Exiles of Winter PFS scenerio# 2-17 [Recruitment closed] (Inactive)

Game Master lucklesshero

Second part of the Shades of Ice trilogyThe party is sent to Whitethrone to rescue fellow Pathfinder Rognvald Skagni.


151 to 200 of 622 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

That's the other reason I meant to list for going to register. I was hoping to warm up there.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

A query: How does the Iron Guard answer only to Baba Yaga when she only shows up once every 100 years? The Queen of Irrisen is the undisputed head of Irrisen - the Iron Guard would answer to her.


male Snows of Summer
Craggark wrote:
A query: How does the Iron Guard answer only to Baba Yaga when she only shows up once every 100 years? The Queen of Irrisen is the undisputed head of Irrisen - the Iron Guard would answer to her.

Strait out of Irrisen Land of Eternal Winter (pg. 30). As to how?? Perhaps some form of the commune spell? A portal? The source doesn't give details. But they wouldn't be the first group/cult to say they've had some type of divine mandate or knowledge that no one else has; without credible means to back their claim.

PS. GM remains an interested spectator in our little group's next decisions. As a reminder, you only need an hour in a dry warm place to warm-up. You then may cast cure's like normal or recover NL damage at normal rate per hour.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin
Craggark wrote:
A query: How does the Iron Guard answer only to Baba Yaga when she only shows up once every 100 years? The Queen of Irrisen is the undisputed head of Irrisen - the Iron Guard would answer to her.

As the GM of a Reign of Winter campaign, I can confirm this is correct - the Iron Guard's loyalty is to Baba Yaga, not her daughters.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

I vote to register, let Lia warm up, then hit the abandoned brewery.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

If it will help Lia get warm, and prevent one group from hunting us, it sounds ok. I'm not sure what we can actually claim to be buying/selling though. Maybe establishing contacts?

Anyways, 1 Touch of Glory left, so take it before we walk in the building, Jamir.

-Posted with Wayfinder

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Ok, he'll need that and another tap of the Speak Local Languages wand. Craggark, Runa, since we need to stay for an hour and the spell only lasts 10 minutes, if we can't use the wand without being seen, one of you may need to take over the talking once the spell wears off.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Being foreign merchants, just speak common. I'm sure the guards expect that. We can still use the wand of course but it shouldn't be a requirement. Common is a trade language after all. Even the guard at the gate spoke common, I suspect for that very reason. Of course we will chime in as need be.

I didn't realize it would take an hour to warm up. Since that's the case, once we register, let's head to an inn to get warm, and not stand around for an hour in a military barracks filled with fanatical Baba Yaga soldiers. That sound Ok? It will help with the ten minute duration on the spell too.

And lastly, since our caravan was destroyed, we are merely here to make new contacts and establish trade times for our future routs. Craggark, should be able to chime in, not being just my body guard, but also being a valued ice pepper merchant himself, working for me of course. ;)

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

I'd advise saving that Touch of Glory for something combat-worthy.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
Craggark wrote:
I'd advise saving that Touch of Glory for something combat-worthy.

Why would I save a +1 CHA test bonus for combat?

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Oh - I wasn't aware that it was a CHA bump. My mistake.


male Snows of Summer

FYI, I'll post on Sunday. In mean time, I'll need two bluff checks for you to pass yourselves off as legitimate foreign merchants (again). Pick the two characters with the highest bluff checks; the remaining two players can aid one other player but, must declare who they are aiding before the roll. If Torvald succeeds his aid another, it will be applied to the lowest bluff check. Post your rolls in the game play thread.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

From what I can see:

Jamir is +7 and our primary
Craggark and Jawar have +2 from Charisma only so it is a toss up.
Lia with a +0 will definitely be on the aid other.
Torvald with a -2.

Craggark spent much of the earlier time talking trade routes for ice peppers so story-wise I can see him talking right next to Jamir with confidence.

Lia will also keep message up on the party, as a regular thing under most circumstances, most certainly when we head to a new area.

If, after reading Torvald's comment in the play tab, you all would rather just press on, as I mentioned before, I will roll with it and just be extra cautious. ;)

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

So we have lied to get into town, been ordered to register as required under local law, and we are going to ignore that rule to drink and then undertaking a daring mission?

Much as Jamir hates Irrisen, it's like these scenarios are written for him to check off both his faction card goals and his own life goals.

Craggark, find us a bar!

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Jamir, you're supposed to be doing one of the primary Bluff checks (see GM's post above), not an Aid Another.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I thought that was only if we went into the Iron Barracks. We decided against that.

-Posted with Wayfinder

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

It's not clear to me if the Bluff check x2 are for Iron Barracks or not. GM?

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Easy enough to just call it a primary bluff check instead of AA.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

I think the bluff was for the Iron Barracks but it is fine for the role play either way. Once we warm up enough and cast a quick heal to get rid of the damage, we should be on our way to the mission.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Our Party Resources sheet, in case anyone needs it


male Snows of Summer

Ok guys..Torvald's equipment is a problem. By his equipment block, he cannot even move! So first things first...I'm ruling that his tent and alchemist lab were left back in camp when you were attacked. That gets rid of 60lb!But guess what He is still encumbered even after that trying to carry 102lb worth of equipment with a 10 str. So in order for Torvald to even move Craggark has to not only cary the chest with Jawhar, but also carry Torvald's Blackfire clay (20lb worth!). If you like I can say the blackfire clay was left in camp too. (it will be eventually replaced by the Society at no cost to Torvald in order not to "steal his equipment from him) but, seriously he has wayyyyy toooo much stuff. Anyway you guys (Jawhar and Craggark need to add 50lb to your encumbrance each if you intend to walk around the building with the chest. Don't worry about it if you set it down as soon as you get inside ( a move action). Also Craggark let me know if you're carry Torvald's Clay or not. Lastly do you want Torvald to try and pick the lock without tools?

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

I can carry his blackfire clay. I think it's fine to give him a shot at picking the lock without tools. What say all others?

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

I think you and Torvald already worked out his encumbrance issue - he said he would leave the tent, the blackfire clay, and the alchemist's lab on the Fortune Seeker. Craggark chimed in and offered to carry the blackfire clay rather than leave it behind. Torvald did not have the tent or lab with him during the attack.

EDIT - I think it makes sense to let Torvald take a shot at the lock before we sick Craggark on it.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

I think you're correct, Jamir. Torvald likely just didn't update his inventory before he went to gallivant. (Lucky duck)


male Snows of Summer
Jamir "Hamstring" Montajay wrote:
I think you and Torvald already worked out his encumbrance issue - he said he would leave the tent, the blackfire clay, and the alchemist's lab on the Fortune Seeker. Craggark chimed in and offered to carry the blackfire clay rather than leave it behind. Torvald did not have the tent or lab with him during the attack.

Thx . I remember something about this conversation but, not exactly what was said thx for clarifying Jamir..

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

GM, I had wanted Lia to cast 'detect magic' or something similar on the building BEFORE Torvald started playing with the lock. Can we please ret-con that so that happens?

Otherwise, I'm fine with having him 'take 20'.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Hi folks. Game night in town, just getting back. I noticed Jawar had detect magic prepped, so I prepped different 0 level spells, so as to not double up. Retcon to him casting the detect magic if you do that. If you want me to have that normally up as well, I can do that for the future, and once I get second level I will always have that ready anyway.


male Snows of Summer

Craggark if Jawhar cast detect magic consider it ret-con'd

detect magic on door:
Jawhar does not detect the presence of magic on the door

If you guys are OK with Torvald taking a 20 someone please post something in the game game-play thread ...otherwise let me know what plan B is (smash the door in? explore the alleys on the side of the building?)

Also Jamir I'll send you a map of the building once the party gains entry can you post it in the drive?

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Re map, yes, will do.

Re taking 20 - at this point, wouldn't anyone inside already have heard us after 3 failed attempts? Maybe we should let Torvald put his armor back on and look for another way in?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

It seems a lot of things happened while I was sleeping...

First, yes, I would cast Detect Magic on the door (and find that there is no magical auras).

Second, I would cast Guidance on Torvald, though I doubt a +1 would have changed any of those rolls.

Third, how about an Obscuring Mist to hide our activites and our entrance to the building?

Edit: That only lasts for a minute, so probably not going to be effective. I'll save it for if we see any guards.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
Jamir "Hamstring" Montajay wrote:
Maybe we should let Torvald put his armor back on and look for another way in?

I would have suggested a circuit around the building before we started picking the lock.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Ah, well. Best to try now, I think. Also. I think Torvald's player gets back today.


male Snows of Summer

Ok guys after one or two have posted in the game play thread,( about whether to let Torvald finish or find some other way in) then I'll follow up


male Snows of Summer

Just let me know if you want Torvald to try and pick the lock again. He can try it with the armor on (although if he is non- encumbered, his armor check penalty is less). If you have a different plan just roll-play it. You cannot use the aid another action (to burst the door) on the door unless u brought a portable battering ram or crow bar.( not enough room) no taking 20 either (make the rolls underneath a spoiler if you try 5 or more times; I'll let you know if you made it). Lastly the door has a hardness of 6 and 25hp if you just want to chop it down.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Fingers crossed that my recent roleplay wasn't too over the top. Still new with you all, but you seem like the kind that roll well with things, so I figured I would just go with it. ;)

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I can't believe how ill prepared we are for getting into a locked building.

The key that Plisk gave us... He never actually said it was for the chest, did he?

He just handed it to us with no explanation. It wouldn't have been for the brewery would it?

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Worth a try.

Also, did we hear the growling earlier, or is that new? I don't remember it but maybe I missed it.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
Jamir "Hamstring" Montajay wrote:

Worth a try.

Also, did we hear the growling earlier, or is that new? I don't remember it but maybe I missed it.

It was mentioned right before Craggark hit the door.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

I don't know why we think Craggark's +3 is a decent enough plus to open the door when the DC is likely 20 or higher.

Craggark's Player thinks that we should let someone pick the lock, taking 20.

Of course, Craggark is all too willing to throw his body against the door, failing 80% of the time, if dice probability is to be believed.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

GM said we couldn't take 20 on this lock (possibly due to the growling behind the door). We were offered to take 20 on the other door, so that might be the better idea, though we are more in the open there.

I don't disagree with you, Craggark. Unfortunately, we failed to prepare for a B&E mission because none of us has the intelligence to figure out that the Shadow Tower is probably going to lock their headquarters in the area...

I feel like an idiot. Every other character I have carries a crowbar or is a thief.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I guess Jamir doesn't have the Well Prepared trait? ;)

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Nope. If it makes you feel any better, I double-checked the Nag's equipment list, and I don't have a crowbar with the donkey, either. So at least we didn't have the proper tool and leave it at the base.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Maybe there's a crowbar in the chest?

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

I'm fine letting Torvald try to pick the lock. Also, Jamir has 3 vials of acid - I don't suppose that would weaken the door lock?


male Snows of Summer

The rule is if an object has the broken condition that it is -2 less DC to break/ smash it. Acid does by pass DR but does 1d6 on 1st round 1d6 on 2nd round? If I'm wrong and it only does 1 round dmg , I'll rule that you need all 3 vials to give the door broken condition, if it burns for 2 rounds you only need 2 vials. No need to roll damage just use the appropriate amount to give it the broken condition. Otherwise Torvald can give it another shot.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Torvald would readily agree to take a 20, though he'd want to wait to open the door until armor/gauntlet back on.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Welcome back!!!


male Snows of Summer
Torvald Stonecask wrote:
Torvald would readily agree to take a 20, though he'd want to wait to open the door until armor/gauntlet back on.

Yeah! Torvald's back! I'll let you all handle this from now on. Torvald it should be noted , your tent and your alchemist lab is on the Fortune Seeker. Also your Blackfire clay is not with you either (Craggark is carrying it) But, your current speed is 15ft' O.K.? (You have a lot of equipment....but no thieves tools curiously!)

Anyway, guys/gal I'll monitor the game play thread till you actually open a door to this place..(or make another attempt as it were) Torvald can take a 20 on either lock if likes (doesn't guarantee entrance FYI) I don't think anyone has it but, just in case: knowledge engineering/ or craft locks? To know the DC's for either busting the door or picking the lock?

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Good to be back! I'll pop over to gameplay in a moment, need to get a post up for my players over in the Ilvarandin campaign

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

I'll happily let you take 20 unlocking the door and then take over opening the door myself.

151 to 200 of 622 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Exiles of Winter PFS scenerio# 2-17 [Recruitment closed] Discussion All Messageboards

Want to post a reply? Sign in.