
GM Nel |

Greetings Pathfinder,
I hope this letter finds you well, agent. I need you to come to the Grand Lodge as soon as possible, I hope you are ready for your first assignment. Make your preparations, and I will meet you there tomorrow.
For the Decemvirate,
Venture-Captain Ambrus Valsin
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Vermin looks fearfully at the grand Lodge in Absalom. This very fine building. Maybe too fine for Vermin. Maybe it bad idea to go inside. What they know anyway? And if they know maybe they not want teach Vermin.
Standing on the stairs of the Grand lodge the morning he was to report, Vermin looks doubtful. He is obviously out of place and he looks around for someone to encourage or support him in either going in, or retreating. Seeing another recruit he tentatively speaks in broken common. Hullo. You want be Pathfinder too?

GM Nel |

You have found your way to the teeming metropolis of Absalom — the City at the Center of the World. Here the Pathfinder Society makes its home, and Pathfinders from all over the world consider Absalom a second home. A settlement of over 300,000 souls, Absalom boasts many districts that are virtually cities unto themselves.
You now have arrived at the Grand Lodge of Absalom, the headquarters of the Pathfinder Society, after having been summoned by its Venture-Captain, Ambrus Valsin. You are greeted by some of the fellow recruits roaming the halls that completed the basic training with you.
Gear in hand, you are escorted to a waiting room near the Venture-Captain's office. Inside, you find that a few other individuals have already assembled here, awaiting orders...
This is a good time to either introduce yourself to your companions-to-be, and/or describe yourself and what the other players see when you enter the room

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Greetings, rumbles a large armoured man in a basso voice, I am Luccinus de Concorezio. I suspect we are all here for the same reason, no? To serve the famous Pathfinder Society and hopefully, become one of its number - this would be a fine thing, would it not?
He clicks his boot heels together as he introduces himself.
There can be no doubt as to his physical prowess - he is wide of shoulder, deep in chest and large in stature. His face is young, somewhat pale and his dark hair is cropped short in a warriors cut.
His accent is a mix of Absolom and Cheliaxian - presumably someone who has spent a few years here without being native. While well mannered in his greeting he isn't radiating warmth, but rather seeming like one going through the motions of 'correct' etiquette.

Sohali Haddad |

“Greetings and well met” a young man replies, turning from a window that looks out over the city “I am Sohali Haddad of Katapesh”.
Sohali bows gently before straightening to a modest height. His clothing gives him the look of a priest, the deep purple robes of Pharasma over which he wears a well-worn suit of hide armour marking him as some kind of holy man. His skin is a deep dark mahogany and his eyes amber, both belying his Keleshite heritage. At his hip he wears a scimitar and across his back a quiver and unstrung longbow. His most notable trait asides from his Keleshite heritage is his well-maintained beard which he keeps trimmed and oiled into a sharp point below his chin.
“It is most pleasing to meet you” Sohali continues in his softly accented common “I am to presume that you are to be my compatriots?”

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A tall, pale man, jet black hair pulled back into a tight ponytail, calmly strides into the room. He nods curtly towards the three who have already arrived. "Is this where we wait?" he asks, the tone of his voice a mixture of bored and arrogant. As he sits, he reaches behind him and draws the long quarterstaff that was strapped to his back. It is obsessively polished and looks almost new.
"My apologies," he says. "I am Xavier Charlevesque from Westcrown. Are you all newly arrived here as well?"

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Entering the room is a very large, very green, half orc. He slightly ducks at the doorway as he enters. He looks at the three humans already in the room and smiles somewhat shyly. Speaking with a Orcish accent he greets you. I am Vermin, newly arrived in Absalom. I too am here to join with the Pathfinders.
His hair is long but clean. He wears hide armor and carries a staff of well cured ash in one hand. A wooden shield is strapped to his backpack which he carries easily in his other hand. As he enters he sets the pack on the floor and sits down, taking up two of the human sized chair.

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A fair skinned man wearing a very wide brimmed hat comes clomping down the hallway, dressed in clothes cut more for practicality than for looks. A newly sewn patch on one knee and mud stained boots show him to be no stranger to traveling. A well worn pack hangs from one shoulder while his hand rests on the hilt of a rapier. A pistol rests comfortably across the front of his right hip. Tossing his pack on the ground lightly he removes his hat using it to dust the road off of his clothes. " Hey guys" he says cheerfully. "You guys here for your first assignment too?" Looking around the room he catches sight of Vermin. With a comical step backwards he says"Whoa! Your a big one aintcha!" and laughs heartily. "Names Dunn. Who are you?" thrusting his hand toward the enormous half-orc.

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" Hey guys" he says cheerfully. "You guys here for your first assignment too?" Looking around the room he catches sight of Vermin. With a comical step backwards he says"Whoa! Your a big one aintcha!" and laughs heartily. "Names Dunn. Who are you?" thrusting his hand toward the enormous half-orc.
Venon smiles at the newcomer but does not rise. His eyes are level with those of the standing man. As he takes the offered hand, grasping it quite firmly. It mostly disapears into the meaty paw that belongs to the half orc. Well met. I am Venon, druid of ruined lands, and newly arrived at the center of the world.

GM Nel |

The room starts to feels a bit crowded with all 5 adventurers inside, but swiftly the door to Ambrus' office opens, and a clerk steps out.
"The Venture-Captain is ready for you now. Please come in."
With a swift gesture he motions for you to go inside. Once you are all in, the clerk closes the door behind you.
In front of you is the familiar Venture-Captain Ambrus Valsin, keeper of the Grand Lodge of Absalom. You have seen and heard him during your basic training, but he now has a more preoccupied look on his face.
He looks up at you and says, “All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end.
“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected. This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are fractured and widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies.
“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. I’ve prepared a list of things I want you to do. They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Included in the envelope you hold in your hands is the list, complete with the name of your contact, and directions to the meeting location.”
Ambrus stretches out his hand with the envelope, awaiting for one of you to take it. "And please, don't make me or the society look bad."
Once someone takes his envelope, I'll put on Dropbox the handout. You may also want to ask any questions of Ambrus before heading out if you wish.

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Xavier strides up to the desk to take the envelope. As he does so, he asks quietly, "Venture-Captain, I was wondering if you remembered meeting a young, Chelaxian woman named Cassandra? We were...acquainted...and I lost touch with her a little over a year ago when she came to Absalom to join the Society. Do you...possibly...remember her?"

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At the conclusion of the Venture-Captains words, again Luccinus nods but as it almost verges on a bow this time, it is evident it is with great respect.
He turns to Xavier and watches expectantly, waiting for him to open the orders and brief everyone.

GM Nel |

Handouts sent
"Cassandra, Cassandra..., yes I do remember a Chelaxian woman here of that name, but it has been some time. If memory serves me correctly, she served at the Grand Lodge for some time, but might have been reassigned to a different lodge by now. I might be able to have our custodian of records look up the details while you are completing the errands."

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Dunn shakes the massive paw vigorously. "Great to meet you..." interrupted by the clerk coming into the room he trails off. He then turns to follow the clerk to see the Venture-Captain.
Once inside Dunn pulls a small journal, pen, and ink from a large belt pouch. Journal and ink in one hand he begins taking notes in a practiced manner.

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Xavier nods at the Captain's words. His features remain stern, but soften slightly.
Turning to the group, he opens the envelope and reads the four tasks aloud. Then, he summarizes the orders. "So shall we head to the docks to help with the books, stop by the temple and help the orphans, make a visit to the Osirian noble or meet with the Paracountess? I am recently arrived in Absalom, so I'm not sure of the most expedient path. I will follow whatever the group decides." He hands the envelope to Luccinus.

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Luccinus scans the sheet before handing it on to the Vermin, Would it be right to say that the Paracountess would seem to be highest placed of those whom we need to work with? The Orsirian may also hold noble title but the Paracountess is perhaps better situated to help us in our future careers.
Haven't read the orders yet - having dropbox issues

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Dunns interest visibly peaks at the mention of the books. "Books? What sort of books?" Capping his ink he strides over to Vermin and attempts to examine the note over the hulking mans shoulder."Are they old?"Barely pausing for a breath he continues "Oh man I wonder what the Paracountess has. Hey do you think we can explore the vault sir?" Dunn asks the Venture-Captain excitedly.

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Dunn looks Luccinus in the eye. With an amused smile he pulls out his journal and begins a fresh page.

Sohali Haddad |

“I will take my queue from my new compatriots” Sohali says as the group begins to discuss the contents of the letter “I will follow and do my best to assist our endeavours”.
The young Keleshite loosely folds his arms across his body and pulls at his robe’s sleeve, the only sign of nervous tension to be underway.

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"I, for one, would endorse the decision to visit the countess first. It can be only wise to seek the favor of those of a higher...standing...than we hold currently. Are we in agreement?"
EDIT: Apologies for the alias.

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Vermin reviews the list, holding it up to better allow Dunn to read over his shoulder. Hmm. Who is this Ollysta Zadrian lady? The Temple of the Shining Star sounds like a place were we should make friends. And she might be as important as the Paracountess. When he is done with the list he hands it over to Dunn so he can review it in detail.
After handing over the list over he comments to the entire group. The venture captain mentioned that "For every friend of the Society, there are two enemies." I know something about having enemies. We should be on our guard as we move through the city to do these deeds.
It does not matter what order we do these in to me.

GM Nel |

We will wait on Vermin to carry on but for now, you may do these checks. Roll below and only open the spoilers you qualify for.
You know that the Paracountess is the official envoy of the Cheliax in Absalom.
Ollysta Zadrian is a retired Paladin, now serving as head of the Silver Crusade.
For a nobleman, Dremdhet Salhar is not very well known. You wonder if there something else going on here. You know Osirion is the land of old pharaohs and ancient artifacts, and you know they are always searching for ancient knowledge.
You recall guards discussing the name Guaril Karela. He may have been involved in some shady deals around own, but nothing has even been completely pinned on him.
You recall hearing the Silver Crusade is very active in helping orphanages in need. The Silver Crusade gives most of their tithe money away to charities such as those.
Paracountess Zarta is a proud noblewoman, embracing the Chelish ways to the letter. You wouldn't be surprised if she had a Demon or two serving her, even here in Absalom.
You have heard rumors around town that Dremdhet Salhar has recently received a very important guest in his home, but nothing about his or her identity.

Sohali Haddad |

As Sohali takes a second look at the letter he tries to think of anything that comes to mind he’s heard around town in the last few days, any rumours or whispers that might be of interest.
Diplomacy
1d20 + 6 ⇒ (3) + 6 = 9
But, after a moment, he gently shakes his head unable to think of anything of interest.

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Knowledge - Local: 1d20 ⇒ 5
Xavier tries to rack his brain to determine if he recognizes any of the names listed - he is unable to come up with anything valuable - so he remains silent.

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Dunn takes the list as it is offered. "Thanks." he murmmers as he begins to re-read the note. He lowers the note and takes on a more serious disposition. "Being as our first loyalties should lay with the Society I feel as though we should visit this Dremdhet Salhar fellow. Our first objective should be solidifying this agreement so that the society may investigate these chambers and learn what they can from them. He too is a noble after all...
Knowledge (local): 1d20 + 5 ⇒ (15) + 5 = 20
After mulling this thought over and re-reading the letter Dunn continues." Chelaxians, especially its nobles are known to consort with devils and demons. If we go there we must take care. As for the Salhar... I think there may be more to that as well...

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Venom wonders about these humans he has just read about.
Knowledge Local 1d20 + 0 ⇒ (4) + 0 = 4
Diplomacy 1d20 - 2 ⇒ (15) - 2 = 13
But not being from around here he likely has not ever heard of them. And being large and green the local will not likely respond well to his questions.
edit based on rolls:
Oh, now I remember people talking in the street about Ollysta Zadrian. Knew I had heard that name before. She is a retired Paladin, now serving as head of the Silver Crusade.

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Xavier bristles at Dunn's words. "Are you afraid of the demons, Gunslinger? If I am not mistaken, you are accompanied by two with Cheliaxian blood," he nods to Luccinus. "We will protect you from these 'devils' if necessary."
Relaxing slightly, he says "Come, let us be off in some direction. We have spent far too long talking. Let's visit Salhar first - if he truly is directly connected with the Society, it would be far better to incur his favor than his wrath at our delay."

GM Nel |

Looks like we have 2 for Paracountess, 2 for Osirian, and Vermin undecided. Do we have a change of heart from the Chelish party members, or does Vermin want to cast a vote? (Not that this has to be a democracy) :)

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"I didn't catch your name friend but you shouldn't be so embarrassed by your people's tradions. Besides…" Dunn says with a sheepish grin "it's a foolish man who doesn't take care with demons. You should write that down." With that he slaps Vermin on the shoulder "Come my big friend! We've Pathfinder business to attend." and heads out of the room.

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"What insult? Is it not fact that Queen Abrogail herself has recruited the fiend Gorthoklek for one of her generals?" Dunn tosses over his shoulder, adding only "See? No insult, just fact." Jeesh! This guy is uptight! I for one find it all so fascinating." as he strides out the door.

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Luccinus shakes his head. The assignment is as much to test our mettle to work as a 'team' as much as lend assistance to those whom the Society seeks to show favour to.
Friend Dunn has taken off out the door without clear directions or communication with his 'team' - it would not be surprising if he waited a small distance from here for the rest of us.
It could be considered churlish to push or pull this team in a certain direction without due consideration. Friend Vermin has not yet cast a vote.

Sohali Haddad |

“Not to cause antagonism” Sohali pauses for a moment “however, would not casting lots upon which direction to pursue an enemy through a maze or some other similar time dependant action cause us to flounder as well?”
“Perhaps we shall select one of ours as a leader for this time and perhaps rechoose at a later time if he proves unworthy?” Sohali suggests.

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The druid considers for a moment. I am not familiar enough with the city to choose an order of tasks that would not require backtracking, but doing so might be good sense.
He considers further and you believe you can see the physical effort of his thought. That set aside, my vote would have been for the Paladin, for I expect her to be generous with her favors. But if we must choose between two others, I throw my considerable weight behind the Paracountess. From what I hear about this faction, Cheliax is most likely to take offense, even if no offense is given. And I do not seek trouble in this new city, so let us cater to the likely shorter fuse. Wisdom, no? The big green guy looks very satisfied with himself.

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** spoiler omitted **
Looks like we have 2 for Paracountess, 2 for Osirian, and Vermin undecided. Do we have a change of heart from the Chelish party members, or does Vermin want to cast a vote? (Not that this has to be a democracy) :)
Nah - it isn't but it makes Dunn look like an rash and insulting jerk and makes Luccinus seem like the voice of reason and moderation(Cheliaxians are into political manuevering). I am cool with whatever we do - I'm not being 'that guy' - in fact, he's willing to go where ever. His language, you may note, is in generalities and non committal

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Luccinus inclines his head to Vermin - conceding his point and as a mark of respect. The Paracountess it is - let us depart and pick up friend Dunn where he is lingering outside.

GM Nel |

Ambrus looks a little astonished. "Well you got your orders. You can finish your... decision outside."
A knock on the door is heard, and a clerk escorts you outside. Standing in front of the Grand Lodge the team heads out to their first destination...
Looks like majority is for the paracountess so I'm going to assume you are heading that way for now. You may also shop if you need to on the way

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Xavier trails behind, a satisfied smile on his face. Even if he didn't directly influence the outcome, he did get his way. He looked forward to meeting this countess and seeing if she had any news from Cheliax.
I don't need to shop, but do we know where we're going?

GM Nel |

Directions to your contacts are provided in the envelope from Ambrus, so getting directions is not required on this scenario.
Arriving at Paracountess Zarta Dralneen’s townhouse in the Ivy District—one of several homes the noblewoman keeps around Absalom—you come upon a magnificent gothic structure three stories in height. The ebon lacquered double doors wrought with gleaming silver fixtures greet the characters, a prickly brass cone hanging from a chain serving as the door chime. Moments after ringing it, a servant in loose casual attire opens the door.
"Ah, Pathfinders! Yes, yes... the mistress will be quite pleased! She will answer all your questions once we have reached her quarters. Please come, please come."
Led through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, you finally arrive on the third floor of the house, at the door of Zarta’s personal study.
A large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the north wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table.
Sitting in the chair behind the desk, Paracountess Zarta Dralneen regards you with a wry smile, putting away a few papers before standing.

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Venom keeps back, allowing his Cheliaxian teammates to speak first.

GM Nel |

“Aldor, you are dismissed. Close the door behind you and attend to your other tasks.” She then turns her attention to the group.
“It’s always so incredibly adorable when I see a freshfaced batch of Pathfinders. I mean, look at you scrumptious little teacakes. I could eat each and every one of you up. Well, maybe not you.” Zarta points at Sohali. “I assume this isn't a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can’t get that man around these parts anymore,” she gestures, sliding her hand down her body and widening the gesture to sweep out and across the room as if her home were a secondary thought. “On the good side, he always sends me all the precious new recruits."
“Many think we in Cheliax serve and worship devils, but that couldn't be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to terms with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station, making waves and eroding the true order.”
Zarta simply ends, "Now, the trinket is simply in my bedroom. You may take it whenever you please."

Sohali Haddad |

Sohali takes a slight bow when singled out by the Paracountess.
"I apologize Paracountess" Sohali says humbly "If you would but let me know what has offended your palate I would adjust my seasoning".
Perception
1d20 + 3 ⇒ (10) + 3 = 13
Sohali tilts his head for a moment as if listening to a distant ruckus.
"Simply claim the item from your bed chambers Paracountess?" Sohali asks.