
mark kay |

Hokay, reaaallly hoping to have managed to make the cut off time, took longer than I had thought, anyway!
So, the character is Peredur Anwyl, human (half celestial template) battle scion 14//rogue 4/paladin 3/fighter 7 (buckler duelist archetype)
1. Well, holding off on full crunch since apparently the fluff matters more now, so see above for noted level spread. I would if possible like to take the leadership feat simply to represent that he came out from a kingdom he built of himself, and has taken at least the one personal friend on a ride with him out into the multiverse. Mostly for the cohort thereby.
2. Peredur Anwyl is essentially a god of nobility and aspiration. A civilizer from barbarism and darkness, a nation builder and king, and even something of a scholar and engineer. Of dreaming big and not letting anything like "the way things are" get in the way of realizing dreams. That ambition can be a force for good, if only properly channeled.
Simply for that he himself is human and lived largely amongst such on his world, he is a bit humanity focused, but in general the great adventure he himself is on is one that he tries to inspire others to take up their own.
His domains are likely to be knowledge, good, nobility, protection and strength (I might revise that a bit).
His servitor race, I'm generally picturing either Archons as made up of the souls of the people of the kingdom he founded as a mortal when they arrive in the afterlife, or.. actually no, I really like that image.
3. The Summer King, The Golden Dreamer, The Great Civilizer
4. The Golden Dream. As the kingdom of his homeworld grew, some of even its darker warlords would come to bend knee to him, seeking purpose, meaning, even atonement in a burgeoning better age. It became practice (though were you to ask him, he was mildly befuddled at the origins of such) to cast of their old crowns before him, and sunder them.
He was never particularly fond of acts of pure destruction, and resolved to turn the performance to a better purpose, as he did with most things as almost habit.
The sundered crowns thereby were taken, and some of their metals reshaped into resplendent badges of office he would give to his new followers.
Touched by the gesture, they in turn took what remained and shaped from it a new crown, though as these men were just barely out from barbarism, it was a rough working, a simple circlet of iron. It was presented almost with shame, until in response Peredur wept from surprise, joy and gratitude to be so gifted. Proclaiming that this act of creation was the truest pledge these men could make, and he would wear this crown for them always.
On placing it to his brow, it flared to brilliant light and life, a manifestation of his people's hopes in him, and his in them. It takes the form of a golden nimbus of radiance about his head, granting ease, protection and succor to what can sometimes be a mind far too quick keen and restless, supplanting insight with sight beyond sight, banishing darkness and malign presence, and bolstering and strengthening the spirits of those who behold it.
5. Given his shtick, I picture his realm as one he would basically fight to form from parts of the metaphysical layers of reality lost otherwise to evil and chaos, pulling them away and purifying them to form the nexus of a growing divine realm tied to more celestial planes. That it would take the shape of a greatly idealized kingdom after the one he had build. A green and golden forever Summerlands, of castles of silver and gold, shining majestically on tall hills. Resplendent cities bent towards growth without depletion, learning without scorn, of celebration and inspiration. Of rallying forces to challenge entropy, despair and evil.
6. It's a bit long, sorry! S'why things took me so long, aside from life stuff.
The child of a fallen world with blood that hearkened back to a better one, Peredur had been marked out for a life of either challenge or despair from upbringing alone. Though his family was but one petty kingship amongst patchwork brutal barbarism, their blood was ancient, and parents raised their shining son as if it still flowered in full strength and reign. Such lore and gifts as they had yet managed to hoard, they used in his shaping, in a demanding training to ideals and standards that no longer existed in a dark age of plundering warlords and burning kingdoms. This could only ensure he would look out on the world that was with dissatisfaction, with desire for more than it was now, and instead for what it could have been. In that sense, that in him all the promise of that old blood sang for burning potential was not necessarily a gift, for with the paltry means available to him, it could only mean a reach that would forever exceed his grasp.
With a self assured smile, Peredur himself, quick witted and keen enough to understand the travails and limitations before him, said simple “they only matter if I fail.” There was something in him that could only look to impossible standards, to elegies of once great kingdoms as challenges to be met and promises to be honoured. He was a restless soul in his youth, driven by will that came from within, yet beyond, gathering together a group of companions to ride outward, to seek and claim every hidden or buried remnant of their world’s glorious past as they could find. Ruins were explored, occulted wise men and spirits tracked down, even plundered riches, held by those with an ignorance of their use, were claimed, or as Peredur preferred to say, reclaimed.
And he grew strong, and wise, and powerful. He walked secret paths and learned hidden masteries. His fervor and force of personality drove those around him to rally and swear to similar purpose, uplifted even by his company to better themselves. But still he felt challenges before him, still his will and soul burned. It was not enough to satisfy him, to bring him a sense of peace within his spirit. The world had been ripped apart by the strong after all, was still daily torn to shreds by those who had made themselves mighty. Power alone then, self growth alone then, was meaningless, or it would have made meaning in the world, instead of showing the height of its creation to be slag.
As much from himself whole cloth as works he studied, Peredur built a philosophy to guide himself by. Did his companions bleed for him? Then they deserved to be honoured for what they bled. Could he have risen himself up without his family, his people? Of course not, and so they too, should be able to rise. Even the legends and stories of the old world that was, if that world had not been glorious enough to create a legacy of inspiration, then the fires of his own soul might never have been stoked. His own power, his own glory, was held in obligation to them, long dead though they were. He would take his might and put it into the service of right. And that right did not especially exist in this world meant only that he would have to create it. He was challenged by some as to how that made him different from any other conqueror of the moment, putting their will and ambition on the world. His reply was a simple one, that he was creating something for he himself to serve, and that ambition, if held for all men, as a promise to all their potential, could make one man’s rise as all their own.
These conclusions, these convictions, these quests, they sanctified his soul somehow, gave it radiance and resonance. He came into his own throne, he gathered followers. He traveled into depths of horror simply to reach out his hand and offer a better way, to join him in a better world. He endured hardship and privation in refining himself further to be an example for the world, an inspiration. And where he could not inspire, or persuade, he fought. Against warlords and petty kings, against monsters and foulness that had swept into the world after its collapse. His deeds were a wonder, as was his intent, for there was an underlying methodical rigor to his efforts. Though inspired by one that was, in many ways, he was building a new order, a new world, out of almost nothing, and care and thought needed to be twinned with the staggering aspiration and pride in himself and others that were necessary to believe such a working could be possible at all.
It could not be said that he conquered his world, such things are vast after all. But within its vastness he forged a great society all the same, heralded as the Summer King of a shining nation, a symbol of defiance against terror and despair, a testament to the idea of aspiration. And such forces as preferred his world a dark and wretched thing, its races degraded and brutal, near constantly assailed it. Yet from each war, victory was found, and strength ever heightened. In a city of silver and gold he gathered lore, sponsored learning and innovation, fostered culture and art, encouraged nobility to live as exemplars. He swore to himself this would not be yet another cycle of rise and fall, that he would rise his people to a point of touching eternity.
It made him attentive to such as were his enemies yet, to their motivations, and particularly to the patterns he intuited behind them. There were forces larger than them, larger than his world, that much desired its fallen state, and he could never strike at them while bound to a terrestrial sphere, could not shield his people from them. But that was just one more challenge to face. He had made himself powerful before, and made that power have meaning, purpose. If there was a world beyond his world, then it had power besides, that could be made his own yet, and put into better service yet. Securing his kingdom, he moved beyond it and into a wider reality, plumbing its depths, learning its knowledges, reaching infernal lows and celestials heights, transforming himself in high ritual to make his sanctified spirit manifest in his body. He found as he moved through the multiverse others in peril, in need, hungering, though they might have known it not, for an example to help them not just reach beyond themselves, but succeed in doing so. And in doing so, make their world a better place for having tried.
He learned besides of concepts he found distasteful, of cosmic balances, of gods, even principles of evil enshrined into the fabric of reality itself. He did not despair all the same. This was but a path his entire life had prepared him for. After all, these forces are only inviolate if he fails.
7. Dat and Yesod were tempting, but Malkuth fits the whole concept the most.
8. I'm a bit late obviously, but I'd be happy to talk the character out with anyone as far as working off/with others.
9. I like the idea of a character who doesn't simply view good as a maintaining of a status quo, restoring what has been lost, or the like, but that it can be a means to build big, new and glorious things. THat ambition doesn't have to be bad, if it can just be put into a proper use and context. Of a young glorious conquering hero king, but one who does such things because he wants people to be inspired to live boldly themselves. That even the simple craftsman looking to what could otherwise be a cold world and resolving all the same to make things in it is not just the hero of their own story, they are a hero, in his view.
In that sense, as far as group cohesion? He's the guy cheerleading people to take their craziest dream, as long as it could do some good, and saying "no, go for it! damn the naysayers! nothing is impossible!"
Said more glibly, he's Chris Trager from Parks and Rec as fused with King Arthur ;p (I kid, he's not)
Less glibly there is of course also something perhaps mildly terrifying about someone who turns an eyeball out at reality and goes "I can definitely improve that. And so can you."
edit: gargh, forgot to note the half celestial template

Name Pending |
This is Gobo Hordes "Kommandar Killjoy". The fluff was easier to do in a seperate place, so it was done here while the crunch is placed in the proper alias above. Note about the crunch, it was copy/pasted and in the midst of changing everything so its an absolute mess, disregard it for now :)
The Kommandar is a goblin Synthesist/Gunslinger 17, mythic Champion 3.
No templates, no funny busness (aside from a synthesist :p).
He is a small goblin perfectly capable of running around, dishing out massive single shots via vital strike and being very, very stealthy. He can also buff and summon and teleport/plane shift/be a high level mage.
When he needs to (or wants to) he can hop inside his battle tank and have a huge sized monstrosity rumbling around, dealing even bigger single target blasts. He is far from optimized (he uses vital strike, has high dex (for a synthesist) and is half bult to not even use his suit) but he can make a pretty decent assassin :)
Base Stats:
Str: 8 (2pts, -2 racials)
Dex: 26 (10pts, +4 racial, +4 levels)
Con: 10 (2pts)
Int: 12 (4pts)
Wis: 10 (2pts)
Cha: 16 (10pts, -2 racial)
Most of everything should be answered in profile :)

The Pyroclasm |

While The Kommandar is lawful in the extreme, a ranged and stealth specialist, upholding and enforcing the law, the Pyroclasm is the embodyment of chaotic and meaningless destruction. He is a force of nature and destruction and completely uncontrollable. Where The Kommandar is a specialist, Pyroclasm is a generalist, employing many different ways of blowing someone up and causing havoc and destruction. Of the two, i figure i would rather play the Kommandar ^-^ but here is both to be submitted :)
Hello, here is Gobo Horde ^-^
This is Pyroclasm, the everburning goblin.
He is a druid/alchemist (Menhir Savant/Ragechemist)
Lots of his fluff is in his alias
As for other characters, I love the idea of being the opposite of the ice king, constantly trying to one up him (and burn his ice) as well as the gravity elemental, as a fellow elemental there could be lots of chance for connected backgrounds :)
As per the post above,
1: Very little character creation thrus far, mostly just some ideas.
2: Portfolio: Fire, Destruction, Trickery
Domains: Fire (obviously), Destruction (catastrophe, rage), Glory (heroism), Madness (insanity), trickery (deception, innuendo, thievery)
3: Pyroclasm, The Great Ball of Fire, The Everburning Goblin. To the goblins he is known as BOOM BOOM Burnie.
4: Relic. Not to sure here, I am thinking of a few different ideas. The first one is something to get past fire immune creatures as that will be my biggest weakness by far (water comes a distant second). Some sort of eye or "Green Flame" that reduces fire immunity to resistance 20 or some such? The next idea was a giant fireball. Something like once a day I can hurl a massive fireball causing a huge explosion and carnage. After its used, it must recharge its energy.
This section I could use ideas for.
5: Divine realm. For sure the elemental plane of fire. It will be an area where goblins exist (despite fire everywhere, tho they can still burn if set alight by other sources) and explosions are everywhere.
6: in the alias :)
Retyping it would create too much of a wall of text than this already is.
7: Embodies the Sefira of Hod. There is no true glory except when something is burning. Then it is the act of burning that creates glory and it is to what is burning that the glory is given. Pyroclasm takes this to the extreme, he burns, everything he touches burns, everywhere he walks burns, and if something will not burn, it has no glory and loses most of its value. One big exception is things that cause things to burn. Those are the heralds of glory, and thus have glory in their potential. That and bombs.
8: I see great opportunity to mesh with the ice king and the gravity elemental. I will have to read more of the others to get a good understanding of them :)
9: I want to play this character because I love goblins. A goblin gaining the power of fire is a fun idea :) Goblins, alchemist, fire. A match made in heaven.
I would be able to bring lots of direct damage to the group, in a multitude of ways, as well as having a really versitile spell selection. While I will be largely focused on fire, I can still do other things like scouting (if that even applies at this level :P), distraction and buffing/support.
I have full intention of playing as a group. How, I am not sure at this point, but as a player I have no intent on "doing my own thing in my own corner". If that means I have to be everyones pet to do this, then so be it :)
The rest is in the profile, im making you work man!!

gyrfalcon |

Go go gadget gobo! Thanks for braving the task...
BTW, I've changed Kezra Tern (my God of the Cosmos)'s classes, and added (mostly) complete crunch.
He's still built on an Advanced Large Gravity Elemental but his classes are now Swashbuckler 17 & Bard (Cosmic (dawnflower) Dervish) 10...with the latter reflecting some of the effects of his cosmic transformation, including rapidly spiraling and spinning as he flies (i.e. his "battle dance").
Best of luck to RVT and TSP in making their decisions...and of course to all applicants.

mark kay |

Glargh. Forgot to post a description with the character and for some reason I can't edit that post now, so..
His bright white wings are usually kept folded to his body, tending to favour otherwise well made greatcoats of a brilliant green chased in gold worn open over golden mail, boots and gauntlets similarly coloured, if shod in steel with intricate golden filigree

Jazzai Moonbreaker |

I realized I never described what the Avatar's would look like for the two characters.
Maya, The Hunter: Dark skinned and lithe, her form blending into the shadows all to well. Her hair a muted silver. Her eyes the one striking thing about her as they are a solid silver that gleams. Though if you see them you are not her prey. She is plainly dressed in light armor and simple clothes. The last thing she needs is to be flashy. Often she is diguised and many will meet her never seeing what she really looks like.
Aren, The Healer: Aren is humbly dressed, in simple robes. While she has magic items and the like she prefers things that don't stand out that much. The only decoration on her robes is a simple design around the hem that matches the markings on her hands. They resemble some type of tattoo. She is humble and a simple woman and has simple needs finding her coin best spent on helping others. All of her items were gifts from when she healed someone of note except for the staff. It is her walking stick made out of a strange white wood that can't be identified.
(AKA I won't gimp her in terms of gear because pathfinder doesnt have a minimalist way of doing things)

Gobo Horde |

Alright, start of the list...
Gobo Hord 1st... Kommandar Killjoy... Goblin Synthesist summoner 17/gunslinger 17
FLUFF: Finished. CRUNCH: Unfinished. A goblin assassin. Has a tank.
Gobo Horde 2nd... Pyroclasm
Fire Elemental Mehnir Savant Druid 17/Ragechemist Alchemist 17.
FLUFF: Finished. CRUNCH: Unfinished. Switchhitting fire focused damage dealer.
Nidoran Duran #1... Freddy
Human Brad 20/Dragon Deciple 10/Sorcerer 10.
FLUFF: Finished. CRUNCH: Finished. Musician, thief, draconic heritage.
TarkXT... Hanuhpah
Human Beastmorph Visect Alchemist 17/Shaman? Druid 17.
FLUFF: Finished. CRUNCH: Complete
Rorek551st... Thirrian Veldon crunch and updated crunch and flavour
Elf pisterilo gunslinger 16/machinesmith 16.
FLUFF: Minimum. CRUNCH: Complete. A grand inventor, powerful gun.
Monkeygod 1st... ice king Petrikov crunch and Race Conversion and some fluff
Uldra oracle 17/witch 7/winter witch 10
FLUFF: Minor. CRUNCH: Complete. Very cold based caracter.
Joshua Hirtz... Cyrus Dragonheart and info scattered across here
Aasamar Bloodrager 17/oracle 16.
FLUFF: Minor. CRUNCH: NA. Withdrawn.
Billybrainpan... Ferun and crunch
Savage Human Druid 17/barbarian 13/animal lord 4
FLUFF: Minimal (tied to TarXT). CRUNCH: Partial. An elephant lord.
Sawer Masonjones... Roan
Elf Sage?
FLUFF: None. CRUNCH: Minimal.
Kios... Ythir
Petitioner Monk 14/Priest 14
FLUFF: Completed. CRUNCH: NA. First of 3.
Kios... Joey
Kangaroo Ranger 5.
FLUFF: Completed. CRUNCH: NA. Its a kangaroo!! With lots of templates...
Kios...Thresa
Human Wizard 11/Rogue 7/Noble Scion 10/diabolist 6
FLUFF: Completed. CRUNCH: NA.
Jazzai Moonbreaker... Arien and Maya and Descriptions
Aren Human Cleric 17/Witch 17
Maya Elf Ranger/Rogue or Rogue/Wizard/Witch/Arcane Archer. Undecided.
FLUFF: Completed. CRUNCH: NA
Vincent Fleming... Drak
Tiefling Sorcerer/Cleric.
FLUFF: Completed. CRUNCH: NA. Ultimate magic.
Attropos... Naga
Drow Sorcerer/wizard. Magic incarnate.
FLUFF: Completed. CRUNCH: NA
Valadast... Charis and Backstory and Moar backstory
Kobold Wizard 17/Ranger 7/Duelist 10
FLUFF: Completed. CRUNCH: NA. Massive ammounts of backstory!
First. Page. Done....
Only 10 more to go... Shudder!
Im taking a break :p

Nidoran Duran |

Freddy's is wrong, actually. The profile as it is was written for a different game that he didn't end up getting picked for. There's nothing draconic about him this time around. It's more like:
Nidoran Duran #1... Freddy
Human Bard 17//Rogue 7/Arcane Trickster 10
FLUFF: Finished. CRUNCH: Partial. Musician, thief, trickster god.

OmniChaos |

Kalbrak was born like all drow, below the surface of the world in darkened cities of endless night and flickering faerie fire. A noble of a house of middling power and commonly grand ambition. An exceptional child with the single flaw of being born male, regardless his rise was astounding.
Having shown a great talent in arcane magic he was apprenticed to a school of wizardry that specialized in conjuration magic. For the demon worshiping drow took their power from such beings and naturally sought to control them for it. His advancement was unheard of for someone so young. So the assassination attempts quickly followed the prodigy. Using wit and no small deal of hidden magical expertise, he not only survived but left pointed reminders of the fate both assassin and employer would face for the attempt. After an especially brutal assassin, that turned out to be a demon tainted invisible stalker, failed to kill young Kalbrak a high ranking master of the academy was found dead. His soul unreachable through any magic and his body slashed to ribbons. The academy choose to test Kalbrak for graduation which he passed with ease, leaving the school and petty attempts on his life behind.
His welcome to the house he had left over eighty years ago was cold. His mother and matron tested his magical abilities against their current house wizard, a nondescript but sagely drow of somewhat impressive power. Yet before Kalbrak he was no match, his spells broken before they could take form and repelled back at him. So was the position awarded to the young mage at the tender age of 113, barely into manhood. So it would remain for many years, he took to his duties only as needed yet never showing genuine interest. He had centuries of life even millenniums yet already he could rise no higher in station regardless of his power. He would be forced to bow his head to the weak and foolish with greater station. Such was not acceptable, his people stunted by the demons they worshiped and false order they placed on themselves. It disgusted him to his core, so he made his decision years after his appointment to house wizard and left his home and people.
He traveled the darklands for many years after his departure. Listening to the whispers in the dark and learning much from the other races below. During this time he stumbled upon a hidden enclave of drider, fearing him as a scout of a war party come to kill them they attacked him. Curious more then threatened or insulted he subdued them, following them back to their small settlement. Upon discovering their simple way of life focused upon survival rather then conquest or advancement of station he decided to stay for a time. Learning he was not interested in killing them they gave the mage a cautious welcome. Studying his magically transformed cousins and their way of life, Kalbrak focused upon the art of fleshwarping. A few years among the drider allowed him to gain their trust and study their condition. One day he proposed to rid the males of their deformed faces as thanks. At first unbelieving that it could be done only a single drider agreed. Yet upon restoration of his face the others soon followed. Using a combination of minor fleshwarping and divine magic he had gained from his solitude in the darklands he left the whole tribe restored. Sharing the secret with a lone male shaman to be passed on to his successor he left the drider. Feeling the need to move on to new places, even a new world perhaps.
Making his way to the surface for the first time, Kalbrak knew only pain at the overwhelming light. Quickly using his magic to recover and adjust, he quickly learned of the sweet night upon the surface. Still bright to his unshielded eyes but tolerable compared to the days. He learned of the vile reputation his people had as well, which he could not defend and would not. Taking to magically disguising his skin to appear pale as his surface kin he explored the new world with all it's wonders and dangers.
After spending the better part of a decade in the world above he choose to make a home for himself. Unlike the lands below one did not need to constantly defend and be wary of enemies swarming your position, at least not in certain areas of the world above. Using equal parts magic and craftsmen he built a simple tower upon purchased land. A home where he could return and study in safety and peace. Never the fool he placed protections upon the tower and very land itself. One breed of guardian was born of his magic, knowledge, and flashwarping expertise which he named Rikran drakes.
To be continued cause I need a break. xP

OmniChaos |

Kalbrak had spent many years away from his people and grown accustomed to peace without realizing it. While he had forgotten his family and the people he left behind they had not forgotten him or his perceived betrayal. Lead by one of the few former lovers he had, a demonic priestess at that, a war party of drow had been tracking Kalbrak all the way to the surface and his tower. Despite the element of surprise and assembled forces the drow did not consider the scope of Kalbrak's defenses. Nearly half their forces were lost simply getting to the tower and once there his Rikran drakes cut into their numbers along with the summoned creatures triggered by the approach of the enemy. None the less the demonic priestess, Krenuit, along with her personal guard made it into the tower to confront it's master. During the ensuing battle only Krenuit and Kalbrak remained, with Kalbrak weakened by the intense battle. Using his last resort he shifted between worlds to his prize and much more powerful then the norm Rikran drake. Triggering the wards and magical energies in his tower he fled on the drake. Leaving behind his first true home to destruction he not only brought but created himself, the tower's magic exploded taking all those with in and near by with it. Krenuit died that day but as he would later learn was transformed by her demonic patron into a more powerful demonic servant.
That day Kalbrak lost much but learned much as well. He could not remove himself from the world, could not remain idle as everything continued to move ever forward. He would seek out ever new things to learn, some to share others to remain secret. He would no longer ignore his people and those like himself that had no taste for demons or their ways.
Portfolio:
Magic: Magic is essential to all, more so to Kalbrak who favors it in all forms.
Knowledge: As the cornerstone of understanding and enlightenment it is a valued resource in his eyes.
Discovery: The endless search to uncover that which is hidden or yet unknown.
Secrets: Some things can not be trusted to all or are ready to be known. Until then they will be hidden by wisdom.
Protection: Their will always be things worthy of protection. He favors those who selflessly protect.
Domains:
Rune: As a god of magic, runes being the language and written form of magic clearly it falls under his purview.
Protection: There are things that need protection, this represents his outlook and nature on the subject.
Magic: He was and still is first and foremost a lover of all magic.
Knowledge: His second love and constant pursuit.
Healing: Making use of knowledge and magic to heal or balance out what others have done grants him this. As sometimes protection is not enough too.
Titles:
The All Binder: Known for being capable of binding just about any being has earned him this title.
The Walker Between: A title most often used for his avatar, it's ability to travel anywhere, everywhere, and even nowhere.
Master of Summoning: For his mastery over summoning magic above all others.
Dark Keeper: In this aspect Kalbrak is a keeper of secrets from all, often invoked when something is wished to be hidden or even forgotten completely.
Healer in Shadow: For his habit of anonymous healing, secret healing research, or unexpected cures.
To be continued yet again.

Red Velvet Tiger |

After a long, grueling slog through the boards to compile a list, TSP and I have a list of who has been accepted! Now, since some of you didn't specify if you were ok with being selected by TSP, I would ask that you post now so we can haggle over players lol! Accepted applicants are below! Those who were not selected, it's not that your characters were not awesome, because they are, but there were a LOT of applicants and I'm luck I was able to convince TSP to take on that additional 7! If you can find a GM, I can try to send them relevant information so they can run a third campaign.
MONKEYGOD- Ice King Petrikov
CYDRIUS- Trazzle
(I know you two are already in TSP's campaigns and want to expand your horizons, so you are accepted into mine. Also, sorry for stealing him away from posting yesterday, but I needed his help with something. *Damsel pose!*)
JAZZAI MOONBREAKER- Aren
REDNAL- Camiel
(Since you two have so very awesome, but overlapping characters, I do not want to make the decision between you. TSP and I agree that both are really cool and would be great in either campaign.)
XENTIK- Yukio
KIOS- Either Ythir or Theresa
DARIEN CEDRIC ESPOIR- Thirrian Veldon
GOBO HORDE- Either The Pyroclasm or Kommander Killjoy
ATTROPOS- Naga Isdur
MARK KAY- Peredur Anwyl
BILLYBRAINPAN- Ferun
TARKX- Hanuhpah
TENRO- THOON!!!
GYRFALCON- Kezra Tern
THOSE OF YOU SELECTED, APART FROM MONKEYGOD AND CYDRIUS, POST WHETHER OR NOT YOU ARE FINE JOINING TSP'S CAMPAIGN OR NOT! THIS WILL MAKE THE SPLIT EASIER!

Trazzle, The Shatterproof Wit |

Can I steal Gobo, TarkX, Ten and Billy for my game? :P
As your party member here, I'm going to throw in a "nope."
I'd like Darien's character to be in our party, since I have a shared background with him.
Mark makes a good point, also.
I'm not certain having the two goblins in the same party would make for very sane interactions. On the other hand, Trazzle and Kommandar are very different kinds of crazy, so you never know.

GM The Masked God |

Darien, you're in my campaign via linkage with Trazzle! Waiting on others before we begin sorting the rest. As a note, Rednal and Jazzai, one of you will get into my campaign and one into TSP's.
Gobo Horde, my campaign will have a slightly more serious nature, whereas TSP's is more absurdist at times. If you want to be a real cheeseball at times with your antics, his is the way to go! I'm not trying to influence you, just letting you know.
I will have discussion up sometime tonight and as soon as TSP gets back from what he's doing, he said he will create a campaign thread as well.

Gobo Horde |

Well if I was to go with Pyroclasm, he would be quite the jokey character.
The Kommandar is LN, and is a lot more like your "normal" adventurer, although I can turn up the humor with him pretty easily when needed :)
Actually I quite like the idea of having the two goblins in the party :)
I like that idea a lot, we will have to see tho!