![]()
About Roos RanderminRoos Randermin
Defense:
-------------------- AC: 35 (Armor:+7,Shield:+4,DEX:+5,NA:+2,Defl:+2,Dodge:+3,Insight:+1, Luck+1) FF: 27, T: 22 HP: 156 (8d8+16/ 9d10+18) Fort: +13, Ref: +22, Will: +15 -------------------- Offense:
-------------------- Speed 40 ft. Ranged: Crossbow, LT +20 (1d8) Melee: Rapier +5, Holy Adamantine: +25 (1d6 +23+9/ 15-20x2) [+5 dex/+6 PA/+2 wpn training/+5 magic/+8 precise strike/+2 Weapon Spec] [dice=Holy Adm Rapier+PA]1d20+25[/dice]...[dice=DMG]1d6+23+9[/dice] [dice=Holy Adm Rapier+PA]1d20+20[/dice]...[dice=DMG]1d6+23+9[/dice] [dice=Holy Adm Rapier+PA]1d20+15[/dice]...[dice=DMG]1d6+23+9[/dice]
-------------------- Statistics:
-------------------- Str: 14, Dex: 21, Con: 16, Int: 16, Wis: 12, Cha: 18 BAB: +15; CMB: +13; CMD: 39 Languages: Azlanti, Common, Draconic, Elven, Goblin, Orc, Osiriani-Ancient, Skald, Sylvan, Thassalonian, Tien, Vudrani -------------------- Feats:
-------------------- *Fast Learner: +1 skill and hit point /lvl *Human Bonus: Lingering Performance: *Piranha Strike: -3 to hit/+6 to dmg *Additional Traits: *Combat Reflexes; Additional 6 AoO *Fencing Grace: use DEX for Rapier dmg/+2 CMD vs disarm *Swash Bonus: Improved Initiative: +4 *Dodge: +1 dodge bonus to AC *Weapon Spec: Rapier: +2 damage *Greater Weapon Focus: +1 to hit with Rapier *Steadfast Personality: use CHA bonus for WILL saves *Mobility: +4 AC while moving *Lingering Performance: *Skill Focus: Perform Oratory (Eagle Knight) -------------------- Traits and Drawbacks:
-------------------- Reactionary: +2 to initiative Magical Knack: +2 to Bard Caster lvl Vagabond Child: Disable Device added to class list, +1 to skill Fortified Drinker: +2 to WIL saves after imbibing alcohol, duration 1 hour. -------------------- Special /Class Abilities -------------------- Bard:
*Bardic Knowledge (Ex): +4 on all knowledge checks *Bardic Performance: 4+6+12=22/day 0 used *Distraction (Su): 30 ft range, counter sight effects, use perform for save *Fascinate (Su): cause 3 creatures fascinated with you. (Will DC:18) -4 on all skill checks *Suggestion (Sp): as per spell, on fascinated creature, (Will DC:18) *Versatile Performance (Ex): Act skill for Bluff or Disguise *Armored Casting: cast spells in light armor *Countersong (Su): 30 ft range, counters sound based magical attack *Inspire Competence (Su): 30 ft range, +3 comp bonus on all skill checks *Inspire Courage (Su): +2 morale bonus on saves vs charm/fear +2 comp bonus on attack and weapon dmg *Loremaster (Ex): take 10 on any knowledge, 1/day take 20 *Versatile Performance: Oratory skill for Diplomacy and Sense Motive *Well Versed (Ex): Resistant to Bardic Performance, +4 save bonus Swashbuckler:
*Panache- 3+4=7/ score a critical hit with a rapier to regain *Weapon Finesse with the rapier, +5 to attack rolls *Weapon Focus (rapier): +1 to attack rolls *Charmed Life (Ex): add CHA Bonus (+4) to saving throw rolls, 4/day 0 used *Derring-Do (Ex): 1d6 bonus to skills: Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1). *Dodging Panache (Ex)-move 5 feet; grants dodge bonus to AC equal to Cha modifier *Opportune Parry and Riposte (Ex): parry attack; counterattack *Nimble (Ex): +2 dodge bonus to AC while wearing light or no armor *Rapier Training (Ex): At 5th level, an inspired blade gains a +1 bonus on attack rolls and a +2 bonus on damage rolls with rapiers. While wielding a rapier, she gains the benefit of the Improved Critical feat. *Superior Feint- *Swashbucklers Grace- *Targeted Strike- -------------------- Spells:
0- x 6 DC: 14 Detect Magic: Detects spells and magic items within 60 ft. Light: Object shines like a torch. Mage Hand: 5-pound telekinesis. Message: Whisper conversation at distance. Prestidigitation: Performs minor tricks. Read Magic: Read scrolls and spellbooks. 1- x 6 DC: 15 Charm Person: Makes one person your friend. Ear-Piercing Scream: Deal sonic damage and daze target. Fumbletongue: Target cannot speak intelligently. Grease: Makes 10-ft. square or one object slippery. Hideous Laughter: Subject loses actions for 1 round/ level. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels 2- x 4 DC: 16 Alter Self: Assume form of a Small or Medium humanoid. Calm Emotions: Calms creatures, negating emotion effects. Glitterdust: Blinds creatures, outlines invisible creatures. Pyrotechnics: Turns fire into blinding light or choking smoke. 3- x 3 DC: 17 Haste: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. [b][/b] Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. See Invisibility: -------------------- Racial Abilities:
-------------------- Skilled: +1 skill rank per lvl Bonus Feat -------------------- Skills=126:
-------------------- Acrobatics: 14/+22 Appraise: +2 Bluff: +20 (Act) Climb: 1/+6 Diplomacy: +28 (Oratory) Disable Device: 17*/24//28 Disguise: +22 (Act) Escape Artist: 2/+10 Fly: 1/+9 Intimidate: +4 Linguistics: 8/+14 Perception: 15/+19 Ride: 1/+9 Sense Motive: +28 (Oratory) Sleight of Hand: 5/+13 Spellcraft: 1/+7 Stealth: 8/+16 Survival: +1 Swim: 1/+6 UMD: 3/+10 Knowledge: Arcana: 10/+20 Knowledge: Dungeoneering: 1/+11 Knowledge: Nature: 8/+18 Knowledge: Religion: 10/+20 Knowledge: Planes: 10/+20 Knowledge: History: 1/+11 Knowledge: Local: 10/+20 Knowledge: Engineering: 1/+11 Knowledge: Nobility: 1/+11 Knowledge: Geography 1/+11 Perform: Act 13/+22 Perform: Oratory 13/+28 *+1 to Diplomacy, +1 to Oratory -------------------- Gear:
-------------------- +3 Bitter Staunching Mithral Chain Shirt, +5 Holy Adm. Rapier, Belt of Physical +2 (Str/Dex/Con), Cloak of Res +3, Amulet of NA +2, Ring of Prot +3, Mithral Buckler +3, Swarmbane Clasp, Wand CLW (26), Headband (Int/Wis/Cha) +2 [DD], Dusty Rose Ioun Stone +1 insight AC bonus, +1 Lt Crossbow, 20x Bolts, 20x CI Bolts, 20x Adamantine Bolts, Wand of Fly (44), Bane Baldric, Bag of Holding, Darklands Goggles, MW thieves tools, Boots of Striding and Springing, Vambraces of the Marid (constant endure elements)/ Tome of Clear Though (used=perm +1 to INT); Manuel of Bodily Health (used= perm +1 to CON); Spell Lattice 3rd x 2 (Good Hope, Haste) Coin (platinum) (x0)
Backpack, Common [
-------------------- Magical Items Placement:
--------------------- Belt of Phys Perf +2 (Belt Slot)
-------------------- Backstory:
-------------------- Roos Randermin was orphaned from a Cheliax family into an Elven community and grew up as an entertainer. Even though he lived with the elves and they reared him, he was never truly accepted into their society since he aged so quickly. On his 16th Birthday Roos left his home and journeyed to see the world. He joined the Pathfinder Society Liberty’s Edge Lodge and went on many missions. On one mission he suffered a nasty injury and almost died because he was never a good combatant. Deciding to improve his melee skills Roos studied the chaotic life of a Swashbuckler and decided he was good for it. -------------------- Personality -------------------- Roos is a jokster and a social butterfly. He prefers to stay in the back of fights using his bard skills until someone threatens him or a spellcasting ally. Then Roos uses his swashbuckler skills. He believes he is irresistible to the ladies. He prefers specialized beverages in lieu of the standard ale. Roos is a Human rapscallion bard. He is friendly, outgoing, likable, and almost always never serious. He was a poor swordsman but began studying fencing with a rapier to be a better combatant after starting too many tavern brawls. After so many adventures and travels to alien lands Roos has experienced much death and destruction which is now forcing him to consume alcohol to get through the day... --------------------- Scenarios:
--------------------- Before the Dawn Pt1- Before the Dawn Pt 2- Penumbral Accords- Below the Tarn- Shades of Ice Pt2- Shadows Last Stand Pt1- Shadows Last Stand Pt2- Song of the Sea Witch- Tide of Twilight- 5-Wardstone Patrol 5-Cairn of Shadows Midnight Mirror * ROTRL-2* 1-Echoes of the Everwar 1 Cult Ebon Destroyers*- The Harrowing * 1-Fortunes Blight- 1-Echoes of the Everwar-2 2-Rebels Ransom 5-Where mammoths dare 1-Echoes of the Everwar-3 ROTRL-3* 6-Of Kirin and Kraken- Eyes of the Ten part 1* Eyes of Ten II Eyes of Ten III Academy of Secrets* Immortality 1 CotCT* CotCT* ---------------- Prestige=2 Spent:
---------------- **Captain (Fame 40, 1 PP, Eagle Knight) Having performed valued and extraordinary service to Andoran as a member of the Eagle Knights, you are elevated to the rank of captain and become specialized in Perform (Oratory) **Eagle Knight (Fame 20, 1 PP) You are invited into the ranks of the illustrious Eagle Knights with the rank of lance corporal. You become specialized in Diplomacy. |