Dungeon Master S's "All for Immortality" Trilogy (Inactive)

Game Master Chris Marsh

TACTICAL MAP | HANDOUTS

Initiative:

[dice=Roakar]d20+3[/dice]
[dice=Roos]d20[/dice]
[dice=Hugo]d20+4[/dice]
[dice=Ignatious]d20+3[/dice]
[dice=Atum]d20+11[/dice]


701 to 750 of 1,065 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo watches as Roakar detects more traps, waiting to see if he needs to help the barbarian or the aasimar escape their predicament.

Gentlemen, if they were not already, I surmise our host(s) may be aware of our presence.

Can we tell, is Iggy inside a cage(normal-iron) or like forcecage?
Depending, may try to dim-hop him out unless he has the means.


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Still waiting to figure out if Roakar is in there with him. But meanwhile, the cage LOOKS like it's normal metal.

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;
Dungeon Master S wrote:
Still waiting to figure out if Roakar is in there with him. But meanwhile, the cage LOOKS like it's normal metal.

All these saves are suspiciously indicative of baleful polymorph.

Will Save 1: 1d20 + 14 ⇒ (3) + 14 = 17 Bet I failed that one and will try Eater of Magic.
Will Save 2: 1d20 + 14 ⇒ (19) + 14 = 33
Fort Save 1: 1d20 + 27 ⇒ (8) + 27 = 35
Will save 3: 1d20 + 14 ⇒ (13) + 14 = 27

Roakar will use Eater of Magic if the effect is a spell, spell-like ability, or supernatural ability.
Will Save reroll: 1d20 + 14 ⇒ (4) + 14 = 18Stupid rolls gonna get me in trouble

Holding sarcastic dialog until I find out the result of my predicament.


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Despite his best efforts, Roakar finds himself in the cage with Ig. Like Ig, he resists whatever magic the cage tried to assault him with.

-Posted with Wayfinder

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Did I every tell you I had a turtle named Raokar once. . .

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will prepare to enter the hall, trying to coax Roos to disarm the silly trap.

Roos, do you think you can turn off this annoying cage effect?

Unless there appears to be an immediate damaging effect to the caged party or a foe jumps out, Hugo will call an inspiring word on himself and Roos and prepare to enter the hallway (with Roos attempting to disarm).

Roos, if you are unable to disarm it, or have low will saves, I think Hugo would fare ok just taking his chances and join the other two or try to get to the door

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;

That's funny. Roakar was actually Baleful Polymorphed into a turtle during the Shadowlodge special. Made the second save though, so I kept my abilities and finished the fight as a raging mad turtle.

"Oh...hey Igy...mind if I join you. Figured you shouldn't be the only one bumbling down a suspicious hallway and gettin' in trouble."

Roakar takes a closer look at the cage.
Perception: 1d20 + 18 ⇒ (18) + 18 = 36

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

Roos just has DD to normal kind, not magical ones.

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;

Alternatives once I break out of this cage:
1) I can fly you all over the trap.
2) I can spell sunder the trap into nonexistence.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

I had no clue Roak was a 'kept' man...


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'm back. Exhausted but back. Feel free to break yourself out however you'd like. Hugo finds no other instances of the trap in the hall, and no one else gets transported into the cage.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"Im wondering, if Roos is able to simply open the lock, if perhaps we could simply use this cage in case we find any more innocents to keep safe, or victimizers we need to hold?"

-Posted with Wayfinder


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

MY apologies. The door lacks a door, you'll have to do it Roakar style.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum strides forward once he is reassured the hallway is safe. "Come on, we need to keep moving." He smashes his adamantine weapon into the cage until it is bent enough for the captives to get out. He then marches over to the door down the hall and leads the way forward.

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;

"No prob."
Roakar rages a round and then Str Surges to bend/break himself a nice door.
Str Check: 1d20 + 24 ⇒ (16) + 24 = 40
"Let's roll, Igy"

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

If the Roakar style does not work, Hugo will try to reach through the cage and dimensional hop them both out.

You can do it, Roakar!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Atum and Roakar tear the cage to shreds. No NEW alarms sound, though the constant alarm, weakened as it is, still sounds.

Lacking other options, the party turns its attention to the door in the hall, the one Roakar stepped in front of to get banished to the cage. Roos and Hugo both give the okay after checking it, and the door opens easily.

It's a simple room that contains numerous chests, lockers, and crates that store bedrolls, ingredients, spare clothing, and other necessary materials for operating a secret laboratory far from civilization. There are not nearly enough rations here to feed all of the researchers, but after a thorough search, you discover how they maintain their stay here; there are two sustaining spoons and a decanter of endless water.

There's another new door out of this room, ever deeper in to the hellish lab.


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Hugo and Roos do their level best to check the door for traps and surprises, but it seems clear.

Inside, you finally return to interesting discoveries (as opposed to traps and hallways.) Stone pylons form a perimeter around a deep vat caked with a viscous tarry sludge. A steel bridge crosses to a smaller workstation, and a series of tubes and conduits run from the vat to the ceiling to pass through various walls on their way to unseen destinations.

Map updated.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hopefully we approach the source of the annoying alarm. Who is the madman leading this operation?

Hugo will scan the room for any occupant or other hidden traps or hazzards.

perception, word: 1d20 + 28 + 2 ⇒ (6) + 28 + 2 = 36


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Hugo looks about the room, and finds nothing untoward or interesting (though he doesn't get into the vat to look.) While searching the room he gives the SE door a solid look too and declares it safe.

After being sure that there is nothing worth taking, breaking, or noting in this room, he opens the door. This small, unadorned chamber is made of interlocking natural stone blocks and has a low, claustrophobic ceiling, as if to discourage individuals from lingering here.

Map Updated.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Making a mental note to put this place to the flame on their way out, Iggy, (with everyone else), flies into the room to take a close look around, also taking a moment to scan the room for either magical or evil auras.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15


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Include a Knowledge (Engineering roll with Perception).

Ignatious doesn't detect anything magical, but the metal in this room and its claustrophobic clutter might obscure something. With Ignatious's look about, however, he finds nothing of note.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

No Know Engineering.

Know Engineering Untrained, (Max 10): 1d20 + 2 ⇒ (13) + 2 = 15

I do have a small vial, though, so I will attempt to collect a sample of the fluid, for future study.


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Make a dexterity check Ig.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

:( Wait, a second, I don't remember there being a Dex Check when you receive 10 Mythic Levels. . .

Dex Check: 1d20 + 2 ⇒ (16) + 2 = 18


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lol Ignatious manages to get a sample for future use.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Knowledge (engineering): 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

"It looks too small in there, doesn't it? I don't think we'll all fit."


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Atum points out something.... interesting on the south wall's bricks. Nine of the stone blocks are merely panels arranged in a 3-by-3-panel matrix.

Aklo or Linguistics DC 20:

You can barely make out the fact there are runes on them. See HERE The runes read: Panel 1: at the; Panel 2: threshold; Panel 3:
mine; Panel 4: shall; Panel 5: be; Panel 6: the lurker.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Shortly after we entered, I'd cast Tongues, (150 mins). Is that still going? I'm honestly not sure how long we have been down here.

Linguistics: 1d20 + 12 ⇒ (20) + 12 = 32 (+14 if it involves "outsider" texts)

"Good eyes, my friend. Let's have a closer look. Oh, see here, there are very small etchings. I see some sort of symbol on each of the bricks. It seems to say "at the", "threshold", "mine", "shall", "be", and "the lurker".

Thinking through a few things that seem to come to mind first, "The Lurker threshold shall be at the mine? Or perhaps The Lurker shall be at the mine threshold?"

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

"A plausible deduction, Ignatious. But what, pray tell, is the Lurker? Lurking as an occupation is usually designated to unsavory sorts of persons...or creatures."

Hugo will cast fly upon himself and join Ig in the room.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Yes, Tongues is still going.

Knowledge (Planes or Religion) DC 20:

Yog-Sothoth is a Dark Tapestry Old one sometimes called "the lurker
at the threshold."

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Know Planes: 1d20 + 7 ⇒ (12) + 7 = 19
Know Religion: 1d20 + 9 ⇒ (19) + 9 = 28

So, why can't I roll this way in combat. . .

"If I recall, as I never really found such foul things interesting, "the Lurker" was a title given one of the "Old Ones". Young-Snot, I believe."

Feel free to read the spoiler for the full story. :P

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Kn:planes : 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;

"Seems to me that the wording could then be The lurker at the threshold shall be mine. How does one imprison a God?"

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"Well, it seems to be a lock of some sort, or I believe it is. Shall we try it?"

Should this have been a 2x3 panel, of a total of 6 slots, or 3x3 for a total of 9? If so, we may be missing some pieces.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It is a 3x3 grid, and you're confident you can rearrange the tiles to fit your ideas.

Sorry about the return of the snail's pace, but order of operations matters a lot.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Ignatius, we have naught but to try. Give your theory a go. If that is less than successful, we can hopefully try another.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

back in the states now and should post more frequently. apologies.

Roos comes out of his drunken stupor a bit and watches the others. "You are correct Iggy on Aklo, I speak it perfectly and you are right to interpret it in that manner."

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;

"Well lets just see what we got behind this door. We haven't gotten much from this place otherwise."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Acting on the hunch, the party rearranges the panels. When the movable stone panels are arranged to spell out the passphrase, the stones on the room’s floor blink out of existence, revealing a rune circle that looks like a teleportation circle. The panels also reveal a hidden switch that seems to be keyed to the circle...

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Before activating the level I'm going to go ahead and activate a few spells (in order):
Remove Fear (10 Mins each)
Spiritual Weapon (15 Rnds)
Blessing of Fervor(15 Rnds)

If we are ready, (no one had anything else they need to want to do first), we will go ahead and hit the lever.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will reapply inspiring word to self and two others before entering.

"Proceed. ."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Stepping onto the platform and throwing the switch has an immediate effect. Before you know it you're in a new room. An acrid tang fills the air in this tall, lightless chamber. A series of metal rebar platforms connected by steel staircases descend in a counterclockwise spiral from corner to corner. A faint circle of amber light glows on the surface of the uppermost platform.

Map updated.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Upon seeing the contents of the room, Hugo's first thought and action is to cast communal resist acid on the party.

I do not like the inequity of this vault already.


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The spell envelops the Pathfinders, and you all instantly feel a bit more comfortable in the room, though the fumes aren't harmful.

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;

Can we write this all down on the side of the map (who got what buffs)?

Roakar then unfolds his wings and looks around the pit.
Perception: 1d20 + 18 ⇒ (1) + 18 = 19
Just as he begins to look around he gets an itch and vigorously scratches it.
"It's a pit...." Roakar says with a shrug.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Indeed, Roakar, especially from this distance, sees little.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Using his ring, Hugo will next summon a small Arbiter inevitable and send it to the lowest platform and have it return with a report.

Welcome creature of order. Descend to lowest platform in this room, and report back to me all you observe.


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The little creature flutters down, pointing its big eye all around the massive chamber. As he gets close to the bottom the fumes begin to eat into its mechanical siding. Acid: 1d6 ⇒ 4

But once it gets towards the very bottom, things get very bad... A thin mist begins to form near the Pathfinders above. The bank makes your senses foggy in more ways than one. Make a DC 22 Will save or suffer -10 on Wisdom checks and will saves for at least the next half hour.

A second later a telepathic message that sounds more like a searing cacophony of grinding blades and screeching insects than it does anything natural speaks directly into your minds, “Filthy mortals! For far too long was I slave to lesser souls— those grease stains on the palms of beasts. No longer! Sweet, pitiless voracity! Yes, I have consumed them, and on the fruits of their panic I feed, and I grow, and I shall rise to heights of divine glory! Bow before a god reborn, or be the first of mortalkind to know your doom!”

Then a horror unlike anything you've ever seen in your storied Pathfinder carriers begins to emerge from the acid. A strange—almost beautiful —purple ooze thrums with powerful energy and glows with an eerie light.

Baddies: 1d20 + 7 ⇒ (4) + 7 = 11
Roakar: 1d20 + 3 ⇒ (8) + 3 = 11
Roos: 1d20 + 11 ⇒ (5) + 11 = 16
Hugo: 1d20 + 4 ⇒ (4) + 4 = 8
Ignatious: 1d20 + 3 ⇒ (6) + 3 = 9
Atum: 1d20 + 11 ⇒ (18) + 11 = 29


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Round 1:

Atum: Go
Roos: Go

Baddies: TBD
Roakar: TBD
Ignatious: TBD
Hugo: TBD

Knowledge (Dungeoneering) DC 30:

This is an immortal ichor... of sorts. It's a powerful ooze with all manner of mental powers. This includes charming mortals into worshiping it. Ask 1 question for every 5 over the DC.

Any PC with divine spellcasting:

You know in your heart that you could, if you wanted, foresake your current god and worship this thing....

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