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About Arthur Cantor DelgadoSpeed: 30
CMB: 8 (BAB 7; Str 1)
Rapier “Tooth” +13 (BAB +7; WF +1; Enchantment +1; Dex +3; Swashbuckler Weapon Training +1) d6+5 (Str +1; Ench +1; WS +2; SBWT +1) 15-20x2
DEFENSE
Ref: +8 (Base 5; Dex 3)
SKILLS:
Skill Points: 4/lvl + int/other
Acrobatics 10 (Ranks: 5+3 Dex:+3; ACP -1) Bluff 12 (Ranks: 6+3 Cha:+3) Climb 6 (Ranks:3+3 Str:+1; ACP -1 --no AoO while climbing; no -5 penalty to climbing at half speed) Craft (Ranks: Int:+2) Diplomacy 13 (Ranks: 7+3 Cha:+3) Escape Artist 2 (Ranks: Dex:+3; ACP -1) Intimidate 13 (Ranks: 7+3 Cha:+3) Knowledge (local) 2 (Ranks: Int:+2) Knowledge (nobility) 2 (Ranks: Int:+2) Perception 9 (Ranks: 5+3 Wis:0 Trait:+1) Perform (Ranks: Cha:+3) Profession (Pirate) 11 (Ranks:7+3 Wis:0 Trait:+1) Ride 1 (Ranks: Dex:+2; ACP -1) Sense Motive 0 (Ranks: Wis:0) Sleight of Hand 8 (Ranks:3+3 Dex:+3; ACP -1) Swim 7 (Ranks:4+3 Str:+1; ACP -1) Feats & Traits:
FEATS
* = Swashbuckler Bonus feat Quick Draw Weapon Focus: Rapier Point Blank Shot Precise Shot Weapon Specialization: Rapier * Deadly Aim TRAITS
Courageous: +2 to saves vs. Fear effects Class Features:
Two-Weapon Finesse: Gain Weapon Finesse with one-handed & light piercing weapon; gain TWF when wielding same + 1-handed firearm. Swashbuckler Weapon Training: Gain effects of Improved Critical feat with all one-handed or light piercing melee weapons. Gain +1 hit/damage with same (addt’l +1/4 lvls beyond 5th) PANACHE: regain panache by scoring a crit or a killing blow with a light or one-handed piercing melee weapon, or a one-handed firearm CHARMED LIFE: 4/day, may add Cha bonus to a save before it's rolled. (+1 per day/every 4 levels beyond 2) NIMBLE (+2): Dodge bonus to AC when wearing light/no armor (+1/4 lvls beyond 3rd) DEEDS:
Dodging Panache (Ex): When an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to his Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from his previous square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures othis than the one who triggered this deed. The swashbuckler can perform this deed only while wearing light armor or no armor, and while carrying no heavier than a light load. Melee Shooter (Ex): As a swift action when wielding both a light or one-handed piercing melee weapon and a one-handed firearm, the picaroon can spend 1 panache point to avoid provoking attacks of opportunity with the first ranged attack he makes with the firearm during his turn. Menacing Swordplay: While he has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, he can use Intimidate to demoralize that opponent as a swift action instead of a standard action. Precise Strike:While he has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not a natural weapon), adding his swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in his off hand or use a shield other than a buckler. He can use this ability even with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of his. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit.
Swashbuckler Initiative: While the swashbuckler has at least 1 panache point, he gains a +2 bonus on initiative checks. In addition, if he has the Quick Draw feat, his hands are free and unrestrained, and he has a light or one-handed piercing melee weapon that's unhidden and ready to draw, he can draw that weapon as part of the initiative check. Quick Clear: As a standard action the picaroon can spend 1 panache point to remove the broken condition from a single one-handed firearm he is currently wielding, as long as the firearm gained that condition through a misfire. Swashbuckler’s Grace: While the swashbuckler has at least 1 panache point, he takes no penalty for moving at full speed when using Acrobatics to attempt to move through an enemy’s space/threatened space. Targeted Strike: May make crippling called strikes. Full-round action, costs 1 panache point. Strike causes normal damage unless noted, plus noted effects
Gun Feint: While the swashbuckler has at least 1 panache point, he can feint with the firearm instead of attacking with it, as part of a full attack action. He can spend 1 panache point to gain +5 on the Bluff roll. Equipment:
Ring of Protection +1 Tooth +1 Rapier. May deal bludgeoning damage Nail Pistol dagger (dagger is +1) +1 Pistol Pistol -shot + powder | | | | | | | | | | | | | | | | | | | | -cartridge Belt of Dex +2 masterwork handaxe Masterwork dagger Dagger X 4 Crossbow + 10 bolts Buckler Studded Leather Backpack bedroll flint & steel thieves' tools gunsmiths' kit powder horn Torches X 10 soap grooming kit 50' rope grapple (Common) The Lookout (Pendant of baby orangutan skull) EXPENDIBLES
Pot: CLW
FULL ATTACKS:
TOOTH ONLY [dice=Tooth]d20+12[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+7[/dice]
2WF, TOOTH
[dice=Tooth]d20+5[/dice]
2WF, NAIL--DAGGER
2WF, NAIL--PISTOL
2WF, +1 PISTOL
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