
Svetla Eisenheim |

As her party walks by her, Svetla picks up a hand full of dirt and tries to scrub the orc filth from her hands as best as possible. Feeling she's removed most of the filth, Svetla stands up and begins walking after them.
Reading the posts, I get the feeling / vibe that Svetla is bringing up the rear. So Svetla will only make a Perception Check.
Roll, Patrick! Roll!

Borondon Thurgund |

Knowledge (dungeoneering) (1d20+6=14)
Knowledge (engineering) (1d20+4=8)
Borondon is too worried about orcs to notice anything else.

Dungeon Monkey |

Svetla looks around the pocket canyon
Perception: 1d20+2=12, K(engineering): 1d20+5=8, K(dungeoneering)1d20+6=7. Nothing leaps out at her.
The others wander about. Divel looks for tracks, and finds them leading towards the edge of the canyon wall near the ruined statue. Sondergang squints at the ruined statue and attemps to align himself to it.
The night is thickening. Eldon hunts around where Sondergang is searching and he notices the same tracks Divel has seen. He glances up and sees a path cunningly laid alongside the canton wall. Unless seen at the perfect angle it blends into the rough wall almost seamlessly.
The path runs up at about a 45 degree angle, tracks in the soil by its base point to some frequent traffic. It appears as if the trail ramps up to a portal in the rock face over a 100 feet up in the air.

Svetla Eisenheim |

Svetla makes her way up to Eldon and Sondergang to take a look at what Eldon is talking about.
"Good work, Eldon," she claps the halfling on the shoulder in congradulations. "This is a crafty challenge."
Turning to Sondergang and speaking so everyone can hear, "How do we want to proceed? I'd suggest Borondon and I go first to clear the trail as the cliffside curves inward which'll make it difficult to use ranged with much efficiency."

Sondergang Wulfsson |

"Aye Svetla and Borondon up first..Ingra, myself, Navorn and Merzhan in support. Divel and Eldon watch our rear but if you get a clear shot at anything ahead take it"
"Caution will still serve us well here my friends let us remember that this is but the first stage of the journey we are completing"

Divel Divellios |

Divel takes up position within 50ft of Eldon's route. Then he starts to watch all around for more danger.
He sorts through his arrows until he finds one of white and grey fletching. Then the elf readies his bow at his waist.
Watching and waiting Divel looks up as the others begin the ascent.
"Beware traps," he calls.

Ingrahild Hammastrum |

Ingra keeps her senses sharp " Yes Divel, may the god's bless us on our descent into the Halls" Ingra adjusts her armor straps and readies her shield and takes her place as Sondergang suggests right behind Borondon.
to Borondon

Dungeon Monkey |

The party ascends onto the curved ramp. Full evening has fallen, with the night sky coming alight with countless stars.
Svetla and Borondon take the front, with Sondergang and Ingrahild following close behind. Navorn and Merzhan follow them, their eyes darting over the rock face for any enemies. Divel and Eldon bring up the rear, alert for ambushes.
The ramp was once finely planed and a full 20 feet wide, but those days are long gone. Rubble and debris are scattered on the ramp, making for a treacherous climb. The edge of the ramp has cracked and fallen in several places. Some areas of the ramp will now only allow one person at a time to ascend.
High above the party, the ramp terminates in a dark cavern mouth. Starlight illuminates the cavern mouth in a pale bluish glow. The cavern mouth was once sculpted to resemble an open-mouthed dwarven warrior, but generations of goblinoids have chipped away at the face until it looks like a freakish orc. Graffiti spangles the carven head and the surrounding rock. One large graffito is plastered across the abused statue’s helm:
Orcish:
Perception rolls from all please. Also, what is everyone’s vision status? It is very dark and I need to know if anyone will be requiring torches, and how many torches there are. I also know there is a shortage of food, could everyone sound out with whatever rations they have? You can assume that only two days rations have been used, with the occasional rabbit or fish caught stretching the food budget as you travelled.

Eldon Tindertwig |

"Good work, Eldon," she claps the halfling on the shoulder in congradulations. "This is a crafty challenge."
That might be a little hard
He smiles at Eldon. "Or we could send the halfling ahead a bit to scout for us, har!"
"Hey! What are you sayin'!" Eldon loads his crossbow, and eyes Borondon suspiciously before looking around for anything that might be more hostile than Thurgund.
EDIT: oops. Perception=11

Divel Divellios |

Navorn |

Navorn keeps a sharp eye out for anything as he squints in the dimming light
22 perception
2 days left , no torch, I forgot to update b4 we left an felt it to be cheating to do so afterward

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Merzhan tries to peer through the darkness and considers using Dancing Lights.
Preception 1d20=13
3 days rations, no torches, normal vision, will use spell or fire ray when illumination is needed.

Dungeon Monkey |

Loose stones crunch underfoot as the party slowly ascends the crumbling ramp.
Divel & Navorn:
OK for those with normal vision, it is dark enough to neccesitate some sort of light source. I am posting the rules for torches and lanterns. Merzhan if you could be so kind as to tell me the spell you would use for illumination and the area it effects, I would appreciate it. EDIT: Missed the Dancing Lights you mentioned
Spell & common light source Info:
Dancing Lights
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Up to four lights, all within a 10-ft.-radius area
Duration: 1 minute (D)
Saving Throw: None
Spell Resistance: NoDepending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.
Torch
A torch burns for 1 hour, clearly illuminating a 20-foot radius and providing shadowy illumination out to a 40-foot radius. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.Lamp, Common
A lamp clearly illuminates a 15-foot radius, provides shadowy illumination out to a 30-foot radius, and burns for 6 hours on a pint of oil. You can carry a lamp in one hand.

Sondergang Wulfsson |

Dungeon Monkey |

OK, Eldon's torch should illuminate the entire area sufficiently, so we'll roll on.
Eldon sparks flint and tinder to get a torch alight. The night air is filled with the scent of pine resin as the torch catches. The flickering flames dance in the canyon breezes, causing shadows to swing back and forth.
Everyone give me a Reflex check please
The party advances up the ramp, feeling along the cracked and rubbled surface looking for large cracks as they go. The floor of the canyon slowly falls away from them as they ascend.

Sondergang Wulfsson |

Dungeon Monkey |

Borondon's foot slides on a piece of loose stone, casting him off balance. He teters perilously near the edge of the ramp.
Svetla stumbles as well, her foot catching in a wide crack and throwing her off balance.
Svetla's Reflex Check 1d20+3=5
Sondergang can steady either Svetla or Borondon on a successful DC 10 Dex Check. After Ingrahild makes her Reflex Check she will also be able to assist either on the same DC10 Dex Check (assuming she isn't tumbling as well).

Dungeon Monkey |

The two nearby party members slipping catches Ingra unawares. Borondon bumps her accidentally and she teters backwards.
Wow .. that ramp is slippery! Sondergang has the option of trying to steady one person on a DC10 DEX check, 2 people on a DC 15 DEX check or the trifecta on a DC20 DEX check. If Merzhan and Navorn make their initial Reflex check they will also be able to assist one of the others: Navorn can steady Svetla with a DC10 DEX check, Merzhan can steady Ingra with the same.

Sondergang Wulfsson |

Navorn |