Grazzt

Ilya Devyatova's page

34 posts. Alias of ElbowtotheFace.


Race

Skills:
Climb +7, Swim +9, Acrobatics +6, Autohypnosis +5, Survival +5

Gender

|Init: +3|HP: 15/20 |AC: 18/12/16|CMD: 17; CMB +5 |Saves: +5/+3/+3 |Perception: +4| PP: 5/5; Rage 6/6

About Ilya Devyatova

Ilya
Maenad Aegis 1|Barbarian (Invulnerable Rager) 1 [Gestalt 1]
LN Medium Humanoid
Init +3; Senses - none, Perception  +5
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Defense
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AC 18, touch 12, flat-footed 16; CMD 17
HP 20 (1d12+8)
Fort +5, Ref +3, Will +3
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Offense
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Speed 35ft
Melee Felchill +6 (1d12+10) x3
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Statistics
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Str 19, Dex 14, Con 16, Int 14, Wis 13, Cha 10
Base Attack +1, CMB +5 Base Saves +2/+0/+2

Traits
Deft Dodger
Perceptive

Feats:
Psionic Talent
Raging Hulk

Skills:
Perception: +5 (Rank +1, Class +3, Wis +1)
Climb: +7 (Rank +1, Class +3, Str +3)
Swim: +9 (Rank +1, Class +3, Str +3, +2 Racial)
Acrobatics: +6 (Rank +1, Class +3, Dex +2)
Autohypnosis: +5 (Rank +1, Class +3, Wis +1)
Survival: +5 (Rank +1, Class +3, Wis +1)
Background Skills:
Appraise: +3 (Rank +1, Int +2)
Profession (sailor): +5 (Rank +1, Class +3, Wis +1, +2 Racial)

Languages:
Common, Maenad, Elven, Aquan

Gear

Felchill:

+1 Cold Iron Great Axe
On hit target is effected by Slow (as per the spell) with the following changes.
-Fort Negates DC = 10+ 1/2 wielder level + highest of Int/Wis/Cha mod.
-Lasts only one round.
-No spell resistance
On a critical target is effected by Icy Prison instead with the following changes.
-Caster level is equal to his total Hit Dice.
-Fort Negates DC = 10+ 1/2 wielder level + highest of Int/Wis/Cha mod.
-No spell resistance

Barbarian's Kit: This kit includes a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin (9gp).
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Special Abilities
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Fast Movement
Rage 6 rounds
Inner Rage: 1
Power Points: 5
Astral Repair
Form Astral Suit
-Astral Skin: Nimble, speed (2)
-Astral Armor: Improved Damage, Brawn
-Astral Juggernaut: Fortify, Hardy
Custom Points: Tough, Speed
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Racial Abilities 
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Naturally Psionic: Maenads gain the Wild Talent feat as a bonus feat at 1st level. If a maenad takes levels in a psionic class, he instead gains the Psionic Talent feat.

Maenad Psionics: Maenad gain the following psi-like ability. 1/day—energy ray. A maenad can deal only sonic damage with this ability. It is accompanied by a tremendous scream of rage. The manifester level is equal to 1/2 Hit Dice (minimum 1st). The DC for this power is equal to 10 + the power's level + the maenad's Charisma modifier.

Sonic Affinity: Maenads add a +1 to the DC of any spell or power with the sonic descriptor.

Outburst: Maenads can dampen their mental processes for an increase in raw power called an outburst. As a result, they take a -2 penalty to Intelligence and Wisdom but gain a +2 bonus to Strength. The character must spend one power point at the beginning of each round during an outburst and may stop an outburst at any time.

Inner Rage: Maenads are able to rage one additional round per day should they have the rage ability and they gain an additional round per day every odd character level. In addition to using these rounds for rage, maenads may use them to fuel their outburst, instead of power points.

Ordered Rage: Maenads may take levels in the barbarian class even if they are of the lawful alignment.

Natural Sailors: Maenads have a +2 bonus to Swim and Profession (sailor) checks. In addition, they gain a +2 bonus to Acrobatics and Climb checks made on sailing ships.

Weapon Familiarity: Maenads are proficient with flails. Maenads treat any weapon with the word “maenad” in the name as a martial weapon rather than an exotic one.

Psionic Aptitude: When a maenad takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.

Languages: Maenads begin play speaking Common and Maenad. Maenads with high Intelligence scores can choose can choose from the following: Aquan, Draconic, Dwarven, Elven, and Goblin.

For weeks Ilya dreamt of something calling to him. Sometimes it would be the soft voice of a female, other times it would be a thunderous roar that would echo in his mind. One day during a battle with another ship he began to hear it. Once the battle was finished he laid down to rest below deck. As fell asleep the voice called to him again, this time louder than ever before. Ilya felt as if he began to fall or being pulled. Suddenly he slams into the sand, leaving his head reeling. When his head cleared and his vision straightened, he found his hands wrapped tightly around a Darkwood handle attached to the blue-black cold iron Axe head. He then raises his eyes to the tower before him.

Background:

• Ilya was born and raised amongst Maenad pirates who controlled a chain of islands.
• He had a violent temper and injured others a few times.
• He was ordered to find away to either control or harness his emotions or he would be exiled.
• He and a few courtships/lovers but nothing lasting.
• The Astral Suit he forms as an Aegis is representative of his attempt to control his emotions; while the Rage his him letting them flow in a more controlled manner.

Goals:

• Ilya's goals don't differ from most pirates, disregard women; aquire currency.
• He also hopes to be an example of controlling one's emotions and not being a slave to them.

Secrets:

• Ilya was once involved with wife of another ship's captain, and is possibly the father of their child.
• His crew was planning a mutiny against him and his captain.

Relationships:

• Dova, a young woman that Ilya fancies but backs off if he feels they are getting to close, she likes him but is confused why he keeps creating distance. She has only known him since he became in better control.
• Estoris, a friend and mentor he taught Ilya how to form Astral Suits and help set him on a path of control.
• Barg,  third in command on the ship and has eyes of being the captain and all that stands in his way is Ilya and the captain.