Lawgiver

Atum Nakhti's page

470 posts. Organized Play character for Mike Tuholski.


Full Name

Atum Nakhti

Race

Human (Garundi) | HP 128/128

Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7

Classes/Levels

Living Monolith 14 |

Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Gender

Atum Male

Special Abilities

#55162-2

Alignment

Lawful Neutral

Deity

Atheist

Location

Homeland: Rahadoum Current: Sothis, Osirion

Occupation

Palace Guard

Homepage URL

chronicles

About Atum Nakhti

Used:

Medium Stats:

Atum Nakhti the Constant
Male human (Garundi) fighter (unbreakable) 6/living monolith 8 (Pathfinder RPG Ultimate Combat 49)
LN Medium humanoid (human)
Init +3; Senses tombsight, tremorsense 30 ft.; Perception +7
--------------------
Defense
--------------------
AC 31, touch 17, flat-footed 28 (+14 armor, +4 deflection, +3 Dex)
hp 128 (14 HD; 8d8+6d10+48)
Fort +17, Ref +13, Will +12 (+2 vs. mind-affecting effects); +2 vs. negative levels, death effects, and mind-affecting effects, +1 trait bonus vs. fire, +4 trait bonus vs. hot conditions
Defensive Abilities fortification 30%, unflinching +2; DR 3/adamantine; Immune stone blood; Resist stability
--------------------
Offense
--------------------
Speed 30 ft.
Melee +4 impact adamantine bec de corbin +20/+15/+10 (2d8+25/19-20/×3) or
. . gauntlet (from armor) +15/+10/+5 (1d3+13) or
. . mwk bardiche +16/+11/+6 (1d10+19/19-20) or
. . mwk cold iron cestus +16/+11/+6 (1d4+13/19-20) or
. . mwk dagger +16/+11/+6 (1d4+13/19-20) or
. . mithral cestus +16/+11/+6 (1d4+13/19-20) or
. . unarmed strike +15/+10/+5 (1d3+13)
Ranged greenwood composite longbow +18/+13/+8 (1d8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +4 impact adamantine bec de corbin, 10 ft. with masterwork bardiche)
Living Monolith Spell-Like Abilities (CL 8th; concentration +6)
. . At will—attunement to stone
. . 1/day—summon sphinx
--------------------
Statistics
--------------------
Str 21, Dex 16, Con 16, Int 10, Wis 10, Cha 7
Base Atk +14; CMB +15 (+21 bull rush, +19 sunder); CMD 36 (38 vs. bull rush, 38 vs. sunder)
Feats Diehard, Endurance, Greater Sunder, Heroic Recovery[APG], Improved Bull Rush, Improved Critical (bec de corbin), Improved Sunder, Improved Unarmed Strike, Improved Vital Strike, Iron Will, Power Attack, Vital Strike, Weapon Focus (bec de corbin), Weapon Specialization (bec de corbin)
Traits armor expert, desert child (desert)
Skills Acrobatics +3, Climb +10, Intimidate +6, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (religion) +7, Linguistics +5, Perception +7, Ride +6, Sense Motive +4, Survival +10, Swim +10
Languages Ancient Osiriani, Common, Osiriani, Sphinx; communion with stone
SQ armor training 1, fortified flesh, ka stone
Combat Gear cold iron arrows with silver blanch (19), oil of bless weapon, potion of cure light wounds, potion of cure moderate wounds, potion of fly (2), potion of remove fear, potion of touch of the sea (4), potion of water breathing (2), scroll of restoration (x3), scroll of stoneskin, scroll of stoneskin (x4), wand of cure light wounds (13 charges), wand of cure light wounds (50 charges), air crystal (4), alchemist's fire (2), weapon blanch (silver)[APG] (2); Other Gear +5 mithral full plate, +4 impact adamantine bec de corbin[APG], greenwood composite longbow, mithral cestus[APG], mwk bardiche[APG], mwk cold iron cestus[APG], mwk dagger, belt of thunderous charging[UE], cloak of resistance +5, ioun torch ioun stone[APG], necklace of adaptation, ring of protection +4, 500 gp worth of stone/diamond dust (for stoneskin) (worth 500 gp), climber's kit, fighter's kit[UE], 4,357 gp, 5 sp
--------------------
Special Abilities
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Attunement to Stone (At will) (Sp) Use meld into stone at will.
Communion with Stone (1/day) (Su) Understand but can't speak Terran. 1/day use stone tell.
Damage Reduction (3/adamantine) You have Damage Reduction against all except Adamantine attacks.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fortification 30% You have a chance to negate critical hits on attacks.
Fortified Flesh (Ex) Gain % chance to ignore crit/sneak att. +10% & +1 DR when use Ka stone.
Greater Ka Stone (3/day) (Su) +2 to save vs. neg level, death & mind affects. Swift, enlarge person self.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Heroic Recovery (1/day) Can attempt an extra Fort save against a harmful condition or affliction.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Stability (Ex) +4 bon to resist bull rush or trip attacks if stand on ground.
Stone Blood (Ex) Immune to dam from blood loss & automatically stabilize when dying.
Summon Sphinx (1/day) (Sp) 1/day use Planar Ally to call a sphinx to your aid. +4 to Diplomacy vs. Sphinx.
Tombsight (Su) Concentrate to use both deathwatch & detect undead at will.
Tremorsense (30 feet) Sense creatures and objects in contact with ground or water.
Unflinching +2 (Ex) Gain +2 bonus to Will saves vs. mind-affecting effects
Vital Strike Standard action: x2 weapon damage dice.

Ka Stone Stats:
Atum Nakhti the Constant
Male human (Garundi) fighter (unbreakable) 6/living monolith 8 (Pathfinder RPG Ultimate Combat 49)
LN Large humanoid (human)
Init +2; Senses tombsight, tremorsense 30 ft.; Perception +7
--------------------
Defense
--------------------
AC 31, touch 15, flat-footed 29 (+14 armor, +4 deflection, +2 Dex, +2 natural, -1 size)
hp 156 (14 HD; 8d8+6d10+76)
Fort +19, Ref +12, Will +12 (+2 vs. mind-affecting effects); +2 vs. negative levels, death effects, and mind-affecting effects, +1 trait bonus vs. fire, +4 trait bonus vs. hot conditions
Defensive Abilities fortification 30%, unflinching +2; DR 3/adamantine, 5/evil; Immune stone blood; Resist stability
--------------------
Offense
--------------------
Speed 30 ft.
Melee +4 impact adamantine bec de corbin +21/+16/+11 (3d8+28/19-20/×3) or
. . gauntlet (from armor) +16/+11/+6 (1d4+15) or
. . mwk bardiche +17/+12/+7 (2d8+22/19-20) or
. . mwk cold iron cestus +17/+12/+7 (1d6+15/19-20) or
. . mwk dagger +17/+12/+7 (1d6+15/19-20) or
. . mithral cestus +17/+12/+7 (1d6+15/19-20) or
. . unarmed strike +16/+11/+6 (1d4+15)
Ranged greenwood composite longbow +16/+11/+6 (1d8/×3)
Space 10 ft.; Reach 10 ft. (20 ft. with +4 impact adamantine bec de corbin, 20 ft. with masterwork bardiche)
Living Monolith Spell-Like Abilities (CL 8th; concentration +6)
. . At will—attunement to stone
. . 1/day—summon sphinx
--------------------
Statistics
--------------------
Str 25, Dex 14, Con 20, Int 10, Wis 10, Cha 7
Base Atk +14; CMB +18 (+24 bull rush, +22 sunder); CMD 38 (40 vs. bull rush, 40 vs. sunder)
Feats Diehard, Endurance, Greater Sunder, Heroic Recovery[APG], Improved Bull Rush, Improved Critical (bec de corbin), Improved Sunder, Improved Unarmed Strike, Improved Vital Strike, Iron Will, Power Attack, Vital Strike, Weapon Focus (bec de corbin), Weapon Specialization (bec de corbin)
Traits armor expert, desert child (desert)
Skills Acrobatics +2, Climb +12, Intimidate +6, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (religion) +7, Linguistics +5, Perception +7, Ride +5, Sense Motive +4, Survival +10, Swim +12
Languages Ancient Osiriani, Common, Osiriani, Sphinx; communion with stone
SQ armor training 1, fortified flesh, ka stone
Combat Gear cold iron arrows with silver blanch (19), oil of bless weapon, potion of cure light wounds, potion of cure moderate wounds, potion of fly (2), potion of remove fear, potion of touch of the sea (4), potion of water breathing (2), scroll of restoration (x3), scroll of stoneskin, scroll of stoneskin (x4), wand of cure light wounds (13 charges), wand of cure light wounds (50 charges), air crystal (4), alchemist's fire (2), weapon blanch (silver)[APG] (2); Other Gear +5 mithral full plate, +4 impact adamantine bec de corbin[APG], greenwood composite longbow, mithral cestus[APG], mwk bardiche[APG], mwk cold iron cestus[APG], mwk dagger, belt of thunderous charging[UE], cloak of resistance +5, ioun torch ioun stone[APG], necklace of adaptation, ring of protection +4, 500 gp worth of stone/diamond dust (for stoneskin) (worth 500 gp), climber's kit, fighter's kit[UE], 4,357 gp, 5 sp
--------------------
Special Abilities
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Attunement to Stone (At will) (Sp) Use meld into stone at will.
Communion with Stone (1/day) (Su) Understand but can't speak Terran. 1/day use stone tell.
Damage Reduction (3/adamantine) You have Damage Reduction against all except Adamantine attacks.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fortification 30% You have a chance to negate critical hits on attacks.
Fortified Flesh (Ex) Gain % chance to ignore crit/sneak att. +10% & +1 DR when use Ka stone.
Greater Ka Stone (3/day) (Su) +2 to save vs. neg level, death & mind affects. Swift, enlarge person self.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Heroic Recovery (1/day) Can attempt an extra Fort save against a harmful condition or affliction.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Stability (Ex) +4 bon to resist bull rush or trip attacks if stand on ground.
Stone Blood (Ex) Immune to dam from blood loss & automatically stabilize when dying.
Summon Sphinx (1/day) (Sp) 1/day use Planar Ally to call a sphinx to your aid. +4 to Diplomacy vs. Sphinx.
Tombsight (Su) Concentrate to use both deathwatch & detect undead at will.
Tremorsense (30 feet) Sense creatures and objects in contact with ground or water.
Unflinching +2 (Ex) Gain +2 bonus to Will saves vs. mind-affecting effects
Vital Strike Standard action: x2 weapon damage dice.