Dungeon Master S's "All for Immortality" Trilogy (Inactive)

Game Master Chris Marsh

TACTICAL MAP | HANDOUTS

Initiative:

[dice=Roakar]d20+3[/dice]
[dice=Roos]d20[/dice]
[dice=Hugo]d20+4[/dice]
[dice=Ignatious]d20+3[/dice]
[dice=Atum]d20+11[/dice]


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Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

Before the impending fight Roos tries talking to the man about an Ulfen Huskarl much like him who stood fast for his Jarl.... hoping to Fascinate the man...

Fascinate (Su) DC 18 WIL:
At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

if successful he will then try to use Suggestion

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Iggy simply stands there, unarmed, and non-threatening.


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Will: 1d20 + 16 ⇒ (4) + 16 = 20

Roos's technique nearly works, but not quite...

Roakar: 1d20 + 3 ⇒ (16) + 3 = 19
Roos: 1d20 + 9 ⇒ (16) + 9 = 25
Hugo: 1d20 + 4 ⇒ (6) + 4 = 10
Ignatious: 1d20 + 3 ⇒ (5) + 3 = 8
Atum: 1d20 + 11 ⇒ (20) + 11 = 31
Baddies: 1d20 + 2 ⇒ (8) + 2 = 10


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Round 1:

Atum: Go
Roos: Go
Roakar: Go
Hugo: Go

Baddies: TBD
Ignatious: TBD

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo shakes his head in disapproval as he steps to the side and casts.

This will not benefit either of us now.

He casts Jolting Portent on Mr. Khayn

Jolting DC25 Fort per round:

The creature you designate is surrounded by a glowing red aura of vengeful fate. Once per round when the target makes an attack or casts a spell, it must succeed at a Fortitude saving throw with a DC = 10 + 1/2 caster level + Charisma (in the case of oracles) or Wisdom (in the case of clerics). If the target fails the saving throw, it takes 4d6 + your Charisma modifier (in the case of oracles) or Wisdom modifier (in the case of clerics) electricity damage. It takes no damage on a successful saving throw. You can dismiss this spell as an immediate action when its subject confirms a critical hit to negate the critical hit and daze the creature for 1 round. The attack still hits its target and deals normal damage. The effects of the daze occur after the attack.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

Well then Roos begins his bardic buff to assist his teammates as a standard action and then moves towards his right.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Just for the record, not trying to make it difficult, I just try not to spill first blood with this character (except vs Evil Outsiders and Undead).

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

No worries Ig. Was not trying to instigate directly. Hugo's of the same mindset mostly.
Portent will only affect him if he attacks or casts. Seems diplomacy is not looking likely here though.


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You can each tell that the man is dedicated to his cause...

Hugo tries his best to keep the peace with a spell of both offense and defense: Will: 1d20 + 18 ⇒ (9) + 18 = 27 and the powerful man resists his spell with moderate ease. Roos begins a bardic chant, recounting tales of triumph.

Round 1:

Atum: Go
Roos: Bard & move
Roakar: Go
Hugo: Spell
Baddies: TBD
Ignatious: TBD

DM:

Mr. Khayn:

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Roakar rushes the man oblivious to any other possible threats or trickery and tries to hit him over and over with his hammer, purposefully trying not to kill him. Nonlethal attacks, and try to refrain from continuing to swing uf he falls. +2 Bard, +2 Charge, -4 nonlethal.

Attack 1 - +4 lucerne hammer, R, RA, PA: 1d20 + 26 ⇒ (9) + 26 = 35
Damage 1 - +4 lucerne hammer, R, PA: 1d12 + 31 + 2d6 ⇒ (3) + 31 + (1, 1) = 36
Vicious damage: 1d6 ⇒ 1

===

Attack 2 - +4 lucerne hammer, R, RA, PA: 1d20 + 21 ⇒ (5) + 21 = 26
Damage 2 - +4 lucerne hammer, R, PA: 1d12 + 31 + 2d6 ⇒ (5) + 31 + (3, 5) = 44
Vicious damage: 1d6 ⇒ 1

====

Attack 3 - +4 lucerne hammer, R, RA, PA: 1d20 + 16 ⇒ (20) + 16 = 36 possible crit. Arg
Damage 3 - +4 lucerne hammer, R, PA: 1d12 + 31 + 2d6 ⇒ (2) + 31 + (2, 2) = 37
Vicious damage: 1d6 ⇒ 1

Crit Confirm - +4 lucerne hammer, R, RA, PA: 1d20 + 16 ⇒ (17) + 16 = 33
Extra crit Damage 3 - +4 lucerne hammer, R, PA: 2d12 + 62 + 2d6 ⇒ (4, 11) + 62 + (3, 4) = 84


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Well THAT was interesting...

Roakar flies forward and swings multiple times at the Head of Security. He hits, misses, and on the return swing, catches the man in the temple. Thankfully he's only knocked out.

Still in initiative, because things....

Round 1:

Atum: Go
Roos: Bard & move
Roakar: SMASH
Hugo: Spell
Baddies: TBD
Ignatious: TBD

DM:

Mr. Khayn: KOed

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum starts running up the stairs to the doors leading to the upper chambers. "We've got to find the leaders before Suliji gets to them."

Just moving I guess.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

"Umm Roak... what did you do...?" Roos asks during the break in combat...

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Unless something else happens (as you hinted), I'll step closer and try to check to make sure he is still alive. (Heal take 10 + Deathwatch)


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As the party moves to pass by the unconscious form of the Aspis guard a pair of figures emerge from the stone floor, "Not so fast intruders!"

The figures resemble towering humans with skin of polished stone and glittering agate eyes.

Planes DC 19:

These are shaitain, earth genies. They have a variety os spell like abilities and defenses. Ask a question for every 5 over.

They each cast a spell with shocking alacrity Roos and Atum must make a Will DC 14 versus Glitterdust.

They then bring their blades to bear
V. Atum: 1d20 + 13 ⇒ (10) + 13 = 23
V. Roos: 1d20 + 13 ⇒ (16) + 13 = 29
But neither can connect.

Round 1:

Atum: Move
Roos: Bard & move
Roakar: SMASH
Hugo: Spell
Baddies: Approach
Ignatious: Go

Round 2:

Atum: Go
Roos: Go
Roakar: Go
Hugo: Go

Baddies: TBD
Ignatious: TBD

DM:

Mr. Khayn: KOed
Red: 0
Blue: 0

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Know Planes: 1d20 + 12 ⇒ (3) + 12 = 15

Unsure just what these Atum-wannabies truly are, Iggy will begin calling on further aid.

Full Round Action to cast Summon Monster, (1d4+1 Large Fire Elementals).

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Will: 1d20 + 12 ⇒ (17) + 12 = 29

Atum looks at the creature standing in his way and slowly intones, "It would be better for you not to stand in my way." He then swings his weapon with full might at the stony creature.

+3 impact adamantine bec de corbin: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31
damage: 2d8 + 24 + 2 ⇒ (6, 3) + 24 + 2 = 35

+3 impact adamantine bec de corbin: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
damage: 2d8 + 24 + 2 ⇒ (7, 4) + 24 + 2 = 37

+3 impact adamantine bec de corbin: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
damage: 2d8 + 24 + 2 ⇒ (8, 4) + 24 + 2 = 38


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Dang it. I had a follow up post almost immediately after my last that seems to have vanished.

Ignatious begins a complex spell when a new foe arises. A cloud of translucent humanoid spirits whirls around a ghostly desiccated corpse...

It doesn't much matter for the genie to the north. Atum's swings are devastating. The genie is smashed to bits!

Round 2:

Atum: ATK
Roos: Go
Roakar: Go
Hugo: Go

Baddies: TBD
Ignatious: TBD

DM:

Mr. Khayn: KOed
Blue: 0
Nemhain:

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo does not care for the swirling ghostly corpses.

He draws his crossbow and casts ghostbane dirge (DC20) on the creature forming.

They do not seem to stay for long, but more associates keep arriving.

kn:rel: 1d20 + 10 ⇒ (15) + 10 = 25

BTW - I may have missed a reply to Hugo's search, but did/does Mr. Khayn have 3 rings?

Beware, this newcomer is a spirit called a Nemhain. Much more I do not know.


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You do NOT see 3 rings on the man's hand.

Religion DC 25 to ID:

The thing forming is a Nemhain. It's a horrible undead capable of killing with the spirits around it, and can attack quickly. Ask 1 for every 5 over.

Round 2:

Atum: ATK
Roos: Go
Roakar: Go
Hugo: Go

Baddies: TBD
Ignatious: TBD

DM:

Mr. Khayn: KOed
Blue: 0
Nemhain:

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

As soon as the ambush is sprung Roos blurts out...
Planes: 1d20 + 18 ⇒ (7) + 18 = 25

"These are shaitain or earth genies. They have a variety of spell like abilities and defenses. They are kinda quick." special defenses?

Religion: 1d20 + 17 ⇒ (16) + 17 = 33

"The thing forming is a Nemhain. It's a horrible undead capable of killing with the spirits around it, and can attack quickly as well." special attacks?

WIL vs Glitterdust: 1d20 + 14 ⇒ (4) + 14 = 18 he then manages to resist the spell effect upon him...he darts in for a quick strike against the foe to his front...

Holy Adm Rapier+PA: 1d20 + 19 ⇒ (6) + 19 = 25...DMG: 1d6 + 27 ⇒ (4) + 27 = 31


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Roos: The shaitan are pretty straightforward, though they are immune to electricity. The Nemhain is FAR worse. It can lash out at range with it's swirling spirits. Their touch is like either a Harm or Slay Living spell. Their touch is damaging and can drain a man's life force (CON Drain)

Roos places a powerful stab in the genie's abdomen, dealing more damage than he thought such a mortal could do with a blade so small.

Round 2:

Atum: ATK
Roos: ATK
Roakar: Go
Hugo: Go

Baddies: TBD
Ignatious: TBD

DM:

Mr. Khayn: KOed
Blue: 31
Nemhain:

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Know Religion: 1d20 + 9 ⇒ (5) + 9 = 14

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Unable to charge as he oh so loves, Roakar simply unloads on the nearest enemy, using his tried and true tactic of hopefully killing them before they can retaliate.

Despite have a weapon called "Lich Bane", I'm not sure just what it is exactly, in relation to Undead. I'm assuming just a magic weapon.

Attack 1 - +4 lucerne hammer, R, RA, PA: 1d20 + 28 ⇒ (19) + 28 = 47
Damage 1 - +4 lucerne hammer, R, PA: 1d12 + 31 + 2d6 ⇒ (10) + 31 + (4, 3) = 48
Vicious damage: 1d6 ⇒ 5 (29 for half if incorporeal, Ghostbane Dirge?)

-

Attack 2 - +4 lucerne hammer, R, RA, PA: 1d20 + 23 ⇒ (11) + 23 = 34
Damage 2 - +4 lucerne hammer, R, PA: 1d12 + 31 + 2d6 ⇒ (7) + 31 + (3, 3) = 44
Vicious damage: 1d6 ⇒ 1 (23 for half if incorporeal, Ghostbane Dirge?)

-

Attack 3 - +4 lucerne hammer, R, RA, PA: 1d20 + 18 ⇒ (17) + 18 = 35
Damage 3 - +4 lucerne hammer, R, PA: 1d12 + 31 + 2d6 ⇒ (12) + 31 + (4, 6) = 53
Vicious damage: 1d6 ⇒ 4 (30 for half if incorporeal, Ghostbane Dirge?)

========

AoO (if needed): 1d20 + 28 ⇒ (16) + 28 = 44
Damage 1 - +4 lucerne hammer, R, PA: 1d12 + 31 + 2d6 ⇒ (1) + 31 + (5, 4) = 41
Vicious damage: 1d6 ⇒ 6 (26 for half if incorporeal, Ghostbane Dirge?)

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

If the creature is an incorporeal undead it gets a will save vs the dirge .


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The dirge fills the undead, Will: 1d20 + 20 ⇒ (11) + 20 = 31 but it resists Hugo's spell. Still the barbarian's attacks are incredible. Nevertheless the nemhain remains in this world.

Round 2:

Atum: ATK
Roos: ATK
Roakar: Nuts
Hugo: Go
Baddies: TBD
Ignatious: TBD

DM:

Mr. Khayn: KOed
Blue: 31
Nemhain: 93

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Are you waiting for Hugo? I believe casting dirge was his action and moving.


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oops, that was this round? Will update in the morning. Sorry about that?

-Posted with Wayfinder

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

No worries - yep round2 was cast dirge. I suspect I wish I had one extra action after the baddies go :(


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The nemhain's hatred for all life focuses on Ignatious for a moment. The spirits around the abomination. Faster than you can blink they head right for the Seeker of Flame Touch: 1d20 + 21 ⇒ (14) + 21 = 35 The spirits invade his very being:

Ignatious takes 12d6 + 15 ⇒ (6, 2, 6, 2, 1, 3, 4, 1, 6, 4, 4, 5) + 15 = 59 Damage. FORT DC 22 to take only 3d6 + 15 ⇒ (3, 2, 2) + 15 = 22

It then lashes out at the closer target, Roakar: Touch: 1d20 + 21 ⇒ (5) + 21 = 26 for DMG: 3d8 ⇒ (7, 8, 2) = 17 and CON DRAIN: 1d6 ⇒ 4

Round 2:

Atum: ATK
Roos: ATK
Roakar: Nuts
Hugo: Spells
Baddies: ATK
Ignatious: Go

DM:

Mr. Khayn: KOed
Blue: 31
Nemhain: 93

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Concentration DC 39: 1d20 + 19 ⇒ (20) + 19 = 39
10+Damge (?)+ 7
Fort DC 22: 1d20 + 20 ⇒ (17) + 20 = 37

Wow, that was completely unexpected.
1d4 + 1 ⇒ (4) + 1 = 5
Wow. I need to roll like this more often.

Only barely able to hold onto the supreme focus and will required, when suddenly five large pillars of primal flame appear around the field. Iggy moves in closer, while all attack in unison.

Slam 1 vs Shaitan: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
plus Burn (fire): 1d8 + 2 ⇒ (5) + 2 = 7 plus Refl DC 16 or catch fire

Slam 2 vs Shaitan: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
plus Burn (fire): 1d8 + 2 ⇒ (4) + 2 = 6 plus Refl DC 16 or catch fire

-

Slam 1 vs Nemhain: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
plus Burn (fire): 1d8 + 2 ⇒ (4) + 2 = 6 plus Refl DC 16 or catch fire

Slam 2 vs Nemhain: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
plus Burn (fire): 1d8 + 2 ⇒ (5) + 2 = 7 plus Refl DC 16 or catch fire
-

Slam 1 vs Nemhain: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
plus Burn (fire): 1d8 + 2 ⇒ (6) + 2 = 8 plus Refl DC 16 or catch fire

Slam 2 vs Nemhain: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
plus Burn (fire): 1d8 + 2 ⇒ (8) + 2 = 10 plus Refl DC 16 or catch fire
-

Slam 1 vs Nemhain: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
plus Burn (fire): 1d8 + 2 ⇒ (3) + 2 = 5 plus Refl DC 16 or catch fire

Slam 2 vs Nemhain: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
plus Burn (fire): 1d8 + 2 ⇒ (2) + 2 = 4 plus Refl DC 16 or catch fire
=====
Slam 2 vs Nemhain CRIT CONFIRM : 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
plus Burn (fire): 1d8 + 2 ⇒ (2) + 2 = 4 plus Refl DC 16 or catch fire
=====

-

Slam 1 vs Nemhain: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
plus Burn (fire): 1d8 + 2 ⇒ (2) + 2 = 4 plus Refl DC 16 or catch fire

Slam 2 vs Nemhain: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
plus Burn (fire): 1d8 + 2 ⇒ (7) + 2 = 9 plus Refl DC 16 or catch fire
=====
Slam 2 vs Nemhain CRIT CONFIRM : 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
plus Burn (fire): 1d8 + 2 ⇒ (7) + 2 = 9 plus Refl DC 16 or catch fire
=====

Iggy then unleashed a small blast of divine inferno, calling down a Flamestrike on the Nemhain.

Refl DC 20 Half: 15d6 + 1 ⇒ (5, 2, 2, 6, 1, 6, 1, 5, 1, 3, 6, 4, 4, 1, 5) + 1 = 53 27 Fire / 26 Divine, (or 13/13) for half

I'm just going to say sorry in advance. That was a lot of edits, and I'm perfectly fine ignoring the various Refl saves for burn. It's very little damage, and probably not even worth it.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

long post, how do you keep it all straight

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

And I hope you pasted it into notepad before hitting submit. I know those long posts are the ones I seem to lose the most.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I try to always copy the post before hitting submit. I've been burned too many times. It sucks the most when it's posted, but then vanishes... No need to apologize. I have a system :-) Incorporeal is immune to crits though (unless ghost touch.)

The elementals slam into genie and undead alike. The ghostly nature of the nemhain prevents it from being hit critically, the damage adds up, a lot.

Ignatious brings even more flame in pure spell form REF: 1d20 + 16 ⇒ (3) + 16 = 19. The spell almost immolates the nemhain, but it clings tenaciously to this plane.

Round 3:

Atum: Go
Roos: Go
Roakar: Go
Hugo: Go

Baddies: TBD
Ignatious: TBD

DM:

Mr. Khayn: KOed
Blue: 65
Nemhain: 213

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo, seeing the burning men doing a fine job, decides to hold his crossbow fire until he has a clean shot, or the need to cast a spell arises.

We have them now. Keep them away from our Mr. Khayn. We may want to question him after this. He seemed like a decent fellow, all things considered.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

Holy Adm Rapier+PA: 1d20 + 19 ⇒ (14) + 19 = 33...DMG: 1d6 + 27 ⇒ (4) + 27 = 31

Holy Adm Rapier+PA: 1d20 + 14 ⇒ (18) + 14 = 32...DMG: 1d6 + 27 ⇒ (2) + 27 = 29

Holy Adm Rapier+PA: 1d20 + 9 ⇒ (14) + 9 = 23...DMG: 1d6 + 27 ⇒ (4) + 27 = 31

"I hope those fire-lings are on our side!" Roos cries out as he does a full round attack against the genie to his front...

Possible Crit ATK 2: 1d20 + 14 ⇒ (11) + 14 = 25...DMG: 1d6 + 27 ⇒ (1) + 27 = 28


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Roos continues his dance against the genie, and with his last stab and peanut gallery comment, the genie vanishes, dead to this world.

Round 3:

Atum: Go
Roos: Kill
Roakar: Go
Hugo: Go

Baddies: TBD
Ignatious: TBD

DM:

Mr. Khayn: KOed
Nemhain: 213

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Sorry for the delay but at least it doesn't look like I held anything up! First couple days down here in Florida have been busier than expected. In the field from sunup to past sundown busy...

Atum's face remains stoic as even more enemies appear. Without hesitation he steps up close to the balcony's edge and swings his weapon out at the large creatures.

All at number 4, assuming they're tall enough he can swing at them from the balcony. If not I guess he'll move back down and get behind them.

+3 impact adamantine bec de corbin: 1d20 + 19 + 2 ⇒ (11) + 19 + 2 = 32
damage: 2d8 + 24 + 2 ⇒ (2, 8) + 24 + 2 = 36

+3 impact adamantine bec de corbin: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
damage: 2d8 + 24 + 2 ⇒ (1, 3) + 24 + 2 = 30

+3 impact adamantine bec de corbin: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
damage: 2d8 + 24 + 2 ⇒ (8, 1) + 24 + 2 = 35

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Atum - the several fire creatures are summoned by Iggy and fighting for us...I hope. Only foe is some swirly undead in the very center of the room. Which is hard to reach/see for us up on the stairs.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Yes, the Five Fire Elementals are our allies. I was hoping to prevent more Con Drain, so tried to place them as close to circling the creature as I could. I can speak to them, so let me know if you'd like them to move aside so you can get in closer. If you want to Ready/Delay, I can make a path.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Suddenly feeling great deal weaker, Roakar summons digs down deep within himself to continue pressing onward. "I could. . . use a boost. . . if you can spare a second, . . .Iggy. . . "

Lichbane: 1d20 + 30 ⇒ (16) + 30 = 46
Damage: 1d12 + 2d6 + 31 ⇒ (1) + (1, 2) + 31 = 35 <17 half>
<Vicious to self>: 1d6 ⇒ 1
-
Lichbane: 1d20 + 25 ⇒ (14) + 25 = 39
Damage: 1d12 + 2d6 + 31 ⇒ (6) + (1, 3) + 31 = 41 <20 half>
<Vicious to self>: 1d6 ⇒ 2
-
Lichbane: 1d20 + 20 ⇒ (9) + 20 = 29
Damage: 1d12 + 2d6 + 31 ⇒ (3) + (6, 6) + 31 = 46 <23 half>
<Vicious to self>: 1d6 ⇒ 5

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Oh sorry, I was rushing to catch up on all my games and missed that. Don't know how since I've run this one... I guess Atum will just move around to come in from behind. Map adjusted.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo delays to see if the undead swirling mass still moves after the onslaught of fire and rage.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

With the odds so firmly stacked against it, the undead is utterly destroyed by Atum and Roakar working together.

Feel free to heal up.

The party brings their prisoner too. Upon realizing he's not dead, Mr. Kayne nods respectfully. His frank demeanor isn't changed by the change in situation. "I'm not in any position to stop you but I have a vested, professional, interest in not assisting you in whatever you’re planning.."

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will nod to the security specialist.

"We appreciate your professionalism. I will remove my spell from you. Your word is sufficient and we would not want you accidentally injured further ."

Hugo will dismiss jolting portent from the man.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Looking back at the group, but speaking loud enough to be heard by Mr. Kayne, "Isn't what we are planning to save the Aspis Consortium from one of it's turn coats?"

I'm actually a little unclear on just why we are here, and if that is wrong, what exactly are our plans?

"We have no intention of getting you in trouble, nor are we simply vandals here to rob, destroy, or otherwise do anything that would displease either mother or father. But, it would really help if you could tell us what you know of Suliji Peshar. That is who we seek, and to stop her plan which would harm both of our organizations, getting a lot of innocents killed."

Diplomacy: 1d20 + 27 ⇒ (13) + 27 = 40

DM:
How do you feel about specific components for Spells? I have Restoration ready to cure the Con Drain, but I do not specifically have 100gp in Diamond dust set aside. I can wait until the end, I just wanted to check.

Channel Energy to heal (including Mr. Kayne): 8d6 ⇒ (1, 1, 1, 5, 1, 5, 4, 3) = 21


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

He gives you a grudging nod of respect, "I appreciate you treating me like an equal, and not demeaning me with enchantment magic. If what you say is true, I carry a key to unlock the checkpoint doors that stand between here where you're going. I know that three of the Patrons are currently in residence, though many of them maintain alternate means of entering and exiting the building that can occasionally circumvent my surveillance," he notes with a shrug, "“Magic.”

"The Patrons’ wing is beyond my jurisdiction for installing and maintaining traps and other stationary defenses, so each Patron might have his or her own tricks to repel attackers. I won't wish you good luck, but I will hope that this ends well."

He thanks Ignatious for the healing too, and pulls himself together. With a final nod, your ultimate target lies within.

It has been a while, and I had a spot of poor posting. You're in here because the devil you know for Aspis leadership is preferable to the psycho who is trying to kill them and take over. You're trying to hunt her down in the belly of the beast.

I'll advance once you guys are ready.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I'm not sure if I can cast Restoration right now on Roakar, or should wait until the end (for specific components). I'm ok waiting, the main concern I have is I'm not really too certain on just how his HP or number of Rage Rounds are at right now.

Also, does anyone need more healing?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Because of the extreme circumstances, I'll handwave tracking his rage rounds.

-Posted with Wayfinder

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo is ready if Roakar is sufficiently repaired.

I did not have any diamond dust either. I thought I had some but may have used it for a raise dead back in EotT and never replaced it.

Our model projects for this endevour to end well to the mutual benefit of our respective corporations.

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