
Kiltem Stormcrow |

I would like people to occasionally look at Kiltem's character sheet. I keep track of party treasure under the "party bucket" header.
If you want something, take it and put it on your character sheet. Just PLEASE tell me, so I can keep account.
Just to make it even easier, here are some things maybe people want. We have a bunch, be greedy!
6 Potions of Cure Light Wounds
NINE Potions of Cure Medium Wounds (everyone should take one of these, just in case)
6 Flasks of Alchemical Fire (everyone should take one! for swarms if nothing else)
1 flask of Acid
5 tanglefoot bags, (everyone should take one of these too! In a different campaign we brought down a flying dragon by disabling the wings)
4 Thunderstones
3 Screaming bolts (We have 2-3 guys who use crossbows right?)

Arthur Cantor Delgado |

Art grabbing CMW, alchemy fire, and the bolts (unless someone else grabs...post here)

Arthur Cantor Delgado |

there isn't anyone who won't benefit from a +2 constitution, so...
roll-off for Pink Rhomboid ioun stone: 1d20 ⇒ 8

Arthur Cantor Delgado |

Agreed would benefit anyone. Will it make a bigger benefit to anyone in particular? let just give to them
Melee fighters

Kiltem Stormcrow |

Kiltem Stormcrow wrote:Agreed would benefit anyone. Will it make a bigger benefit to anyone in particular? let just give to themMelee fighters
I was kinda thinking would make our Capitan look pretty badazz. A freaking magic pink stone floating around his head.

"Lucky" Lucas D'Endrin |

Pass

Arthur Cantor Delgado |

I was kinda thinking would make our Capitan look pretty badazz. A freaking magic pink stone floating around his head.
that's nice & very tempting...Art, Ko, & Kiltem rely on melee the most. Don't know who it's best for, hence the roll. :-)

Slappy Wundershart |

So lets get this treasure sorted I hope the 25 on identify works. I've put some guesses as to what they are
From the zombified pirates you fought:
Magical cold iron scimitar.
Her mechanical arm radiates as magical.
Magical potion (royal blue)
Magical pistol (17 bullets)
Magical belt. The buckle is plain, but the leather is stamped to show a tuna cutting through the water.
Magical turquoise cloak
Magical silver ring
225 Gp
Jeweled necklace worth 400 Gp
Magical stylish black leather boots are stitched with images of winding roads and trails through peaceful orchards. Boots, Jaunt Maybe our Rogue so he can get into flank easier
Magical furry brown belt which resembles the tail of a monkey monkey belt Say maybe our captain so it can pick up any dropped weapon and put it in a pouch. But I can see anyone here enjoying the item.
Magical gleaming staff is made of polished silver and capped with a simple gemstone. Not sure if this is correct.. Staff of Minor Arcana Slappy is the only arcane caster sooooo.
6,022 Silver coins
3 Points of Plunder

Arthur Cantor Delgado |
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I would claim:
-Pistol (assuming no other takers)
-a chance at one of the belts. Monkey belt is cool--but that feels more like a Lucky item to me, so I'd say he gets that and I'll roll off if someone else likes the belt too belt: 1d20 ⇒ 8
Also...hp: 1d10 ⇒ 8

Arthur Cantor Delgado |
1 person marked this as a favorite. |

Feat: Deadly Aim. Always assume it's on!
New Deeds: Gun Feint (use gun to allow for a feint check instead of attacking); Swashbuckler Grace (no penalties for using Acrobatics to move, at full speed, through threatened squares or enemy space); Targeted Strike (called shots for neat effects)

"Lucky" Lucas D'Endrin |

I want some magic lootz... but I didn't look anything up yet. Just putting a mark on the wall since I'm super wrapped up in personal stuff.

Slappy Wundershart |

Spellcraft check for cyborg arm: +2 arm. Attaching it requires severing an arm and a long recovery period. Sell, or for one of the crew?
Magic pistol: +1 pistol Slappy.. naw just kidding Art
Tuna belt: Belt of Incredible Dexterity +2 Anyone
Monkey belt: Monkey Belt Anyone, but can see Art so he can drop a weapon and pick it up with the tail
Turquoise cloak: Cloak of Resistance +1 Slappy will Roll
Magic ring: Ring of Protection +1 Slappy will roll
Magic Boots: Jaunt boots Anyone can use them, but makes sense for Lucky.. if he doesn't want them though....
Magic Potion: Cure moderate Wounds One of the melee
Gleaming Staff: Staff of Minor Arcana Slappy he's the only arcane caster??
Glass/Crystal thing from stained glass golem: Lens of Detection Lucky has the best perception as it is, Ko, Kiltem, and Slappy can Track. Someone claim it, and others maybe borrow it if able to?

"Lucky" Lucas D'Endrin |

I'd like the Jaunt Boots in order to get in or out of flank position safely.
I'd also like the tuna fish belt.
Lucky has an eye slot item already.
Level Stuff:
Level HPs: 1d8 + 1 ⇒ (8) + 1 = 9
Skillz: Appraise, Bluff, Climb, Disable Device, Escape Artist, Knowledge: Local, Perception, Profession: Pirate!, Sleight of Hand, Stealth, Swim, UMD
Feat: TBD

Kiltem Stormcrow |

I just updated the Party Treasure header on Kiltem's sheet.
Note, we earlier found a pink ioun stone which gives +2 Con. Ko got this in a dice off. Ko, please make sure your guy is actually benefiting from this.
Cassock of the Clergy: I figured we'd sell it. Wouldn't benefit Kilt much.
Cyborg Arm: sell it, unless one of our trusty crew needs it
Lens of Detection: Give to Ko or Slappy. Like most items is a waste to Kiltem because of wildshape

Arthur Cantor Delgado |

OK, Art claims the Monkey Belt and the Pistol. I'm all for Jaunt Boots & belt for Lucky. Ring of Prot to the melee monsters. Staff to Slappy. (do you have Shield or Magic MIssile, to recharge it? are those even on the Bard list?)

Arthur Cantor Delgado |

I only just realized Ko wants in on one of the belts. Roll off for monkey belt?
1d20 ⇒ 17

"Lucky" Lucas D'Endrin |

Is the straight +2 dex belt good to go for Lucky? If so he passes on Monkey Belt.

Arthur Cantor Delgado |

Yes Lucky gets the jaunty boots and tuna/dex belt
Hah. Tuna belt is one of my favorite sandwiches!

Slappy Wundershart |

Ok I don't see anyone else rolling on the cloak of resistance +1
Cloak Roll off: 1d20 ⇒ 5 or if I don't get the cloak Ring of Protection roll off: 1d20 ⇒ 16
And I will take the staff of minor arcana, and lens of detection.

Slappy Wundershart |

Know Eng, Know Geography, Perception, Perform: Comedy, Oratory, Spellcraft.
Feat: Spellsong
Gained magic items: Staff of Minor Arcana, Cloak of Resistance +1, Lens of Detection.

"Lucky" Lucas D'Endrin |

Yeah... Lucky has some updates too:
Initiative should be +11
• In or on water: +2 (Favored Terrain: Water)
Perception: +15 | (+7+3 Rank, +0 Wis, +5 Eyes of the Eagle)
• To avoid surprise, hidden object & doors: +1 (Eye for Plunder)
• To notice traps: +4 (Trapfinding: +½ level round up)
• In or on water: +2 (Favored Terrain: Water)
Profession: Pirate!: +12 | (+7+3 Rank, +0 Wis, +2 Tricorn Hat)
Sense Motive: +6 | (+3+3 Rank, +0 Wis)
Stealth: +14 | (+7+3 Rank, +5 Dex, -1 Armor Check)
• In or on water: +2 (Favored Terrain: Water)

Dungeon Master S |

Sorry guys. COVID and dojo are still kicking my butt.

Dungeon Master S |

75% of anything published by Paizo up to .... much more than you guys have.

Kiltem Stormcrow |

FYI: I'll be on vacation w/ the family for a week starting tomorrow. I'll still be checking in the game (possibly more often). I think I'll be restricted to just my phone, can't really access the map.
I'm happy to keep things moving. I may need to some help w/ others to move Kiltem around.

Dungeon Master S |

Alright ye scallywags! Let's do this:
We are just nearing a major shift in the campaign, where plot accelerates. With COVID, I let the details get away from me, but can't afford to do so any more. So, on Wednesday December 9th, we need to be ready to rock!
I'll need some people to help out with the following:
Any objections?
-----
We're about to be serious pirates here, with a lot going on. (There's universal agreement that after the nadir of book 2, this AP gets better as it goes, and I want it to kick ass. We just need to get our ducks in a row.

Slappy Wundershart |

Alright ye scallywags! Let's do this:
I'll need some people to help out with the following:
Fill in the details of the Pirhana. This involves looking up the ship stats and filling in the sheet. Takers?
I will give this a try,
We haven't been using the Ledger and Summary tabs. So unless someone objects, I'll excise them. Any objections?
None from me.
The Infamy and Disrepute tab is ugly and not very elegant. I'll clean it up. Chris
Not really sure what use it is anyway. Why not get rid of it? Seems like just having another ambiguous number to track. I mean if it provides some sort of benefit or hindrance, just tell us when it's applicable or have NPC's react accordingly.
We have NOT at all been using the Treasure trackers. It would be a BUTTLOAD of work to fix this, which is a shame, it works beautifully when kept up to date. Treasure is all you guys though, so if you...
None.
Finally, we need a clean cheat sheet of ship combat. In the end, the by the book rules work just fine given post rates, etc. If anyone wants to look up the rules and build one, I'd be much obliged. Takers?
I can try to do this while I look up the ship stats.
It will be over the weekend before I can get to it.

Dungeon Master S |

The Infamy scale informs a lot of background stuff, like how NPCs react, when certain events unfold. It hasn't been helpful to you yet, but it's about to be as you now have extra actions available to you. Once a few others chime in on the items, I'll execute. Lucky is moving to TX this weekend, so it's a good time to refresh.

Slappy Wundershart |

Ok I have updated the Piranah as much as I can without party/gm help. The ship itself needs some love. We need some siege engines and a corvus, or we need to capture a better warship.
Currently we have an NPC as the ships pilot. If we use the Paizo rules this might not be a good idea, more on that later.
I have also compiled the rules for ship combat. I am going to post them on Discord, maybe they can be pinned.
A note on the rules. There are 2 sections in the first document. First is just basic ship combat rules, the second have been developed specifically for Skulls and Shackles.
I am also including the rules that Rich and I came up with. I still hold that these will work so much better than the clunky Paizo rules especially in a PbP setting. Much less to track, and keeps it PC centric so it will not matter if the Pilot is an NPC. Along with the rules will be an example of how they work.
Following are hyperlinks to Paizo ship combat:
Basic Ship combat Probably won't need this one
Advanced Ship combat
Naval Siege Engines
Spell Effects in Naval Combat
Vessels and Vessel customization