Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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Scath Cogar wrote:

Good shot Belym! I think we should try to move out of range from those things on the walls! We may be outnumbered if we stay in this position! I begin looking for a place in the woods causing difficulty for the figures on the wall to see us but large enough for Ron and Thaddeus to attack the beast.

[dice=dicern realities]2d6+1

What should I be on the lookout for?
What is about to happen?
What here is useful to me?

You should be on the lookout for those blasts from the walls, your armour isn't likely to be helpful.

It looks like several of the hooded men are moving into a circle. they are about to cast a spell, probably summoning.

The three who are disintegrating the landscape around you link hands before every bolt, if you can stop that, you could weaken or stop the barrage.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

"Cover me," Belym mutters, as she looks for a bit of vegetation she can hide behind while still seeing the group of three blasting away the landscape. Crouching behind it, she places her hands on the ground, and closes her eyes. Help. Need help - digging. Help.. After a few moments, a stone creature, vaguely vole-shaped but nearly Belym's size, appears in front of her. She stares at it, picturing a mental image of it burrowing into the fort, leaving a line of broken earth behind it, and tearing up the ground where the casters stood, denying them footing.

Summon Elemental - Hazard: 2d6 + 2 ⇒ (2, 1) + 2 = 5


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

I think maybe Battle of Wits would apply here?

Well this is a fine situation. Ron starts calculating. Multiple archers with high ground and fortifications. One melee brute. Can't stay in the open...

Battle of Wits: You always know in which goblet resides the poison. When an enemy is watching and there's a difficult choice to make, the GM will tell you what the enemy expects you to do.


Belym wrote:

"Cover me," Belym mutters, as she looks for a bit of vegetation she can hide behind while still seeing the group of three blasting away the landscape. Crouching behind it, she places her hands on the ground, and closes her eyes. Help. Need help - digging. Help.. After a few moments, a stone creature, vaguely vole-shaped but nearly Belym's size, appears in front of her. She stares at it, picturing a mental image of it burrowing into the fort, leaving a line of broken earth behind it, and tearing up the ground where the casters stood, denying them footing.

Summon Elemental - Hazard: 2d6 + 2 ⇒ (3, 2) + 2 = 7

A moment later, the creature appears. it immediately roars out in anguish, as the binding that was to keep it here falls. while you were summoning it, the trio lined up a shot. the bush takes some of it, but it still hurts

disintegrate, messsy ignores armour: 1d10 - 3 ⇒ (3) - 3 = 0

or, I guess not. tough bush

Ron Bucanero wrote:

I think maybe Battle of Wits would apply here?

Well this is a fine situation. Ron starts calculating. Multiple archers with high ground and fortifications. One melee brute. Can't stay in the open...

Battle of Wits: You always know in which goblet resides the poison. When an enemy is watching and there's a difficult choice to make, the GM will tell you what the enemy expects you to do.

They have only seen Thaddeus, and apparently Belym, so they think you are a group of paladins, maybe the inquisition. They expect you to try to bash down the gate, and storm the fortress. What do you do?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

To clarify: The summon failed outright, and the elemental dissipated and or was blasted away? Also - in thread, it looks like I rolled a 5 to me, but your quote shows a 7? And a bonus question: how far away is the fort wall - Near range, Far?


Belym wrote:
To clarify: The summon failed outright, and the elemental dissipated and or was blasted away? Also - in thread, it looks like I rolled a 5 to me, but your quote shows a 7? And a bonus question: how far away is the fort wall - Near range, Far?

Ir dissipated, and you took long enough they got a shot off. I had to end the dice command in the quote, to let me roll in my thing. it must have rerolled them. and I would say near.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

The casters are linked we must destroy their chain! And it looks like this fight is about to get harder! I point to the summoning circle. Again I must say, we need to fall back and get out of range of the casters on the wall! Prepare to run, as soon as I fire they will know we are all here!

I take aim at the caster on the wall. the one in the middle of the other two and attempt to break the link.

Called Shot: Damage: 1d8 ⇒ 1


Scath Cogar wrote:

The casters are linked we must destroy their chain! And it looks like this fight is about to get harder! I point to the summoning circle. Again I must say, we need to fall back and get out of range of the casters on the wall! Prepare to run, as soon as I fire they will know we are all here!

I take aim at the caster on the wall. the one in the middle of the other two and attempt to break the link.

[dice=Called Shot: Damage]1d8

This isn't a called shot, they aren't suprised. volley is what your doing


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)
DM Volsung wrote:
This isn't a called shot, they aren't suprised. volley is what your doing

Sounds good

Volley: 2d6 + 2 ⇒ (1, 6) + 2 = 9
Damage: 1d8 ⇒ 5 if needed or if you were planning to use the original roll
I have to take several shots, reduce ammo by one


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Fall back!

Ron begins back peddling next to Thaddeus.

Scath, find us a clearing where we can slay this beast!


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

As Ron begins to run back I toss my bow on my back and sprint ahead looking for a clearing in the woods with enough coverage from the wall and enough room for Ron and Thaddeus to destroy this creature.
dicern realities: 2d6 + 1 ⇒ (3, 6) + 1 = 10


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2

Oh jeez. Missed a bunch, sorry about that. School got in the way. Where is Thaddeus at currently?


Scath Cogar wrote:
DM Volsung wrote:
This isn't a called shot, they aren't suprised. volley is what your doing

Sounds good

[Dice=Volley]2d6+2
[dice=Damage]1d8 if needed or if you were planning to use the original roll
I have to take several shots, reduce ammo by one

One shot, two, four, half a dozen, finnally the arrow flies true, and the central cultist doubles over, but his companions keep him on his feet. barely.

Scath Cogar wrote:

As Ron begins to run back I toss my bow on my back and sprint ahead looking for a clearing in the woods with enough coverage from the wall and enough room for Ron and Thaddeus to destroy this creature.

[dice=dicern realities]2d6+1

actually, i think this is defying danger +Wis, but we'll use that roll, so no harm done (I know i correct you guys a lot, is not that you guys aren't doing great, sometimes it's just often a judgement call.)

You rush back, a few hundred meters, leading the others, back to a small clearing, perhaps 60 meters across. you blaze enough of a trail that you lot may rally a moment before the beast is upon you. what do you do?

Thaddeus, Paladin of Mersiel wrote:
Oh jeez. Missed a bunch, sorry about that. School got in the way. Where is Thaddeus at currently?

You are in the clearing if you retreated with the others, and you stand alone before the Barb-Devil, with the cultist loosing a magical barrage upon you. where are you, and what do you do?


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2

Let's say I fell back with the others.

As Thaddeus falls back with the others. He takes a knee and begins to pray. "Mersiel give me the strength to defeat these foes before me. Allow me to defend my allies from the evil that surrounds us. I call to you Mersiel."

Activating the quest move.
Boons: A mark of divine authority and immunity to whatever kind of attack the Barb-Devil uses.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

As she gets up from her crouch, Belym quickly launches a boulder at the spellcasters on the wall before heeding Ron's cry to fall back.

Channel Giant's Boulder(projectile, forceful): 2d6 + 2 ⇒ (4, 3) + 2 = 9
Damage: 1d6 ⇒ 3

I'll take a complication.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

As we get to the clearing I look for a sturdy tree that may allow me to view the open area as well as the wall in the distance. I climb high enough to stay covered from the leaves but able to view the surrounding area.

defy danger: 2d6 ⇒ (4, 1) = 5 unsure if this would be dex (+2) or str (0)


Thaddeus, Paladin of Mersiel wrote:

Let's say I fell back with the others.

As Thaddeus falls back with the others. He takes a knee and begins to pray. "Mersiel give me the strength to defeat these foes before me. Allow me to defend my allies from the evil that surrounds us. I call to you Mersiel."

Activating the quest move.
Boons: A mark of divine authority and immunity to whatever kind of attack the Barb-Devil uses.

Is this quest to defeat the barbed devil, or the coven/cult that summoned it? also, what is your mark of divine authority?

Belym wrote:

As she gets up from her crouch, Belym quickly launches a boulder at the spellcasters on the wall before heeding Ron's cry to fall back.

[Dice=Channel Giant's Boulder(projectile, forceful)]2d6+2
[Dice=Damage]1d6

I'll take a complication.

If the rock didn't kill him, the fall probably did, either way, the central caster is no more, but you are going to have to defy danger (+dex) to stay with the group. what do you do?

Scath Cogar wrote:

As we get to the clearing I look for a sturdy tree that may allow me to view the open area as well as the wall in the distance. I climb high enough to stay covered from the leaves but able to view the surrounding area.

[dice=defy danger]2d6 unsure if this would be dex (+2) or str (0)

sounds Dex-y to me

You reach where you wanted to, what did you have to leave behind to get there?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym hustles back through the underbrush.

Defy Danger Dex to keep up: 2d6 + 1 ⇒ (6, 6) + 1 = 13


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)
DM Volsung wrote:

sounds Dex-y to me

You reach where you wanted to, what did you have to leave behind to get there?

The straps on my adventuring gear bag and the weight of my sword caused it difficult to climb up so I toss them both down to the bottom of the tree and attempt to check on how soon the beast will be and what is going on at the tower.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron stops in the clearing and turns to face the on rushing beast with his shield raised. Stand with me Thaddeus!

Defend Anew: 2d6 + 0 ⇒ (5, 4) + 0 = 9

6- counts as a 7-9 per defensive tactics


Main party
After your brief reprieve, the beast bursts in, vegetation clinging to its spikes. it charges Thaddeus. what does everyone do?

Conwall
Your flight brings you into the kingdoms of men, a forest on the outskirts of the kingdom of Tanard. As dawn is breaking, you pass by a fortress, where a group of spellcasters, assaulting a group, both with spells, and a bound demon. You watch as the group retreats, the demn following closely behind. What do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

An Asmodean in the realms of man? It doesn't take a genius to figure out which side of the fight I'm to be on!

I join the fray! Am I able to approach the battle from behind (thus surprising the demon) or must I stand with Paladin being rushed by the demon? I join whichever way is best (but flanking the beast is preferred)


Conwall wrote:

An Asmodean in the realms of man? It doesn't take a genius to figure out which side of the fight I'm to be on!

I join the fray! Am I able to approach the battle from behind (thus surprising the demon) or must I stand with Paladin being rushed by the demon? I join whichever way is best (but flanking the beast is preferred)

To aproach from behind, defy danger +dex. on a 10+, roll your damage, on a 7-9, roll to hack and slash. I'll arbite on a 6-


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

This is my first time rolling dice. Here goes nothing!

Fear not! You will not face this abomination alone!

I leap from the woods, trying to get behind the Demon to stab him without him stabbing me. I've lived this long by not being around when the bad guys hit back.

Defy Danger +Dex: 2d6 + 2 ⇒ (3, 1) + 2 = 6

Oh dang


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

As Belym hastens to catch up with her fleeing comrades, she spots the demon just ahead of her; she slows briefly to line up a shot from behind, firing just as the beast enters the clearing.

Channel Giant's Boulder (projectile, forceful): 2d6 + 2 ⇒ (6, 3) + 2 = 11
damage: 1d6 ⇒ 3

In my head, Belym's being off to the side, plus delaying to take her parting shot at the casters, means she's basically closing on them in parallel with the beast, probably 10-15 feet off to one side. Adjust as appropriate if that's not the case.

And congrats on your first XP, Conwall! :p


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron immediately notices an elven warrior charge into the clearing. By Mersiel's heart, the madman doesn't even have a shield!

Still, you take the friends you can get. Ron unleashes a roar of fury and charges the beast, hoping to distract it from the approaching Elf.

Aid Conwall: 2d6 ⇒ (1, 6) = 7

Losing my defend hold. That should turn your 6 to a 7. Welcome to the party Conwall!


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2

I've been super busy lately guys. Sorry about that. Haven't been able to post much, or even play in my weekly game irl.

It's a quest to defeat the barbed devil, and my mark of divine authority is an aura of light that radiates from me, or well Thaddeus, but you get it, accompanied by a holy symbol that appears to be burned into Thaddeus's forehead.

Sword and shield out, Thaddeus too, charges into the fray. Mersiel's divine light around him. He strikes with the fury of the gods and will offer no mercy to the foul creature.

HnS+STR: 2d6 + 1 ⇒ (6, 5) + 1 = 12


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

As I hear a fight beginning down below I quickly look down and see an Elf?! Damn where did he come from! I think as I draw my bow and aim it at the beast now surrounded by my comrades.

volley: 2d6 + 2 ⇒ (6, 3) + 2 = 11
damage: 1d8 ⇒ 4

Once the arrow is released I look back at the tower before drawing a new one and try to search the walls to see if the figures are still on the wall, if any new light has begun to form or if anyone has left the gates.

dicern realities: 2d6 + 1 ⇒ (5, 1) + 1 = 7


Conwall wrote:

This is my first time rolling dice. Here goes nothing!

Fear not! You will not face this abomination alone!

I leap from the woods, trying to get behind the Demon to stab him without him stabbing me. I've lived this long by not being around when the bad guys hit back.

Perhaps the shout wasn't the best idea the beast turns to you, to engage you as well What do you do?

Lucky, lucky, Ron's aid gives you a 7, so Hack and Slash it up!

Belym wrote:

As Belym hastens to catch up with her fleeing comrades, she spots the demon just ahead of her; she slows briefly to line up a shot from behind, firing just as the beast enters the clearing.

Channel Giant's Boulder (projectile, forceful): 2d6 + 2 ⇒ (1, 6) + 2 = 9
damage: 1d6 ⇒ 2

In my head, Belym's being off to the side, plus delaying to take her parting shot at the casters, means she's basically closing on them in parallel with the beast, probably 10-15 feet off to one side. Adjust as appropriate if that's not the case.

And congrats on your first XP, Conwall! :p

you strike the beast in the back, just after it turns on some elf (wow, there actually are elves in this forest). you stagger the beast, but it seems to shrug off the blow very quickly, what do you do?

Ron Bucanero wrote:

Ron immediately notices an elven warrior charge into the clearing. By Mersiel's heart, the madman doesn't even have a shield!

Still, you take the friends you can get. Ron unleashes a roar of fury and charges the beast, hoping to distract it from the approaching Elf.

Aid Conwall: 2d6 ⇒ (2, 5) = 7

Losing my defend hold. That should turn your 6 to a 7. Welcome to the party Conwall!

You distract the beast, and the elf does not get shredded, however, you taka a glancing blow from it's razor-sharp elbow, it hurts.

Glancing Blow Damage, messy, 3 piercing: 1d6 + 3 ⇒ (5) + 3 = 8

Well, glancing blows can hurt too

Thaddeus, Paladin of Mersiel wrote:

I've been super busy lately guys. Sorry about that. Haven't been able to post much, or even play in my weekly game irl.

It's a quest to defeat the barbed devil, and my mark of divine authority is an aura of light that radiates from me, or well Thaddeus, but you get it, accompanied by a holy symbol that appears to be burned into Thaddeus's forehead.

Sword and shield out, Thaddeus too, charges into the fray. Mersiel's divine light around him. He strikes with the fury of the gods and will offer no mercy to the foul creature.

[Dice=HnS+STR]2d6+1

[ooc} its no problem, just post when you can. also, are you going to deal your damage, or push your luck?[/ooc]

Scath Cogar wrote:

As I hear a fight beginning down below I quickly look down and see an Elf?! Damn where did he come from! I think as I draw my bow and aim it at the beast now surrounded by my comrades.

[dice=volley]2d6+2
[dice=damage]1d8

Once the arrow is released I look back at the tower before drawing a new one and try to search the walls to see if the figures are still on the wall, if any new light has begun to form or if anyone has left the gates.

[dice=dicern realities]2d6+1

Your arrow barley hurts the thing, it's hide is thick. as you examine the fortress, the area behind the gate is glowing, and the gate is being opened. Reinforcements will be here soon, you have perhaps a minute. what do you do?


Male Human Male Paladin | Lvl 1| HP: 20/25| | AC 3 | d10 dam | STR 1 | DEX 0 | CON 1| INT -1 | WIS 0| CHA 2

Totally forgot about damage. I'll push my luck.

Damage+1(Longsword): 1d10 + 1d6 + 1 ⇒ (7) + (5) + 1 = 13


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

The well timed shout saves me from being disemboweled. I won't let this opportunity go to waste.

Catastrophe cuts through the air so fast it's nearly singing. Fabeled Elven Skysteel, you've never seen a blade move so fast and gracefully and...

hack and slash precise (dex): 2d6 + 2 ⇒ (4, 3) + 2 = 9
damage piercing 2: 1d8 + 1 ⇒ (7) + 1 = 8


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

Things are about to heat up! We got more coming and it looks like they are still summoning something at the tower! Thaddeus do you have an ideas on how to quickly slay this beast, Ron we have reinforcements headed this way, what will you have me do? I yell down to the group.

I draw my bow and aim at where the ones from the gate will be headed, I will fire once I hear Ron's plan or once I have a clear shot.


Thaddeus, Paladin of Mersiel wrote:

Totally forgot about damage. I'll push my luck.

You strike hard, and cut deep, black blood flows freely from the beasts wound. it roars in anger, before being silenced by a blow from the elf. What do you do?

Conwall wrote:

The well timed shout saves me from being disemboweled. I won't let this opportunity go to waste.

Catastrophe cuts through the air so fast it's nearly singing. Fabeled Elven Skysteel, you've never seen a blade move so fast and gracefully and...

Catastrophe strikes true, sliding between the beasts ribs, and as you rip it out, it drags bits of black and purple organs behind it. the beast lashes at you, one last time, before succumbing to it's wounds. What do you do?

Devil's Damage, Messy 3 piercing: 1d10 + 3 ⇒ (7) + 3 = 10

Everyone
You have a few moments to rally, and plan, before the cult
s "reinforcements" arrive. what do you do with it?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

thats almost half my hp in one blow, and messy to boot. I'm guessing that's going to leave a mark

I give a nice bow while trying to conceal The ribbons of flesh hanging off the side.
A pleasure to meet you all. I'm Conwall. Who are we killing today and why?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

"Scath, can you take out anyone blasting from the wall? I'll see if I can pin then in the fort.". Belym dashes back to a view of the gate, and once again kneels and places her fingers into the earth. Strength of stone. Strength, aid me. A massive quadruped emerges from the earth...

Summon Elemental: Barrier: 2d6 + 2 ⇒ (1, 6) + 2 = 9
Control: 1d4 ⇒ 2
And Belym says "Block the gate."

Command Elemental: 2d6 + 2 ⇒ (1, 3) + 2 = 6

Spending one control for the 7-9 result; let me know if the 6- burns the other.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Do I have enough time to scamper up a tree? I work better when I'm not trading jabs.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

I can
I take aim at any of the casters on the wall that might still see Belym, if they are still in a group of three I aim at the one in the middle once more.

Volley: 2d6 + 2 ⇒ (3, 4) + 2 = 9
I take what I can get
damage: 1d8 - 1d6 ⇒ (2) - (6) = -4


Belym wrote:

"Scath, can you take out anyone blasting from the wall? I'll see if I can pin then in the fort.". Belym dashes back to a view of the gate, and once again kneels and places her fingers into the earth. Strength of stone. Strength, aid me. A massive quadruped emerges from the earth...

[Dice=Summon Elemental: Barrier]2d6+2
[Dice=Control]1d4
And Belym says "Block the gate."

[Dice=Command Elemental] 2d6+2

Spending one control for the 7-9 result; let me know if the 6- burns the other.

I am assuming you mean for it to create like a wall in front of the gate? quite counter-intuitively, that would be hazard, a barrier golem would be more like a bodyguard golem. I am going togo with your intention, just an fyi/perhaps I am misinterpreting your intention (did you mean to have the golem "Hold the door", or make a wall?) sorry, kinda ranting, just not 100% sure

Conwall wrote:
Do I have enough time to scamper up a tree? I work better when I'm not trading jabs.

you do, but it looks like you guys are going on the attack. also, why did you roll a d8 for your damage earlier?

Scath Cogar wrote:

I can

I take aim at any of the casters on the wall that might still see Belym, if they are still in a group of three I aim at the one in the middle once more.

[dice=Volley]2d6+2
I take what I can get
[dice=damage]1d8-1d6

Your shot goes wide, as they move erratically in their rituals. One of them stops, however, and point over to where you guys stand. they know where you are now.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1
DM Volsung wrote:
also, why did you roll a d8 for your damage earlier?

Uh, because I was posting from mobile and I forgot that fighters do d10. Or maybe I'm a gentleman and I never kill things harder than they need to be killed?

DM Volsung wrote:
you do, but it looks like you guys are going on the attack

Are we? It looks to me that we're sniping from a distance and pinning reinforcements inside.

I look to whomever seems to be most in charge, which appears to be the shouty gentleman with the spear. If he stands firm I climb up into a tree. If he charges I charge as well.

What say you sir? Shall we bring this battle to them or do we make our stand here? It isn't that I couldn't handle these foes on my own under normal circumstances, but with all of you to look out for, it may be prudent to work in concert

I shift my weight, putting aside the burning wound and the trickle of viscera coming from the gash in my side. My new compatriots may have seen me bleed, but they won't see me cry. I'm NOT crying.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

You nailed my intent precisely - I wanted the elemental to just be a big body that would physically block the gate. If that's the Hazard tag, that makes sense to me - I was debating which of those was correct as I posted.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

They know where we are and many might be coming, the power they have seems more dangerous than the beast you just killed. The magic they wield is something I am not familiar with. My bow is ready once more, Ron what is your call?

I tighten the strings on my bow once more as the shots lately seem to have flown too loose, I hold an arrow in my left hand lightly and hold it up in the air to see how the wind moves it and gauge direction. I then place the arrow, draw the bow and began to shorten my breath for a clean shot. I await for an order.....


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

The pull back of the string draws my attention. That bow...it couldn't be. I make a note to ask more when it's a more opportune time.


Belym wrote:
You nailed my intent precisely - I wanted the elemental to just be a big body that would physically block the gate. If that's the Hazard tag, that makes sense to me - I was debating which of those was correct as I posted.

okay in that case

The creature you created lumber forward, toward the gate, and plants both fists in front of it. A lattice of stone creeps up over the gate, sealing it shut. the elemental then begins wandering off, toward the west, free of your control now. what do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Three options. We charge, and Belym breaks down part of the wall. We lure out more, but who knows how they may be able to reinforce themselves. We withdraw, wait, and attempt to sneak in from another angle this evening. I don't particularly like any option. But first, we must attend to the elf. He grunts as he pulls a large barb from his left shoulder. I could also use some help.

Scath and Belym, for now just pick off any you can see.

Ron pulls out a bandage. Elf, come over here.

GM education moment for me: Can a GM make a hard move on a partial success of not indicated by the move? If so, I've been GMing wrong and that would explain why my players never seem to take much damage.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I walk over to the Battlemaster somewhat abashedly.

I'm quite ok, but if you insist on covering this little scratch to protect your own sensibilities I won't argue

Then, after a beat, very quietly

I...I'm sorry you were injured in my defense. I'm happy to treat your wounds, if you'll permit me.

Once his wounds are treated, he (somewhat more sheepishly than before) offers to the group

I know I'm new here and my performance in our first outing with you all left something to be desired, but I'm willing to help in any way I can. If I knew more about these foes and your purpose in assaulting them, I might be able to offer some guidance in these matters.

I try to never use a hard move for a partial success in defy danger. Mostly just "Use up their resources" (You dodge out of the way just in time but the pendulum blade slices your backpack strap. You'll need to find a way to get it safely away from the blade's arc if you want it back) or "Offer an opportunity, with or without cost" (The giant's club has a longer reach than you anticipated and you're not going to be able to slip past him. You can get past it to hit him but he might smack you around a bit or you can hang back and attack him a different way). In the case of a miss, those two examples would be more along the lines of "The blade cuts you deep" and "You underestimated the Giant's reach. His club connects with you sharply and you're taken off your feet" The exception to this is Hack and Slash. On a 7-9 I feel free to use as hard of a move as you want including but not limited to "Deal Damage"

As always though, let the fiction be your guide. In cases where just being too close to something roughs you up, it makes sense to make a hard move


Ron Bucanero wrote:

Three options. We charge, and Belym breaks down part of the wall. We lure out more, but who knows how they may be able to reinforce themselves. We withdraw, wait, and attempt to sneak in from another angle this evening. I don't particularly like any option. But first, we must attend to the elf. He grunts as he pulls a large barb from his left shoulder. I could also use some help.

Scath and Belym, for now just pick off any you can see.

Ron pulls out a bandage. Elf, come over here.

GM education moment for me: Can a GM make a hard move on a partial success of not indicated by the move? If so, I've been GMing wrong and that would explain why my players never seem to take much damage.

I tend to think that the cost of a partial success should be determined by the stakes. in H&S, for example, it is assumed that you take damage on a 7-9 because the stakes are such that getting hurt is always a possibility. i think that defying danger to get to a wall that has archers on it, a reasonable 7-9 is for them to take a hit (but not as mush as they would have had they failed outright). in your case, you took a glancing hit, rather than a full blow, and I lowered the damage die to a d6 to represent that. if you feel that was unfair, I am very sorry, and I will endevour not to make the mistake again.


Belym returns back to the glade. "I've sealed the main gate to the fortress, for the moment anyway. Might make it harder to lure them out. I'd say we should press the attack; coming back later looks like it'll just give them a chance to reinforce. Scath, any targets visible on the walls still?"

Seeing Ron and the elf's wounds, Belym pulls a pair of vials out of a pouch at her waist. " Those look painful. Do you need these?"


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Not unfair at all, just trying to get better at GMing. I thought I was limited to hard moves on 6- only. This opens up a new world!


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron takes the healing potion and packs it away. Aye, I'll need it soon. A bandage will do for now. He hands the bandage to Belym and waits patiently as she wraps the would.

Seems to be true, a direct assault once I catch me breath.

What kind of healing can Conwall offer. My bandage healed Conwall for 4.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I look sheepishly at the dwarf as she offers the vial. I'm already teetering on the edge of "More Harm Than Good", costing resources would only compromise my standing more.

Oh, this looks much worse than it really is. I'm made of sterner stuff than all that. Save your potions for something truly dire.

He recognizes Belym from his kindness of some time ago, but choses not to say anything. He committed quite a crime by offering her clemency, and if she doesn't bring it up, he certainly won't.

I'm inclined to agree. Whatever those robed gentlemen are up to, it's nothing wholesome. They've already summoned at least one Pit-dweller. I shudder to think of what they're drawing forth now. We should press what little advantage we've got

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