Vale Temros

Harisko "Ko"'s page

272 posts. Alias of Rich McNutt.


Full Name

Harisko "Ko"

Race

Bekyar Mwangi (Human)

Classes/Levels

Slayer (Vanguard) 4, HP 42 (23), AC 17 (T12,FF15), Init +4, Per +9, Fort +5, Ref +6, Will +2, CMD 20

Gender

Male

Size

7'0", 225#

Age

24

Alignment

LN

Deity

Gozreh

Languages

Common, Infernal, Polyglot

Occupation

Pirate

Strength 16
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 12
Charisma 12

About Harisko "Ko"

Harisko "Ko"
Male human (Mwangi) slayer (vanguard) 4 (Pathfinder RPG Advanced Class Guide 53, 121)
LN Medium humanoid (human)
Init +4; Senses Perception +9
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 42 (5d10+8)
Fort +5, Ref +6, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee bayonet +8 (1d6+4) or
. . boarding pike +8 (1d8+4/×3) or
. . cutlass +8 (1d6+3/18-20) or
. . dagger +8 (1d4+3/19-20)
Ranged light crossbow +7 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with boarding pike)
Special Attacks studied target +2 (2nd, move action), sneak attack +1d6,
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Statistics
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Str 16, Dex 14, Con 13, Int 14, Wis 12, Cha 12
Base Atk +5; CMB +8; CMD 20
Feats Intimidating Prowess, Nimble Moves, Precise Strike, Power Attack
Traits buccaneer's blood, freedom fighter
Skills Acrobatics +6 (+2 to jump), Bluff +9, Climb +7, Diplomacy +11, Disguise +5, Intimidate +13, Knowledge (geography) +6, Knowledge (local) +6, Perception +9, Profession (sailor) +8, Ride +3, Sense Motive +7, Stealth +6, Survival +5, Swim +5
Languages Common, Infernal, Polyglot
Other Gear chain shirt, bayonet[APG], boarding pike, cutlass, dagger (5), light crossbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, pot, torch (10), trail rations (5), waterskin, 105 gp
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Special Abilities
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Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Intimidating Prowess Add Str mod to Intimidate checks
Precise Strike When you and an ally have this feat, and flank an opponent, you deal additional d6 of precision damage.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & Bluff, Knowledge, Perception, Sense Motive, Survival vs. them.
Escape Route (Team work) You do not provoke attacks of opportunity when moving through spaces adjacent to allies with this same feat.
Tactician (1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft. Lasts for 3 rounds + level/2
Buccaneer's Blood +1 trait bonus Intimidate and Profession (sailor) checks. One-time +1 trait bonus to your Disrepute and Infamy scores.
Freedom Fighter +2 trait bonus to Diplomacy checks. Bonus is –2 penalty when dealing with slavers or those who support the slave trade. Diplomacy becomes a class skill for you.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Vanguard’s Bond (2 rounds) (Ex) As a move action, grant half of studied target bonus vs. 1 foe to allies in 30 ft.
Power Attack take -2 to attack for +4 to damage.