Anaphexia Assassin

Pallor's page

172 posts. Alias of Tenro.


Gender

Cool+1 | Hard+1 | Hot-2 | Sharp+2 | Weird+3 | Armor: 1 | Harm: 2/6 | Exp: ●●●○○ / ●

Special Abilities

direct brain-whisper

Occupation

15 smoke bombs, a holotape, some pre-war money worth 1 barter, and some technical-looking documents. 4 pistol ammo, 6 grenades on a belt, 12 flares and a flare gun, melee bladed arm brace

Homepage URL

3 vials of blue liquid, and a tape recorder, tape inside, a pair of headphones. modified 10mm pistol (silent, extended mag and laser scope), 1 barter's worth of pistol ammo

About Pallor

NAME: Pallor
STATS:
Cool+1
Hard+1
Hot-2
Sharp+2
Weird+3

GEAR:
Brainer Gear:
violation glove (hand hi-tech): For purposes of brainer moves, mere skin contact counts as time and intimacy.
receptivity drugs (tag hi-tech): Tagging someone gives you +1hold if you then use a brainer move on them.

silenced 9mm (2 harm close high-tech)
oddments worth 8 barter
-2 barter spent on lifestyle
fashion suitable to look, including up to 1 armor (helmet)

IMPROVEMENT:
Whenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle.
When you mark the 5th, improve and erase.

+1 brainer move
+1 move from another playbook (Hocus)
+1 move from another playbook (Child-Thing)
+1 Sharp

LOOK:
Man
Environmental gear improper to local environment
Pale face (obscured)
Deep eyes (obscured)
Awkward angular body

MOVES:
All basic
2+1 BRAINER:
Direct-brain whisper projection: you can roll+weird to get the effects of going aggro, without going aggro. Your victim has to be able to see you, but you don’t have to interact. If your victim forces your hand, your mind counts as a weapon (1-harm ap close loud-optional).
In-brain puppet strings: when you have time and physical intimacy with someone— again, mutual or 1-sided—you can plant a command inside their mind. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. At your will, no matter the circumstances, you can spend your hold 1 for 1:
• inflict 1-harm (ap)
• they take -1 right now
If they fulfill your command, that counts for all your remaining hold. On a miss, you inflict 1-harm (ap) upon your subject, to no benefit
Preternatural at-will brain attunement: you get +1weird (weird+3).

1 HOCUS:
Charismatic: when you try to manipulate someone, roll+weird instead of roll+hot.

Child-thing
Ravenous: in addition to food, you eat bizarre things: metal, people, plastic, minds, electricity, art. At the end of the session, if you’ve eaten something from this list that belongs or belonged to another player’s character, you know them better, and get +1Hx with them. If this brings you to Hx+4, reset to Hx+1 and mark experience as always.

Can use all battle, but look up:
- Keeping an Eye Out
- Baiting a Trap
- Turning the Tables

BRAINER SPECIAL:
If you and another character have sex, you automatically do a deep brain scan on them, whether you have the move or not. Roll+weird as normal. However, the MC chooses which questions the other character’s player answers.

BARTER:
spend 2 barter on lifestyle
5 left
radioactive glow-rod light source

HX:
Dust +1
Dog +2 watched by Pallor
Scarlet +1
Runner Rufio +1
Chief +2 slept near Pallor
Volcano +1
Navarre +3 distrusts and dislikes Pallor
Doc +1
Vonya +1

WANTED MOVES:

Battlebabe: Merciless: when you inflict harm, inflict +1harm.
Brainer: Casual brain receptivity: when you read someone, roll+weird instead of roll+sharp. Your victim has to be able to see you, but you don’t have to interact.