Hugo Victor |
Add an aid to Roos.
"Let me lend a hand ."
Ignatious the Seeker of Flame |
"And mother as well" as a lay a hand on Roos's shoulder, casting Guidance for another +1.
Dungeon Master S |
Hugo still gets the power cut. It doesn't stop the blaring sound, but it does reduce the power flowing through the base. The klaxons quite down (considerably).
It appears you've got some options for looking around. In fact, the fog dissipates not long after.
Where to Pathfinders?
Ignatious the Seeker of Flame |
Completely exhausted still, Iggy begins to point, but Roaker just moves along on his own, examining the door to the south, Perception: 1d20 + 18 ⇒ (9) + 18 = 27 before seeing if it's open. If he spots no dangers, he opens the way.
(It seems I don't have a way to deal with Exhaustion or Fatigue. I could have sworn I had some potions of Lesser Restoration, and had purchased them back after last game, but it looks like I didn't. Anyone mind lending a hand? If not, it's not too detrimental.)
Hugo Victor |
Hugo has a scroll with 4x lesser restorations. Although I was not sure if those worked on exhaustion. He is happy to give to Iggy or cast if needed
Hugo moves in behind the others after taking care of any injuries or items/alarms in the current room.
Let us hope there is not another of those creatures in this next room.
Assuming we spent at least 10 rounds, so inevitable departs
Roos Randermin |
cant help with the exhaustion, but i can offer you a drink
"You OK there Iggy?" Roos asks with actual concern in his voice.
Roakar |
So So So sorry guys. I have had the most stressful time recently. Lost a computer to a tropical storm. I am currently catching up and will try to post something in character this evening.
Dungeon Master S |
So So So sorry guys. I have had the most stressful time recently. Lost a computer to a tropical storm. I am currently catching up and will try to post something in character this evening.
No apologies necessary. Just glad you're okay and to have you back!
Dungeon Master S |
The door seems safe, though you're never quite sure in this place. Since it's unlocked, you opt to open it and continue on.
Thick glass columns filled with brackish liquid and masses of stringy flesh occupy numerous niches along this hall. At the end of the dim hall, books and sheaves of loose paper cram a wall of shelves.
So Pathfinders, what do you do?
The following section utilizes the new Research Rules. It's a pretty sweet subsystem if you ask me, but if you're not up to date on it no worries it's simple. I know it's been a while, but you do have a team on hand still if you'd like to delegate and advance. If not, we'll have you work the library.
Ignatious the Seeker of Flame |
Just glad everything is ok.
Im actually not familiar with the Research rules at all. Ive just heard stories.
-Posted with Wayfinder
Dungeon Master S |
They're not bad at all. Like chases, they're a new system that takes a little getting used to. A GM who knows chases inside and out can make them go VERY quickly and energetically. Research is the same way. If you mentally picture the mechanics with practice it becomes extremely simple. Imagine a library as a creature with HP. Instead of attacking it with a weapon, you attack it with knowledge checks (specific to the library at hand.) If you hit, you do damage. When the library is out of HP, you have exhausted it. The UNIQUE difference here is that the amount of damage you do is a function of your attack roll. If you swing with a longsword, you do d8 damage on a hit. But imagine if the rules said "if you roll 10 over the AC you do d10 instead. IF you hit 15 over the AC you do d12.
Atum Nakhti |
Very nicely summarized. I still find it frustrating that the scenario just refers you to the rules without actually printing them. I'm almost positive they always reprint the chase rules in the scenario so the GM doesn't have to look them up but for some reason they didn't do that here with Research. (To the others: I'm running my own table that's a little ahead.)
Atum shrugs and follows the others to the next room. He is still standing tall but clearly the fight with the spider-monster is having its toll. He takes out a scroll of restoration and hands it to Ignatious. "Can you use this? I have trained for many hours in the desert without tiring and yet I can not overcome this feeling of weakness after facing that monster back there."
He then starts casually flipping through the documents in the room. "So what were they doing here?"
Hugo Victor |
Just completed a couple researches in my non-PFS Mummy AP. So somewhat familiar with it...even if my near illiterate barbarian eats more books than he reads. :-)
Hugo enters the next room with the others, looking at the shear volume of information before them.
Impressive collection. But collection of 'what' exactly is the question.
Roos Randermin |
"I wonder how many of these volumes hold information on brewing exotic beverages..maybe like the pan-galactic gargle blaster I have heard rumors about."
Roakar |
Roakar sets three potions of lesser restoration on a table. "That's all I got but it should pep ya up." No longer need them really as I am immune to fatigue/exhaustion.
Looking at the books Roakar says "Ugh...my mind is hurting just looking at this room devoted to boardum."
Hugo Victor |
Actually, if Roakar was immune to the exhaustion, then Hugo would have cast heal on Iggy...so save the potions I would think. :-)
Boredom you say, good Roakar? Nay, just think of it as a fierce opponent, one which you must slay with your mind alone!
Dungeon Master S |
Even here the klaxon's sound. Your dismantling of some kind of power source softened them, but it's still quite loud.
Ignatious the Seeker of Flame |
I thought that Roakar was immune. If that's the case, we can keep the Scroll of Restoration (more costly). I'm trying to recall exactly what happened. We have 5 characters, and I know only 4 got hit. I used Heal on someone, and Hugo used Heal on another, but since Roakar was one of those two "someones", we didn't need to. That leaves 3 possible targets, and 2 Heal spells, leaving one person still fully Exhausted. 2 Potions of Lesser Restoration will remove it completely, (one drops Exhausted to Fatigued, and the other removes Fatigue), so, if i's ok, for simplicity, can we say that's the plan? (On one hand, I do remember Roakar mentioning that at some point, I believe, but I could also see that, in the heat of battle it could slip one of our minds).
As far as the Research goes, I can contribute many Know checks between +7 and +9, maybe with a little bit of extra bonus if it deals with specific information. I'm ok trying to roll or calling in for help. I think I get the basic idea, I'm just not sure what exactly we need to do right now? Is it a different check(s) each segment, like with Chases?
Hugo Victor |
Hugo was out of the range of the effect for the exhaustion when it happened, As far as I recall...so just a couple were affected. Maybe Roos? The Inevitable was immune.
Hugo has a few knowledge skills, religion+10, planes+5, dungeoneer+5, linguistics, etc.
Do we know which skills to check or just start with some?
I wish I had a nice glass of chai tea to go with this research.
And that alarm is still much too loud to concentrate, but improved at least.
Roos Randermin |
I believe the GM stated Roos was outside of the range as well. I could be wrong. or it could be the brandy playing with Roos' mind
Dungeon Master S |
Pretty sure the DM said that Roos was safe. So, in order to move forward, I just need to know if you want to delegate the researchers to this task or do it yourselves. (I actually think the process can be fun at the table, and it's not bad on PbP either). Something else to keep in mind that the klaxons ARE a warning for whatever else is inside this laboratory where research can easily be removed or destroyed. Still, the choice is yours!
Hugo Victor |
Actually, that may be good if we still have one of our 3 crack teams available upstairs and they are done with crowd control. I'd vote to press on an clear out before delving into the tomes
Dungeon Master S |
Not to make it harder to choose, but you can also do BOTH. Bring a crack team AND do it yourself.
Roos Randermin |
"I am sure Roak can handle all the research for this.... if not I guess I can stop drinking and read some tomes and le the big guy stand guard... seems more to his liking anyway."
Atum Nakhti |
Atum closes one of the journals and looks up. "I may have served as a bodyguard in the palace of the Ruby Prince, but my training also included the study of the secular and religious history of Ossirion. I am not averse to a little book-work now and then. There is no need to relegate me to mere guard."
Hugo Victor |
You both sound like you are ready to dive right into the books. So are we taking the time now? Or press onward and return once the place is cleared? What of our team assigned upstairs?
Hugo will hold off researching until Ignatius and Roakar cast their choice.
Dungeon Master S |
Once Ig and Roakar cast I'll accelerate the scene.
Roakar |
"Not real good with the books. Unless it's nature stuff or maybe stuff on those fancy flags they carry around in Taldor, I am not gonna be very useful." Still cracks me up that I punished Roakar and had him learn about nobility during the off time.
"That team we have upstairs is probably a better option. We can then push on to clear the danger and then return to help them finish if need be."
Ignatious the Seeker of Flame |
Honestly, I'm ok either way. If you think it would be more fun to try it out ourselves than lets do that, but I'm also okay with supporting Roaker's suggestion, as I don't want to, ooc, force it on anyone. But, I hate to give "non-answers" like that, so, unless Roakar or others are outright against it, I'd say les just do it.
Roos Randermin |
"well then lead on. We shall come bac here when the killing is done." Roos says to Roak
Dungeon Master S |
So delegate to a team while you adventure? Roger that. Feel free to confirm, but I'll advance when I get to the scenario.
Hugo Victor |
That plan has merit, Roos. Especially if the killing is our foes and not of ourselves.
Dungeon Master S |
Assuming this is the plan, correct me if I'm wrong...
Roos heads back to grab the research team. The Scroll Seekers arrive as the rest of the party checks their gear and prepares to move on. You quickly point out the library's features. In addition to the failed experiments, the room also holds notes, case files, reports, lab journals, workbooks, schedules, scribbles, and the like—hundreds of thousands of pages of text, in both the finest and sloppiest handwriting imaginable. They seem a bit overwhelmed, but ready for the task.
Where to now Seekers? There's really only the door in the north that heads to the east.
Ignatious the Seeker of Flame |
I'm okay with this plan.
Dungeon Master S |
Careful listening at the door provides no clues as to what's beyond.
Ignatious the Seeker of Flame |
If Roakar is not Roakar, (and Atum is not Atum), I'll then open the door and step inside, barring any immediate threats.
Roos Randermin |
"Why dont you let me open it up and enter first in case it is a trap. Then you can pull me out of it or pour brandy over my corpse." Roos tells Iggy.
Dungeon Master S |
Roos: 1d20 + 16 ⇒ (2) + 16 = 18
Roos detects no traps and opens the door. This long, narrow corridor is empty and eerily silent. Overhead, staggered braziers flicker with dying flames, and heavy shadows fall in the gaps between. At the end of the hall gloom settles into the cold steel of a massive, barred cage that stretches from floor to ceiling like some sort of inescapable jail cell.
Map updated
Ignatious the Seeker of Flame |
"One wonders exactly what it is they where trying to do down here." as he begins to move in closer to take a look at this prison, seeing if any clues stick out as to what may have once been there (if it's actually empty now, that is ).
Dungeon Master S |
Ignatious moves into the room. Immediately upon entering a flash of magical light surrounds him.
Will Save DC 23 (not evil). If you fail I'll also take a FORT and another Will.
Ignatious the Seeker of Flame |
Dang, I meant with the others. :P Oh well.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Will: 1d20 + 17 ⇒ (6) + 17 = 23
just incase
Fort: 1d20 + 17 ⇒ (19) + 17 = 36
Will 2: 1d20 + 17 ⇒ (12) + 17 = 29
Dungeon Master S |
Difficulties of PBP. Good news is, you made the other 2 saves. Will update later.
Ignatious the Seeker of Flame |
2 people marked this as a favorite. |
Difficulties of PBP. Good news is, you made the other 2 saves. Will update later.
Ignatious gains 4 Temporary Positive Levels, makes the save so that they become permanent. The Deck of many things also drops three cards into his hand; the Key, the Moon, and the Star. . .
Hugo Victor |
LOL - if only Ig!
I daresay, what was all the commotion?
Roakar |
LoL
Roakar walks up and pulls Igy back from the mess he has made.
"You ok Igy?"
Roakar then looks at the cage from the hallway.
Perception: 1d20 + 18 ⇒ (13) + 18 = 31
"Don't know whether to be happy some nasty creature isn't in the cage or worried that some nasty creature is out of it's cage."
Dungeon Master S |
Ignatious disappears in the flash of light only to appear in the cage at the end of the hall. His travails are not over yet though. More magic seeks to undo him from inside the cage. Whatever it is, it causes intense pain... pain that the Seeker resists. Eventually the arcane nimbus passes, as does the pain. Whatever it was, it didn't expect such strong prey.
Map updated
Dungeon Master S |
Roakar, having also moved down the hall sets off another trap (I moved you back to it.)
I also need a will save (two of them actually) If you fail I'll take a fort and a third will.
Ignatious the Seeker of Flame |
I like my idea better.
Roakar walks up and pulls Igy back from the mess he has made.
You where saying. . .
:P