Swordpriest

Naga Is'dur's page

19 posts. Alias of Attropos.


Full Name

Naga Is'Dur

Race

Cornugon

Classes/Levels

Gestalt 15 Cornugon 2 Paladin of Anarchy/17 Crossblooded (Orc/Arcane) Sorcerer/ 3 Archmage

Gender

Male

Size

Medium

Age

290

Alignment

CN

Languages

Read Lips, Common, Infernal, Undercommon, Drow Sign Language, Protean, Necril, Abyssal, Sylvan, Draconic, Sphinx, Elvish, Dwarvish, Aboleth, Celestial, Aklo

Strength 50
Dexterity 34
Constitution 36
Intelligence 23
Wisdom 29
Charisma 50

About Naga Is'dur

Titles:
The Fanged Lord
Breath's End
The Shapeless
Thought-Seeker
The Deafened One
Endless Riot

Domains:
Scalykind, Magic, Trickery, Knowledge, Charm

Servitors: Dragons, Yuan-ti, Magnetars made up of the liquid darkness. Although Magnetars are LE when they are born from the quicksilver, the endless whispers drive them mad and they end up beings of pure chaos (CN).
Sefira: Daat

Short Story:

As the drow archmage prepared his teleport spell, he looked across the burning city and paused to think of the recent events. Izomorphban had stood for thousands of years, and before the turmoil, it had been secure, at least for the elite, the noble matriarchy. That had all changed with the birth of one Naga Is'dur; the boy had been a runt at birth, a deafened child cursed by the gods and demons for his mother's unholy deeds as priestess. Although tiefling drow were often honored is Izomorphban, the deafness had been seen as a fatal weakness, and he had been left out to die in the tunnels outside the city. But the child had not died, and he, Ros'tar, had found him surrounded by dead duergar, a smile across the small child's face, revealing two fangs, dripping with poison.

He should have stopped there, killed the welp when he saw the destruction he had laid as a child of naught but two. But he had been intrigued by how the boy could have possibly survived this onslaught and took him into the magical academy. Although he had not been the most talented wizard, he seemed to have innate power and progressed in magical capabilities far beyond his peers. He had been adept at most spells he set his mind to, but had preferred to use enchantments and transmutations to get his way, resorting to necromancy when brute force was required. He had always been a loner and often spent his evenings in the seedy underbelly of Izomorphban. What Naga had done down there was beyond Ros'tars understanding originally, but now Ros'tar realized he had been planting these seeds for years. The mage looked out his window again, and saw many of the lower drow houses fighting the previous ruling ones, along with themselves. The slaves of each house poured across the streets, freed by some unknown magic, slaughtering all the drow they could find. Thankfully, Ros'tar was protected by powerful magics...wait what was that?

With a shuddering creak, the magically sealed sealed door slowly swung inwards, and a cloaked figure walked in. The distinctive cloak gave away the humanoid's identity even before he lowered his hood, revealing a handsome horned drow. Naga smiled at Ros'tar, showing his fangs even before he spoke. "Good evening Ros'Tar, I hope you are enjoying the show tonight." Ros'Tar knew he had one chance to destroy this man before his centuries-old life was ended. To the left, he knew his rod of quickening was within arms reach. As he lunged towards it, he felt his limbs grow slow and knew that in his old age, he had been too slow. As the icy sheath grew over his limbs, he was surprised. Naga had not ripped the air from his lungs and suffocated him, which was his favored way to end enemies.

At the same time, the icy prison he was now encased in was preventing him from moving and observing the outside world. Ros'tar stuggled for a few seconds before deciding to wait out the duration, and it was then
that he heard in his mind the tieflings' voice. I have no desire to kill you Ros'tar. I just wanted to make sure that you realize the position I am putting you in. The city's previous elite has been put to the swords of the slaves they have opressed for thousands of years. There are no more powerful clerics in Izomorphban, meaning there is quite the power vacuum. All of your rivals have been...eliminated. I want you to turn this city into a city of knowledge, a meritocracy in which a person's rank is determined by his ambition and power, not birth. I may visit the city occasionally to check up on you. I may test the stability of your city. I may not. But know this; I will be observing you. The very fabric of this world is being rewoven; when it is finished, I will judge you on your merits.

As the last words faded from Ros'Tars mind, the Fanged Lord dissapeared into nothing but shadows.

History:

Naga Is'Dur was born to the Is'Dur house of Izomorphban. Deemed as a sacrifice to their gods from birth, the Is'Dur matriarch ruled that Naga should die, and left him outside the city walls. Fortunately for the poor child, an archmage of the city named Ros’Tar came by the baby after a single night. He discovered the child, who was smiling with venomous fangs, and surrounded by a pile of dead duergar. Intrigued by this anomaly, Ros’Tar took Naga in and raised him as a wizard.

To Ros’Tar’s annoyance, Naga never truly learned to be a wizard. He instead seemed to have been born with an incredible knack for the arcane, and as Naga grew more powerful, his spell casting ability came naturally. Despite his natural talents for sorcery, Naga still studied in Izomorphban’s libraries, and became a master of the natural form. Through his study of transmutation magic he grew into a powerful warrior as well as spell caster, actually rearranging his natural form into a dark angel of death. Yet Naga’s greatest pursuit did not seem to be physical perfection, or spellcasting at all; he seemed only alive when he was learning or when he was outwitting someone else. Throughout his studies, Naga grew to be known as a master manipulator, causing great strife among the other students. Ros’Tar eventually had to expel him, but this proved to be somewhat of a mistake, as Naga started inciting riots, and eventually destroyed most of the city with his manipulation.

After his expulsion, he traveled all over the material plane, and soon onto others. He was always seeking one of two things; either new knowledge, or when he got bored, to cause utter chaos, which always seemed to amuse him. His greatest victory in the pursuit of knowledge was defeating the black dragon, Sidhastharis, who had a secret library which was said to hold more knowledge than anywhere else on the material planes. Having a lifetime of studying ahead of him, Naga started building his own plane using his newfound arcane knowledge.

Realm: Lives on a plane made up of liquid darkness (Black quicksilver), which he morphs to make all of his buildings and such. Any being on this plane hears multitudes of manic whispers constantly. These eldritch secrets drives any one on the plane to deafen themselves through one way or another, or suffer permanent insanity.

Relic: Liquid Darkness: This cloak is made from some of the original material Naga's plane is made up of. It is a black metallic cloak that appears to be an ever moving liquid to observers.

It's abilities are the same as an Otherwordly Komono/Robe of Eldritch heritage, but when a creature is trapped inside, if the cloak is inspected carefully, the observerer can see many reflections of the trapped creature's face as if looking into a shattered mirror.

It is intelligent, and has the adroit (stealth), undetectable, and intelligent (Spell-like abilities: Bloodhound 1/day, Percieve Cues 1/day)

Appearance:

When in drow form, Naga is of average height for a drow, but is an exceedingly handsome man. He has some strange lizard-like creature tattooed in silvery ink on his right arm, and the rest of him is covered with arcane tattoos of assorted snakes, symbols, and dragons. His new natural form is a towering winged and scaled devilish creature, standing nearly 9 feet high and seven hundred pounds.

Personality:

Despite his association with trickery and deceit, Naga never tells a straight lie, although sometimes he twists his truths in such a way that they become unrecognizable. He is strangely loyal to a few beings who have helped him progress to the stage he is at, and such friendships may be the only thing that holds Naga to a goal. These friendships are exceedingly rare, and have only come up a few times in his life, although each of these friends seems marked by destiny as well.

Stats (Breakdown):

Str 18 Base +20 Racial +6 Enhancement+6 Inherent =50
Dex 12 Base+16 Race+6 Enh=34
Con 12 Base +18 Race +6 Enhancement =36
Int 10 Base+4 Race +6 Enhancement +3 Age=23
Wis 8 Base +12 Race+6 Enhancement +3 Age=29
Cha 18 Base +12 (Racial)+4 Level +6 Enhancement +5 Inherent +2 Mythic+3 Age= 50 Cha

HP: 170+9+221=400
Init: +15
AC: 10 (base)+8 (Mage Armor)+5 (Deflection)+18 (Natural Armor)+5 NA Enh+ 12 Dex -1 size +2 Orc+1 Ioun Stone+2 Shield= 62 AC
Saves:
Fort: 8+13 Con +4 Enh +20 Divine Grace= +45
Reflex: 9+12 Dex+4 Enh +20 Divine Grace= +45
Will: 12+9 Wis +4 Enh +20 Divine Grace= +45

DR: 10/Good and Silver
Regen: 5/ good weapons and spells

Feats and Traits:

1: Skill Foc
3: Persistent Spell
5: Spell Penetration, Dual Path (Champion)
7: Eld Heritage (Serpentine), Power Attack
9: Quicken Spell
11: Quicken SLA (Touch of Rage)
13: Spell Focus (Necro), Greater Spell Penetration
15: Greater Spell Focus(Necro), Fleet Warrior
17: Spell Perf (Suffocate)

Traits:
Optimistic Gambler
Community Minded


Class Abilities:

Sorcerer:
Touch of Rage
Fearless
Strength of the Beast
School Focus (Necro)
(Arcane Apotheosis)

Paladin:
Aura of Chaos
Smite Law 1/day
Detect Law
Divine Grace
Lay on Hands 20/day (1d6)

Cornugon
Infernal Wound (Su) The damage a horned devil deals with its tail causes persistent wounds that deal bleed damage. Bleeding caused in this way is difficult to staunch—a Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 26 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects.
Stun (Su) Whenever a horned devil hits with a spiked chain attack, the opponent must succeed on a Fortitude save or be stunned for 1d4 rounds. This ability is a function of the horned devil, not of the spiked chain. The save DC is Strength-based. (37 DC)

Archmage:
Coupled Arcana
Crafting Mastery
Eldritch Breach


Spells:

Sorc:
DCs: 10+20 (Cha)=30+Spell Level
Necro DCs: 10+20 (Cha)+1 (SF)+1 (GSF)+2 (Arcane)=34+Spell Level
Suffocation DC: 15+20+2 (SF)+2 (GSF) +4 (Arcane) +1 (Metamagic'd)=44 DC
Spell Pen: 25 (roll twice)
Spells per day
11/11/11/10/10/10/10/8/6
Spells Known:
4/4/3/3/3/2/2/1
1st: Identify, Blood Money, Charm Person, Sure Casting, Mage Armor
2nd: Invis, Alter Self, Mirror Image, Knock, Accelerate Poison
3rd: Dispel Magic, Haste, Displacement, Heroism
4th: Dimension Door, Black Tentacles, Greater Invis, Enervation
5th: Cloudkill, Suffocate, Magic Jar,Dominate Person
6th: True Seeing, Greater Dispel Magic, Mass Suggestion
7th: Delayed Blast Fireball, Limited Wish, Spell Turning
8th: Iron Body, Prediction of Failure

SLA:
At will—dispel chaos, dispel good, magic circle against good, greater teleport (self plus 50 lbs. of objects only), persistent image
3/day—fireball, lightning bolt
1/day—summon (level 6, 3 barbed devils, 35%)
20/day: Touch of Rage
20/Day: Serpents Fangs


Skills:

Skills:
Spellcraft (17) +27
Stealth (17) +23
Bluff (17) +39
Diplomacy (17) +39
Knowledge (Nature) (1) +19
Knowledge (Dungeoneering) (1) +16
Knowledge (Engineering) (1) +16
Knowledge (Geography) (1) +16
Knowledge (History) (1) +16
Knowledge (Local) (1) +16
Knowledge (Nobility) (1) +20
Knowledge (Planes)(1) +16
Knowledge (Arcana) (8) +26
Knowledge (Religion)(1) +16
Use Magic Device (9) +31
Linguistics (8) +15
Perception (17) +26
Intimidate (8) +30
Sense Motive (16) +25
Disguise (8) +30
Fly (17) +19

Items:

(Cloak) Otherworldly Kimono of Eldritch Heritage- 45,000
Tome of Leadership and Influence +5-137,500
Headband of Mental Superiority-77,000
Belt of Physical Superiority-77,000
Ring of Deflection +5=25,000
Amulet of Natural Armor+5 of Mighty Fists +5=75,000
Bracers of Armor +8 (32,000)
+5 Holy Speed Spiked Chain-100,000

Full Attack:

BAB: +17
+41/+41/+36/+31/+26 2d6+35 plus stun 1d4 rounds, DC 37
and +36 Bite 2d8+25 plus poison (1d4 con, 1/round, DC 31, 2 Saves to cure)
and +36 Tail 2d6+25 plus infernal wound

Options: Power Attack, Touch of Rage