
GM Fate's Mysteries |

Yes, somebody else is going to be running the ever-popular Rise of the Runelords.
A word of caution - this is going to be my first experience as a Game Master.
Still interested? Then I'll move on.
Character Creation Rules
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1.) 18 point buy. Probably a little weird, but there you have it.
2.) One campaign trait from the RotRL AE Player's Guide, and one other trait of your choosing.
3.) If you want to play an exotic race, ask first. But no drow.
4.) If you want to play a summoner, please use the Unchained Summoner. No summoner archetypes, and no gunslingers.
5.) Your available gold will be the average for your class.
6.) 1st-level, max HP.
7.) Good or Neutral alignments.
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An important note about maps. I will be using maps differently. They will be something like this -
|A1|A2|A3|
|B1|B2|B3|
|C1|C2|C3|
Your PC's position would be indicated by stating which square you are in. Objects in the environment and enemies will be listed by myself.
If you have any questions or criticism, please be polite. I'll be recruiting until August 16th.

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I'm interested. Good luck to you; I've tried GMing this AP before, and utterly shot myself in the foot. But that was before I read Painlord's Guide to PbP GMing. I heartily recommend it.

Melyanna Tilië |

ranger with eventually cross classing with sorcerer
i'll create a background and new alias for him tomorrow.
"Oh, but Azule, darling, I am alas a rogue anticipating levels in sorcerer and, eventually, arcane trickster! Whatever shall we do?"
Will also have a background up shortly.

Sarabian |

Are unchained monks okay? I've had an interest in checking one out, but it's not a concept I'm dedicated to.
My other thought is a changeling oracle of waves, trying to resist the call of the ocean that her sea hag mother is consistently putting out. If changelings are also a no-no, I've got plenty of backups.

Corrin Whisperwind |

Ranged fightery sort checking in to the recruitment. This is the Nine's entry by the way, just half to doublecheck the starting gear and wealth.! Edited
Everything should be good to go!
He was just finishing up things at the stable. The festival was soon and the little bit of added coin would indeed be worth the sweat and grime of mucking the stables after brushing the horses. Again Corrin was glad that ol' Daviren Hosk had good memories of his father. Between the man's stories (told with and between tales of goblin genocide)and his mother's journal it was all he knew of the man.
He left the stables finally, a light sweat coating his skin as he took off his shirt before he head torwards the small home he shared with a few fellows who worked the mill. It was a warm enough night out but the cool air certainly felt good as he made his way home. perception: 1d20 + 6 ⇒ (12) + 6 = 18 when he noticed that dark haired beauty that worked down at the Pixie's Kitten and he blushed. He had indeed seen her before, at the market and had even gone so far as to inquire her name. Riessa was as pretty as her name.
"Calm down Corrin, she's a working girl, to please a lass like her you need coin, and plenty of it. He thought to himself as he fumbled with his key to the door. He glanced over and froze when he realized she was indeed watching him. Crimson flaired along his fair skin and he darted indoors breathing hard.
Working the mill's during the day and Mucking stalls at night had left him tired but he had promised his coworkers from the mill that he was going to meet them that night for one of the boy's birthday's It was just a matter of changing out of the dirty clothing now. He looked at the gear he barely wore now, except of course when the town militia was called in stacked up in the corner.
Hero's... ladies like hero's in the stories. Maybe tomorrow evening he would ask ol' Daviren a little more about goblin hunting. Perhaps he could make a bigger name for himself, earn coins from such efforts and then he could...He shook those thoughts away, Plenty of time to dream of being a hero and getting the maidens to swoon tomorrow. He was late as it is.

GM Fate's Mysteries |

Are unchained monks okay? I've had an interest in checking one out, but it's not a concept I'm dedicated to.
My other thought is a changeling oracle of waves, trying to resist the call of the ocean that her sea hag mother is consistently putting out. If changelings are also a no-no, I've got plenty of backups.
An unchained monk is okay, if you prefer it. The only class that has to use unchained rules is the summoner. And changelings are one of my favorite races!

GM Fate's Mysteries |

Ranged fightery sort checking in to the recruitment. This is the Nine's entry by the way, just half to doublecheck the starting gear and wealth.! Edited
Everything should be good to go!
** spoiler omitted **...
Thank you for being the first to submit a character. You definitely might be a player if I can get this game going.

Azule son of Abendago |

Azule son of Abendago wrote:ranger with eventually cross classing with sorcerer
i'll create a background and new alias for him tomorrow."Oh, but Azule, darling, I am alas a rogue anticipating levels in sorcerer and, eventually, arcane trickster! Whatever shall we do?"
Will also have a background up shortly.
"We shall slay our enemies from the shadows. With silent steel and thunderous words. Our friends will rest peacefully in the light. Knowing death protects them from the shadows. "

Ithalil |

Hello this is Azule. Here is my character for review
Male dusk elf ranger (skirmisher) 1 (Pathfinder RPG Advanced Player's Guide 128)
CG Medium humanoid (elf)
Init +10; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will -1
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) or
. . shortsword +2 (1d6+1/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (evil outsiders +2)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—dream
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Statistics
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Str 12, Dex 18, Con 10, Int 12, Wis 9, Cha 15
Base Atk +1; CMB +2; CMD 16
Feats Improved Initiative
Traits monster hunter, warrior of old
Skills Climb +4, Craft (bows) +3, Knowledge (dungeoneering) +5, Knowledge (nature) +5, Perception +5, Spellcraft +5, Stealth +7, Survival +3; Racial Modifiers +2 Perception, silent hunter
Languages Common, Draconic, Elven
SQ arcane focus, dreamspeaker, track +1, wild empathy +3
Other Gear studded leather, arrows (20), dagger, longbow, shortsword, bedroll, belt pouch, flint and steel, masterwork backpack, mess kit, trail rations (5), waterskin, 6 gp, 9 sp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dreamspeaker +1 [Divination] & sleep spell DCs.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Born in the Kyonin outpost, Crying Leaf. I was trained to be a warden of the Mierani forest. My clan is tasked with keeping the Drow contained and elven secrets safe.
I was on sentry duty. Near Celwynvian, when a Drow raiding party. Snuck by my position using magic. They made it into the forest. Where they killed a unicorn. I carry a braid of the unicorn mane ,as a badge of shame, woven into my hair.
Since I was a new recruit. The elders took pity on me. They reassigned me. To scouting the human lands. Looking for signs of the Drow, or other aberrations. Coming to the surface from below.
Having heard of a devil in the human settlement of Sandpoint. I had started my investigations there.
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GM Fate's Mysteries |

The submissions so far are :
Corrin Whisperwind | Half-elf | Fighter (future Fighter\Ranger multiclass) | Trait: Friends and Enemies | Player: TheNine
Melyanna Tilie | Half-elf | Unchained Rogue (future Unchained Rogue\Sorcerer\Arcane Trickster multiclass) | Trait: Goblin Watcher | Player: zimmerwald1915
Vandra Geaux | Human | Wizard (Spirit Binder) | Trait: Friends and Enemies | Player: DekotheBarbarian
Col Avertin | Human | Investigator (Empiricist) | Trait: Goblin Watcher | Player: Gaming Ranger
Ithalil | Elf | Ranger (Skirmisher) (future Skirmisher\Sorcerer multiclass) | Trait: Monster Hunter | Player: Azule son of Abendago

DekoTheBarbarian |

GM Fate's Mysteries |

Submissions so far :
Corrin Whisperwind | Half-elf | Fighter (future Fighter\Ranger multiclass) | Trait: Friends and Enemies | Player: TheNine
Melyanna Tilie | Half-elf | Unchained Rogue (future Unchained Rogue\Sorcerer\Arcane Trickster multiclass) | Trait: Goblin Watcher | Player: zimmerwald1915
Quib-Quib | Goblin | Alchemist | Trait: Monster Hunter | Player: DekoTheBarbarian
Col Avertin | Human | Investigator (Empiricist) | Trait: Goblin Watcher | Player: Gaming Ranger
Ithalil | Elf | Ranger (Skirmisher) (future Skirmisher\Sorcerer multiclass) | Trait: Monster Hunter | Player: Azule son of Abendago
Jaecr | Kobold | Investigator (Empiricist) | Trait: Scholar of the Ancients | Player: Hokina
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We're up to our eyeballs in investigators\rangers\sorcerers, goblin watchers, monster hunters, and friends and enemies.