Things speak: whenever you handle or examine something interesting, roll+weird. On
a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 1:
• who handled this last before me?
• who made this?
• what strong emotions have been most recently nearby this?
• what words have been said most recently nearby this?
• what has been done most recently with this, or to this?
• what’s wrong with this, and how might I fix it?
Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and
missed the roll.
Bonefeel: at the beginning of the session, roll+weird. On a 10+, hold 1+1. On a 7–9,
hold 1. At any time, either you or the MC can spend your hold to have you already be
there, with the proper tools and knowledge, with or without any clear explanation why.
If your hold was 1+1, take +1forward now. On a miss, the MC holds 1, and can spend it to
have you already be there, but somehow pinned, caught or trapped