Poisoner

Ingrahild Hammastrum's page

112 posts. Alias of Larcifer.


Full Name

Ingrahild Hammastrum

Race

Dwarf

Classes/Levels

Cleric 3 (Favoured Class)

Gender

Female

Size

Medium

Age

54

Alignment

Lawful Good

Deity

Abadar

Location

The Halls of Tharkad-Kul

Occupation

Priestess of Abadar; Shieldmaiden

Strength 13
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 16
Charisma 12

About Ingrahild Hammastrum

Init +2; Perception +4 (Darkvision)
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AC 21, flatfooted 19; touch 12 (+4 vs monsters of the giant sub-type)
HP 37 (HD 3d8 +9)
Fort +6, Ref +3, Will +9
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Spd 20'
Melee Heavy Spiked Shield Bash Attack +4 (1d6+2x2) (+1 vs orcs and goblinoids)
Ranged: Light Crossbow +4 (1d8+1/19-20/x2) (+1 vs Orcs and goblinoids)
Base Atk +2, CMB +3; CMD +15 (+4 vs bullrush or trip)
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Cleric Abilities:
Aura, Spells, Channel Energy (DC 12, 2d6, 4/day); Domains: Nobility and Protection.
Nobility Domain
1st--Noble Blessing (Su): You can touch a creature as a standard action, giving it a noble blessing. The target gains a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws. This effect lasts for a number of rounds rqual to your caster level. Once a target has been affected by noble blessing, he can gain no further benefit from it for 1 day.
Protection Domain
1st--Resistant Touch(Su): You gain a +1 resistance bonus on saving throws. This bonus increases by +1 for every 5 levels you posess. As a standard action, you can touch an ally and grant them your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by this ability for 1 minute.
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XP:
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Feats
Improved Shield Bash
Shield Focus
Traits
Shield Maiden
standard action
When wielding a shield of any kind you may take a -2 penalty to your armour class to provide one adjacent ally an AC bonus equal to the AC bonus of the shield used. Cannot be used with Tower Shields due to their cumbersome nature. Any magic bonus of the shield applies.
"A mother's threatened child inspires protection"
Daughter of Tharkad-Kul
All allies in a 20ft radius of the "daughter" including the daughter herself gains a +1 bonus to their saves vs fear and death effects; while in the Halls of Tharkad-Kul.
"A mother's gentle word is often enough to sooth her children"

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Skills
Heal +9
Knowledge (Religion) +7
Spellcraft +7
Disable Device +5
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Spells

Spells: Orisons: Read Magic; Guidance; Purify Food and Drink; Resistance
1st Lvl: Entropic Shield; Shield of Faith (x2)Domain Spell: Divine Favor
2nd Lvl: Aid (x2)Domain Spell:Shield Other
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Possessions: Light crossbow, 30 bolts, Scale mail, Heavy Wooden Shield with spikes,Travelers outfit, Holy Symbol(silver),Backpack, Belt Pouch, Waterskin, Hammer and chisel, Iron pot. 8 days trail rations

Magical Helm--"Frost Resistance" +1 to ac, DR 5 on all cold attacks.
Magical Shield--"Golden Maiden" Shield of Bashing +1
2 GP, 8 SP 13 CP
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Racial Abilities:

Spoiler:

Slow and Steady: Dwarves have a base speed of 20
feet, but their speed is never modified by armor or
encumbrance.
Darkvision 60 feet: Dwarves can see in the dark up to
60 feet.
Stonecunning: Dwarves treat any Profession skill
related to stone as a class skill. In addition, they receive
a +2 bonus on Perception skill checks to notice unusual
stonework, such as traps and hidden doors located in
stone walls or floors. They receive a check to notice
such features whenever they pass within 10 feet of them,
regardless of whether or not they are actively looking.
Keen Senses: Dwarves receive a +2 bonus on taste- and
touch-based Perception skill checks.
Hatred: Dwarves receive a +1 bonus on attack rolls
against humanoid creatures of the orc and goblin subtypes
due to special training against these hated foes.
Defensive Training: Dwarves get a +4 dodge bonus to AC
against monsters of the giant type.
Stability: Dwarves receive a +4 bonus to their combat
maneuver bonus when resisting a bull rush or trip attempt
while standing on the ground.
Greed: Dwarves treat Appraise as a class skill when
attempting to determine the price of nonmagical goods
that contain precious metals and gemstones.
Hearty: Dwarves receive a +2 racial bonus on saving
throws against poison, spells, and spell-like abilities.
Weapon Familiarity: Dwarves are proficient with
battleaxes, heavy picks, and warhammers, and treat
any weapon with the word “dwarven” in its name as a
martial weapon.
Languages: Dwarves begin play speaking Common
and Dwarven. Dwarves with high Intelligence scores can
choose any of the following: Elemental, Giant, Gnome,
Goblin, Orc, and Undercommon.

Favored Class Cleric; +1Skill Point/level


Ingrahild is a priestess of Abadar, a believer of community and civil lands. Distraught at the thought of a Dwarven clanhome being in decrepid condition Inraghild takes her shield down off the inn wall where she works and joins a band of heros looking to bring order to the untamed Dwarven ruin site.

Ingrahild's Harrowing at the start of the adventure

Spoiler:

PAST
The Inquistor (INT,LN)
The Tyrant (CHA,LE)
The Rakshasa (INT,LE) True
PRESENT
The Mountain Man (CON,CN)
The Liar (CHA,CE)
The Lost (WIS,CE)
FUTURE
The Locksmith (DEX,LN)
The Waxworks (CON,CE)
The Vision (INT,CN)
THE SPREAD
The Inquistor (INT)
The Mountain Man (CON)
The Locksmith (DEX)
The Tyrant (CHA)
The Liar (CHA)
The Waxworks (CON)
The Rakshasa (INT) TR
The Lost (WIS)
The Vision (INT)
THE READING
PAST: THE RAKSHASA (INT,LE) True
PRESENT: THE MOUNTAIN MAN (CON,CN)+THE LIAR (CHA,CE)
FUTURE: THE LOCKSMITH (DEX,LN)
"I see your dedication. No. I see how the desires and longings of your people have pushed you to be dedicated and how it has led you into the life you lead. I see something of great might stirring, rising up before you. A thing so strong you maybe swept away. Beware your obsession lest you be lost. Finally, I see that the keys to unlocking your destiny may yet be found.

Research of Tharkad-Kûl

Ingrahild pores through temple records in an attempt to glean any clues. She discoveres the dwarven churches and many dwarven communities have tried to take back Tharkad-Kûl over the years, but none have succeeded. Large parties were met with swarms of undead and humanoids. When Varrakezion the Wyrm came to settle, most lost heart of ever freeing the Silent Halls.

Ingrahild's eye is caught by a saga fragment written by an early cusader preserved in a small codex called The Tharkadian Crusade:
We marched with hammers high
under the darkening sky
We were a mighty host
Sent forth to battle ghosts
But in the end we failed
Our brothers' corpses wailed
As they took up their blades
And joined the thronging shades