Melyanna Tilië |
a goblin a kobold and 3 elves walk into a bar.....3 elves walk out leaving 2 pincushions :p
How horrid. The best pincushions are of velvet and buckwheat shells, dear, believe me.
If needed I did have a melee shield tank version of corroborate built. I will gladly switch over if it helps. (I just have three melee tank fellows in games already thought to switch it up but it's no big deal.)
What has your autocorrect done to you? Oh, such a cruel fate it is, to be betrayed so.
Quib-Quib Boomie |
Quib-Quib Boomie is my name
Making big boom is my game
If I like you it be small
If I don't then you lose all!
Quib-Quib Boomie is a renegade goblin from the Firewalker tribe out of the Calphiak Mountains. Forced to flee after being found guilty of the heinous crime of writing words in his formula book, he took to journeying across the country, looking for new ingredients to increase the power of his bombs.
Quib-Quib is not as chaotic and twisted as the rest of his kind, devoting his life to all things explosive. He hunts down monsters, looking for ways to incorporate them into his experiments. He has found himself outside of Sandport before a big festival, judging by the decorations and pavilions being set up.
Bombs go boom into the night
Causing beasts to flee in fright
Quib-Quib Boomie here to play
Quib-Quib Boomie here to stay!
Col Avertin |
We're up to our eyeballs in investigators\rangers\sorcerers, goblin watchers, monster hunters, and friends and enemies.
-
I agree, while I prefer to play the investigator, I'll start fooling around with another build maybe a devine caster of some type. What do you think GM?Azule son of Abendago |
I prefer the elf ranger I submit a cleric as alternate given the dearth of divine casters
Dwarf cleric of Trudd 1
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +4
Aura deflection aura (2 ft.)
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 10 (1d8+2)
Fort +5, Ref +1, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee mwk warhammer +2 (1d8+1/×3)
Special Attacks channel positive energy 2/day (DC 10, 1d6), hatred
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—strength surge (+1)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—protection from evil, shield[D], shield of faith
. . 0 (at will)—detect magic, stabilize, vigor
. . D Domain spell; Domains Protection (Defense subdomain), Strength
--------------------
Statistics
--------------------
Str 13, Dex 10, Con 15, Int 12, Wis 18, Cha 8
Base Atk +0; CMB +1; CMD 11 (15 vs. bull rush, 15 vs. trip)
Feats Warrior Priest[UM]
Traits rich parents, student of faith
Skills Acrobatics -4 (-8 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Heal +8, Knowledge (religion) +5, Perception +4 (+6 to notice unusual stonework), Sense Motive +8, Spellcraft +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Goblin
Other Gear mwk chainmail, mwk warhammer, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, masterwork backpack, mess kit, pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of rune throne, 224 gp, 1 sp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (2/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense)
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Strength Surge (7/day) (Sp) Grant +1 to a melee attack or strength check.
Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Azule son of Abendago |
Azule son of Abendago wrote:a goblin a kobold and 3 elves walk into a bar.....3 elves walk out leaving 2 pincushions :pHow horrid. The best pincushions are of velvet and buckwheat shells, dear, believe me.
TheNine wrote:If needed I did have a melee shield tank version of corroborate built. I will gladly switch over if it helps. (I just have three melee tank fellows in games already thought to switch it up but it's no big deal.)What has your autocorrect done to you? Oh, such a cruel fate it is, to be betrayed so.
yes but if you turn into a drinking game. One shot for every arrow(pin) missed. you get more fun out of these pincushions :p
TheNine |
Azule son of Abendago wrote:a goblin a kobold and 3 elves walk into a bar.....3 elves walk out leaving 2 pincushions :pHow horrid. The best pincushions are of velvet and buckwheat shells, dear, believe me.
TheNine wrote:If needed I did have a melee shield tank version of corroborate built. I will gladly switch over if it helps. (I just have three melee tank fellows in games already thought to switch it up but it's no big deal.)What has your autocorrect done to you? Oh, such a cruel fate it is, to be betrayed so.
Yeah was posting from my phone and it decided Corrin was corroborate whoops.
Sarabian |
Wow, this AP has certainly garnered a lot of interest!
That said, I've decided on my changeling oracle to submit, Elurel Seadaughter. She's not a typical oracle build, but should be all the more interesting because of that.
GM Fate's Mysteries |
Wow, this AP has certainly garnered a lot of interest!
That said, I've decided on my changeling oracle to submit, Elurel Seadaughter. She's not a typical oracle build, but should be all the more interesting because of that.
** spoiler omitted **
I give you thumbs up for your character!
GM Fate's Mysteries |
Submissions so far :
Corrin Whisperwind | Half-elf | Fighter (future Fighter\Ranger multiclass) | Trait: Friends and Enemies | Player: TheNine
Melyanna Tilie | Half-elf | Unchained Rogue (future Unchained Rogue\Sorcerer\Arcane Trickster multiclass) | Trait: Goblin Watcher | Player: zimmerwald1915
Quib-Quib Boomie | Goblin | Alchemist (Grenadier) | Trait: Monster Hunter | Player: DekoTheBarbarian
Col Avertin | Human | Investigator (Empiricist) | Trait: Goblin Watcher | Player: Gaming Ranger
Ithalil | Elf | Ranger (Skirmisher) (future Skirmisher\Sorcerer multiclass) | Trait: Monster Hunter | Player: Azule son of Abendago
Jaecr | Kobold | Investigator (Empiricist) | Trait: Scholar of the Ancients | Player: Hokina
Elurel Seadaughter | Changeling | Oracle (Waves) | Trait: Scholar of the Ancients | Player: Sarabian
-
:)
Ithalil |
DM, are you allowing drawbacks? also I should mention. I played the first book as a table top game. Back when it first came out 3.5 our group was very small (2 player) so a lot of it was nerfed. also why we never finished
Quib-Quib Want to link up our background stories? Thinking you saved me on the trip to sandpoint. That way I can vouch for you in town, as a tame goblin.
rorek55 |
Dot.
Also, I see your goblin rhyeme and raise you one. Courtesy of my very own gobo alchemist. Ha-ha.
Now everyone sing with me!
℅Spark spark and kaboom it goes
Keeping the goblins on their toes!
Longshanks run and longshanks flee
From the Bombs of Mr. biggs you see!
Fires spit and mixes bubble
Goblins be needing trouble
In the dark or bright sunlight
These bombs set towns and homes alight
So Goblins dance in the flames
Cuz it’s all just for fun and games!
On the dot note. I'm not sure what I will be submitting just yet.
Eric Sklavos |
As promised here's Alric Magnus, Human Magus (Kensai Archetype)
Story Traits: Scholar of the Ancients, Self-Taught Scholar
Full Stat Block in Alias Linked above.
”Alric! You in here. .. there you are.” A smaller, younger man comes running into the room holding out a parchment. ”I know I’m early, but this requires your immediate attention.”
Alric takes the parchment, and reads through it. As he reads the letter, his already pale face loses whatever color he had. After reading he looks up at the messenger, ”This is dated Three WEEKS AGO! Why am I just now hearing about it!?! I’ve got to go . . . home.”
The messenger nods, ”I’ve already arranged passage for you. The ship leaves tommorow morning from Riddleport. We need to leave now if you’re going to make it.”
Alric quickly gathers his notes and backpack. ”Thank you, James. Let’s get going.”
Alric and James make quick time down the mountain to Riddleport. The trip down the mountain is silent except for Alric’s thoughts. What’s going on? Dad’s dead, Mom’s been kidnapped, and Granddad is hurt, maybe dieing. . . I haven’t been home in almost 3 years, since Granddad sent me on this path of enlightenment. . . What is normally a 2 day trip, they finish in 15 hours, arriving in Riddleport about 5 hours before The Hagfish is supposed to depart. Alric goes with James to his residence, cleans up a bit, and gets a quick bite. Alric quietly gathers his things and turns to James, ”I guess this is goodbye. I didn’t expect this journey to end so suddenly, but it must. Thank you for all your help. Without you bringing provisions, and helping with some of the research, I couldn’t have survived up there for months on end.” Alric hands James a small artifact, gathers his gear and walks out the door to the docks.
Alric arrives at the dock and quickly finds The Hagfish and her captain, Captain “Lucky” Keelhull. As Alric starts to introduce himself, ”Alric Magnus? You have good friends, you’re spot is already paid for, just go talk to my first mate, Thonk and he’ll show you to your bunk. Welcome Aboard!”
Alric quickly finds Thonk and he points him to a row of bunks and walks back up to the main deck. I guess I just pick one. At least it’s only a couple days to Sandpoint. The trip is easy enough. Alric is the only passenger on the cargo ship. The rest are crew, who are friendly enough. Alric spent his spare time pouring over his notes. After a day and a half of travel, Thonk comes down to the bunks ”Get your stuff together, we’re two hours from Sandpoint.” Alric thanks Thonk and is just about to put his papers away when he sees a connection. He reaches for the message James brought to him in the ruins. Is there a connection here? It’s a prophecy. It’s going to happen again . . .No, that’s not right . . .it’s happening again. After only a day and a half of travel, The Hagfish arrives in Sandpoint Harbor.
Alric thanks Captain “Lucky” and Thonk, and departs for Granddad’s house. It’s a quick jaunt from Sandpoint Harbor to Granddad’s house on Prickleback Lane. Alric arrives at the door and is about to knock when he’s flooded with emotion. It’s been three years since Alric left this very door to begin the self enlightenment of his Kensai training. Granddad told Alric to make his way to Riddleport, then find the small monastery up the mountain a couple days and train both his mind and his body to work as one. Magic and blade are the tools of the Kensai, and train Alric did . . .for nearly three years. Three years, and I come back home like this. Well, here we go.[/b] Alric raps the door a couple times, then walks on in.
The residence is nearly the same as Alric remembered it three years prior. Relics and books strewn on the bookshelves. A well used falcata hangs above the fireplace. The big difference was the frail old man in Granddad’s bed. For the first time Alric could remember, Granddad looked old. Alric looks down at the frail old man and failing to hold back any tears, barely gets the words out, ”Hi Granddad.”
Granddad looks up at Alric and a glint of familiarity stares up at him. [i]Granddad may be hurt and dieing, but his eyes are still full of life.
”Are you going to hug your Granddad or not? You’d better not keep me waiting or it’ll be too late.” Alric wraps his arms around his Granddad and then proceeds to tell him of his last three years at the Thassilonian monastery. He goes over his sword training and all the research he found on the walls and in the relics of the ancient place. He even shows him how he finally learned to channel his mind to enhance the falcata that is no longer on his hip. After a couple hours, Alric finally got to the question he needed to ask, but was afraid to. ”So, what happened to you and mom and dad?
Granddad pauses and sighs, then slowly looks up at Alric, ”The truth is, I don’t really know what it was. The three of us decided to go for a walk just outside the town. Shortly after we stopped for lunch, I got hit in the head from behind and ended up out cold. When I came to, which couldn’t have been more than a couple minutes, I heard your mother screaming ”Let me go! Let me go!” and your father was on his stomach, dead. I tried to pinpoint where your mother was, but I couldn’t tell. The strange thing was the burn marks on your father. He wasn’t killed by any weapon or creature I could recognize. I barely stumbled my way back to town, and collapsed at the bridge. What took your mother, was something else. It wasn’t what you’d call, ‘Normal.’ Your mother needs your help, and so might all of Sandpoint. It looks like you’ve set yourself on the right path. I have confidence in you . . . and I’m proud of you. . . As is your father and mother.
Now go. “ Alric hugged Granddad, and with tears in his eyes, walked out the door.
Where do I begin?. . .
Tholgrim Ironheart |
Male dwarf cleric of Trudd 1<br/>
NG Medium humanoid (dwarf)<br/>
'''Init '''+1; '''Senses '''darkvision 60 ft.; Perception +4<br/>
'''Aura '''deflection aura (2 ft.)<br/>
----
'''Defense'''<br/>
----
'''AC '''18, touch 10, flat-footed 18 (+6 armor, +2 shield)<br/>
'''hp '''10 (1d8+2)<br/>
'''Fort '''+5, '''Ref '''+1, '''Will '''+7; +2 vs. poison, spells, and spell-like abilities<br/>
'''Defensive Abilities '''defensive training<br/>
----
'''Offense'''<br/>
----
'''Speed '''20 ft.<br/>
'''Melee '''dagger +1 (1d4+1/19-20) or<br/>
:mwk warhammer +2 (1d8+1/×3)<br/>
'''Ranged '''heavy crossbow +0 (1d10/19-20)<br/>
'''Special Attacks '''channel positive energy 2/day (DC 10, 1d6), hatred<br/>
'''Domain Spell-Like Abilities''' (CL 1st; concentration +5)<br/>
:7/day—strength surge (+1)<br/>
'''Cleric Spells Prepared '''(CL 1st; concentration +5)<br/>
:1st—protection from evil, shield[D], shield of faith<br/>
:0 (at will)—detect magic, stabilize, vigor<br/>
:'''D''' Domain spell; '''Domains''' Protection (Defense subdomain), Strength<br/>
----
'''Statistics'''<br/>
----
'''Str '''13, '''Dex '''10, '''Con '''15, '''Int '''12, '''Wis '''18, '''Cha '''8<br/>
'''Base Atk '''+0; '''CMB '''+1; '''CMD '''11 (15 vs. bull rush, 15 vs. trip)<br/>
'''Feats '''Warrior Priest<sup>UM</sup><br/>
'''Traits '''rich parents, student of faith<br/>
'''Skills '''Acrobatics -6 (-10 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Heal +8, Knowledge (religion) +5, Perception +4 (+6 to notice unusual stonework), Sense Motive +8, Spellcraft +5;''' Racial Modifiers '''+2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework<br/>
'''Languages '''Common, Dwarven, Goblin<br/>
'''Other Gear '''mwk chainmail, heavy steel shield, crossbow bolts (20), dagger, heavy crossbow, mwk warhammer, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, masterwork backpack, mess kit, pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of rune throne, 150 gp, 1 sp<br/>
----
'''Special Abilities'''<br/>
----
'''Cleric Channel Positive Energy 1d6 (2/day, DC 10) (Su)''' Positive energy heals the living and harms the undead; negative has the reverse effect.<br/>
'''Cleric Domain (Defense)''' <br/>
'''Cleric Domain (Strength)''' Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.<br/>
'''Darkvision (60 feet)''' You can see in the dark (black and white vision only).<br/>
'''Defensive Training +4''' Gain a dodge bonus to AC vs monsters of the Giant subtype.<br/>
'''Deflection Aura (1 rounds, 1/day) (Su)''' 20'r aura grants +2 AC and +2 CMD<br/>
'''Greed''' +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.<br/>
'''Hatred +1''' Gain a racial bonus to attacks vs Goblinoids/Orcs.<br/>
'''Stonecunning +2''' +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.<br/>
'''Strength Surge (7/day) (Sp)''' Grant +1 to a melee attack or strength check.<br/>
'''Student of Faith''' +1 caster level of cure spells. +1 to DC of channeled energy.<br/>
'''Warrior Priest''' +2 on concentration checks when casting defensively or grappling.<br/>
----
Born to the Ironheart clan in Janderhoff. my family are very successful merchants. being the third child. It is my responsibility. To enter the preisthood. Studying since i was a child. I am now prepared to take on my resposibilities. Hearing about a grand church being built in Sandpoint. I took a holiday to go and see the opening ceremony. Hopefully bring the word of Torag and the dwarven pantheon. To the people of sand point.<br/>
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
An updated version of my runner up character.
Quib-Quib Boomie |
DM, are you allowing drawbacks? also I should mention. I played the first book as a table top game. Back when it first came out 3.5 our group was very small (2 player) so a lot of it was nerfed. also why we never finished
Quib-Quib Want to link up our background stories? Thinking you saved me on the trip to sandpoint. That way I can vouch for you in town, as a tame goblin.
Sure, I can see that happening. It would at least keep the citizens from automatically trying to kill me upon entering the town.
GM Fate's Mysteries |
DM, are you allowing drawbacks? also I should mention. I played the first book as a table top game. Back when it first came out 3.5 our group was very small (2 player) so a lot of it was nerfed. also why we never finished
Quib-Quib Want to link up our background stories? Thinking you saved me on the trip to sandpoint. That way I can vouch for you in town, as a tame goblin.
Yeah, I suppose you can have a drawback. Also I don't much care if you already know Burnt Offerings as long as you separate player knowledge from character knowledge.
GM Fate's Mysteries |
I've decided I wont get to play her in CC, so I retooled the story a bit, and quite easily worked her into this one. Let me know if she is OK for this. Note, the stats in the side bars are wrong. It's just not letting me edit them from my phone... She is my run at a blaster wizard.
I see you have the Outlander trait. Could you specify for me whether it is Outlander: Lore Seeker, Outlander: Exile, or Outlander: Missionary? I had asked for a campaign trait from the Rise of the Runelord's Anniversary Edition Player's Guide specifically, but I guess I shouldn't say no. Also, let me see if I have your backstory straight; you are an Emberkin Aasimar of elven ancestry, and unfortunately often mistaken for a tiefling, you were apprenticed to a wizard, and when a fire broke out in your city/town where you were studying, the citizens blamed you and ran you out of town. Your lover also was grievously wounded trying to protect you?
GM Fate's Mysteries |
As promised here's Alric Magnus, Human Magus (Kensai Archetype)
Story Traits: Scholar of the Ancients, Self-Taught Scholar
Full Stat Block in Alias Linked above.
** spoiler omitted **
** spoiler omitted **...
I will consider Alric when recruitment is over on August 16th!
Maia Silndra Rose |
Maia Silndra Rose wrote:I've decided I wont get to play her in CC, so I retooled the story a bit, and quite easily worked her into this one. Let me know if she is OK for this. Note, the stats in the side bars are wrong. It's just not letting me edit them from my phone... She is my run at a blaster wizard.I see you have the Outlander trait. Could you specify for me whether it is Outlander: Lore Seeker, Outlander: Exile, or Outlander: Missionary? I had asked for a campaign trait from the Rise of the Runelord's Anniversary Edition Player's Guide specifically, but I guess I shouldn't say no. Also, let me see if I have your backstory straight; you are an Emberkin Aasimar of elven ancestry, and unfortunately often mistaken for a tiefling, you were apprenticed to a wizard, and when a fire broke out in your city/town where you were studying, the citizens blamed you and ran you out of town. Your lover also was grievously wounded trying to protect you?
Outlander, lore seeker. I can change it if necessary.
In order of your questioning -
Yes, a distant angelic ancestry that was mixed with a fallen angel(demon). She doesn't have horns/fangs but does have the eyes of a teifling and where she lived, as a whole, saw her silver markings as 'evil' as they resembled that of evil deities symbols. (And, growing up in the country of Ustalav doesn't help).
Ran out of sorts, more like, teleported.
No no, lover was killed, her mentor was wounded and would be dead in about another minute or less. She came looking for more powerful magic and possibly a way to return her mentor to life from gold. (As she had somehow manage to turn him to through a flesh->stone spell that remained permanent)
Wild life eh?
If it's a bit to outlandish/far fetched I have a fighter I could apply with.
GM Fate's Mysteries |
GM Fate's Mysteries wrote:Maia Silndra Rose wrote:I've decided I wont get to play her in CC, so I retooled the story a bit, and quite easily worked her into this one. Let me know if she is OK for this. Note, the stats in the side bars are wrong. It's just not letting me edit them from my phone... She is my run at a blaster wizard.I see you have the Outlander trait. Could you specify for me whether it is Outlander: Lore Seeker, Outlander: Exile, or Outlander: Missionary? I had asked for a campaign trait from the Rise of the Runelord's Anniversary Edition Player's Guide specifically, but I guess I shouldn't say no. Also, let me see if I have your backstory straight; you are an Emberkin Aasimar of elven ancestry, and unfortunately often mistaken for a tiefling, you were apprenticed to a wizard, and when a fire broke out in your city/town where you were studying, the citizens blamed you and ran you out of town. Your lover also was grievously wounded trying to protect you?Outlander, lore seeker. I can change it if necessary.
In order of your questioning -
Yes, a distant angelic ancestry that was mixed with a fallen angel(demon). She doesn't have horns/fangs but does have the eyes of a teifling and where she lived, as a whole, saw her silver markings as 'evil' as they resembled that of evil deities symbols. (And, growing up in the country of Ustalav doesn't help).Ran out of sorts, more like, teleported.
No no, lover was killed, her mentor was wounded and would be dead in about another minute or less. She came looking for more powerful magic and possibly a way to return her mentor to life from gold. (As she had somehow manage to turn him to through a flesh->stone spell that remained permanent)Wild life eh?
If it's a bit to outlandish/far fetched I have a fighter I could apply with.
Ah. Well then, I'll be considering you this Sunday!
GM Fate's Mysteries |
This is Cade Mendivesh Varisian Cleric of Desna. Happy to make stat and equipment changes if you like the fluff.
I approve!
-
Also, everybody, I will be busy all of tomorrow. I will be back on August 16th, when the recruitment ends, and choose the players. Until then, anybody else, feel free to make a submission.
Melyanna Tilië |
Break a leg, dear. In the meantime, the table will need updating:
Player | PC | Sex, race, class, and level | Multiclassing (if any) | Campaign Trait
Azule, son of Abendago | Ithalil/Tholgrim Ironheart | Male elf ranger (skirmisher) 1/Male dwarf cleric of Trudd 1 | –/ranger (skirmisher)/sorcerer | Monster Hunter/Student of Faith |
zimmerwald1915 | Melyanna Tilië | Female half-elf unchained rogue 1 | unchained rogue/sorcerer/arcane trickster | Goblin Watcher
TheNine | Corrin Whisperwind | Male half-elf fighter 1 | fighter/ranger | Friends and Enemies
Gaming Ranger | Col Avertin | Male human investigator (empiricist) 1 | – | Goblin Watcher
DekoTheBarbarian |Vandra GeauxQuib-Quib Boomie |Male human wizard (spirit binder) 1Male goblin alchemist (grenadier) 1 |–– |Friends and EnemiesMonster Hunter
Sarabian | Elurel Seadaughter | Female changeling oracle 1 | – | Scholar of the Ancients
The Chelaxian
Qstor
Hokina | Jaecr | Female kobold investigator (empiricist) 1 | – | Scholar of the Ancients
zomblisham
CaptainFord
Gars DarkLover
Eric Sklavos | Alric Magnus| Male human magus (kensai) 1 | – | Scholar of the Ancients
Ulcermon
rorek55 | Maia Silndra Rose | Female aasimar wizard 1 | – | Outlander
Camris
Gnomezrule | Cade Mendivesh | Male human cleric 1 | – | Sandpoint Faithful
It appears that several players that have expressed interest have not yet submitted a character. If any of you are still browsing this thread, there is yet time to throw something into the hat for consideration. A richer pot luck benefits everybody.
Oh, one more thing, Fate. I know the chance of you seeing this and responding is small, given your business tomorrow, but Gars's questions regarding appropriate character ages and the background skills system from Pathfinder Unchained have gone unaddressed. Background skills in particular are relevant to my interests, as a seamstress and aspiring tailor and jeweler.*
* I am, of course, quite ignorant of the impending call to advanture.