, its appropriate that any orientation include such missions. I will do what I can.
Sohali Haddad |
"This does not seem to be the sort of work my vows would allow me to undertake" Sohali says with a slight bow "I do not curse or condone you but perhaps it would help my conscience if I were to go outside and study the rustic architecture"
Good to his word the Paladin quietly exists the shop and stands near the entrance studying the docks, apprently with a keen eye towards the architecture.
Vermin* |
Vermin listens to the small man with great interest. His new friends see him nodding his head affirmatively at some of the points Guaril makes. This is a rich city. he observes. It would be wrong for it to take your property, or the property of others. I would be pleased to help you recover what is yours, master Karela.
Xavier Charlevesque |
Xavier gives Vermin a small smile before saying to Guaril, "We would be glad to help - what kinds of goods do you imagine we'll stumble across? Would it be worth our while to sort through the...misplaced...cargo?"
GM Nel |
"It is a warehouse after all, right? I would expect to find all sort of goodies in there! On the same token though, it has been abandoned for some time, so it is possible most of not all of the valuables have been removed.
"And don't worry so much. As the Andorans would say, we are 'liberating' these documents before the city seizes them and locks them up in a room."
"As far as I've heard, there are of course no guards or investigators standing at the warehouse until tomorrow. Which is part of why I wanted to move on this today."
GM Nel |
"In that case, you probably should be on your way."
"Unless I can interest you in this fine Osiriani rug. You see I acquired this from a real Osiriani noble who rescued it from a mummy's tomb! It is almost a museum relic! But I would be willing to part with it for the right price..." he rambles on for a bit.
Vermin* |
Vermin is confused what the fuss is all about. Returning this fine merchant's property is just and right if you ask me. And it is our assignment to boot, so let us do as the man says, and be about it. Vermin leaves the store, gathers the Paladin outside, and heads to the warehouse.
Luccinus de Concorezio |
You misunderstand us, Luccinus says, speaking to the Pathfinder.
We will do as asked - it is required of us... its the legal details that are... distasteful.
GM Nel |
Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene.
The building looks abandoned and in disrepair. The windows are dark and dirty and provide no view into the structure’s interior. A small boat bobs in the water below, tethered to the pier by a stout, salt-crusted rope.
Map up. you are all standing on the pier where the "1b" label is. Let me know what you are planning to do as well as marching orders
Vermin* |
Vermin scans the scene, looking for guards, threats, traps, etc.
I wonder if this old doc will even hold me.
Anyone have Knowledge Engineering?
Luccinus de Concorezio |
Spent all my skills on being 'social' :(
Luccunis moves with care to the door of the warehouse... eyes scanning for danger (M5)
DM can make any perception rolls for me as needed
Dunn, Son of Absalom |
Dunn remains at the rear of the party (B5). Keeping a watchful eye for anything unusual. Perception:1d20 + 6 ⇒ (12) + 6 = 18
Knowledge(local):1d20 + 5 ⇒ (15) + 5 = 20 Proceed with caution friends. These pelican warehouses often become hideouts for unsavory sorts. Dunn draws his pistol, and checks that it is loaded and ready for use.
GM Nel |
Vermin's perception check doesn't tell you much more than what you already know. You do not hear any voices coming from the warehouse, only the random crash of the waves under the flooring of the dock and some type of miscellaneous common vermin, which you also heard in a lot of warehouses on your way to this pier.
The front door is pretty decrepit, but seems to be barred from the inside. You don't think it would take too much to break the door down if you chose to.
There are a few broken windows within climbable range as well. Looking in, there doesn't seem to be any light coming from inside the warehouse either.
Luccinus's Perception check: 1d20 + 2 ⇒ (12) + 2 = 14
Vermin* |
Vermin moves up with Luccinus. If these boards can hold Luccinus in his metal armor, then it should hold me. he thinks.
He first checks out the door, looking for traps, and then, using his darkvision looks inside via the window.
Door perception: 1d20 + 8 ⇒ (1) + 8 = 9
Looking in the window: 1d20 + 8 ⇒ (12) + 8 = 20
GM Nel |
New map up with what Vermin sees with darkvision
Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.
Vermin* |
Clear. Vermin confirms. At least where I can see.
Vermin* |
Seeing Luccinus's intent, If there is room, Vermin assists with a kick of his own.
Kick - 1d20 + 4 ⇒ (16) + 4 = 20
Vermin* |
Vermin moves in after Luccinus. He will move to O2, unless that is where Luccinus ends up (then O1). He will have both shield and club ready.
Luccinus de Concorezio |
Luccinus de Concorezio wrote:Luccinus stalks into the room, his shield held defensively and ready for action.would you like to move to a specific spot to get a better view of the room?
I dont think the map has been updated with the locations in side but move me 4 squares in where ever you think appropriate.
GM Nel |
Luccinus and Vermin go into the warehouse. Everything in here is old and musty, and a thick layer of dust covers all the items in the room. To the east (top of the map) stacks of empty coffins are piled against the wall.
To the west, piles of crates litter the floor. Smaller crates are piled closer to the center of the warehouse (3-5ft tall, rough terrain, partial cover), while bigger boxes (7-10 ft tall) are piled against the outer walls (climbable).
Vermin can see pretty much the same he could see from the window. Boxes block line of sight to the back.
T3 or so should provide view to the back of the warehouse. Uploading new map now in case.
Vermin* |
GM Nel wrote:I dont think the map has been updated with the locations in side but move me 4 squares in where ever you think appropriate.Luccinus de Concorezio wrote:Luccinus stalks into the room, his shield held defensively and ready for action.would you like to move to a specific spot to get a better view of the room?
Clicking on the map refreshed and enlarged it for me, showing the numbers and letters.
GM Nel |
Xavier moves to the lone crate in the middle of the room and inspects it.
Double-move to R4 (unless I can get there in one).
not in initiative, so no worries about moves and double moves yet
Map updated. Xavier inspects the middle crate. It is quite large, about 7'x7'x7', but no sign of the three crows printed on it. You do hear a very feint repetitive creaking sound (like someone sitting in an old rocking chair) from the far end of the warehouse, but can't see it at this light.
Map: Warehouse 4
Sohali Haddad |
Sohali follows slightly behind the general group his bow once again drawn and an arrow nocked ready for action. His pace is slow and it is easy to tell that he is a little uneasy with the idea of breaking and entering even if it is for a just cause.
Going to move to N4 to try and take advantage of the boxes as cover while watching the warehouse for movement, whole readied action schtick again since it seems to be an alright idea :P