
DM Mooshybooshy, "the Foolish" |

So your Weird stat must be highlighted, right? Good.
I checked your Hx and it listed everybody at -2. That means a random person can choose your other highlighted stat, right?
Bit of a spoiler alert - and this is Player Knowledge, not Character Knowledge - Francis Benjamin is the one being held captive on the bridge by the raiders, the one that Pallor detected in the Weird.

Specialist BENJAMIN, FRANCIS A. |
1 person marked this as a favorite. |

I checked your Hx and it listed everybody at -2. That means a random person can choose your other highlighted stat, right?
Technically it says that I ask who the first person to meet me was, and I choose from amongst those who answer that they were; as I haven't met any other players yet, I'm fine with waiting until someone encounters me and having them highlight a stat, or going with the random person method.

DM Mooshybooshy, "the Foolish" |

Oh, that sounds cool, we'll go with that.
Re: drugs, what does everybody think of these homebrewed Drug Rules for Apocalypse World by Tim Franzke? Chems are pretty important in the world of Fallout, and Tim designed this "hack" with Fallout in mind. The effects seem pretty balanced and I like that there's addiction trackers built in. Thoughts?

Navarre "Two-Fingers" |
I will look more detailed at them in a bit, have a fight to start on the other side, but they seem fine.
Moosh, how far is the window, the grenade launcher is listed as close, can I put a grenade through it or will it need to be the machine gun? I assume this is a cool roll but I can us hard because of "battled hardened"

Chief the Maestro D' |

The Harm drug giving you 4-armor then 3-armor seems crazy-powerful to me. AW fights don't normally involve a lot of trading hits back and forth, so this lets someone pretty much wade into the face of a machine gun and come out unscathed. The modifier to the harm roll is great, and I can see getting an additional 1-armor on the first hit or two beyond what armor you're naturally wearing.
I'm also giving the potency levels/durations the side-eye, but I can't explain clearly why they leave a bad taste in my mouth.

Chief the Maestro D' |

Dust, in general to do an Help Or Interfere, you have to describe how you're doing it, and without narrating that you're coming along with Chief it doesn't make a lot of sense for you to assist my read in that situation.
(Also -- I think according to rules-as-written, you also have to declare Help Or Interfere before the first move is rolled, but no one plays it that way face-to-face, let alone PbP. Since a successful Help gives a +1, you may only want to risk it if the first roll is a 6 or a 9. That said, some people house-rule that a successful Help/Interfere bumps the result to the next success/fail category instead of just shifting the number, so maybe Mooshy can clarify how he wants to play Help/Interfere.)

Navarre "Two-Fingers" |
I understand better now, Thank you. The three statements under "Hard" are "go aggro; sucker someone; do battle" I assumed that he was "doing battle" and had to roll to see if he succeeded like you do for "go agro," So he didn't have to roll, he just had to say "I shot at him." Is that still considered going or being "Hard"? Only asking cause of the XP...

Chief the Maestro D' |

I understand better now, Thank you. The three statements under "Hard" are "go aggro; sucker someone; do battle" I assumed that he was "doing battle" and had to roll to see if he succeeded like you do for "go agro," So he didn't have to roll, he just had to say "I shot at him." Is that still considered going or being "Hard"? Only asking cause of the XP...
You only get an XP for an actual move requiring a roll. You can walk up behind unsuspecting people and shoot them in the head all day long and get no XP for it.

Navarre "Two-Fingers" |
Navarre "Two-Fingers" wrote:You only get an XP for an actual move requiring a roll. You can walk up behind unsuspecting people and shoot them in the head all day long and get no XP for it.I understand better now, Thank you. The three statements under "Hard" are "go aggro; sucker someone; do battle" I assumed that he was "doing battle" and had to roll to see if he succeeded like you do for "go agro," So he didn't have to roll, he just had to say "I shot at him." Is that still considered going or being "Hard"? Only asking cause of the XP...
thanks! I figured a roll was necessary for xp, just didn't realize one wasn't need there. Thanks for the patience everyone!

Dust the Hocus |

Dust, in general to do an Help Or Interfere, you have to describe how you're doing it, and without narrating that you're coming along with Chief it doesn't make a lot of sense for you to assist my read in that situation.
Probably didn't narrate that too well. I wanted to imply that you heard my comments about what I saw in my vision and would have been able to read the situation more easily, though I may have messed up my read on what the specific timeline was for that scene.
I thought I'd give it a shot as the 2nd ed rules give +2 on a 10+.

Navarre "Two-Fingers" |
According to Vincent (over on his Patreon supporter discussion board), the reduction of Gunlugger starting moves from 3 in 1st edition to 2 in 2nd edition was an error -- Navarre should get to pick a third move.
that would be very cool, can we retroactively add his "sharp" roll?
edit: How do we decide what the third move would be? If I can just pick I would pick "sharp"
also Navarre will shoot at the guy with the rocket launcher, is there any "Hard" roll he can make to get credit for it?

Chief the Maestro D' |

that would be very cool, can we retroactively add his "sharp" roll?
Not a highlight -- you start with three Gunlugger moves instead of two.
You started with "Insano Like Drano" and "Battle-Hardened". You can take one of
* F&%$ This s@+~ (roll+hard to make an escape)
* Battlefield instincts (roll+hard to open your brain in battle)
* Prepared for the inevitable (first aid kit)
* Bloodcrazed (+1 harm when you inflict harm)
* Not to be f@!*ed with (you act as a small gang in battle)

Navarre "Two-Fingers" |
Navarre "Two-Fingers" wrote:
that would be very cool, can we retroactively add his "sharp" roll?Not a highlight -- you start with three Gunlugger moves instead of two.
You started with "Insano Like Drano" and "Battle-Hardened". You can take one of
* F@$$ This s%@& (roll+hard to make an escape)
* Battlefield instincts (roll+hard to open your brain in battle)
* Prepared for the inevitable (first aid kit)
* Bloodcrazed (+1 harm when you inflict harm)
* Not to be f@&~ed with (you act as a small gang in battle)
thanks got in a hurry, so if he takes "battlefield instincts" will that count as rolling weird?
edit: thanks for the heads up Scarlet, 'not to be f'd with' sounds like a good option, if 'battlefield instincts' doesn't count for rolling weird I will probably go with it, or bloodcrazed.
Looks like I need to go back and reread the directions again...

Chief the Maestro D' |

thanks got in a hurry, so if he takes "battlefield instincts" will that count as rolling weird?edit: thanks for the heads up Scarlet, 'not to be f'd with' sounds like a good option, if 'battlefield instincts' doesn't count for rolling weird I will probably go with it, or bloodcrazed.
Looks like I need to go back and reread the directions again...
No, if you use hard you use hard. If you take Battlefield Instincts:
* If you decide to open your brain while you're in battle, you roll+hard and gain XP if hard is highlighted* If you decide to open your brain while you're NOT in battle, you roll+weird and gain XP if weird is highlighted.

Chief the Maestro D' |

Hey, Volcano -- according to character creation for Savvyhead, you start with "any personal piece or three of normal gear or weaponry".
Unfortunately the character sheets don't say what's covered under that, but the common items list in the book says:
* .38 revolver (2-harm close reload loud)
* 9mm (2-harm close loud)
* hunting rifle (2-harm far loud)
* magnum (3-harm close reload loud)
* sawed-off (3-harm close reload messy)
* shotgun (3-harm close messy)
* sleeve pistol (2-harm close reload loud)
* smg (2-harm close autofire loud)
* big knife (2-harm hand)
* crowbar (2-harm hand messy)
* grenades (4-harm hand area reload messy)
* machete (3-harm hand messy)
* many knives (2-harm hand infinite)
* stun gun (s-harm hand reload)
* fashion worth 1-armor
* armor worth 1-armor or 2-armor
hand: within arm's reach
close: close enough for a shouted conversation
far: "can only bring it to bear when she's pretty far from her target. if she can see the whites of his eyes, they're too close together"
reload: must take specific action to reload or reset it between uses
loud: everyone nearby hears it
messy: includes loud, "furthermore, it might hit evey person in its area but might miss any given person in its area, and it leaves a mess behind: property damage, blood and gore, barf or s$%% or other bodily produce..."
infinite: you have as many as you need
area: targets an area not a person, hits everyone and everything in the area
autofire: can optionally be used as an area attack, but if you use area, then it's also reload.
s-harm: stun attack. PC has to act under fire to do anything when stunned.
So you should be able to take reasonable weapons and armor.

Seth "Volcano" Hafner |

Sorry for the delay, the Humble Bundle traffic's making it hard to access the messageboards from my phone. Looking at the stats, is there a way for Volcano's personal piece to be a Super Sledge? If I'm reading what Chief said correctly, I can either start with three normal weapons or one special one.

Chief the Maestro D' |

The starting gear wording means "take 1, 2, or 3 common items", I'm pretty sure.
The simplest route is to take the machete and call it a super sledge. 3-harm is pretty serious business. Otherwise, yeah, like Dust says, the MC can tell you what you need to do in the workshop to make something nastier.

Vonya |

Alright, Vonya the Faceless here! I'm a hunk of lean, angry muscle that's here to f*ck sh*t if you pay me. Take off my mask though, and you won't like what's underneath...
<--- The picture is just something to show that I'm wearing a mask - my actual mask is a gasmask.
Backstory is very up in the air as Hx can influence it massively. Here it is:
Vonya doesn't remember much. Bright lights, warm voices and the feel of the wasteland breeze on his face. Those days when his worries weren't around losing his mask, 'Tom'. Something happened between then and now that he can't quite put his finger on, but it changed his attitude drastically. Was it his mother? His friends? Whatever it is, Vonya is now muscled to sh*t and refuses to take off his loyal companion 'Tom' whom he says helps him "see the world as it really is.
He's now known as being the go-to guy when you want gratuitous violence inflicted on your enemies. The sort when you want to go a step further than 'F*CK YOU' and just leave them in a puddle of flesh, guts and bone. That, or hire a big chunk of freaky muscle to guard you and/or your s*$$ from Raiders and the like. Hell, Vonya might have been a Raider at one point, he can't remember and if he did he wouldn't tell ya. He's been moving from settlement to settlement for so long that he doesn't remember where he started and most people don't care - long as he's doing their f*cked-up gig for jingle.
So, Hx questions:
Which one of you once helped me do something terrible?
Which one of you was once kind and unafraid toward me?
Which one of you do I think is pretty?