Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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Ron Bucanero wrote:


Ron catches the beast mid leap with an overhead swing of his shield, giving it a glancing blow. He quickly shifts again to stand immediately behind the hound threatening Conwall, doing his best to keep all three in view.
Ron Bucanero wrote:
If Belym counts the defy danger I'll spend a gambit to make it a 7. Volsung, how are you feeling about the after the fact gambit +1 to a roll? I've been a bit worried it may be overpowered.
Ron Bucanero wrote:
Ron smiles as Conwall fells a hound (presumably) and turns his full attention back to the two others. He risks a glance at the four cultists near the gate. What are they up to?

The dog yips and retreats, before circling around again. as you glance over, the cultists have gotten up, and are scrambling toward one of the blood-circles that profane this ground. just then, a hound leaps at your back, what do you do?

its not particularly overpowered, you guys actually aren't leveling as much as you should be, but if you could limit it to line of sight/places you could reasonably interact with, that seems a reasonable limitation, right?(wow, that came out kinda passive agressive, I legitimately want your input. just clarifying that)

Belym wrote:

Belym dashes to her left, towards the fort wall, trying to put a little more distance between herself and the hell hound, as she commands the elemental to attack the hound.

Let me know if I need to mark XP for that Defy. A 10+ on the Command means I still have 2 hold.

As your back is turned, you feel a blast of heat.

Fire breath damage, ignores armour: 1d8 ⇒ 4

You're kinda on fire, as well

Scath, roll to defy danger +DEX, to avoid the damage and fire

Conwall wrote:

I was ready for this! My sword has been up and primed for a hell hound to lunge upon it.

I'm not on the menu tonight, Asmodean.

[dice=hack and slash]2d6+2

I don't push my luck, letting Catstrophe keep his jaws off me

[dice=Damage 2 piercing]1d10+1

Conwall wrote:
If my damage does fell the beast, I'll kip up and stab one of the dogs in the back while its attention is drawn to Ron

Your blade strikes true, and you skewer the beast, opening it from jaw to stomach. you are able to rise to your feet, and move to rejoin the fray. what do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I engage the dog not locking jaws with Ron.

hack and slash: 2d6 + 2 ⇒ (2, 4) + 2 = 8
damage 2 piercing: 1d10 + 1 ⇒ (3) + 1 = 4


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Gain a gambit from Belym's damage. Sounds like a very reasonable limitation. Actually maybe a more interesting limitation would be that I need to narratively justify it. By extension probably won't be able to do that without LOS.

Counterattack: 2d6 + 2 ⇒ (5, 5) + 2 = 12

Ron catches his would be back stabber under his front two legs with the butt of his spear and flips the hound on his back. He flips his spear and drives the spear point behind him into its side.

Damage Pierce 2: 1d8 ⇒ 3

Spend last defend hold to redirect Conwall's target's 7-9 result attack to myself.

Ron digs deep, smiling as his plans come together, and spins to bring his shield down hard on the back of Conwall's target.

Counterattack: 2d6 + 2 ⇒ (3, 4) + 2 = 9

Spend gambit to make that a 10.

Damage Pierce 2: 1d8 ⇒ 5

Still got it.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Sorry, that was boring. Let me do better.

I leap to my feet and charge headlong at the other hellhound, leaping effortlessly over his brother's corpse.

Have at you, devil dog!


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

defy danger: 2d6 + 2 ⇒ (2, 4) + 2 = 8
As I roll away another arrow is quickly placed and fired.
volley: 2d6 + 2 ⇒ (3, 3) + 2 = 8
Due to the need of acrobatics my accuracy is low and my arrow is not as powerful as normal.
damage: 1d8 - 1d6 ⇒ (1) - (5) = -4


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

As the flames wash over Belym, a visible bulge races up the leash, and the dwarf is momentarily encased in stone beneath the flames. With a yell, Belym flings herself down and rolls, attempting to smother the flames.

Defy Danger+?: 2d6 ⇒ (6, 1) = 7

so, 6- stood and mark XP then? Woohoo, that's 8!
Elemental Defense says it always happens, so narrating to fit. The move just says it negates damage, so I'm assuming I'm still on fire. Down to 1 control on the earth hound (unless it also took damage, in which case that might trigger Elemental Defense again and use the last Control).
Not sure what start best applies to stop, drop, and roll; I could see any of the physical stats, and would obviously pick Con if I had my choice :) If it's that or Dex, that roll is a 7-9, Str would be a 6-.


Conwall wrote:

Sorry, that was boring. Let me do better.

I leap to my feet and charge headlong at the other hellhound, leaping effortlessly over his brother's corpse.

Have at you, devil dog!

your blade sinks into the hounds flesh, however Ron remains the bigger threat. The cultists have begun chanting in a circle, and the dogs are circling Ron, looking for an opening. what do you do?

Ron Bucanero wrote:

Gain a gambit from Belym's damage. Sounds like a very reasonable limitation. Actually maybe a more interesting limitation would be that I need to narratively justify it. By extension probably won't be able to do that without LOS.

[Dice=Counterattack]2d6+2

Ron catches his would be back stabber under his front two legs with the butt of his spear and flips the hound on his back. He flips his spear and drives the spear point behind him into its side.

[Dice=Damage Pierce 2]1d8

Spend last defend hold to redirect Conwall's target's 7-9 result attack to myself.

Ron digs deep, smiling as his plans come together, and spins to bring his shield down hard on the back of Conwall's target.

[Dice=Counterattack] 2d6+2

Spend gambit to make that a 10.

[Dice=Damage Pierce 2]1d8

Still got it.

I like your restriction better, narrate how it was part of the plan, or how you give your ally an advantage

Another jab pierces the hound, and more of it's sulfurous blood flows free., the other one, wounded by Conwall, leaps at you (clearly they consider you the biggest threat. It whimpers and skitters back, badly wounded, but it quickly rejoins it's brother in circling you, waiting for an opening. Meanwhile, the cult's chanting starts, what do you do?

Scath Cogar wrote:

[dice=defy danger]2d6+2

As I roll away another arrow is quickly placed and fired.
[dice=volley]2d6+2
Due to the need of acrobatics my accuracy is low and my arrow is not as powerful as normal.
[dice=damage]1d8-1d6

You avoid the majority of the blast with a quick roll, and line up a shot before you notice your cloak is aflame, your shot goes wide. What do you do?

Belym wrote:

As the flames wash over Belym, a visible bulge races up the leash, and the dwarf is momentarily encased in stone beneath the flames. With a yell, Belym flings herself down and rolls, attempting to smother the flames.

[Dice=Defy Danger+?]2d6

so, 6- stood and mark XP then? Woohoo, that's 8!
Elemental Defense says it always happens, so narrating to fit. The move just says it negates damage, so I'm assuming I'm still on fire. Down to 1 control on the earth hound (unless it also took damage, in which case that might trigger Elemental Defense again and use the last Control).
Not sure what start best applies to stop, drop, and roll; I could see any of the physical stats, and would obviously pick Con if I had my choice :) If it's that or Dex, that roll is a 7-9, Str would be a 6-.

Stop, drop and roll seems to be DEX to me. If you were acting despite being on fire, It would be CON. and you retain 1 control

It takes longer than you expected to staunch the flames, you can either stand prematurely and act but take 1d6 damage ignores armour, or you can spend your next action rolling on the ground(can't even command your elemental). What do you do?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

I'll keep rolling, and hope Scath can keep the hell hound distracted for a few extra seconds.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Ron seems to have the dog issue sorted out. Those cultists need dealing with!

Stop that chanting and let me cut you up and none of you need to die on fire!

I leap over and strike the nearest cultist to me, letting them taste the justice of Catastrophe!

hack and slash: 2d6 + 2 ⇒ (5, 2) + 2 = 9
Damage 2 piercing: 1d10 + 1 ⇒ (8) + 1 = 9


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Conwall attacking the cultists was a specifically mentioned part of my plan, and is why I've been distracting the hounds. I feel justified in spending a gambit to turn his H&S into a 10.

Ron watches Conwall disengage and move to the cultists. Finally!

He drop steps again to bring both hounds to his front, and bangs his spear against his shield. Ye puppies don't scare me!


Conwall wrote:

Ron seems to have the dog issue sorted out. Those cultists need dealing with!

Stop that chanting and let me cut you up and none of you need to die on fire!

I leap over and strike the nearest cultist to me, letting them taste the justice of Catastrophe!

Catastrophe opens the cultist wide, killing him before he hits the ground. The summoning is disrupted, but fortunately, his isn't as violent a disruption as the previous spell, however the half-summoned demon writhes in the centre of the circle, its body useless and misshapen. Two of the remaining cultists draw daggers, and the last backs off, and begins to draw a light blue sigil in the air. What do you do?

Ron Bucanero wrote:

Conwall attacking the cultists was a specifically mentioned part of my plan, and is why I've been distracting the hounds. I feel justified in spending a gambit to turn his H&S into a 10.

Ron watches Conwall disengage and move to the cultists. Finally!

He drop steps again to bring both hounds to his front, and bangs his spear against his shield. Ye puppies don't scare me!

The two leap at once, one going toward your throat, the other at your stomach. what do you do?

If you counter, roll once and apply the results to both


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

what do I have to roll to kick a knife cultist into the sigle weaver? I'm guessing strength

Oh no you don't! I shout, kicking one of the dagger toting cultists into his spell-slinging counterpart.

hack and slash strength: 2d6 ⇒ (5, 4) = 9


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Oh yeah, that's another gambit spent to make Conwall's into a 10. It's all so easy when ya follow the plan! :P

Counterattack: 2d6 + 2 ⇒ (3, 5) + 2 = 10

Damage to the 2 dogs, Pierce 2: 1d8 ⇒ 5

Ron's spear pierces one hound's eye socket while Ron knocks the other down with his shield. Momentarily dropping his spear, Ron pulls a dagger and draws it along the second hound's throat. He sheathes the dagger, grabs Remorse, and surveys the battlefield.

Were there threats up in the keep? How is Conwall faring with the cultists. How about Belym and Scath?


Conwall wrote:

what do I have to roll to kick a knife cultist into the sigle weaver? I'm guessing strength

Oh no you don't! I shout, kicking one of the dagger toting cultists into his spell-slinging counterpart.

hat would actually probably be Defy danger, but ill use that roll, and Ron's help makes it a 10

your kick sends the cultist sprawling, and disrupts the cultists spell. both are badly wounded by the resultant blast, but the last one launches himself at you, dagger in hand. What do you do?

spell disruption damage: 1d6 ⇒ 5 just for bookkeeping, no need to take this

Ron Bucanero wrote:

Oh yeah, that's another gambit spent to make Conwall's into a 10. It's all so easy when ya follow the plan! :P

[dice=Counterattack]2d6+2

[dice=Damage to the 2 dogs, Pierce 2]1d8

Ron's spear pierces one hound's eye socket while Ron knocks the other down with his shield. Momentarily dropping his spear, Ron pulls a dagger and draws it along the second hound's throat. He sheathes the dagger, grabs Remorse, and surveys the battlefield.

Were there threats up in the keep? How is Conwall faring with the cultists. How about Belym and Scath?

You look up, and see more clutists, 10 at least, inside the keep, and by the glow, you would say they are weaving a spell. Conwall seems to have the cultists handled, and Belym and Scath face only a single hellhound. the courtyard is almost secured. What do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Ha! I love it when a plan comes together! And as for you...

A quick sidestep, slashing the thuggee as he passes

I told you to stay still and let me stab you.

Hack and Slash: 2d6 + 2 ⇒ (3, 3) + 2 = 8
damage 2 piecing: 1d10 + 1 ⇒ (5) + 1 = 6


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

S&@#! More casters inside!

May Mersiel be merciful!

Change Tactics to Defensive: 2d6 + 1 ⇒ (2, 2) + 1 = 5

Ron attempts to take on a defensive mindset, but realizes he has no choice but to charge the cultists.

XP!


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Does the remaining hound do anything while Belym finished putting out the flames?


Conwall wrote:

Ha! I love it when a plan comes together! And as for you...

A quick sidestep, slashing the thuggee as he passes

I told you to stay still and let me stab you.

Your blade guts the man, but not before he drives the blade of his dagger into you. Dagger damage: 1d6 ⇒ 3. The other two have struggled to their feet, the caster has resumed his spell. What do you do?

Ron Bucanero wrote:

S~##! More casters inside!

May Mersiel be merciful!

[dice=Change Tactics to Defensive]2d6+1

Ron attempts to take on a defensive mindset, but realizes he has no choice but to charge the cultists.

XP!

actually change you tactic to reckless

The glow from the keep reaches a high point, almost blinding, and then dies down, something roars from inside, what do you do?

Belym wrote:
Does the remaining hound do anything while Belym finished putting out the flames?

Waiting on Scath to continue the action outside the fort.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I grit my teeth as I pull the dagger from my side.

I believe we discussed the terms in which you won't die in fire. It pains me to see you've broken your deal

I fling the dagger at the caster who continues to make himself my hard target. If this doesn't shut him up, I'm going to have to get close and open myself to a fire of my own.

Volley: 2d6 + 2 ⇒ (1, 5) + 2 = 8

They move erratically. I'll take what I can get as far as damage goes (as I can't really expend more ammo than the single dagger I have.)

damage: 1d10 ⇒ 7
take what I can get subtraction: 1d6 ⇒ 3
4 damage total


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron charges the cultist casting the spell next to Conwall and attempts to run him through.

H&S Reckless: 2d6 + 2 ⇒ (6, 5) + 2 = 13

Reckless damage Pierce 2: 1d8 + 1d4 ⇒ (5) + (3) = 8


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Wait, that's the guy I just hit. That's not the plan at all. That's so frustrating when people don't follow the...oh. Ohhhhhhhhh.

Really though. It's entirely possible that I already killed that guy. He was hurting from the explosion and then I put a knife in him. Make sure that you're not rushing a dead man.


Conwall wrote:

I grit my teeth as I pull the dagger from my side.

I believe we discussed the terms in which you won't die in fire. It pains me to see you've broken your deal

I fling the dagger at the caster who continues to make himself my hard target. If this doesn't shut him up, I'm going to have to get close and open myself to a fire of my own.

[dice=Volley]2d6+2

They move erratically. I'll take what I can get as far as damage goes (as I can't really expend more ammo than the single dagger I have.)

[dice=damage]1d10
[dice=take what I can get subtraction]1d6
4 damage total

The dagger strikes the man in his throat, and his spell dissipates (this time he wasn't far enough in his spell to explode, it just makes a cold breeze.) the last cultist is looking squirelly, eyes flitting to the exit. What do you do?

Ron Bucanero wrote:

Ron charges the cultist casting the spell next to Conwall and attempts to run him through.

[Dice=H&S Reckless]2d6+2

[Dice=Reckless damage Pierce 2]1d8+1d4

You impale a corspe, already bleeding out. The last cultist runs for the keep, screaming. what do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

"Makes him my hard target" wasn't clear to me so I guessed. I'll wait for Scath and Belym to catch up a bit.

Ron spits on the corpse, and then turns to face whatever might emerge from the keep. He yells, Yer friends are dead, and yer next!

He tosses his dagger towards the fleeing cultist's back.

Volley: 2d6 + 2 ⇒ (1, 6) + 2 = 9

damage Reckless: 1d8 + 1d4 ⇒ (3) + (2) = 5

Take care of that blade for me, I'll be getting it back soon enough!

Using my last gambit to follow through on my original plan of sticking the guy Conwall wasn't engaging.

Ron takes the moment's respite to breathe, and prepare for what's coming.

Change Tactics Defensive: 2d6 + 1 ⇒ (2, 2) + 1 = 5

Haha! DM's perogative, but I propose something like disabling defensive tactic until after camping. Ron's just too angry. Actually, that is just going to be a self-imposed limitation.


Ron Bucanero wrote:

"Makes him my hard target" wasn't clear to me so I guessed. I'll wait for Scath and Belym to catch up a bit.

Ron spits on the corpse, and then turns to face whatever might emerge from the keep. He yells, Yer friends are dead, and yer next!

Who said "Make him your hard target"?


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HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
Conwall wrote:
I fling the dagger at the caster who continues to make himself my hard target. If this doesn't shut him up, I'm going to have to get close and open myself to a fire of my own.

I just got confused is all. I actually like this better, like Ron is just starting to lose his sense of calm, and is giving in to the blood rage (ever since he got switched to reckless). It's good stuff.


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Yeah, it makes sense to me. Ron and Conwall both recognize the caster is the greatest threat. Neither is calling out their targets. Why wouldn't we attack the same guy.
PS: Conwall likes reckless Ron WAY better than defensive Ron. That's a guy he could have a ill-thought out beer with.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

As I catch my breath for our assault into the keep, I turn to Ron

Bet you an ale back in town that I can defeat more foes in there than you can.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Do the dead cultists have anything of note on them besides the daggers? Are the daggers suitable for throwing?

Ron takes a deep breath as Scath and Belym finish off the last hound. He takes two daggers off the cultists and tucks them into his belt. To Conwall, Two pints! Aye, let go, lass! Gi' me a moment t' catch me breath.

Ron holds out Conwall's healing potion. Can't have ye expiring on me to get out yer debt!


Ron Bucanero wrote:

Do the dead cultists have anything of note on them besides the daggers? Are the daggers suitable for throwing?

Ron takes a deep breath as Scath and Belym finish off the last hound. He takes two daggers off the cultists and tucks them into his belt. To Conwall, Two pints! Aye, let go, lass! Gi' me a moment t' catch me breath.

Ron holds out Conwall's healing potion. Can't have ye expiring on me to get out yer debt!

[ooc]No, they keep their loot in the Keep (good place to keep things). the daggers are, however, suitable for throwwing, if you wish to grab a few (1 weight per 3)


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I take the healing potion begrudgingly and drink deep before gathering up 6 daggers and tucking them into my side satchel.

You've got yourself a deal!

I look over my shoulder as our friends fight their battle.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

If there are enough then Ron will take 3 throwing daggers.


Ron Bucanero wrote:
If there are enough then Ron will take 3 throwing daggers.

There are just enough. you guys can't spend ammo with these, so choose from the other two, okay?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
DM Volsung wrote:
Ron Bucanero wrote:
If there are enough then Ron will take 3 throwing daggers.
There are just enough. you guys can't spend ammo with these, so choose from the other two, okay?

Absolutely.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I smile despite myself as the knife wound and the demon-slash both heal themselves with the magic of the potion, flesh stitching itself together with a faint pink glow, skin filling in over hollow bone.

Muuuuuuch better. Thank you kindly for the boost.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

As the flames begin to grow on the cloak I rip it off, pull out Floyd Tear off its throat I whisper as I charge with my sword drawn and Floyd ready to jump from my should.
H&S: 2d6 + 2 ⇒ (5, 4) + 2 = 11
damage: 1d8 ⇒ 6


Scath Cogar wrote:
As the flames begin to grow on the cloak I rip it off, pull out Floyd Tear off its throat I whisper as I charge with my sword drawn and Floyd ready to jump from my should.

add floyd's ferocity to your damage, not your H&S roll (Yes, that is weird considering the rest of the ove)

Your blade drives deep into the hound's chest as it leaps at you. in it's death throes, it manages to sink it's teeth into your shoulder. What do you do?

Hellhound damage: 1d8 ⇒ 3

Belym

The fire dies down, and you are free to act, just as the final Hellhound is dispatched. What do you do?

Ron & Conwall

Screams and otherworldly shrieks echoe out of the keep. It seems whatever the cultists summoned, the could not control it. What do you do?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym scrambles to her feet, and seeing Scath dispatch the hound, heads over to check on him. "Guess that's two I owe you now," she says once she sees his wounds are mostly superficial. "Come on - we should catch up with the others", she says, as she and the stone hound head into the gate.

Catching up with the other two, she turns to Ron and asks "What's next?"


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron looks around the group. Well done. Very well done. We be in great shape.

He gives the keep entrance a skeptical eye. Wise man might wait until the screams die down and mop up the rest ... but I'm not much in the mood for wisdom. 'sides, can't risk whatever that is getting loose. Maybe Scath and Belym cut down the cultists, while the elf and me hold off whatever hellspawn be shrieking like a banshee?

Whatever we do, I'd like to have a healing potion on hand. Anyone have an extra?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

"Sounds like a plan. I've got a potion - it's yours." Belym listens to the screams for a moment, and adds "Though we may want to change that plan when we get inside - if the hellspawn's worse than the thing we fought earlier, it might be better to take it out first."


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Id say the opposite. It's killing robed fellows, we're killing robed fellows. Drawing that fell beast's ire will only distract from its current take: killing robed fellows. I clasp the Cogar scion by the arm fraternally.

Come elf-friend! There's dark work to be done!

And with that I rush into the keep! What do I see? Who can I stab? What can I leap from or swing off of, with a mighty laugh and a little pun?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron puts away the potion and follows after the elf, hoping to protect him from himself.

Defend Conwall: 2d6 ⇒ (3, 4) = 7


Conwall wrote:

Id say the opposite. It's killing robed fellows, we're killing robed fellows. Drawing that fell beast's ire will only distract from its current take: killing robed fellows. I clasp the Cogar scion by the arm fraternally.

Come elf-friend! There's dark work to be done!

And with that I rush into the keep! What do I see? Who can I stab? What can I leap from or swing off of, with a mighty laugh and a little pun?

you kick down the keeps door, and are confronted by an enormous beast in the middle of the room (out almost to the edges). it is an enormous mass of flesh and tentacles.

as you enter, you see the last of the cultists rushing for the interior door of the keep. most make it, but one is torn apart by the creatures barbed tentacles. they bar the door. it turns it's 10 eye-tipped tentacles onto you, and whips it's tentacles around towards you, what do you do?

Ron Bucanero wrote:

Ron puts away the potion and follows after the elf, hoping to protect him from himself.

[Dice=Defend Conwall]2d6

whatever the hell the cult summoned, they could not control it,the remains of 4 cultists lay torn and ruined about the keep, and the abomination that slew them sits in the centre of the room, tentacles streaking at you and Conwall. What do you do?


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Sorry! I didn't realize this room was octo-pied!

I try to duck under its lashing tentacles. Plan a is to move closer to it where it's harder for it to maneuver, plan b if they're moving too fast is to dodge away and back. An I'm very curious about the contents of the room, just doing a surface sweep. Tables, chests, chandeliers.

defy danger dex: 2d6 + 2 ⇒ (1, 6) + 2 = 9

guessing that's dodge back?


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

I push the corpse of this dog off and head back to the group. Yes, yes good work but there is clearly more work to be done As Conwall grabs my arm I look a little confused How does this elf know me? I wonder. As the door is opened and a strange tentacle tries reaching me I attempt to roll back to miss their first try and to see how far they can reach.
defy danger: 2d6 + 2 ⇒ (2, 2) + 2 = 6


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym circles around the open door; when she sees the beast, she shudders briefly before once again directing her hound to the attack, trying to sever a tentacle.

Command Elemental: 2d6 + 2 ⇒ (6, 3) + 2 = 11
Damage: 1d8 ⇒ 7

10+ means I still have 1 hold.


Conwall wrote:

Sorry! I didn't realize this room was octo-pied!

I try to duck under its lashing tentacles. Plan a is to move closer to it where it's harder for it to maneuver, plan b if they're moving too fast is to dodge away and back. An I'm very curious about the contents of the room, just doing a surface sweep. Tables, chests, chandeliers.

guessing that's dodge back?

You can either dodge back, or go forward and take its damage on the way. which do you choose

Scath Cogar wrote:
I push the corpse of this dog off and head back to the group. Yes, yes good work but there is clearly more work to be done As Conwall grabs my arm I look a little confused How does this elf know me? I wonder. As the door is opened and a strange tentacle tries reaching me I attempt to roll back to miss their first try and to see how far they can reach.

The tentacle cannot quite reach you, however the beast uses its tentacle to send a piece of the keep flying at you.

Keep-bit damage, ignores armour: 1d8 ⇒ 5

What do you do?

Belym wrote:

Belym circles around the open door; when she sees the beast, she shudders briefly before once again directing her hound to the attack, trying to sever a tentacle.

10+ means I still have 1 hold.

it bites down, and the tentacle is torn from the beast. More tentacles move to attack the elemental, what do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I dodge back, not wanting to get hit. When a tentacle comes close I'll try to lop it off, but I'm not getting closer to that thing than I have to.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym commands her hound to continue its attack, while she looks for an opening to send a boulder at the beast's center of mass.

Command Elemental: 2d6 + 2 ⇒ (5, 4) + 2 = 11
Elemental damage: 1d8 ⇒ 5

And assuming I can get a shot past Ron and Conwall...
Channel Giant's Boulder (projectile, forceful): 2d6 + 2 ⇒ (2, 2) + 2 = 6
damage: 1d6 ⇒ 1


Conwall wrote:
I dodge back, not wanting to get hit. When a tentacle comes close I'll try to lop it off, but I'm not getting closer to that thing than I have to.

That sounds like trading blows, is this H&S?[/ooc}

Belym wrote:

Belym commands her hound to continue its attack, while she looks for an opening to send a boulder at the beast's center of mass.

[Dice=Command Elemental]2d6+2
[Dice=Elemental damage]1d8

[Ooc]And assuming I can get a shot past Ron and Conwall...
[Dice=Channel Giant's Boulder (projectile, forceful)]2d6+2
[Dice=damage]1d6

The wolf dives further in, dodging tentaclesm, and tears at the abomination's flesh. your boulder flies as well, but is deflected harmlessly by one of its tentacles. What do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Sounds good to me!

When one of the tentacles whizzes my way, I deftly slash at it, hoping to lop it off and clear myself a path. Where's a series of chains hanging from the ceiling or a spiral staircase when you need one?

hack and slash dex: 2d6 + 2 ⇒ (1, 2) + 2 = 5

Yay, my first experience point!

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