Sir Holton

Specialist BENJAMIN, FRANCIS A.'s page

98 posts. Alias of goodwicki.


Full Name

BENJAMIN, FRANCIS A.

Race

| Sharp+1 | WEIRD+1

Classes/Levels

| Armor 0 | Harm 2/6 (6:00) | Exp ●●●●○

Gender

RETIRED PC | Quarantine | COOL+3 | Hard+1 | Hot+1

About Specialist BENJAMIN, FRANCIS A.

This world is a nightmare compared to the one I knew. Some might look out upon it and say "Hey, at least things can't get any worse!"

If there's one thing life has taught me, it's this: Things can always get worse.

QUARANTINE

NAME: Specialist BENJAMIN, FRANCIS A.

STATS: Cool+3 Hard+1 Hot+1 Sharp+0 Weird +1

*Weird roll = 2/miss: When you emerged from stasis, the world’s psychic maelstrom rushed in on you. It overcame you; you have weird+1, and in addition the MC must always highlight your weird.

LOOK: Man, ancient fatigues, steady eyes, athletic body.

MOVES

Combat veteran: you get +1cool (cool+3).

Disciplined engagement: when you inflict harm, you can choose to inflict any amount of harm you like, less than or up to your harm as established, including s-harm. Decide at the moment you inflict the harm; you need not tell anyone in advance how much harm you intend to inflict.

Inspiring: when another player’s character rolls+Hx to help you, they mark experience.

IMPROVEMENTS

+1 Sharp.

STASIS:
I emerged from stasis a few days ago. Remaining in stasis are the rest of my unit, plus my superiors. My stasis has remained untouched by outsiders, because it’s securely hidden and has deadly defenses. When I emerged from stasis, Specialist JACKSON, TAMMY M. emerged with me; the world’s psychic maelstrom drove her mad, and I was forced to kill her in self-defense.

STASIS FACILITIES:
Archives. My stasis includes an investigative workspace in the form of its records and historical archives. Access them and you can get to the bottom of the past like a savvyhead getting to the bottom of some tech s$#! (below.)

When you go into your workspace (stasis) and dedicate yourself to making a thing, or to getting to the bottom of some s***, decide what and tell the MC. The MC will tell you “sure, no problem, but...” and then 1 to 4 of the following:
• it’s going to take hours/days/weeks/months of work;
• first you’ll have to get/build/fix/figure out ——;
• you’re going to need —— to help you with it;
• it’s going to cost you a f&~#ton of jingle;
• the best you’ll be able to do is a crap version, weak and unreliable;
• it’s going to mean exposing yourself (plus colleagues) to serious danger;
• you’re going to have to add —— to your workplace (stasis)first;
• it’s going to take several/dozens/hundreds of tries;
• you’re going to have to take —— apart to do it.

The MC might connect them all with “and,” or might throw in a merciful “or.”

Once you’ve accomplished the necessaries, you can go ahead and accomplish the thing itself. The MC will stat it up, or spill, or whatever it calls for.

GEAR: ancient fatigues, rocket launcher w/2 ammo, shiv

RESOURCES: 0

Hx:

Doc -2 (Chim-chim)
Chief -2
Dog -2
Dust -2
Navarre -2
Pallor +1 (Helmet)
Runner/Rufio 0 (Leather Man)
Scarlet -2 (Teeny-bopper)
Volcano -2

Exp Gains & Improvements:
  • Open Your Brain: First experience with the psychic maelstrom; determined that Runner was untrustworthy and needed to be restrained. Unbeknownst to him, this impression was due to Pallor's psychic influence.
  • Do Something Under Fire: Attempted to set frag mine in fissure in front of seething ghoul horde.
  • Open Your Brain: Second psychic experience; insight to the ghouls and history of the Wabasha Vault.
  • Do Something Under Fire: Carried Pallor through collapsing Wabasha Vault back to the entrance chamber.
  • Do Something Under Fire: Attempted to haul Runner out of the rubble of the Wabasha Vault back to the surface.

    IMPROVEMENT: +1 sharp. Francis's rude awakening has taught him to be much more alert and on edge.

  • +3 Experience for resolution of Wabasha Vault.
  • Open Your Brain: Third psychic experience; insight into the Power Army and their afflictions.