Dungeon Master S's "Skull & Shackles" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |Island Gazetteer | The Shackles
HANDOUTS | MAP TEMPLATES | Naval Combat
CAMPAIGN RECORDS | DRAMATIS PERSONAE | Ports of Call

The Fleet

Current Date: Calendar

Initiative:

[dice=Foes]d20[/dice]
[dice=Kiltem]d20+1[/dice]
[dice=Ko]d20+6[/dice] (Always in surprise)
[dice=Arthur]d20+4[/dice]
[dice=Lucky]d20+11[/dice] (+2 in the water)
[dice=Slappy]d20+2[/dice]

Skill Quickpost:

Perception
[dice=Kiltem]d20+13[/dice]
[dice=Ko]d20+11[/dice]
[dice=Art]d20+9[/dice]
[dice=Lucky]d20+15[/dice] (+4 v. Traps, +2 in water)
[dice=Slappy]d20+17[/dice]

Stealth
[dice=Kiltem]d20+1[/dice]
[dice=Ko]d20+7[/dice]
[dice=Art]d20+1[/dice]
[dice=Lucky]d20+14[/dice] (+2 in Water)
[dice=Slappy]d20+14[/dice]

Sense Motive
[dice=Kiltem]d20+2[/dice]
[dice=Ko]d20+7[/dice]
[dice=Art]d20+0[/dice]
[dice=Lucky]d20+6[/dice]
[dice=Slappy]d20+14[/dice]

Prof Sailor/Pirate
[dice=Kilt]d20+8[/dice]
[dice=Ko]d20+10[/dice]
[dice=Art]d20+10[/dice]
[dice=Lucky]d20+12[/dice]
[dice=Slappy]d20+4[/dice]


251 to 300 of 414 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Kiltem Stormcrow wrote:
Slappy Wundershart wrote:
Slappy’s stealth mod is a +8

Lucky +11

Ko +5
Delgado +2
Kiltem -2 sorry guys

Kiltem makes up for it with the fog.


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Remember, the two closer dogs (white and brown?) are under in the influence of a calming spell. Kiltem will be upset if they were slaughtered for no reason.
The two further dogs we may have to kill.


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

FYI, I'm still keeping track of XP and treasure/plunder

I normally track party treasure under the "party bucket" header on my character sheet.
But since as an entire pirate crew we sacked the village, I tracked the 1 plunder under the Plunder tab in the campaign records.


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Does someone want to take point and post about Skittlefoot’s burial at sea?

Then I think we need to get back on track with another raid. Plunder to obtain and a debt to pay


Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

Ack sorry I just did a little post. Have to shower and leave for work tonight.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Heads up everyone. I'll be AFK from Friday 1300ish until Tuesday 0700. I will do my best to check in once per day, but I'm expecting it to be a bit difficult (I'll be in Washington DC as pit crew for my fiancee as she runs a marathon.)


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

I'll put my name in for the
-chain shirt +1
-cloak
-ring

in that order of preference (only going for an item if I didn't already get one)

roll for chain shirt +1: 1d20 ⇒ 1 ppppppffffffhhhhahahahah!!!


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

just the chain shirt and ring for Ko...he's not the cloaking type...besides, he's so tall, would probably look like a little kid trying to use a bib as a cape.

1d20 + 1000 ⇒ (16) + 1000 = 1016<- jk


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Kilt already has an Amulet of Nat Protection.

So doesnt need to be in on any treasure

Can we award some of this gear to our crew? We have a few halfling/gnome that could benefit


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Is there a dumb picture in the background of everyone else's message board? S, can you tell Paizo to quit it maybe?


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
"Lucky" Lucas D'Endrin wrote:
Is there a dumb picture in the background of everyone else's message board? S, can you tell Paizo to quit it maybe?

Annoying on my phone's small screen


Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

yes I see it on my screen to, kind of annoying.

Slappy claims one of the MW studded leathers. He also claims one of the thunderstones, and one of the tanglefoot bags.

Going back into party loot is his Studded Leather.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

I see it now too. BOOOO!!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I think oit's only on mobile. Sorry guys. They know it's messed up. Not sure when it'll be fixed though.


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
Harisko "Ko" wrote:

just the chain shirt and ring for Ko...he's not the cloaking type...besides, he's so tall, would probably look like a little kid trying to use a bib as a cape.

1d20 + 1000<- jk

So Ko has the +1 chain mail armor.

There is still the +1 ring of protection and cloak of saving throws for Lucky and the Capitan. Do you guys want to roll again? Or just assign? But lets get this stuff divied up


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

cloak: 1d20 ⇒ 6


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Lucky 1d20 ⇒ 17

So Lucky gets the cloak and the Capitan will get the ring. It is so decided.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

I find that one of the keys to success for a good thief is being prepared--meaning you've got what you need at your fingertips. Therefore, I suggest Lucky holds the Bag of Holding. (also, a place to put the loot he steals)


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

More housekeeping notes

All magical items have been assigned, UPDATE your character!

Now there is also some good mundane loot.

There is 5 tanglefoot bags. I think we should each take one. They can be useful. Hell, Kappi killed a freaking white dragon with one!

There are also 3 Thunderstones. People should take these. I think Lucky should have at least one. One should also go to Ko (as a mundane player).


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Treasure has been updated under the Party Bucket header on Kiltem's character sheet. check it out and claim anything you want. Let me know and I'll update.

There is a masterwork rapier, Delgado should be jumping all over this. Maybe it was overshadowed by magical items.

I looked at Ko's character sheet. He should have the magical Tidewater Cutlass. +1 magical and has the water/bullrush ability 1/day.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Hellz yeah, I missed that--thanks for pointing out! *yoink*


Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

As much as I’m loathe to do so, I suppose it’s time to try some ship to ship combat. I’m not overly impressed with the rules that are written, but then again I don’t have all sources and I might not have the best understanding of them.

Ship Combat Rules


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

...but there aren't other ships?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

There are definitely ships to attack. While I'm not loathe to do so, I'm leery. I looked over the rules Rich and Joe put together a while and they seem good, but outside my Pathfinder mindset.

So here's what I propose; let's do one by the book and then do a post mortem on them after and suggest rules. The rules were designed with table top in mind, not PbP, so we can tweak whatever works.


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Kiltem has been waiting to use Warp Wood in ship combat. Please be prepared for possibly unorthodox uses of magic


Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

@Kiltem. Make sure you read the rules regarding warp wood (and other spells) vs ships. It has changed.

@DMS. I hear ya, we can always modify. Looking back loathe was a strong word. I think leery is a better choice.

@everyone. Is there somewhere we can get 30xp each. If we do, then Kiltem can cast remove curse on our unlucky Lucky. I won’t get 3rd lvl spells till 7th level.


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

I'll look up Warp Wood.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]
Slappy Wundershart wrote:
@everyone. Is there somewhere we can get 30xp each. If we do, then Kiltem can cast remove curse on our unlucky Lucky. I won’t get 3rd lvl spells till 7th level.

THIS!!


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Quick one shot encounter?

Put into shore and adventure into jungle?


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Kill a red shirt crewman?


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

beg for a GM fiat of 30 xp a head? (that's my least favorite option of the 3 thus presented)


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Kiltem can leap over the side of the ship and wildshape into a dangerous cephalopod and starting killing undersea creatures till he levels up.


1 person marked this as a favorite.
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

....which raises Kiltems DC so when we kill him, we get enough XP!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

To earn XP, the threat of death must be real. Village or ship, you'll earn it when you earn it!


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Then i say we find a ship. From re-reading the player's guide, the main goal should be to grapple & board anyway...


Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6
Arthur Candor Delgado wrote:
beg for a GM fiat of 30 xp a head? (that's my least favorite option of the 3 thus presented

This is my favorite also :D

Dungeon Master S wrote:
To earn XP, the threat of death must be real. Village or ship, you'll earn it when you earn it!

Is there anyway to down vote this post????

Bahahaha Forgive Me


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

re the ship rules...I am up for trying them, but very reticent. They look very cumbersome at the table, let along PbP...what about doing one of:

1) A single check to determine the context of a boarding situation...its either even, or one side has the advantage...advantage being a surprise round.

OR

2) Doing a simple skill challenge with predefined results (PCs succeed the GM removes an enemy or two from the boarding action and the PCs have surprise round) vs (PC's fail, they all take 1d6 damage, and the baddies have a surprise round).


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Let me read them over again, I'll likely find a happy medium. If something sucks though, I'll absolutely ditch it. I'm looking at (not an exaggeration) almost 1000 pages of papers to grade. I'll be on it, but slow for a bit.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

L5 HD: 1d10 ⇒ 5 = 6 hp

other stuff:
Ranks in Acrobatics, Bluff, Diplomacy, Intimidate, Perception, Prof (pirate)

Special: Weapon Training. Gain Improved Crit on all one-handed & light piercing melee weapons, and +1 hit/damage on same


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Someone updated the XP.

Sorry for moving slow.

Level 5 Hps 1d8 ⇒ 8

I did spend a precious skill point in Spellcraft, now hopefully I can assist Slappy with that.
I also spent another on Healing. Seems to come up a fair amount.

Note: I now have the Natural Spell feat. Can cast spells while WildShaped, so generally will now stay in wildshape for up to 5 hours at a time while adventuring.

It may be best for Slappy to carry the Wand of CLWs since Kiltem can't use/access it in Deinonychus or Squid form


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Out of town... will level later


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Lvl 5 HPs: 1d8 + 1 ⇒ (7) + 1 = 8


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Is feat retraining allowed at all?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Aye. Normal rules apply.


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Cool.

Would this feat be ok (assuming prereqs)

Cornugan Smash
Prerequisites: Power Attack, Intimidate 6 ranks.

Benefit: When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.

Looks like its from: Pathfinder Chronicles – Cheliax: Empire of Devils

Just asking cause its not in my hero lab, lol


AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Dude, Odric had Cornugon Smash and I loved it. The "worst" thing though, he usually either one-shotted everything he went toe to toe with, or at the very least reduced it to a smeared bloodstain by the end of his turn... so he only very rarely got the benefit in combat.

He also had something else to get free intimidate checks... I forgot what though.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'm cool with that. Most of the northerners in this part of the world have ties to Cheliax, so it makes narrative sense.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art has something like that: may intimidate as swift when I hit w/light piercing weapon

It’s fun :-)


3 people marked this as a favorite.
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Lucky leveling:
• HPs - 8
• Feat- Extra Rogue Talent [Rogue Talent: Ninja Trick (Ninja Trick: Pressure Points)]
• Skill Unlock - Swim (gain swim speed 10)
• Skills: Climb, Diplomacy, Disable Device, Escape Artist, Know: Local, Linguistics (Halfling), Perception, Profession: Pirate, Sleight of Hand, Stealth, Swim, UMD


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Skill unlock, Swim!

Probably one of the few campaigns where swimming is worth it

251 to 300 of 414 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Dungeon Master S's "Skull & Shackles" Discussion All Messageboards

Want to post a reply? Sign in.