Dungeon Master S's "Skull & Shackles"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS | The Shackles
HANDOUTS | MAP TEMPLATES
CAMPAIGN RECORDS | DRAMATIS PERSONAE | Ports of Call

The Fleet

Current Date: Calendar

Initiative:

[dice=Foes]d20[/dice]
[dice=Kiltem]d20+1[/dice]
[dice=Ko]d20+4[/dice]
[dice=Arthur]d20+4[/dice]
[dice=Lucky]d20+9[/dice]
[dice=Slappy]d20+2[/dice]

Skill Quickpost:

Perception
[dice=Kiltem]d20+10[/dice]
[dice=Ko]d20+8[/dice]
[dice=Arthur]d20+5[/dice]
[dice=Lucky]d20+9[/dice] +2 on water terrain
[dice=Slappy]d20+8[/dice]

Stealth
[dice=Kiltem]d20-2[/dice]
[dice=Ko]d20+5[/dice]
[dice=Arthur]d20+2[/dice]
[dice=Lucky]d20+11[/dice]
[dice=Slappy]d20+8[/dice]

Sense Motive:
[dice=Kiltem]d20+2[/dice]
[dice=Ko]d20+6[/dice]
[dice=Arthur]d20+0[/dice]
[dice=Lucky]d20+0[/dice]
[dice=Slappy]d20+4[/dice]

Profession (Sailor)
Kiltem: [dice]d20+7[/dice]
Ko: [dice]d20+6[/dice]
Arthur: [dice]d20+5[/dice]
Lucky: [dice]d20+4[/dice]
Slappy: NA


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Male Bekyar Mwangi (Human) Slayer (Vanguard) 4, HP 42 (23), AC 17 (T12,FF15), Init +4, Per +9, Fort +5, Ref +6, Will +2, CMD 20

Spurred on by his allies' success, Koch charges forward with reckless abandon. His cutlass sings from his scabbard as he slashes at the remaining kech.

cutlass,att: 1d20 + 9 - 2 + 2 ⇒ (2) + 9 - 2 + 2 = 11
cutlass,dam: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Crit confirmation
cutlass,att: 1d20 + 9 - 2 + 2 ⇒ (15) + 9 - 2 + 2 = 24
cutlass,dam: 1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12


MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

Despite the advantage, Ko can't connect with his blade. The kech's erratic motion in the grease makes him unpredictable.

The primitive kech tries to flee, despite the opening it leaves.

Round 3:
Slappy: Go
Lucky: Go
Art: Go + AoO
Ko: Go + AoO
Kiltem: Go

Kech: TBD

DM:

Black: 21 (Shaken through Round 2)


M Human L5 Swashbuckler (Picaroon) HP 45 / 45 Ini +4; Panache: 1 / 3 CL 3 / 3 AC 19 FF 16 T 14; F1 R5 W1(+2 v fear); CMD 19
Full Attack:
[dice=Rapier]d20+8[/dice] [dice=damage]d6+5[/dice] [dice=Pistol]d20+6[/dice] [dice=damage]d8+1[/dice]

Art makes a stab at the fleeing kech

attack: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
damage: 1d6 + 5 + 5 + 2 ⇒ (1) + 5 + 5 + 2 = 13

if this does not bring it down...

he drops Tooth, and strides forward calmly, closing some of the distance. The Captain coolly draws his pistol, and fires!

Attack vs. touch: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 <--oh, very fekkin dramatic!!
damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11


M Human L5 Swashbuckler (Picaroon) HP 45 / 45 Ini +4; Panache: 1 / 3 CL 3 / 3 AC 19 FF 16 T 14; F1 R5 W1(+2 v fear); CMD 19
Full Attack:
[dice=Rapier]d20+8[/dice] [dice=damage]d6+5[/dice] [dice=Pistol]d20+6[/dice] [dice=damage]d8+1[/dice]

BOTTING AOO FOR KO (so I know whether that stupid 1 takes effect!)

cutlass: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 <--whomp WHOOOOMP
damage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10


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AC: +14, T: +14, FF: +10 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 30 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

Round the Third

Lucky moves about 30 feet (move), then uses the Theorem of Pythagorus (swift action) to realize the last Ketch is 80 feet away from him. He fires a crossbow bolt at the creature!

1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 for 1d8 + 2 ⇒ (8) + 2 = 10 damage.


MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

Lucky's math and aim are true. Shooting with his hand and not his eye he fells the last kech!

Out of combat! The party of pirates earns 3,200 XP. You also have enough ears to gain entry into the tribe!

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