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DM Volsung |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
For better or worse, Ron's out on his own already. I assumed you would be heading to find Garin so I would have some time to get in position. With that in mind, I'll be failing trailblazer and rolling for scout. Also it seems thematically appropriate with my slow and steady route. Come to think of it, I am just following a river, so could I convince you trailblazer wouldn't be necessary either?
Ron continues north along the river, cautious for signs of dangerous fauna or enemy soldiers.
[Dice=Scout's Honor]2d6
IRL fist pumping.
EDIT: To set the scene, Ron had already left town alone and on foot, and cast invis on himself at the foot of the Norwhich wall with a complication of drawing attention to himself. He is dressed in Kaspar's cultist clothing and carries Remorse, point down, disguised as a staff. He left his armor and shield behind, and also carries the note he wrote beforehand, a healing potion that Belym purchased, 6 uses of poison (maybe 7 if the poison I confiscated from Faolan's person was enough for a use), and a deep and abiding grudge against these guys. Roach is stabled, and the gold and ruby are hidden in Ron's home. He also has five rations and five uses of adventuring ear. He carries nothing else.
2nd EDIT: Did Kaspar have anything else of note on his person? I think Ron would have taken any cultish accessories, or symbols, ingredient pouches, or what have you.
You creep along the riverbank, miles fade away as you trudge through the wilderness. Suddenly, you hear voices from behind you, about a half-mile back. They speak with a Braxan accent, and there are at least 3 of them.
"Oi, Torcall, are those tracks on the bank?" the first voice asks
"They are, nice eye Seoras." The second voice replies
"Not one of us either, they're traveling alone." The first voice adds
"On your guard then, there might be a scout or spy up ahead, and we mustn't miss him." A third voice adds in. You look down and recognize that you have been leaving shallow prints in the mud. What do you do?
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Sheridan Driftwood |
![Demon Slayer](http://cdn.paizo.com/image/avatar/PZO9255-Righteous_90.jpeg)
Sheridan waits by TAM like he doesn't understand the concept of preparation. He's got his turtles hugging him close, but otherwise he's got nothing to do in town.
Scout: 2d6 + 2 ⇒ (3, 6) + 2 = 11
"No... I can't leave ye here. You're too much for these folk... No, I know. It's a heckova likeness. I don't think that's really your color, though... How would you know? Even I don't know why they've got you on their shields... I don't need a weapon, the sky folk will shed blood fer their own disputes... I know... Nah, I know. They're just a precaution... They want te fight fer a new home, that's different." The whole time he's scouting, Sheridan is talking to himself in a low whisper. He's been mumbling to himself for hours. Arguing, actually. He's talking to Glaucus, one of the legendary beasts Sheridan was keeping for the safety of others. He was right, too. There was no earthly reason for Norwich to have a nudibranch on their coat of arms. Other than their name. That had to be a coincidence, though, right?
I think that will be the first turret. Just foreshadowing fluff for now, but I'm thinking a near range barb that delivers a hallucinogen that causes fear or rage (DM's choice, depending on the target). Well, fluff unless you wanna give me a limitation that gives me something to work toward.
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Ron Bucanero |
![Braddikar Faje](http://cdn.paizo.com/image/avatar/A12-Honorable-General-Rosal.jpg)
Ron calmly continues walking north, slowly angling towards the tree line. He takes about fifty steps along the tree line and then cuts into the forest about 20 feet. He stops, and then carefully walks backwards, placing his feet precisely in his prior tracks. He does this until he is next to a reasonably large tree. He takes the largest step he can behind the tree and then heads due west into the familiar forest.
For reference, the maneuver basically looks like this.
Roll for this?
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DM Volsung |
1 person marked this as a favorite. |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
[dice=Trailblazer]2d6+2
You venture out, following the map and compass. Unfortunately, the kingdom of Tanard has the convention of North being on top, whereas the Sealords of the coast place the east on top (This was an actual thing, and a medieval convention for the top of the map to be east, which is actually why they called the east the Orient (okay, that last bit may be apocryphal)).
You notice your mistake quickly enough, but it still add another hour and a half to your journey
Sheridan waits by TAM like he doesn't understand the concept of preparation. He's got his turtles hugging him close, but otherwise he's got nothing to do in town.
[dice=Scout]2d6+2
"No... I can't leave ye here. You're too much for these folk... No, I know. It's a heckova likeness. I don't think that's really your color, though... How would you know? Even I don't know why they've got you on their shields... I don't need a weapon, the sky folk will shed blood fer their own disputes... I know... Nah, I know. They're just a precaution... They want te fight fer a new home, that's different." The whole time he's scouting, Sheridan is talking to himself in a low whisper. He's been mumbling to himself for hours. Arguing, actually. He's talking to Glaucus, one of the legendary beasts Sheridan was keeping for the safety of others. He was right, too. There was no earthly reason for Norwich to have a nudibranch on their coat of arms. Other than their name. That had to be a coincidence, though, right?
I think that will be the first turret. Just foreshadowing fluff for now, but I'm thinking a near range barb that delivers a hallucinogen that causes fear or rage (DM's choice, depending on the target). Well, fluff unless you wanna give me a limitation that gives me something to work toward.
I think the limitations are that you will have to DD+WIS to keep him on track, and you will have to protect him in battle. he also might be indiscriminant in his attacks, so keep him away from your allies
as you arnge, talking with the prisoner in TAM's shell, you hear heavy footsteps. a quick and stealthy inspection reveals 8 soldiers, not Norwich, they dress differntly. 3 of them look well, but the others are all maimed in some way, damage legs or gashed on them. they ook to be retreating. What do you do?
Ron calmly continues walking north, slowly angling towards the tree line. He takes about fifty steps along the tree line and then cuts into the forest about 20 feet. He stops, and then carefully walks backwards, placing his feet precisely in his prior tracks. He does this until he is next to a reasonably large tree. He takes the largest step he can behind the tree and then heads due west into the familiar forest.
For reference, the maneuver basically looks like this.
Roll for this?
Sounds like Defy Danger with either DEX or WIS. roll with whichever you think is more appropriate
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Sheridan Driftwood |
![Demon Slayer](http://cdn.paizo.com/image/avatar/PZO9255-Righteous_90.jpeg)
Sheridan climbs back down from his vantage on the hill on his belly, returning to the party to inform them that there is a mostly-wounded band of people wearing the wrong colors and that they should take care of that.
As Needed: 2d6 ⇒ (6, 6) = 12
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DM Volsung |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
They're retreating towards Norwall?
East, toward Braxos, sorry, that was kinda confusing
Sheridan climbs back down from his vantage on the hill on his belly, returning to the party to inform them that there is a mostly-wounded band of people wearing the wrong colors and that they should take care of that.
[dice=As Needed]2d6
No rolls necessary, unless you are doing something to slow the soldiers down or something.
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Conwall |
![Thorn's End Guard](http://cdn.paizo.com/image/avatar/A14_Elf_Guard_Captain_HIGHR.jpg)
With hushed tones, I whisper to the assembled:
I say we let them on their way. eight fewer soldiers to contend with. No sense in attacking. I am concerned what caused this damage though. It's not us, and the enemy of our enemy is not always our friend
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Iron Tom Bonney |
![Marcos Farabellus](http://cdn.paizo.com/image/avatar/PZO9235-Marcos.jpg)
I disagree, I can't simply let these men walk by. Let me at least see if I can help and possibly get some information, says Tom striding to the soldier with his holy symbol visible.
Excuse me, you men look wounded. I am a priest of Iisac on pilgrimage let me take a look at your wounds. I don't have many supplies left but I can certainly make sure you are not bearing infection. Tom will try to take a look at the wounds and see what information he can discover about their nature.
Discern Reality: 2d6 + 2 ⇒ (6, 5) + 2 = 13
- What happened here recently?
- What here is not what it appears to be?
- What should I be on the lookout for?
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Conwall |
![Thorn's End Guard](http://cdn.paizo.com/image/avatar/A14_Elf_Guard_Captain_HIGHR.jpg)
My eyes bulge. This man is more impulsive than I! I hang back, letting him do his thing. If he runs into danger I'll leap into action to save him, but there's a good chance that the soldiers will be glad for his help and be on their way.
I place a hand out to steady my compatriots and keep them from rushing in.
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DM Volsung |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
[Dice=Cautious DD (Dex)]2d6+2+1
You go silently along, and hear, a few minutes later, you hear from a little ways behind you "The tracks end" from the second voice.
"Spread out, find them!" the third voice barks. The soldier pick up the pace, going a little into the woods, ahead of you, and perhaps behind you as well.
You remain still and silent, and they pass by, but one is searching the area directly ahead. He's unaware, but he might notice if you begin to move. What do you do?
I disagree, I can't simply let these men walk by. Let me at least see if I can help and possibly get some information, says Tom striding to the soldier with his holy symbol visible.
Excuse me, you men look wounded. I am a priest of Iisac on pilgrimage let me take a look at your wounds. I don't have many supplies left but I can certainly make sure you are not bearing infection. Tom will try to take a look at the wounds and see what information he can discover about their nature.
[dice=Discern Reality]2d6+2
- What happened here recently?
- What here is not what it appears to be?
- What should I be on the lookout for?
- What happened here recently? They were in a battle, it looks like swords and spears. they also look like they deserted.
- What here is not what it appears to be? even the maimed and wounded ones are armed, and their injuries are not so bad that they cannot fight.
- What should I be on the lookout for? The aforementioned force of 8 armed and dangerous men
"What brings a priest this far out of a town this late at night? Are you alone" one man yells out, as his companions ready their weapons. what do you do?
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Iron Tom Bonney |
![Marcos Farabellus](http://cdn.paizo.com/image/avatar/PZO9235-Marcos.jpg)
Peace, lads. I don't even have a weapon! Tom drops his pack and staff on the ground and lifts his cloak showing a lack of scabbard, I only even wear armor in case I run across bandits. I understand being concerned, but there be no ruse.
Tom swallows and continues, Let us break some bread. I have a fortnight of rations for my journey, and left at night because I heard bad weather was coming. The moonlight is bright enough to get by slowly. Sit! Rest! You are in no danger far outnumbering this man and armed for war.
Defy Danger Charisma: 2d6 ⇒ (5, 3) = 8
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DM Volsung |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
Peace, lads. I don't even have a weapon! Tom drops his pack and staff on the ground and lifts his cloak showing a lack of scabbard, I only even wear armor in case I run across bandits. I understand being concerned, but there be no ruse.
Tom swallows and continues, Let us break some bread. I have a fortnight of rations for my journey, and left at night because I heard bad weather was coming. The moonlight is bright enough to get by slowly. Sit! Rest! You are in no danger far outnumbering this man and armed for war.
[dice=Defy Danger Charisma]2d6
"Very well" the man says, and his companions sheathe their blades. "You swear you are alone?" you are acutely aware of your campanions (including Sheridan and her Menagerie) in the brush meters away. What do you do?
Ron didn't stop, he just started heading west into the forest. Does that change things?
In that case, they are behind you, spread out and begin searching behind you. What do you do?
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Ron Bucanero |
![Braddikar Faje](http://cdn.paizo.com/image/avatar/A12-Honorable-General-Rosal.jpg)
Ron continues east (I had my east west mixed up) for about five minutes and then angles north for about five minutes. At this point he cuts back northwest at a shallow angle to head back to the riverbank. Assuming he gets back to the river he continues north along it, careful to stay out of the mud.
Defy Danger if needed?: 2d6 + 1 ⇒ (5, 4) + 1 = 10
That's a 10+ unless it is Charisma based.
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DM Volsung |
1 person marked this as a favorite. |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
Ron continues east (I had my east west mixed up) for about five minutes and then angles north for about five minutes. At this point he cuts back northwest at a shallow angle to head back to the riverbank. Assuming he gets back to the river he continues north along it, careful to stay out of the mud.
[Dice=Defy Danger if needed?]2d6+1
That's a 10+ unless it is Charisma based.
You continue on, fortunately you do not encounter any more patrols, though the patrol that almost discovered you rides past you at one point. soon the camp is visible up ahead. Draw a curtain.
To keep you on the same chronology as the others, I think we need to pause. If you would like, I can do this like my IRL gaming group, where I will assign you a couple NPC's to play, or you can just sheck back in a day or two. Your choice
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Conwall |
![Thorn's End Guard](http://cdn.paizo.com/image/avatar/A14_Elf_Guard_Captain_HIGHR.jpg)
I think very still thoughts and prey to Pelnore's calming breeze that the critters carried by the scaly-one stay still as well. If the soldiers discover us in the bush, they'll kill Tom before engaging with us.
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Iron Tom Bonney |
![Marcos Farabellus](http://cdn.paizo.com/image/avatar/PZO9235-Marcos.jpg)
Aye, just me and my two feet from the coast out here. I left the halls on Iisac's mission into the turbulent area. While men fight for one reason or another, I just can't let evil influences spread their corruption. I have been tending t' the sick and injured along the way, Tom pulls rations out of his sack, You lads be fine, just take it easy and eat and your wounds will heal in no time. You have the blessing of youth on yer side.
Tom hands the rations over and picks up his equipment, Best find shelter and lay low, the storm should be here soon.
Tom walks away and makes a wide circle around to avoid the party.
Parlay?: 2d6 + 1 ⇒ (5, 3) + 1 = 9
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Sheridan Driftwood |
![Demon Slayer](http://cdn.paizo.com/image/avatar/PZO9255-Righteous_90.jpeg)
Sheridan would be holding her breath, but she doesn't have lungs. She depends on the blue algae growing in her long, luxurious gills to process oxygen.
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DM Volsung |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
Aye, just me and my two feet from the coast out here. I left the halls on Iisac's mission into the turbulent area. While men fight for one reason or another, I just can't let evil influences spread their corruption. I have been tending t' the sick and injured along the way, Tom pulls rations out of his sack, You lads be fine, just take it easy and eat and your wounds will heal in no time. You have the blessing of youth on yer side.
Tom hands the rations over and picks up his equipment, Best find shelter and lay low, the storm should be here soon.
Tom walks away and makes a wide circle around to avoid the party.
[dice=Parlay?]2d6+1
"Before you go, would you be so kind as to patch up Steaphan's leg? I don'r know how far we'll get carrying him" He asks, friendlier now, what do you do?
Sheridan
The creature you were just speaking to, the one scouting with you, begins talking They could be ours. Only three strong ones, easy to hit, and then we feast on the weak. come on Sherri, I promise I'll share he implores in the mer-tongue. What do you do?
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Iron Tom Bonney |
![Marcos Farabellus](http://cdn.paizo.com/image/avatar/PZO9235-Marcos.jpg)
Let me see that leg... Hmmm... It will heal on its own, but you are right that he's not fit to walk. I have some supplies, let me make a splint and bandage him up - that way you all can get somewhere safe, Tom says looking over the wound. He uses one use of his bandages to wrap the wound and tie his spear to it to keep the leg locked and capable of movement - even if he has to lean on someone.
Once finished Tom says his farewell and leaves.
This should let them carry on their way.
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Sheridan Driftwood |
![Demon Slayer](http://cdn.paizo.com/image/avatar/PZO9255-Righteous_90.jpeg)
Sheridan reaches back to lay a hand on the tank where Glaucus is being kept. She sends caution and quiet, but hesitant interest. I don't think the sky folk would appreciate us eatin' them. You remember last time. If they wig out over us eatin' those soldiers, they won't guide us to the sangrialake. Plus, I don't think you'll be able to keep track of who to eat and who to keep alive. You're not as good at telling these sky folk apart as I am.
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DM Volsung |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
Let me see that leg... Hmmm... It will heal on its own, but you are right that he's not fit to walk. I have some supplies, let me make a splint and bandage him up - that way you all can get somewhere safe, Tom says looking over the wound. He uses one use of his bandages to wrap the wound and tie his spear to it to keep the leg locked and capable of movement - even if he has to lean on someone.
Once finished Tom says his farewell and leaves.
This should let them carry on their way.
They go off, thanking you for your help. As you continue on, you come to the camp quickly.
It is a wreck. tents are trampled or burned, and the few individuals who are alive are piling the dead up. Jericho is distraught, rushing over to the survivors. What do you do? (Everyone at the camp should answer)
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Conwall |
![Thorn's End Guard](http://cdn.paizo.com/image/avatar/A14_Elf_Guard_Captain_HIGHR.jpg)
I join Jericho as we approach the survivors. I try to find someone who looks not terribly injured.
Sir! We were sent by Norwich to raid the army to the North(?) and interrupt their invasion. We were to join with you for assistance...but I see that something awful has transpired here. What occurred?
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DM Volsung |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
I join Jericho as we approach the survivors. I try to find someone who looks not terribly injured.
Sir! We were sent by Norwich to raid the army to the North(?) and interrupt their invasion. We were to join with you for assistance...but I see that something awful has transpired here. What occurred?
one man approaches you, and speaks to Jericho "Braxan dogs took us in the night. there were almost 80 of them." He says spitting "We fought them off, but the got a lot of us. Garin's dead" Jericho gasps
he turns to you ""You say you're a friend of Norwich. by Jericho and Belym's presence I am inclined to believe you. I need one of you to get a message to Norwich, tell them a braxan warband is ravaging the countryside, and tell Old Ron he is the new commander of the militia" He says, and then takes a swig from a flask. what do you do?
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Ron Bucanero |
![Braddikar Faje](http://cdn.paizo.com/image/avatar/A12-Honorable-General-Rosal.jpg)
While he waits for a sign of activity in the Braxan soldiers, Ron uses his spyglass to observe the camp on the hill. In particular he is focused on sentry locations,movements, and shift changes, and the location of horses, cooking fires, supply wagons and command tents.
Maybe a map of the camp will be useful as we get into some shenanigans.
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Sheridan Driftwood |
![Demon Slayer](http://cdn.paizo.com/image/avatar/PZO9255-Righteous_90.jpeg)
Sheridan keeps Tam at a respectful distance, and helps Belym down out of the cabin. The scent of blood in the air is getting the larger specimens riled up, and strange sounds can be heard from her pack as well as the cages and tanks built into TAM's shell. IIf any soldiers stop to look at her, she flashes a smile and waves politely.
While she's helping Belym she asks, "What d'ya think they'll do with all that meat?"
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Belym |
![Matrena Goldthorpe](http://cdn.paizo.com/image/avatar/PZO9232-Matrena.jpg)
Belym gives Sheridan an odd look. "You mean the bodies? Bury them, I expect, here if we can't get them back to Norwhich for a proper burial."
" You can trust the elf" Belym tells the man taking to Conwall, as she looks for the wounded in need of attention. She'll pull out an extra set of bandages and pass them to Tom, as well.
Belym's got a lot of bandages, but it looks like there may be lots to do here. This group was originally 50 or so militia, right? How many survivors do there appear to be?
Also, if anyone is on the brink, Belym will administer a healing potion if bandages won't cut it.
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Sheridan Driftwood |
![Demon Slayer](http://cdn.paizo.com/image/avatar/PZO9255-Righteous_90.jpeg)
Sheridan is stunned to silence and watches Belym leave. "Like.. t' keep 'em fresh for later?" She looks around to see if anyone else is nearby. "I mean, I won't eat 'em if that's rude, but someone will, right?"
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DM Volsung |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
Sorry guys, I had an opportunity to meet some awesome game designers, and I had my IRL group, so I didn't update. it isn't likely to become a habit
We had reason to believe they're camped by the old quarry. Is that no longer true?
"We didn't know about the army until an hour ago. We went out to reclaim they outlying farms from trolls and wargs, and the swamplands from the dragon. How long have you known about the Braxans? Why didn't you send a warning?" he says, obviously flustered. what do you do?
Belym gives Sheridan an odd look. "You mean the bodies? Bury them, I expect, here if we can't get them back to Norwhich for a proper burial."
" You can trust the elf" Belym tells the man taking to Conwall, as she looks for the wounded in need of attention. She'll pull out an extra set of bandages and pass them to Tom, as well.
Belym's got a lot of bandages, but it looks like there may be lots to do here. This group was originally 50 or so militia, right? How many survivors do there appear to be?
Also, if anyone is on the brink, Belym will administer a healing potion if bandages won't cut it.
Seeing the destruction, Tom seeks divine guidance.
[dice=Cast a Spell (Guidance)]2d6+2 -> The spell is revoked
Mark off 6 uses of bandages, and 2 potions.Tom Your spell directs you to the wounded. I am assuming you help heal them, if you don't, I will rewrite this.
of the original force of 52, only 18 remain in fighting condition. 14 more lay injured, and likely to die. the rest are already dead
you spend at least an hour tending to wounds alongside Iron Tom. in the end, three more men die of their wounds, but you manage to save eleven, who are stable, and will likely be able to move in the morning. What do you do?
Sheridan keeps Tam at a respectful distance, and helps Belym down out of the cabin. The scent of blood in the air is getting the larger specimens riled up, and strange sounds can be heard from her pack as well as the cages and tanks built into TAM's shell. IIf any soldiers stop to look at her, she flashes a smile and waves politely.
While she's helping Belym she asks, "What d'ya think they'll do with all that meat?"
The soldiers look you up and down, but mostly disregard you because of your association with Jericho and Belym. you have a few hours to kill while The others help the wounded. What do you do?
While he waits for a sign of activity in the Braxan soldiers, Ron uses his spyglass to observe the camp on the hill. In particular he is focused on sentry locations,movements, and shift changes, and the location of horses, cooking fires, supply wagons and command tents.
Maybe a map of the camp will be useful as we get into some shenanigans.
good idea, I'll get on it. Gonna be a bit rough, but all my maps are
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Ron Bucanero |
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DM Volsung |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
DM Volsung wrote:Here is the map of the camp.River is on the east side, right? Down is north?
Shoot. I kinda forgot which side they were camping on. would you prefer I fix it, ot we agree that down is north?
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Ron Bucanero |
![Braddikar Faje](http://cdn.paizo.com/image/avatar/A12-Honorable-General-Rosal.jpg)
Ron Bucanero wrote:Shoot. I kinda forgot which side they were camping on. would you prefer I fix it, ot we agree that down is north?DM Volsung wrote:Here is the map of the camp.River is on the east side, right? Down is north?
Down is north is fine.
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Conwall |
![Thorn's End Guard](http://cdn.paizo.com/image/avatar/A14_Elf_Guard_Captain_HIGHR.jpg)
Conwall wrote:We had reason to believe they're camped by the old quarry. Is that no longer true?"We didn't know about the army until an hour ago. We went out to reclaim they outlying farms from trolls and wargs, and the swamplands from the dragon. How long have you known about the Braxans? Why didn't you send a warning?" he says, obviously flustered. what do you do?
Our small band has known of the soliders for a short while, but we've only known of your company for a moment. As soon as we learned of your mission we set out to offer warning and new orders. I know things look grim, but you were not forgotten by Norwich. If you can spare a man or two to escort your wounded home, we can take the rest with us to make those Braxinese dogs pay for every one of your brothers.
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Belym |
![Matrena Goldthorpe](http://cdn.paizo.com/image/avatar/PZO9232-Matrena.jpg)
Once they've finished tending to the wounded, Belym will quietly slip into the woods, just far enough to be out of sight of the camp. She closes her eyes, places her hands on the ground, and then shoves her hands forcefully into the ground over and over, each time creating an open hole large enough for a body.
Bender of the Elements: 2d6 + 2 ⇒ (6, 2) + 2 = 10
Digging 23 graves with Bender, if my math is right; let me know if you think more than one roll is called for.
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DM Volsung |
![Karzoug](http://cdn.paizo.com/image/avatar/PZO9066-Karzoug_90.jpeg)
Our small band has known of the soliders for a short while, but we've only known of your company for a moment. As soon as we learned of your mission we set out to offer warning and new orders. I know things look grim, but you were not forgotten by Norwich. If you can spare a man or two to escort your wounded home, we can take the rest with us to make those Braxinese dogs pay for every one of your brothers.
"I'm not sure it's wise to go there. With so many injured and dead, can we few make an assault?" He stops to do some calculation "With you, Belym, Jericho, The Fish, and Tom, we would number 21, and we would face a force of over a hundred men. Even Old Ron would not like those odds.". What do you do?
Once they've finished tending to the wounded, Belym will quietly slip into the woods, just far enough to be out of sight of the camp. She closes her eyes, places her hands on the ground, and then shoves her hands forcefully into the ground over and over, each time creating an open hole large enough for a body.
[Dice=Bender of the Elements]2d6+2
Digging 23 graves with Bender, if my math is right; let me know if you think more than one roll is called for.
I think I'll let one roll suffice. there are also a couple dozen Braxan men, do you bury them as well?
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Iron Tom Bonney |
![Marcos Farabellus](http://cdn.paizo.com/image/avatar/PZO9235-Marcos.jpg)
Yeah, I was looking to maximize my ability to help so healing more people is defiantly right in line with guidance.
Our job is to draw the main force from the camp as a distraction. The his is to lob missile attacks and then retreat into the woods forcing them to come to us. Using arrows lit with fire the confusion gives our ally an opportunity to strike directly at their supplies and commander.
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Belym |
![Matrena Goldthorpe](http://cdn.paizo.com/image/avatar/PZO9232-Matrena.jpg)
Yes, I'll dig graves for them as well.
Once she's done, Belym returns to Conwall and the militiaman he's speaking with. " You'll find two sets of graves over there. I don't think we have the time or the manpower to return the fallen to Norwhich, unfortunately."
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Sheridan Driftwood |
![Demon Slayer](http://cdn.paizo.com/image/avatar/PZO9255-Righteous_90.jpeg)
When (if) it becomes clear that there's some meat that's not being saved for later, Sheridan will approach cautiously, interested in rummaging in their belongings and maybe dragging one or two back to TAM. They can't help it, really, and they try to avoid eye contact with the survivors as they do it. Asside from their basic hoarder's instinct, they are taking this opportunity to assess this upcoming threat. What is the soldiers' armor like? what weapons do they carry? do they look hale (other than being dead)? They're looking for weaknesses they can take advantage of later.
Then, when no one's looking they will have a snack.
I'd like to trigger Curiosity.
I'd understand if there's not enough danger. Otherwise, a regular Discern Realities, Spout Lore, or looting of the bodies. The question is "what's their greatest weakness?"