
Dungeon Monkey |

OK, Corvus, Navorn and Kolo left to go. Borondon&Crystal y'all hit, but I'm going to carry that over to rd 4
Eitri swings his massive hammer, but the orc raider dances out of the way. Merzhan unleashes a bolt of fire that crisps the skin of his antagonist. The orc howls in fury.
I will attempt to tie up the loose ends this weekend.

Dungeon Monkey |

Initatives Round 3:
Navorn: 17 [pending/Bardchant +1 ATK/DAM]
Corvus: 15 [pending]
Kolo: 15 [pending]
Daris: 14 [miss (retcon hit)]
Crystal: 13 [hit]
Merzhan: 13 [hit]
Borondon: 13 [hit]
Eitri: 12 [miss]
Orcs: 8 [ 5 Attacking/ 2 blinded/ 6 dead (2 more killed fleeing)]
Did we lose Kolo/William now too?
Kolo looses another arrow:
1d20 + 9 ⇒ (15) + 9 = 241d6 ⇒ 4
He brings down one, the horrid humanoid falling off it's wolven mount. The worg runs off into the night yipping.
Navorn keeps on chanting +1 to your rolls
Corvus shoots another arrow at the nearest orc.
1d20 + 7 ⇒ (20) + 7 = 271d8 + 1 ⇒ (4) + 1 = 5
Crit confirm: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 1 ⇒ (5) + 1 = 6
Corvus' arrow punches through an orc's Adam's apple. The raider makes a choking gobbling sound and falls off his mount.
The orcs throw one more brace of javelins
Attacks:
Pretty sure that hits no one..
The raiders, sensing that perhaps this nut is a little too tough to crack, wheel their mounts and head down the hill
Y'all get one more attack. Crystal and Borondon have done theirs and hit..
Crystal and Borondon lash out at the retreating orcs. Two of the fleeing raiders are killed.
Anyone else post up actions ..

Crystal D'glaese |

Crystal advances and helps deal with the last of the Orcs.
Then, I suppose it's look for loot/clues. Consolidate our forces and continue on?
Perception:1d20 + 6 ⇒ (6) + 6 = 12
Crystal also informs the rest of her comrades as to how things are going/shaping up in the town and castle.
Yup, am still here. Looks like another stop over to recruit?

Dungeon Monkey |

Yup, am still here. Looks like another stop over to recruit?
It's looking more and more needed. *sigh* Honestly I don't know. This game has hiccuped and shuddered along for years. I think I need to rewire it (again). I don't want to disappoint those still interested, but it seems to have some sort of curse upon it ..