Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1
Ron Bucanero wrote:
What kind of healing can Conwall offer. My bandage healed Conwall for 4.

I stay Belym's hand and offer my own potion to Ron.

You were injured for my sake. Please accept my potion instead. It's the least I can do.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

The last that I saw was the group of 3 or so still on the wall, and a light growing brighter inside behind the gate but give me one moment to scan once more. I look again to see if I notice a change now that the gate has been shut.

dicern realities: 2d6 + 1 ⇒ (3, 6) + 1 = 10


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron takes the potion from Conwall and returns one to Belym.

I bought two healing potions in the market and gave one to Scath and one to Thaddeus. Want to make sure those were noted.

Apologies and well met Elf. They call me Ron. This is Thaddeus, Scath, and Belym. He points at each Hero in turn. We are set upon clearing the foul stick from this here tower. We charge on Scath's signal. Scath, suppression fire on the walls as we approach. Belym, you bring down that wall like back in Norwhich. Once inside Scath and Belym drop any casters or archers. The rest of us will handle any brutes. On yer mark Scath!

Please remember that orders are just Ron's Schtick. Please don't feel obligated to ever do the damn fool things Ron suggests.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I draw my sword.

a pleasure to meet you all. Let's go reclaim your tower

A beat, then an aside to Ron

Your archer, he's not a Cogar by chance? By blood or marriage?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Aye. Ye be full of surprises friend. Though we best be finding ye a shield!

Ron turns back to look at the tower awaiting Scath's command to charge.


Scath
You notice that the ritual is done, whatever spell they cast is completed. they now seem to be trying to batter down their own gate. another one is up on the walls again. He intones a quick spell, and sends a burst of energy at a tree, which catches fire. he starts the spell again, what do you do?

Thaddeus
Your quest completed, you feel a surge of relief wash over you. however, you can sense the power of Kelos emanating from the Fortress, summoners and diabolists the lo of them. a surge of power suddenly jolts you, something from the infernal realm has entered the mortal realm, what do you do?

Others
I haven't forgotten you, I'm just letting you guys meet the new guy


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

" I'll do my best with the walls. What happened at Norwich was a little more destructive than I'd been able to do previously - if I can't manage it here, we might have to scale the walls."

Belym studies the elf discreetly as she waits for Scath's signal.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I cast a wry smile towards Ron.

A shield would only slow me down my new friend

I eye the combusting tree with some concern.

Theres a term in Elvish, I don't know if you know it...serpentine? You know...zag zigs? We should do that.


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

As I see a tree nearby explode in flames I holler We only have one on the walls the rest appear to be trying to break through the gate. I point to the lone figure standing on the wall. Belym do you see him? We have one chance to bring him down, that will give the rest of you the opening to the wall once ther Belym and I will approach from the rear and keep an I up above. Everyone ready? Belym on three do your thing! 1......2.....3......

Volley: 2d6 + 2 ⇒ (4, 1) + 2 = 7
The first arrow misses, I quickly grap another, slow my breath and fire....
Damage: 1d8 ⇒ 5


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Hearing "3" and assuming that's the signal I begin running in a "zag zig" pattern along the field to the wall Ron pointed out, being careful that I arrive after Belym knocks down the wall. It simply wouldn't do to get hot oil poured upon me.

im not sure if I need a defy danger for this (it rather depends on if the Mage is targeting the trees or the advance.) Let me know and I'll roll it


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

At Scath's cue, Belym creates and launches another boulder at the figure on the wall, before (presumably) following the other three on their charge toward the wall.

Channel Giant's Boulder (projectile, forceful): 2d6 + 2 ⇒ (2, 6) + 2 = 10
Damage: 1d6 ⇒ 1


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Nice Belym, that forceful tag will be key!

Ron charges along with the others, and can't keep a smile off his face.


Scath Cogar wrote:

As I see a tree nearby explode in flames I holler We only have one on the walls the rest appear to be trying to break through the gate. I point to the lone figure standing on the wall. Belym do you see him? We have one chance to bring him down, that will give the rest of you the opening to the wall once ther Belym and I will approach from the rear and keep an I up above. Everyone ready? Belym on three do your thing! 1......2.....3......

[dice=Volley]2d6+2
The first arrow misses, I quickly grap another, slow my breath and fire....
[dice=Damage]1d8

Your second arrow flies true, and the mage clutches his throat, before falling over the wall. if the others noticed, they give no indication. what do you do?

Belym wrote:

At Scath's cue, Belym creates and launches another boulder at the figure on the wall, before (presumably) following the other three on their charge toward the wall.

[Dice=Channel Giant's Boulder (projectile, forceful)]2d6+2
[Dice=Damage] 1d6

your boulder soars at the wall, creating a boulder-shaped hole, about 5 feet above the ground. you will have to climb through, but you have a way in. what do you do?

Conwall wrote:

Hearing "3" and assuming that's the signal I begin running in a "zag zig" pattern along the field to the wall Ron pointed out, being careful that I arrive after Belym knocks down the wall. It simply wouldn't do to get hot oil poured upon me.

im not sure if I need a defy danger for this (it rather depends on if the Mage is targeting the trees or the advance.) Let me know and I'll roll it

Ron Bucanero wrote:

Nice Belym, that forceful tag will be key!

Ron charges along with the others, and can't keep a smile off his face.

With the sentinel dead, you reach the wall quickly and painlessly (previous wounds notwithstanding). as you peer in, you see four cultist trying to batter down their gate, surrounded by half a dozen large dog (doberman's, or the infernal equivalent), with smoldering fur, and viciously spike collars while another three are arranged in the same chain you saw earlier. The central one begins to speak, what do you do?


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

I make my way back down the tree.

defy danger Dex, if need: 2d6 + 2 ⇒ (1, 2) + 2 = 5

Pick up my sword and adventuring gear and tap Belym on the shoulder.
Good shot there, couldn't have made it a little lower hmm? I say with a slight grin. Grab you stuff and lets move up, slowly, you keep an eye on the western wall I'll keep mine on the eastern.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I've got the ugly one!
Let me know if I need a roll to climb through the hole. I'm pretty spry and I wouldn't imagine a five foot hop would trouble me too much

I leap through the hole and lunge towards the center cultist, trying to interrupt his spell with lacerations and massive blood loss.

I also take a quick look around as I move to see if there are any boxes or carts or tables or chandlers hung by rope that I could use for daringdoo. Not enough of a look to get distracted (or trigger Discern Realities) just enough to get a feel for my surroundings. I can look flashy on just about anything.

When I arrive at the center cultist, I let Catastrophe do the talking for me.

Hack and Slash: 2d6 + 2 ⇒ (5, 1) + 2 = 8

Damage, piercing 2: 1d10 + 1 ⇒ (6) + 1 = 7


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron watches the elf leap into the hole in the wall. Elves!

Ron is fairly dexterous himself and plants Remorse at the base of the wall and vaults up and over.

Defy Danger Dex if Needed: 2d6 + 2 ⇒ (5, 6) + 2 = 13

Ron lands gracefully and follows the elf, focusing on keeping the reckless rogue safe. I'll have to be his shield.

Defend Conwall: 2d6 ⇒ (3, 6) = 9

Has my gambit reset to 0?

Conwall, is Catastrophe a two handed sword?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

one handed


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

" Hold that thought, Scath; I'm going to try something. Aim at the gate. If they're trying to clear my barricade...". Belym quickly studies the elemental's handiwork, trying to see if she could make it collapse inward, upon their adversaries.

that feels like a Discern, or an Int defy danger to me. If it's a Defy, add +1.
Study the earth wall: 2d6 ⇒ (6, 5) = 11

If Discern was the right roll, "What here is useful to me?, What should I be on the lookout for? What here is not as it appears?". Otherwise , ignore this.

Assuming that reveals a weak spot:

Spoiler:

Belym then creates another boulder, and launches it at the barricade, trying to collapse it on those on the other side.
Channel Giant's Boulder(projectile, forceful): 2d6 + 2 ⇒ (1, 4) + 2 = 7
Damage: 1d6 ⇒ 3
Use my body as a dam: 1d4 ⇒ 1


Scath Cogar wrote:

I make my way back down the tree.

defy danger Dex, if need: 2d6 + 2 ⇒ (1, 6) + 2 = 9

Pick up my sword and adventuring gear and tap Belym on the shoulder.
Good shot there, couldn't have made it a little lower hmm? I say with a slight grin. Grab you stuff and lets move up, slowly, you keep an eye on the western wall I'll keep mine on the eastern.

No need, however if you are sneaking up on them, from a direction that hasn't had a boulder put through it, defy danger +dex

Conwall wrote:

I've got the ugly one!

Let me know if I need a roll to climb through the hole. I'm pretty spry and I wouldn't imagine a five foot hop would trouble me too much

I leap through the hole and lunge towards the center cultist, trying to interrupt his spell with lacerations and massive blood loss.

I also take a quick look around as I move to see if there are any boxes or carts or tables or chandlers hung by rope that I could use for daringdoo. Not enough of a look to get distracted (or trigger Discern Realities) just enough to get a feel for my surroundings. I can look flashy on just about anything.

When I arrive at the center cultist, I let Catastrophe do the talking for me.

Hack and Slash: 2d6 + 2 ⇒ (6, 2) + 2 = 10

Damage, piercing 2: 1d10 + 1 ⇒ (5) + 1 = 6

The interior of the keep has a massive courtyard, most of it profaned with summoning circles and blood sigils. in the center is a large building, part storehouse, part prison, part barracks. along this building is a staircase, leading up to the commanders quarters, able to overlook the whole fort. figures move inside this room.

As you strike the caster down, tearing him from chest to hip, his spell is disrupted, bursting out in a nova or green energy. the other two casters fall down, badly injured, bits of their flesh missing.

Spell Misfire, area, forceful, ignores armour: 1d8 ⇒ 5

Ron Bucanero wrote:

Ron watches the elf leap into the hole in the wall. Elves!

Ron is fairly dexterous himself and plants Remorse at the base of the wall and vaults up and over.

Defy Danger Dex if Needed: 2d6 + 2 ⇒ (5, 3) + 2 = 10

Ron lands gracefully and follows the elf, focusing on keeping the reckless rogue safe. I'll have to be his shield.

Defend Conwall: 2d6 ⇒ (2, 4) = 6

Has my gambit reset to 0?

Conwall, is Catastrophe a two handed sword?

No need to defy danger, nice pole vaulting though, and no, keep your gambit

The hellhounds charge you and Conwall, their eyes blazing and their teeth shining with spittle. What do you do?

Belym wrote:

" Hold that thought, Scath; I'm going to try something. Aim at the gate. If they're trying to clear my barricade...". Belym quickly studies the elemental's handiwork, trying to see if she could make it collapse inward, upon their adversaries.

that feels like a Discern, or an Int defy danger to me. If it's a Defy, add +1.
Study the earth wall: 2d6 ⇒ (1, 1) = 2

If Discern was the right roll, "What here is useful to me?, What should I be on the lookout for? What here is not as it appears?". Otherwise , ignore this.

Assuming that reveals a weak spot:
** spoiler omitted **

You see a point in your elemental's lattice, near the center, where both it and the gate are weak.

You hear barking from inside, demonic hounds are inside, and if the gate is breached, they may fly at you.

Nothing, the fortress is plain.

As your boulder impacts on the spot, the gate bursts open, stunning the cultists temporarily. what do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Since I wasn't sure I had gambit before, I'd like to spend 1 gambit to add +1 to my prior defend roll, making it a 10, if that's ok.

Ron sets his shield to absorb the charging beasts and attempts to line up his spear to skewer the first to approach.

H&S: 2d6 + 2 ⇒ (3, 3) + 2 = 8

Damage Pierce 2: 1d8 ⇒ 7

Was I hit by the magic blast?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I'm a bit shaken by the explosion, but the two other cultists have it much worse.

New rule! We attack those guys from a distance!

I put the two injured cultists out of their misery, my ringing ears making me oblivious to the oncoming dogs.

Deal my damage or roll hack and slash?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

For clarity: I counted 6 hounds and 7 cultists in your initial description. Conwall has dispatched one cultist, and two more are close to him. All 6 hounds are charging the fighters. The remaining 4 cultists are in/near the gate, momentarily stunned. Is that an accurate summary?


Ron Bucanero wrote:

Since I wasn't sure I had gambit before, I'd like to spend 1 gambit to add +1 to my prior defend roll, making it a 10, if that's ok.

Ron sets his shield to absorb the charging beasts and attempts to line up his spear to skewer the first to approach.

H&S: 2d6 + 2 ⇒ (2, 5) + 2 = 9

Damage Pierce 2: 1d8 ⇒ 6

Was I hit by the magic blast?

as the gate is broken open, two of the hounds detach from the group, to attack whoever is at the gate, the remaining four charge at you and Conwall. they encircle you, one is wounded by your spear, but another tears at your calve, and another bites your arm as you strike.

Hellhound damage: 1d8 + 3 ⇒ (4) + 3 = 7

What do you do?

sure you can, and no, you weren't

Conwall wrote:

I'm a bit shaken by the explosion, but the two other cultists have it much worse.

New rule! We attack those guys from a distance!

I put the two injured cultists out of their misery, my ringing ears making me oblivious to the oncoming dogs.

Deal my damage or roll hack and slash?

Don't bother rolling damage, they only have a hitpoint each left. however, do defy danger (Make a justification for a stat) to do it before the dogs are upon you


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I let Catastrophe usher the last cultist to whatever afterlife the humans hold dear just as the dogs arrive. My perception leaves a bit to be desired, but my reflexes are ironically catlike. Instinctively upon being encircled, I backflip out of the ambush, landing behind one of the dogs.

Defy Danger Dex: 2d6 + 2 ⇒ (5, 2) + 2 = 9

Catlike may have been an overstatement. Humanlike?


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

As the gate goes down I immediately fire at anything that exits the tower.
Volley: 2d6 + 2 ⇒ (1, 6) + 2 = 9
damage: 1d8 ⇒ 5

I must move closer to get a better look inside, unable to see past the dust of the gate just falling, I do not know what might be coming out.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Spend 1 hold to halve that 7 damage. 2 questions ... Does it halve it before armor or after (half of 7 or half of 4)? Second, does it round up or down?

Gain 1 gambit.

Ron is barely able to interject his shield between himself and one of the dogs, but the other gets through.

He grunts and bashes a hound on the left while stabbing at the hound he had injured before.

Hack & Slash v 2 targets: 2d6 + 2 ⇒ (3, 6) + 2 = 11

Damage Pierce 2: 1d8 ⇒ 3

Kind of testing to see how you handle attacks against multiple targets.


Belym wrote:
For clarity: I counted 6 hounds and 7 cultists in your initial description. Conwall has dispatched one cultist, and two more are close to him. All 6 hounds are charging the fighters. The remaining 4 cultists are in/near the gate, momentarily stunned. Is that an accurate summary?

Yes, except two of the hounds have broken off to attack you and Scath

Conwall wrote:

I let Catastrophe usher the last cultist to whatever afterlife the humans hold dear just as the dogs arrive. My perception leaves a bit to be desired, but my reflexes are ironically catlike. Instinctively upon being encircled, I backflip out of the ambush, landing behind one of the dogs.

[dice=Defy Danger Dex]2d6 + 2

Catlike may have been an overstatement. Humanlike?

you backflip, but your mail shifts, and the dogs teeth force you to go a moment before you had intended. either drop calamity to complete your maneuver, or fall prone as a landing. What do you do?

Scath Cogar wrote:

As the gate goes down I immediately fire at anything that exits the tower.

[dice=Volley]2d6+2
[dice=damage]1d8

I must move closer to get a better look inside, unable to see past the dust of the gate just falling, I do not know what might be coming out.

You move in, and as the dust settles, you see a pair of massive hounds. your arrow strikes one, and it yips in pain, then they are upon you. What do you do?

Ron Bucanero wrote:

Spend 1 hold to halve that 7 damage. 2 questions ... Does it halve it before armor or after (half of 7 or half of 4)? Second, does it round up or down?

Gain 1 gambit.

Ron is barely able to interject his shield between himself and one of the dogs, but the other gets through.

He grunts and bashes a hound on the left while stabbing at the hound he had injured before.

[Dice=Hack & Slash v 2 targets]2d6+2

[Dice=Damage Pierce 2]1d8

Kind of testing to see how you handle attacks against multiple targets.

before, I think. and round up. and one attack per roll, unless you have the area tag (otherwise stuff can get out of hand)

The wounded hound is skewered, dead upon your spear, and your blow dissuaded the other hound from lashing out (for now). the other two are surrounding Conwall. What do you do?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1
DM Volsung wrote:


you backflip, but your mail shifts, and the dogs teeth force you to go a moment before you had intended. either drop calamity to complete your maneuver, or fall prone as a landing. What do you do?

Drop my sword? I'd sooner drop an arm.

(It's Catastrophe, by the way. Calamity was my father's sword.)

I land flat on my face still clutching my blade. I try to roll to my back as quickly as possible and bring Catastrophe up so any dog that turns on me has to contend with the bite of Skysteel before they get a bite of Elf-flesh. Hopefully they'll view Ron as more of a threat (cough defensive hold Ron, cough cough)


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron takes 1 damage from the dogs. Halved damage is 4 minus 3 armor.

Ron drops back to stand over Conwall. On yer feet!

Ron will stab out at the first dog to approach the prone fighter.

H&S: 2d6 + 2 ⇒ (4, 1) + 2 = 7

Damage if hits, Pierce 2: 1d8 ⇒ 2


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Just to clarify positioning, I'm imagining it's Ron, then dogs, then Conwall, so if a dog turns to me, he'll turn his back to Ron. Is that correct?


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

I toss my bow on my back draw my sword and attempt to roll back as I yell Belym a quick blast at these beasts and I'll finish them off!

defy danger dex: 2d6 + 2 ⇒ (5, 6) + 2 = 13


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

As the hounds close in, Belym steps to the side (trying to break line of sight with the cultists, still outside the gate) and plants her fingers in the dirt. Strength. Fists. Blades of flint.. A stone hound emerges from the ground in front of her...

Summon Elemental: Blast: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Control: 1d4 ⇒ 4
Command Elemental: 2d6 + 2 ⇒ (2, 5) + 2 = 9
Elemental damage: 1d8 ⇒ 8

And Belym wills it to attack the hell hounds as they emerge from the gate.

Spending 1 control to attack, 3 remaining. Question for the DM: Does having a controlled elemental out prevent me from channeling?


Conwall wrote:
DM Volsung wrote:


you backflip, but your mail shifts, and the dogs teeth force you to go a moment before you had intended. either drop calamity to complete your maneuver, or fall prone as a landing. What do you do?

Drop my sword? I'd sooner drop an arm.

(It's Catastrophe, by the way. Calamity was my father's sword.)

I land flat on my face still clutching my blade. I try to roll to my back as quickly as possible and bring Catastrophe up so any dog that turns on me has to contend with the bite of Skysteel before they get a bite of Elf-flesh. Hopefully they'll view Ron as more of a threat (cough defensive hold Ron, cough cough)

Defy danger to roll to a crouch/defensive position

Ron Bucanero wrote:

Ron takes 1 damage from the dogs. Halved damage is 4 minus 3 armor.

Ron drops back to stand over Conwall. On yer feet!

Ron will stab out at the first dog to approach the prone fighter.

H&S: 2d6 + 2 ⇒ (3, 6) + 2 = 11

Damage if hits, Pierce 2: 1d8 ⇒ 2

good news, they are ignoring Conwall, bad news, they are surrounding you. you stick one, and it yelps, but one of the others attack from behind, its claws digging into your back, its teeth into your shoulder.

Hellhound Damage: 1d8 + 2 ⇒ (7) + 2 = 9

What do you do?

Conwall wrote:
Just to clarify positioning, I'm imagining it's Ron, then dogs, then Conwall, so if a dog turns to me, he'll turn his back to Ron. Is that correct?

That seems accurate, maybe ill make a diagram later

Scath Cogar wrote:

I toss my bow on my back draw my sword and attempt to roll back as I yell Belym a quick blast at these beasts and I'll finish them off!

defy danger dex: 2d6 + 2 ⇒ (6, 6) + 2 = 14

You land back in a crouch, two meters from the beasts, and watch as a stone wolf engages them. What do you do?

Belym wrote:

As the hounds close in, Belym steps to the side (trying to break line of sight with the cultists, still outside the gate) and plants her fingers in the dirt. Strength. Fists. Blades of flint.. A stone hound emerges from the ground in front of her...

[Dice=Summon Elemental: Blast] 2d6+2
[Dice=Control]1d4
[Dice=Command Elemental]2d6+2
[Dice=Elemental damage] 1d8

And Belym wills it to attack the hell hounds as they emerge from the gate.

Spending 1 control to attack, 3 remaining. Question for the DM: Does having a controlled elemental out prevent me from channeling?

the elemental comes to life, strong and sharp, and bounds for the demons, sinking its obsidian teeth into the creatures neck, drawing black, sulphurous blood. what do you do?

You can channel and command the elemental at the same time.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

defy danger dex: 2d6 + 2 ⇒ (4, 2) + 2 = 8


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron pivots with the hound's bite and hops back a foot, absorbing some of its momentum.

Spend 1 hold to halve damage to 5 minus 3 armor for 2 total.

Conwall, get them off Belym and Scath! I have these!

Ron begins carefully watching each hound, attempting to predict their strikes.

Change Tactics Reactive: 2d6 + 1 ⇒ (5, 6) + 1 = 12

He bares his teeth at the beasts surrounding him.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Im waiting to hear my result from rolling into a defensive stance on a 8 roll before I act again


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Actually I think there are four squishy cultists between you and our ranged death dealers... Remember that Ron just shouts orders as a character tic. Please feel no obligation to follow any of them. That will be the last time I mention that.

This may be my favorite class I've tried. I feel like a God of War.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I'm pretty sure it's me, dogs, Ron, dogs, cultists, dogs, ranged heroes. I'd love to swoop into help, but short of a heavy object suspended from the ground by a rope, the cutting of which would fling me through the air Errol Flynn style, I think we need to do some dog-slaughtering first


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

" We're all right for the moment, take care of yourselves!" Belym shouts in response to Ron. Standing up, she shakes the earthen leash in her left hand, commanding the stone hound to press its advantage. With her right, she creates another boulder, launching that at the second hound.

Channel Giant's Boulder: 2d6 + 2 ⇒ (2, 6) + 2 = 10
Boulder damage: 1d6 ⇒ 3
Command Elemental: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Elemental damage: 1d8 ⇒ 3

Down to 2 command.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
Conwall wrote:
I'm pretty sure it's me, dogs, Ron, dogs, cultists, dogs, ranged heroes. I'd love to swoop into help, but short of a heavy object suspended from the ground by a rope, the cutting of which would fling me through the air Errol Flynn style, I think we need to do some dog-slaughtering first

Reread it and I agree. By all means ...


Human Ranger | Lvl 1.7 | Damage: d8 | HP: 13/21 | Armor: 1 | Weight 8/18 | STR 0 | DEX 2 | CON 1 | INT 0 | WIS 1 | CHA -1 | Floyd (Rat. Quick reflexes, Stealthy, Search, Scout, Flighty. Fer: 2, Cun: 2, In: 1, A:0)

As a boulder starts to form in the air I quickly pull out the bow and fire once more while this strange stone wolf has the hounds engaged.

volley: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Finding the stone wolf to be so large and quick I find it difficult to aim so I move a little closer and hope this one shot will destroy a hound.
damage: 1d8 ⇒ 5


I made a diagram, found here.

Diagram Key:
  • Grey star=Belym
  • Forest green star=Scath
  • black star=Belym's elemental
  • Red star=Ron
  • Lime star=Conwall
  • Marroon lightning=Hellhound
  • blue moons=Cultists
. If anyone wants to change their colour, just say so, I made my best guess for a good representative colour. I'll probably use this key for other diagrams.

Conwall wrote:
[dice=defy danger dex]2d6+2

You come up to a knee, but your sudden movement draws a Hellhounds attention, it leaps at you, what do you do?

Ron Bucanero wrote:

Ron pivots with the hound's bite and hops back a foot, absorbing some of its momentum.

Spend 1 hold to halve damage to 5 minus 3 armor for 2 total.

Conwall, get them off Belym and Scath! I have these!

Ron begins carefully watching each hound, attempting to predict their strikes.

[Dice=Change Tactics Reactive]2d6+1

He bares his teeth at the beasts surrounding him.

Two of the hounds circle, and one suddenly launches itself at you, what do you do?

Belym wrote:

" We're all right for the moment, take care of yourselves!" Belym shouts in response to Ron. Standing up, she shakes the earthen leash in her left hand, commanding the stone hound to press its advantage. With her right, she creates another boulder, launching that at the second hound.

[Dice=Channel Giant's Boulder] 2d6+2
[Dice=Boulder damage] 1d6
[Dice=Command Elemental] 2d6+2
[Dice=Elemental damage]1d8

Down to 2 command.

Your boulder knocks one hellhound aside, while your elemental twists its head, and the hellhounds neck snaps with a sickening crunch. the one that was hit by the boulder gets up, hackles raising, mouth opening, and eyes going from embers to a bonfire. What do you do?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Counterattack: 2d6 + 2 ⇒ (3, 5) + 2 = 10

Ron catches the beast mid leap with an overhead swing of his shield, giving it a glancing blow. He quickly shifts again to stand immediately behind the hound threatening Conwall, doing his best to keep all three in view.

Damage Pierce 2 (just using shield for narrative goodness): 1d8 ⇒ 2


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym dashes to her left, towards the fort wall, trying to put a little more distance between herself and the hell hound, as she commands the elemental to attack the hound.

Defy Danger Dex, if needed: 2d6 + 1 ⇒ (1, 4) + 1 = 6
Command Elemental: 2d6 + 2 ⇒ (5, 3) + 2 = 10
Elemental damage: 1d8 ⇒ 1

Let me know if I need to mark XP for that Defy. A 10+ on the Command means I still have 2 hold.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

If Belym counts the defy danger I'll spend a gambit to make it a 7. Volsung, how are you feeling about the after the fact gambit +1 to a roll? I've been a bit worried it may be overpowered.


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I was ready for this! My sword has been up and primed for a hell hound to lunge upon it.

I'm not on the menu tonight, Asmodean.

hack and slash: 2d6 + 2 ⇒ (6, 6) + 2 = 14

I don't push my luck, letting Catstrophe keep his jaws off me

Damage 2 piercing: 1d10 + 1 ⇒ (8) + 1 = 9


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron smiles as Conwall fells a hound (presumably) and turns his full attention back to the two others. He risks a glance at the four cultists near the gate. What are they up to?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

glad someone else is around while I'm doing the overnight feeding of my 2 month old!


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

If my damage does fell the beast, I'll kip up and stab one of the dogs in the back while its attention is drawn to Ron


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ha! I've got a 3 month old.

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