Sondergang Wulfsson |
Sondergang inspects the orc weaponry and snarls as Divel shows the Statue.
Know. Religion1d20+6=24,Craft(Weaponsmith) 1d20+8=28
"Orcus himself" the cleric almost spits. "Best to destroy that foul demons fetishes you never know what dark power they might hold"
Sondergang casts a detect Magic on the items just to be sure..all off them weapons, armour, the ring and the statue get a full scan
Dungeon Monkey |
Sondergang inspects the orc weaponry and snarls as Divel shows the Statue.
Know. Religion1d20+6=24,Craft(Weaponsmith) 1d20+8=28
"Orcus himself" the cleric almost spits. "Best to destroy that foul demons fetishes you never know what dark power they might hold"
Sondergang casts a detect Magic on the items just to be sure..all off them weapons, armour, the ring and the statue get a full scan
Sondergang notes that although the workmanship is crude, the weapons are made from very high-grade iron. It is quite possible that these weapons are reforged from dwarven steel. His detect magic notes a faint dweomer on the bone statue of Orcus, definitely a baleful aura of some type.
Sondergang Wulfsson |
Sondergang places a finger on the statue though he is wary of the thing and channels his earth power to break the foul object.He then asks for the ring and uses the same power to make it whole again.
He hands the ring over to Ingra as party treasurer and directs Divel to search the last orc downslope
Dungeon Monkey |
Divel:
Dungeon Monkey |
The adventuring party cleans up and gets ready to head out on the final day of travel to the Silent Halls. The pile of orc corpses burns down to a greasy pile of ash in a far corner of the pass. Ingra combines some rations and spices to make a hearty breakfast meal, and the day begins off promising with a bright blue sunny sky. The wind is still chill at these heights, and there are drifts of old snow still under some of the trees and rock formations that don't get much sunlight.
Any final actions post 'em, and I'll move the group on by tonight or tomorrow
Sondergang Wulfsson |
Sondergang sits and binds his wounds..before using his Earth power to repair his split armour.
He eats slowly his thought on the day ahead
"When we get into the halls our first concern should be to find some secure place to rest methinks...once we have done that..slow and steady exploration will be the way to proceed"
Divel Divellios |
Divel returns to the group soon after.
He hands over 10 gold to Ingra, "more supplies."
Then he shows everyone the other finds, a silver coin sharpened on one edge, a large translucent green stone and a coin made of that rarest of metals, mithril. The coin bears Tharkadian markings.
Dungeon Monkey |
The translucent gem is a citrine, and a nice quality one at that. Divel can't remember seeing one this nice shade of green before, or one with so few inclusions. The Silent Halls were rumored to produce fantastic gems like the fabled Heart of Torag, a ruby legend holds was the size of a Dwarven skull. So far it was holding up to its reputation.
Divel would figure this citrine could fetch 100 Eagles to the right buyer.
The party sets out on its last day of journeying. After the events of the evening, the sunny day seems a bit surreal. The group makes good time, stopping midday for a bite to eat very close to where the Silent Vale opens from the side of Tharkad.
Towards the afternoon, the party enters the Silent Vale. the path they walk is cobbled, but the stones are scattered by weather.
At the entrance of the narrow valley are two jumbles of statuary. Large dwarves once flanked what must have been a busy road, but they were torn down, and they are now covered in Orcish graffitti.
Any who can read Orcish siguls:
The graffitti has been scratched out, written over and such until it is a tangle of black noodles on the fallen statuary.
As the group advances, they see a lot of ruins. The Silent Vale was once called Norkadd Thün, which translates from Dark Ridge Dwarvish into "The trading place". The Elves called it Bachorbariel, which translated into basically the same thing.
The once lively valley town is deserted. Empty windows stare out at the travellers as the sun's shadows slowly lengthen.
Anyone who has any engineering/dungeoneering skill:
I need a confirmed party arraingement and Perception rolls from everyone please.
Borondon Thurgund |
Wellard |
Ingrahild Hammastrum |
Ingra huddles the group's wounded together and embellishes her holy symbol and provides a prayer for the men and women in need
Channel Positive Energy
Channel Energy =1.
wow 1 HP healed!
Ingra looks to her holy symbol and gives it a tap to make sure its working...
Dungeon Monkey |
The group continues on through the deserted ruins. Up ahead the hear the roar of the famous Black Falls, where the River Gate, one of Tharkad-Kûl's most famous entrances is located. The Black River flows off to their north, before resuming its subterranian flow at the Great Maelstrom, a huge whirlpool. Their map leads them off a small side draw of the main valley.
They come to a small ravine, where a deep stream chuckles among the rocks 100 feet below the surface of the vale. A bridge of black basalt spans the narrow chasm, and there is another fallen dwarven statue nearby. Over the chasm the valley tightens up in size, becoming narrower. A ruined stockade of stone with wrenched-open doors lies on the other side
Ingrahild Hammastrum |
Ingra looks to the dwarf and elf a little shocked, "Send him by himself, why he's just little". Ingra instictively steps infront of poor little Eldon as a mother would her own child. A look of guinuine concern on her face, "I guess we could support him with bolt and arrow fire, and Borodon you could get a bit closer with Svetlana incase, well incase you know what..." Ingra's voice trails off a bit.
Ingra will say a little a prayer for Eldon (casts Guidance and Resistance on the little chap)
Holding her golden Key of Abadar upto the little rays of light Ingra mutters a blessing for Eldon.
Dungeon Monkey |
The group pauses before the bridge. Divel, Eldon and Borondon all advance towards its narrow span. Ingra sends the small halfling off with a blessing.
Merzhad uses his arcane sight to look for magic, but he sees nothing but the echo of an echo on the ruined statue. Perhaps some sort of arcane magic was used to carve it oh so long ago.
Svetla looks to the ruins they just passed, shivering as the sun begins to touch the tops of the mountains. The shadows lengthen and grow more substantial as she watches.
Perception checks from everyone please.
Cartographer Monkey |
Borondon Thurgund |
Navorn |
Navorn draws his sword and keeps his shield on his arm staying between the bride and the other casters he scans the area for trouble.
Perception he gets 16
Divel Divellios |
Wellard |
Dungeon Monkey |
The shadows lengthen and begin to run together as the first bite of the sun is taken by the high valley walls surrounding the group.
Merzhan casts his spell and his body is momentarily covered in a light blue nimbus which just as rapidly fades. Divel looks over to where Merzhan had indicated. He is not quite sure, but there might be a camouflaged blind set up on the ledge, just big enough to hide a scout or some such. The area is already wrapped in darkness.
Actions??
Cartographer Monkey |