EltonJ's World of Greyhawk (Inactive)

Game Master EltonJ

Welcome to the World of Greyhawk, a world of low fantasy and fantastic magic. Where danger and adventure abound and awaits the foolhardy, the strong, and the brave.

Beyond the free city of Greyhawk lies the empire of Iuz, Nyrond, Yeomanry, and many other kingdoms, duchies, and counties (including the two separate territories of Urnst). Besides, it's the home of Vecna the undying, one of D&D's most beloved vile villains.


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EltonJ wrote:


Both places are better than the Empire of Iuz. Oh yeah, Iuz must die.

On that sentiment, only fools would disagree. And perhaps that madman Robilar. But now I am being redundant...


Background part 2:

Apollon awoke to the sound of rattling chains as he found himself in the back of wagon surrounded by bars. The wagon came to a stop, and a guard, old and haggard looking, unlocked his cage, "Welcome to the Wheel of Pain," He pulled Apollon out and led him to a horizontal post attached to a massive mill. Connecting his manacles to the post the guard spoke again, "you will push this wheel day and night, and someone will one day purchase you or you will die. You will be given a brief period once a day to eat and relieve yourself, if you try to fight or escape we will kill you. Do you understand?" Apollon nodded.
Days turned to weeks and weeks to months. Some slaves died, others were bought, and the would be replaced with new ones. Then one day about six months after he was first brought to the Wheel Jarvis, a childhood friend who seemed to always be in the know, arrived with a message, the Desertflower family were moving, and the rest of this family was being broken and being sold to different masters, likely to spite Apollon. Apollon thanked his friend but said little else his heart was heavy as if it would sink him to the bottom of the nine hells. His friend departed and he Returned to work. A guard place Apollon on a different post which threw him off briefly and caused him to slip. As he fell into the beam he felt it give slightly under the force of his weight. Apollon was quick to recover to avoid getting lashed.

Another month went by and Apollon had continued to test the beam he was attached to and he figure one mighty blow and it would break. Apollon picked up his pace and the added in until they were all in a full sprint and once he felt they could go no faster he dug his feet into the ground and jerked backwards. A thunderous crane was heard as not only did his beam break but whole wheel was destroyed. In the commotion guards came running in only to be met by a flying tree truck that sent them both sprawling into the dirt. More guards came but wereally mobbed by the slaves and subdued. The Wheel broken, the guards subdued, and they're bindings undone they all quickly fled the area, most running full speed away and into the wilds, but Apollon had other plans and thus he headed back to the estate.
As Apollon neared the estate he was met by a friend of his, "a little birdie told me I'd see you headed this way" Jarvis spoke with a smile.
"Let's hope you are all the birdie told" Apollon replied

Sovereign Court

Baldwin of St. Cuthbert wrote:
EltonJ wrote:


Both places are better than the Empire of Iuz. Oh yeah, Iuz must die.
On that sentiment, only fools would disagree. And perhaps that madman Robilar. But now I am being redundant...

I don't know that I'd call Robilar a fool, considering that he vanquished the Temple of Elemental Evil leading a force of his own hirelings with no other people of extraordinary (i.e. leveled) skills...

Grand Lodge

Jesse Heinig wrote:
Baldwin of St. Cuthbert wrote:
EltonJ wrote:


Both places are better than the Empire of Iuz. Oh yeah, Iuz must die.
On that sentiment, only fools would disagree. And perhaps that madman Robilar. But now I am being redundant...
I don't know that I'd call Robilar a fool, considering that he vanquished the Temple of Elemental Evil leading a force of his own hirelings with no other people of extraordinary (i.e. leveled) skills...

While it's indeed true that he did have no true party but hirelongs, let's not forget Robilar's two main advantages: a total disregard for his hirelings' lives and a combat style that allowed him to counterattack.

I mean, I remember 3.5 fondly and Robilar's Gambit made you into an avatar of "Nu-uh GM, as he attacks me I attack him, killing it and feeding off his blood and your tears."

That's why Robilar ranks number two on my 'Favourite Gygax and Co Characters list'. First is, obviously, Erac's Cousin. You simply can't love him.

Silver Crusade

Ok I've updated my character sheet and wrote a more comprehensive background at the bottom of the sheet.


Katrin Helgunnr wrote:
Ok I've updated my character sheet and wrote a more comprehensive background at the bottom of the sheet.

She looks great!


Further character creation questions. Can I make use of the 3rd party kitsune racial options offered by Everyman Gaming and Paizo Fans United?

And can I get a third trait if I slap on a second drawback?


Sam C. wrote:

Further character creation questions. Can I make use of the 3rd party kitsune racial options offered by Everyman Gaming and Paizo Fans United?

And can I get a third trait if I slap on a second drawback?

A1. Yes, you can get a third trait if you slap on another drawback.

A2. Nope. You can't.


Bummer on the 3PP stuff being turned down. Was hoping to swap my bite attack (which isn't especially useful taking a -5 attack penalty as it does) for the Natural Finesse trait, and then pick up either the Firekin or Sal'awaan subrace.

Was going for desert kitsune who delves--and plunders, when nobody is watching him closely--ruins out in the sands, only to pick up a nasty-ass curse from one of his acquisitions. Since nobody wants his fouled mojo rubbing off on them, it was "suggested" that he pack himself off to fabled Greyhawk for a cure; nobody really cares if he does actually find a cure, though, as long as he's someone else's problem. The subrace would have helped offset his negative Con modifier just a bit for some things, and the Natural Finesse would have helped ease a brutal feat squeeze. (Combat maneuvers are not cheap, I'm learning anew. And any degree of whip specialization is damn near as bad :p.)

Hmmmm, going to have to figure out something else then.


Sam C. wrote:


Hmmmm, going to have to figure out something else then.

I have Blood of the Beast, and I'm allowing material from that book.

The reason why I ruled against the 3rd party material is because I haven't decided where the Far East is going to be on Oerth. Either Far West, or on that eastern continent from the Flanaess.


Yeah, the setting is almost entirely devoid of detail outside of the Flanaess region. I think Chainmail and the first D&D movie with Thora Birch were the only ones that offered any details at all on other lands.


Sam C. wrote:
Yeah, the setting is almost entirely devoid of detail outside of the Flanaess region. I think Chainmail and the first D&D movie with Thora Birch were the only ones that offered any details at all on other lands.

True, but they aren't canonical lore.

Sovereign Court

]The original Kara-Tur setting in the first edition Oriental Adventures hardcover was slated to be the western part of Oerik.


Jesse Heinig wrote:
]The original Kara-Tur setting in the first edition Oriental Adventures hardcover was slated to be the western part of Oerik.
Quote:
Originally intended as a western part of the continent of Oerik, the first description of Kara-Tur, in the Oriental Adventures rulebook, made no attempt to link it with another D&D game-world. The first map of Kara-Tur appeared in the adventure module OA1: Swords of the Daimyo, where the setting was still world-neutral.

Source wikipedia

Yeah you're right, Jesse. But since Kara-tur is linked to the Forgotten Realms, I'll have to come up with something else.


EltonJ wrote:
Jesse Heinig wrote:
]The original Kara-Tur setting in the first edition Oriental Adventures hardcover was slated to be the western part of Oerik.
Quote:
Originally intended as a western part of the continent of Oerik, the first description of Kara-Tur, in the Oriental Adventures rulebook, made no attempt to link it with another D&D game-world. The first map of Kara-Tur appeared in the adventure module OA1: Swords of the Daimyo, where the setting was still world-neutral.
Source wikipedia

Yeah you're right, Jesse. But since Kara-tur is linked to the Forgotten Realms, I'll have to come up with something else.

I did some thinking in the shower today, and I come to the realization that I'm wrong not to think of something else. Kara-Tur exists in the Far West of Oerik in my game.

The nations include:

Shou Lung: Imperial China
T'u Lung: Historical dissident states based in South China during eras of political disunity (i.e. Nanzhao and Kingdom of Dali, formerly centred in present-day Yunnan province)
Wa: Feudal Japan (Edo Period)
Kozakura: Japan/Ryukyu Islands (Ashikaga period)
Northern Wastes: Historical non-Sinic tribal societies of Manchuria or Northeast China (Actually, I don't know how to fit the Northern Wastes.)
Tabot: Tibet
Koryo: Korea
The Island Kingdoms: Pre-colonial Hindu-influenced civilizations of Indonesia and the Philippines.
The Plain of Horses: Historical Mongolia. This region is the Kara-Tur portion of the Hordelands, also known as the Endless Wastes. (These are actually good to fit).
The Jungle Lands of Malatra: Pre-colonial civilizations of Indochina (historical versions of the Khmer Empire and Vietnam) as well as the hill tribes inspired by their real-life Southeast Asian counterparts. (also good to fit. All I need now is a land for an East Indian culture.)

This does not mean that I'm fleshing out Kara-Tur. My game is still Occidental/European. I'm just naming some lands for where Kitsune can come from.

Grand Lodge

And after much thinking, rewriting, rebuilding and overall deciding... Zahk is finished.

Delight your eyes with probably my most convoluted backstory and extravagant character. Except that gentlemanly goliath barbarian I once did, but it's hard not to be outstanding when the lowest you rolled for stats was a 16.


Another question! For combat maneuvers, I'm already planning a trip/disarm build around the humble whip. Could I use that whip for dirty trick manuevers as well; lashing across the eyes for blinding, popping the tip against ears to swell them shut for deafening, and so on?

In the interests of transparency, I ask this because I have a feat slot available, which--because of prerequisites--I can on!y fill with a short number of useful one-off feats, Extra Revelation being an obvious choice. And since I'm going with a Dex build with Weapon Finesse, I get to apply my Dex modifier to CMB checks made on any maneuvers that use a finesse weapon: the whip.

Now, by wording of the relevant FAQ entry, this normally applies to disarm, sunder, and trip checks. The key word I'm leaning on there is "normally." The examples presented under dirty tricks could all be managed with creative whip use, though.


Zahk'rii Kreinkun wrote:

And after much thinking, rewriting, rebuilding and overall deciding... Zahk is finished.

Delight your eyes with probably my most convoluted backstory and extravagant character. Except that gentlemanly goliath barbarian I once did, but it's hard not to be outstanding when the lowest you rolled for stats was a 16.

I . . . I . . . wow! He's approved. Good work putting him together.

Sam C. wrote:

Another question! For combat maneuvers, I'm already planning a trip/disarm build around the humble whip. Could I use that whip for dirty trick manuevers as well; lashing across the eyes for blinding, popping the tip against ears to swell them shut for deafening, and so on?

In the interests of transparency, I ask this because I have a feat slot available, which--because of prerequisites--I can on!y fill with a short number of useful one-off feats, Extra Revelation being an obvious choice. And since I'm going with a Dex build with Weapon Finesse, I get to apply my Dex modifier to CMB checks made on any maneuvers that use a finesse weapon: the whip.

Now, by wording of the relevant FAQ entry, this normally applies to disarm, sunder, and trip checks. The key word I'm leaning on there is "normally." The examples presented under dirty tricks could all be managed with creative whip use, though.

Maybe. People have been doing trick shots with the whip for entertainment value in the Movies as well as side shows.


"Maybe" is better than a "no," so I'll provisionally slot it into the build. It won't be an issue in any case until level 15 as the build stands, so there's plenty of time to consider the matter.

Well, just equipment and backstory left! Hopefully I can get an auto-in upon presenting my finished sheet as well, heh.


Hmm, I'm thinking maybe a Dwarven barbarian. Likely armored hulk archetype.

Would a dorn dergar be permitted as a weapon? I know it's not from a listed source (from Dwarves of Golarion), but it's not that special a weapon.

I will need to take out my Greyhawk Gazeteer to figure out an appropriate starting locale for a dwarven barbarian though.


drbuzzard wrote:

Hmm, I'm thinking maybe a Dwarven barbarian. Likely armored hulk archetype.

Would a dorn dergar be permitted as a weapon? I know it's not from a listed source (from Dwarves of Golarion), but it's not that special a weapon.

I will need to take out my Greyhawk Gazeteer to figure out an appropriate starting locale for a dwarven barbarian though.

Yeah, that should work.


Background part 3/3:

New ownership of the estate hadn't changed much, but there was one noticeable difference, fewer guards. Apollon had a very simple plan burn it, burn it all. And so he went and captured three hundred foxes and lashed them together in pairs by their tails and set a torch between them and loosed them on the grounds. In a matter of minutes the estate was engulfed in flames. Justice- he thought to himself. Once he was sure the blaze was beyond mortal control he took off to ensure that he remained a free man.

After a few days in the wilderness Apollon managed to find his way to a small village that was having a festival of sorts. He saw men and women who were performing acrobatics and some that were putting on displays of arms, but what really were those performing Feats of strength. A man hold a woman with one arm while lying on his back, he then sat up and began to get up on one knee and then stood all the way up, transferred the woman to the other arm and returned to his back. A woman was bending an iron rod with her bare hands. Apollon was very excited by the displays.

After the show was over Apollon milled about the village for a bit wondering what to do. Just then he felt a tap on his shoulder from behind him. Apollon turned and was greeted by an athletic young male with dark hair and light skin, "Greetings young man, I am Hector. You seemed very interested in our show. We are always looking for new talent, would you be interested in joining?"
Apollon was near knocked over by the offer, what luck had just befallen him,"Yes, I would like that very much, I'm Apollon by the way."
Hector smiled and extended his hand, [b]"Excellent, we have a deal then."
Apollon eagerly shook Hector's hand, and as they shook hands Apollon felt a strange sensation but it was quickly replaced by excitement.

Initially Apollon's role was helping pack, unpack and set up. During times that he wasn't doing any of those tasks he would be training. Apollon received a wide range of training from acrobatics to lifting to juggling to combat. He took to most training easily, but combat was a bit difficult he found armor too restrictive and most weapons unwieldy, but Hector taught him to turn his body into a weapon.

Apollon traveled with the group for about five years, he had been promoted to performing in the shows, he would juggle heavy objects, lift large stones, and perform in staged fights. He enjoyed the applause of the crowd and occasionally a woman would swoon and throw themselves at him, but he only had eyes for his lost love Illiana. Apollon swore to himself he would finder her again one day, he often dreamed of her and hoped she did the same.

Hector continued to mentor Apollon but now it tended toward more worldly advice about how the world was harsh and unforgiving, points that Apollon couldn't refute given his past, and that it must be overcome by strength. Apollon gave heed to his words and continued to train diligently to improve his strength and skills.

One night needing to heed nature's call he wander a little to far away from camp and became slightly disoriented. As he rambled about trying to find his way back, he shockingly found himself in the middle of camp. Apollon decided to check with Hector about the strange occurrence. Has he neared Hector's tent he saw light coming from the it and heard two voices, "Your claims are erroneous, brother." Hector said to the other.
"We shall see brother," the other roared back as he stormed out of the tent. He was a tall athletic man with golden hair that seemed to glow, he didn't acknowledge Apollon has he walked by. Hector followed him out and was slightly surprised to see Apollon, "Oh Apollon is everything alright?"
"Yes everything is fine, I just had a question about a strange event but it can wait if you're busy,"
Apollon replied apologetically.
Hector laughed, "No worries he was just leaving, what has your mind troubled."
Apollon turned to look at the other man and he was gone. Shaking his head he returned he attention back to Hector. "Um... Right, I was walking about and got lost, but then I aprepared in the center of the camp," Apollon stated.
Hector's gaze narrowed but then relaxed. "Ah yes, the ward, you see whenever we set camp one of the spell casters puts up a barrier so the animals don't get lost or run away, wouldn't want a lost Elephant tromping about."
"Right..."
something about the answer didn't sit well with Apollon and reminded him of back when he first shook hands with Hector, but chose to move on instead of pressing the issue. " So, that was your brother? You both in the same business?
Hector replied with a chuckle,"Yes you could say that. I would say what he does is more comedy though. Changing his demeanor, "Mother always liked him best... anyways I going to hit the hay, get some rest"
Apollon returned to his tent and thought of the odd events of the evening.

About a year had past since Apollon's encounter with the magical barrier, he had tested it a few times. He thought the barrier and odd precaution because in the year he had travel with the show he never saw an animal even get free of its cage. Hector continued to push Apollon's abilities and expand on his harsh and unforgiving world view, and the need for strength and order. Whenever the teachings would turn to necessary slavery was to civilization Apollon surprisingly found himself in agreement, after all he was strong enough to free himself and overcome his master and therefore they had no right to him, or so he rationalized. Then they reached what Hector called the final stop on the tour, the free city of Greyhawk. It was by far the largest city they stopped at.

All of the shows and events went as planned, but whenot they began to pack up, Hector stopped Apollon and said, "this is where we part ways, your training is complete and you need to set out on your own destiny, maybe find that girl you talk about in your sleep." Hector extended his hand again like he did years before. Apollon shook his hand and again felt a strange sensation. Hector the gave him a sealed scroll, "if you ever need me take this to any priest of the Scourge of Battle and they will help you."

Apollon thanked his mentor, retrieved what few personal belongings he had, bid his fellow performers farewell, and headed into the city.


ElbowtotheFace wrote:
** spoiler omitted **...

Gulp. That's a different way of doing a background.


And done! Kayin is ready for inspection.


I'm quite happy with Lia the way she is now.


Yes the background was a bit more than I would normally do but tried include everything from the background generater. Trying to make an escaped slave a reason to be Lawful was rough


I used the UC background generation but mostly as a jumping off point.

anyway here is my character

Crunch:

Briena Warlen
Female human (Flan) druid 1
NG Medium humanoid (human)
Init +2; Senses Perception +7
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +3, Will +5; +1 trait bonus vs. death effects
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +0 (1d6)
Druid Spells Prepared (CL 1st; concentration +4)
1st—cure light wounds, entangle (DC 14)
0 (at will)—guidance, light, stabilize
--------------------
Statistics
--------------------
Str 11, Dex 14, Con 14, Int 12, Wis 16, Cha 12
Base Atk +0; CMB +0; CMD 12
Feats Combat Casting, Spell Focus (conjuration)
Traits deft dodger, greater purpose
Skills Climb +4, Diplomacy +1 (-1 vs. all creatures of different religion or alignment than you), Handle Animal +5, Heal +7, Knowledge (geography) +5, Knowledge (nature) +7, Perception +7, Sense Motive +3 (+1 vs. all creatures of different religion or alignment than you), Spellcraft +5, Survival +9
Languages Common, Druidic, Elven
SQ nature bond (wolf named Rishi), nature sense, provincial, wild empathy
Other Gear leather armor, club, bedroll, carnivore feed (per day), flint and steel, holly and mistletoe, masterwork backpack[APG], scroll case, spell component pouch, waterskin, 9 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Provincial -2 diplomacy and sense motive vs. those whose religion or alignment differs from your own
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background and stuff:

Background:
A native of Eastern Perrenland, from a small village of farmers and hunters near the Vesve forest, Briena has one older brother named Orren. Briena showed a strong knack with animals and nature from an early age, and drew the attention of the local druids of the Old Kerk who initiated her into their fellowship. The druids have been working against the influence of the Empire of Iuz in the forest, in co-operation with the local elves as the Empire doesn't respect it. The young druid has traveled to the city of Greyhawk, seeking allies against the empire, or failing that, enough money and reknown to attract them.

Appearance:
A typical ethnic Flan with dark brown hair worn in a simple braid, brown eyes, and bronzed skin. She wears practical clothing with little adornment designed to endure rough living.

Personality:
Briena a devoted follower of the Old Kerk of Perrenland, particularly the goddess Beory, she is fiercely protective of the natural world. Though a kind person, she has never left the vicinity of the village she grew up before, so she has a little bit of trouble dealing with people from different backgrounds.and can come off as bit lacking in social skills.

also I know very little about the setting, so the background was largely "read pages on Perrenland and the forest in gazetteer, throw stuff together, make up excuse for character to be in the city". If anything is wrong and needs fixing let me know.


Only missing a sneaky trapspringer and an arcane hammer.

Scarab Sages

tentitive dot. How many are you planning on recruiting?

Grand Lodge

Sam C. wrote:
Only missing a sneaky trapspringer and an arcane hammer.

Or a single person could do both.

Zahk proceeds to grab the frail mage and throw him at the trapped room while yelling "MAGIC US OUT OF THIS!"

And that's why I'm not allowed to roll anything against fellow players anymore.

Related to rolling against fellow players...

Baldwin of St. Cuthbert wrote:
EltonJ wrote:


Both places are better than the Empire of Iuz. Oh yeah, Iuz must die.
On that sentiment, only fools would disagree. And perhaps that madman Robilar. But now I am being redundant...

Ahoy scallywag, heard you were talking s%%& about my bucko. You landlubber better belay and start apologizing or me hearties and I will swab the deck with yer ass before you dance the hempen jig, knave.


TheNine wrote:
tentitive dot. How many are you planning on recruiting?

six.


Zahk'rii Kreinkun wrote:
Sam C. wrote:
Only missing a sneaky trapspringer and an arcane hammer.

Or a single person could do both.

Zahk proceeds to grab the frail mage and throw him at the trapped room while yelling "MAGIC US OUT OF THIS!"

And that's why I'm not allowed to roll anything against fellow players anymore.

Okay, so firing the mage into suspected trap sites like a shrieking meat-missile is considered bad manners in most places. It's also a waste of an otherwise useful mage, especially if they still have spells available to cast. You are absolutely horrible at efficiently allocating resources.

@EltonJ: Anything need adjusting with Kayin?


When in doubt throw magic at it, if still in doubt throw the mage at it


andygal wrote:

I used the UC background generation but mostly as a jumping off point.

anyway here is my character

*Character sheet and Background*

also I know very little about the setting, so the background was largely "read pages on Perrenland and the forest in gazetteer, throw stuff together, make up excuse for character to be in the city". If anything is wrong and needs fixing let me know.

It is an obscure setting. Thanks to Hasbro and Wizards of the Coast for letting it become so obscure. There is actually a lot on the setting, but it's been out of print for so long. The only way you could know about it is if you were in the RPGA Network and playing in Living Greyhawk.

WotC could have managed the setting better.


Sam C. wrote:


@EltonJ: Anything need adjusting with Kayin?

Not right now. Well you could tell me which country he is from.

Scarab Sages

are we using the alternate racial stat bonuses for the different kinds of elfs?


TheNine wrote:
are we using the alternate racial stat bonuses for the different kinds of elfs?

We can.


EltonJ wrote:
Sam C. wrote:


@EltonJ: Anything need adjusting with Kayin?

Not right now. Well you could tell me which country he is from.

You haven't even named it yourself, actually :D. It's the East Indian one you didn't find a suitable match for. On a related note, Kayin's human appearance is based in part on that of the foreign sellsword who inspired his trip to Greyhawk. The young fox had a rare rush of good sense, and realized that blending in would be a bit easier if he didn't look like an obvious foreigner in his human form.

And Living Greyhawk got a lot more--scant though that was--in 3.x than the other Living settings. A fat sourcebook toward the beginning, and then fairly frequent updates in Dungeon/Polyhedron's pages right to the end.


Sam C. wrote:
EltonJ wrote:
Sam C. wrote:


@EltonJ: Anything need adjusting with Kayin?

Not right now. Well you could tell me which country he is from.

You haven't even named it yourself, actually :D. It's the East Indian one you didn't find a suitable match for. On a related note, Kayin's human appearance is based in part on that of the foreign sellsword who inspired his trip to Greyhawk. The young fox had a rare rush of good sense, and realized that blending in would be a bit easier if he didn't look like an obvious foreigner in his human form.

And Living Greyhawk got a lot more--scant though that was--in 3.x than the other Living settings. A fat sourcebook toward the beginning, and then fairly frequent updates in Dungeon/Polyhedron's pages right to the end.

<evil>Now I know the surprise that you have that is GM created.</evil> Oh, it's so delicious. Want me to pm it to you?


Aren't they using Greyhawk for DDAL? I have to imagine there' stuff coming out because of that (though 5e is pretty slim pickings for info as I understand).


EltonJ wrote:


<evil>Now I know the surprise that you have that is GM created.</evil> Oh, it's so delicious. Want me to pm it to you?

Oh. Oh, that is twisted. And my mind is already hard at work figuring out how this affects his entire backstory.


drbuzzard wrote:
Aren't they using Greyhawk for DDAL? I have to imagine there' stuff coming out because of that (though 5e is pretty slim pickings for info as I understand).

No idea. I kind of stopped paying attention to WotC around 4E. Nothing against that edition, it had some stuff I liked--minion rules, for one--and the art was topnotch. But after spending years and well into the mid/high triple digits in money on 3.x, I wasn't up for starting over with a new edition. So jumped ship to Paizo and never looked back.


Sam C. wrote:
EltonJ wrote:


<evil>Now I know the surprise that you have that is GM created.</evil> Oh, it's so delicious. Want me to pm it to you?
Oh. Oh, that is twisted. And my mind is already hard at work figuring out how this affects his entire backstory.

The wizard could have been a mentor. :)


I meant more along the lines of, did his backstory actually happen, or is it just implanted memories. Paranoia fuel stuff.

But that's maybe getting a little too exotic; there's a lot to be said for keeping it reasonable and simple (mostly). And I am just a bit attached to that tomb encounter I cooked up to explain his eventual switch to oracle.


For our GM's convenience, I have decided to compile a list of all the PCs in this recruitment!

Martial
Apollon Cyr (Human Unchained Monk)
Zakh'rii Kreinkun (Dragonborn Fighter)
Kayin Ashok (Kitsune Fighter *Lore Warden*; future Oracle multiclass)

Arcane
Lia Nightbreeze (Half-Elf Bonded Witch)

Divine
Kartin Helgunnr (Human Oracle of Battle)

Skill
Baldwin of St. Cuthbert (Human Inquisitor of St. Cuthbert)

These are all the completed applications here.


Oi you forgot my druid!


Fixed it. :)

Martial
Apollon Cyr (Human Unchained Monk)
Zakh'rii Kreinkun (Dragonborn Fighter)
Kayin Ashok (Kitsune Fighter *Lore Warden*; future Oracle multiclass)

Arcane
Lia Nightbreeze (Half-Elf Bonded Witch)

Divine
Kartin Helgunnr (Human Oracle of Battle)
Briena Warlen (Human Druid)

Skill
Baldwin of St. Cuthbert (Human Inquisitor of St. Cuthbert)

Scarab Sages

Ill have some form of elven rogue (unchained) up soon, probably a grey elf.


TheNine wrote:
Ill have some form of elven rogue (unchained) up soon, probably a grey elf.

And now Zahk'rii won't have to resort to field-expedient trap removal by flinging people into them :p. You're a hero, you are.

Just a couple more days and we find out who's in!


Sam C. wrote:
TheNine wrote:
Ill have some form of elven rogue (unchained) up soon, probably a grey elf.

And now Zahk'rii won't have to resort to field-expedient trap removal by flinging people into them :p. You're a hero, you are.

Just a couple more days and we find out who's in!

Yep, a couple of more days.

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