EltonJ's World of Greyhawk (Inactive)

Game Master EltonJ

Welcome to the World of Greyhawk, a world of low fantasy and fantastic magic. Where danger and adventure abound and awaits the foolhardy, the strong, and the brave.

Beyond the free city of Greyhawk lies the empire of Iuz, Nyrond, Yeomanry, and many other kingdoms, duchies, and counties (including the two separate territories of Urnst). Besides, it's the home of Vecna the undying, one of D&D's most beloved vile villains.


Campaign Setting: World of Greyhawk, circa 591 CY.

Campaign Formula: Adventurers seek their fortunes in a World of (low) Fantasy and (rare) Magic.

Campaign Complication: Can the adventurers keep their profession of Adventure Capitalists and not get caught up in the unrest in the world?

Campaign Tone: Brave Adventurers tackle the unknown.

Here is a map for Greyhawk, currently. As of 591 CY. An earlier one before the Greyhawk Wars can be viewed here.

This is an Official campaign for the Greyhawk setting. What happens here can change Greyhawk forever. A new circle of eight? Possibly. Heroes of Greyhawk City? Definitely. So, what I say, does indeed, go for the World of Greyhawk.

Also, by popular demand, in the Far West of Oerik dwells the Orient. Also in the Far West lies the land of Vedistan.