Dungeon Master S's "All for Immortality" Trilogy (Inactive)

Game Master Chris Marsh

TACTICAL MAP | HANDOUTS

Initiative:

[dice=Roakar]d20+3[/dice]
[dice=Roos]d20[/dice]
[dice=Hugo]d20+4[/dice]
[dice=Ignatious]d20+3[/dice]
[dice=Atum]d20+11[/dice]


801 to 850 of 1,065 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Grand Lodge

1 person marked this as a favorite.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hah Roos. Roakar would die of boredom if every fight ended thusly.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Most of the drawers in the workstations and the storage bins are empty, since many were left ajar, allowing the room’s flowing acid to destroy their contents. However, after about 10 minutes of searching the lab, you come across a closed drawer with surviving contents. The drawer contains an orange prism ioun stone, and an amulet of proof against detection and location.

There is also a door to the west...


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Map updated.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo flies closer to the door for a look.

If anyone remains in this lab, this door appears to be our only path. Let us hope it is not a broom closet

He performs a visual inspection for traps (or buckling as might be caused by a door holding back a bajillion gallons of acid)

perception: 1d20 + 28 + 2 ⇒ (8) + 28 + 2 = 38

He can have the inevitable open the door unless others want to do so. It may be the final act for the little guy.

Ready? open unless objections...or trap noticed


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

No traps, and no noise from the inside.

Hugo opens the door carefully. Crumpled in the corner of this cramped space, a dark-haired woman weakly raises her head. A flicker of sarcasm crosses her bruised lips, though the expression visibly pains her. “You’re not... Oh, good. It gets better.” More words begin to raggedly emerge, but a coughing fit overtakes her, and she pauses before continuing. “Whoever you are, you’re going to want to heal me. This place is about to fall down on your heads, and only I can tell you how to escape. I built this place, you know.”

Liberty's Edge

HP 159/159 (215/215); AC 22 (20), T 15, F 19, CMD 35(32); F +13(18), R +7, W +5(8) <+9 morale bonus vs. spells, SNA, SLA>; Init +3 Perc +18<Darkvision 60'>; Rage: 8/34; Boots of Speed 4/10;

"Huh....not what I expected." Roakar pauses
I rescued the last damsel. Maybe I should let Roos have a shot. Besides he is bound to screw it up.

"You will be just fine now. My comrades here will have you better in no time."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

She's barely conscious. If you want her to answer questions, it'll require some healing first.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will cast a cure serious upon her.

3d8 + 14 ⇒ (2, 1, 6) + 14 = 23

That should help.

If that still is not enough, he will cast Cleanse on her as well.

Let us begin again. Who are you?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

She nods in thanks at the healing. “If you’ve come this far without knowing, then I am apparently the lesser of two fools. I’m Professor Inphira Kramolag, proud inheritor of the scientific tradition of getting killed in the name of progress.”

"And before you ask," Kramolag grimaces. “My role was strictly coerced. I had and have no interest in the Korholm Agenda beyond its use for minor field tests, and even that was my making the most of a bad situation. If I had my way—“ she looks around with disgust “—and clearly I can’t have that, I would have wanted nothing to do with the Agenda or the hellion Suliji Peshar.”

“Suliji’s the one who started it all—she and her withered patron. What do you know of what the Korholm Agenda’s done?” You fill her in with a quick summary of what you know, such as the Agenda’s attack on the Grand Lodge (Siege of Serpents), the Society’s reprisals against key Agenda ringleaders, and the recent plot to steal the sun orchid elixir. Kramolag then smirks and continues. “Suliji knows how to manipulate. She pulled together a group of six of us. Some she lured with a chance for revenge, others with the promise of profit, and me with the looming specter of blackmail. We did her bidding, coordinated her attack on the Grand Lodge, and ultimately suffered when the Society began attacking to avenge itself. No doubt you’ve felt very proud every time you executed another Korholm leader? We’ve learned the hard way that Suliji uses those happy feelings as a smokescreen to operate with impunity, letting you think you’ve won every time you kill a decoy. No doubt she sold me out because I looked too deeply into her real plans.”

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Well, I think we can safely say we have put an end to this endeavor for multiple violations of research code, ethics and worker safety.
Is there any other places within this compound we need check for survivors or hidden operations?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

"If you made it here, you've definitely seen everything. What will you do with me?"

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo looks at the others with a shrug then back to the woman.

You are more than welcome to return with us. We need to check with our team upstairs to see have they have managed with the crowds and other research we assigned to them


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

That is a deal I can accept. I warn you though, you're walking into something much more dangerous than you realize. Suliji’s an ambitious woman, but she covers her tracks well. I found that she returned to Ostenso regularly over the past two years—and not to check in at the Aspis headquarters. Instead, she was sneaking into the mausoleum of Jhandorage Vaulnder Alexayn. He is—or was—one of the Consortium’s founders who died more than a century ago. He was practically an informal saint of the Druman Kalistocracy by the time he died, so she might be smuggling his wealth out. More likely she’s found some other advantage within, possibly one tied to the Consortium’s early days that she could hold over the Patrons’ heads or use to tear the Consortium apart.”


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Only RP left, I'll do chronicles tonight. Feel free to ask questions of her (it'll help for part III.) Once Ignatious picks his boon I'll report the session.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I believe that it is random this go around, and sorry, I could have sworn I'd posted this already.

Boon: 1d6 ⇒ 2
DarthBeckett@Gmail.com

Thank you, this is pretty cool.

I'm just beginning to run Serpent's Ire now, which it turns out is directly linked to this one, (it's the assault on Wirholt’s Rictus in Nidal, one of the locatio0ns we sent a team to look into after the Aspis team up was not entirely trusted).

Professor Inphira Kramolag wrote:
“Suliji’s the one who started it all—she and her withered patron. What do you know of what the Korholm Agenda’s done?”

"Who is this "withered patron" it had better not be GMT, "and what can you tell us of this Suliji?" That name sounds very familiar, but I can't place it.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Oh yeah, good call. Will be reporting shortly.

“I know nothing beyond what I've told you of her. Her withered Patron is Alexayn himself. Go to Ostenso, break into Alexayn’s crypt, and learn what Suliji plans next if you're that curious. Assuming she’s not just aiming to give every child a puppy and a free education, you’ll probably want to stop her.”

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

"I think we can rule out the latter as the return on investment for a free puppy campaign is not sustainable and runs counter to her suspected mission statement ."

Hugo looks around and realizes it was a joke and not a real possibility to be evaluated.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

"Why should we trust you? How do we know this isn't just part of Suliji's plan... lure us to Alexayn's crypt and have a team of necromancers waiting to run us down with their army of undead or something like that?"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

“I'm not sure I can say anything that will make you believe me, but look at it this way. I have been outmaneuvered by a half-orc, bested by a glob of godsnot, and rescued by a band of no-names, but that doesn’t deprive me of my dignity. Suliji pushed me down a slippery slope that ruined my life’s work. If you can deny her whatever she’s planning, that’s enough emotional solace for me to write this off as merely another of life’s disappointments.”


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The only question remaining before we begin part III is, what are you doing with the professor?

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

"If he can drink Roak under the table then I guess he can live, if not then....." Roos jests to lighten the mood.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

(The Dr. is female :-))

Super busy today, will try to post Part III intro tonight.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

Roos is drunk

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Im a little on the fence as to what to do with her. One one hand, even if coerced, she is directly responsible for some really dark stuff, like torture, and Im not sure she can be trusted, or that the Pathfinder Society would want her help, (or Id be comfortable with the cost). On the other, Im all about redemption and bringing people into the fold.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum discusses with his fellow agents. "She has valuable information. We must take her to the Decemvirate. They will decide whether they can trust her or not and what to do with her afterwards. We will follow their orders, not her suggestions."

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Agreed. She is returning with us. Proper chain of command and adherence to policies and procedures in this matter is essential.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

After returning to Absalom with a prisoner in tow, you fill out your after action report and relax until the next mission. You don't get much of a rest.

At the bidding of the Master of Swords Marcos Farabellus, the you set out from Diobel on the west coast of the Isle of Kortos toward the Chelish port of Ostenso. By that point, Farabellus had informed you that you are headed to Ostenso for a highly sensitive incursion into the Aspis Consortium’s backyard, in case you want to make any purchases before departing. He also informed you that he would meet up with you along your journey to Ostenso.

Several dozen miles outside of the port, a Thuvian ship out of Merab hails the your vessel, and Marcos Farabellus waves to the you from its deck. As the two ships approach, Farabellus activates a magic item and flies over to you to provide more information about the task ahead.

Marcos Farabellus rests one foot atop a coil of rope while flicking open a thin leather bag to double-check the dozen pages inside. “I haven’t traveled this much this quickly in a long time,” he confides with a tired grin. “Fortunately, it’s nearly at an end. Thanks to Professor Kramolag’s testimony, we’ve identified the last of the Korholm Agenda’s ringleaders. I recently dispatched a team to deal with the boss in Thuvia, but it sounds like there’s far worse afoot in Ostenso. Kramolag seemed convinced that the lady we’re after is a half-orc named Suliji Peshar, and she’s gotten rich and powerful by smuggling coin out of the tomb of the Consortium’s richest founder, Jhandorage Vaulnder Alexayn."

“I’ve tried to secure any information about her schemes, but had little luck. Kramolag seems convinced that Suliji is planning some attack on the Aspis Consortium, which seems a little far-fetched, but after what we’ve seen the Agenda do so far, it’s still within the realm of possibility.” The Master of Swords rubs his beard with one hand in thought. “The Consortium may not be our friends, but they’re a known quantity. Hell, even if such an attack only killed off a leader or two, that half-orc’s proven canny enough that, for all we know, she might be planning to frame the Society for an attack against the Consortium’s home turf—or all of Cheliax itself!”

He hands over the leather case. “The crux of the matter is that we don’t have enough facts to decide how to proceed. Professor Kramolag’s story seems to check out so far, and my usual inside informant Three Rings has disappeared altogether. Something momentous in the works, and the whole thing stinks of Aspis. But without more details, I can’t tell you what to do. It’s going to be up to you to figure out how best to serve the Society’s short-term and long-term interests in the coming crisis. I want you to get to the bottom of it and confront Suliji Peshar. If, as we suspect, she plans to frame the Pathfinder Society, you need to stop her, and otherwise, you’ll be well-placed to take decisive action to gain us leverage over the Consortium toward a peaceful resolution of hostilities. Our best lead at the moment is the mausoleum of Jhandorage Vaulnder Alexayn.” Farabellus winces at the long name. “It’s on Ostenso’s outskirts, and I understand Suliji’s visited it numerous times over the past year. Check it out, find what clues you can, and take whatever actions you deem appropriate. I’ve already sent your teams ahead to learn what news they can, so once you know more, consider them at your disposal. Questions?”

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo listens to the long account.

Do we know anything of the defenses or configuration of this Mausoleum of Jhandorage Vaulnder Alexayn? If not, we will want to know where or how to contact the teams and obtain their reconnaissance report before making our next plan.

He pauses and asks a few more questions.

And of this Three Rings? Do we have a description or is he not expected to be in the area?
And what of transport to the Mausoleum. Are we to make our own arrangements?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

"This is an area we have no intel on. It's also why we're sending YOU. If you associate the Aspis Consortium with being rich, it’s because its co-founder Alexayn set that trend. He died just before Aroden did, and among his many monuments and public works in his hometown Ostenso was his immense mausoleum. He was both respected and feared in his time, but the Consortium’s come a long way since his death. Everyone in Ostenso knows a building or two named after him, but otherwise he’s just a little-known name in the history books. This means that there are likely to be few exterior defenses, but who knows about what's inside.”

“Three Rings is an informant— maybe several informants—who appears in a different guise every time we talk to him or her. The only consistency is the three rings worn on one hand, hence the nickname. Thanks to Three Rings’s sudden disappearance, I’d say it’s either one of Suliji’s allies or one of her latest victims. Three Rings is a friend to the Society and has been invaluable in our efforts this year. If Suliji is allied with Three Rings, it might mean there’s more to her actions than we understand, but if she’s hurt Three Rings for betraying the Consortium’s secrets to us, she has earned our ire.”

"Getting there is up to you, but I have some intel about that at least." He hands over a satchel with a map of Ostenso and it's marked to guide you to the mausoleum. "I’m bound for the Grand Lodge to coordinate what I hope are the last efforts to mop up the Korholm Agenda. If things go absolutely sideways, feel free to contact me magically.”

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Updated character. Two things I'd like to point out, I added an Ioun Stone that grants constant Comprehend Languages, and also added a spell, Trail of Roses that allows the party to experience an illusion of smelling a trail of constantly forming roses that follows me, in case we get split up. No real affect except I leave a trail of rose petals that only a few folks can see.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Ready other than trying to find a useful purchase for Hugo. Maybe saving for a bigger item is better.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It's reasonably easy to get into Ostenso without making a scene as the eastern city is very busy. As of this moment your agents are all undercover. Remember, Pathfinders are personae non gratiae.

It's a simple matter to find the mausoleum. The mausoleum is a mansion of a crypt that towers more than 40 feet in height atop a low hill on the edge of the city. Surrounding the structure sprawls a modest park that has benefited from only infrequent maintenance. A broad set of stairs leads up to a looming, recessed stone door partially obscured by the forest of columns that circumnavigates the crypt’s facade...

DC 18 Knowledge (engineering):

the mausoleum incorporates architectural flourish and motifs from throughout the Inner Sea region, though the architects managed to incorporate these into an overall flattering tribute to a world traveler rather than a gaudy display of cultural appropriation. Furthermore, the broad lines carved into the structure would have once been embedded with precious metals that are now noticeably absent.

DC 15 Knowledge (history) if you made the previous:
These were stripped away during the Chelish Civil War and never replaced. The looters respected Alexayn’s legacy just enough to leave the interior untouched. Later would-be thieves, seeing how thoroughly their predecessors had stripped the outside, assumed that there was nothing of value left within.

Perception DC 20:

You notice weathered signs of tampering, including places where someone repeatedly attempted to force the door with a crowbar.

It's hard to get a clean look at the details though as it's extremely crowded right now.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will offer his ship, the Irrational Exuberance if one is needed for the journey. He will prepare a Heroes Feast each morning before starting the day.

Upon arriving at the stone doors.

perception t10: 10 + 28 = 38

These doors have been damaged by crowbars. We are not the first here

Lol - I just realized, while Hugo has +12 profession engineer, he has no ranks in kn:engineering

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station
Hugo Victor wrote:

Hugo will offer his ship, the [i]Irrational

Lol - I just realized, while Hugo has +12 profession engineer, he has no ranks in kn:engineering

Before becoming a teacher, I worked with professional engineers who didn't have ranks in Knowledge (Engineering) :-) Wasn't their fault, tough times meant doing a different kind of engineering.

What now noble Seekers?

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Knowledge (engineering): 1d20 + 6 ⇒ (20) + 6 = 26
Knowledge (history): 1d20 + 7 ⇒ (5) + 7 = 12

"Lots of different types of architecture mixed together in this place," Atum comments. "But it looks like someone has already looted most of the gems that used to be embedded."

"Let's go inside and see if the rest has been similarly looted."

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

"Well that is a shame then... no gems to plunder... shall we leave then...?"

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo shakes his head.

Alas, the gems may be missing, but I surmise other more valuable information still remains within...even if it is not gold or gem encrusted.

Ok, I am assuming we need to enter the halls. Were we also supposed to meet any of our junior teams here?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

You haven't set up a meeting with the juniors yet. Really you need to get in here, the question is.... when? Now in the crowded area (but getting intel ASAP) or later in the dark with fewer people.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

let us go during the crowded time

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Works for me - either way really


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

If you're headed in now, you find the door locked. Getting that close to the doors draws some looks, but no one seems to stop you.

The look looks incredibly difficult to pick (DC 40).

Who wants to try it?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo has not seen a lock that complicated, at least not outside the Cathedral of Abadar in Absalom.

It appears to be a vault. No wonder some would choose to risk breaking the door.

He can give +2 inspiring word to whomever may want to try


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Any takers?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo cannot bypass that kind of lock. So if nobody else can, we may have to move on. Breaking in while a crowd is watching is poor form. He could try to teleport or dimdoor, but I suspect anyone with a lock that good probably has wards in place. But may be worth a shot later tonight

Most perplexing, would you not say?

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

Roos takes a look at the lock...
Perception: 1d20 + 16 ⇒ (13) + 16 = 29...

"Lemme give this a try...stand back in case it goes boom..." Roos says to the others and then takes a swig from his flask as inspiration...

and if it looks safe then he will try to open it...
Disable Device: 1d20 + 26 + 2 ⇒ (17) + 26 + 2 = 45

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Sorry all. Work has been pretty hard this week. I'm in (and teaching) a class for work, and so I'm working different hours than normal. Hopefully I should be back to normal by Sunday and will have an opportunity to catch up and jump in.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

No worries Ig. I've got a friend who often vanishes when he's in the kind of schools you're talking about. Also Atum has been on travel, but is catching up. Thankfully though Roos is up to the task!

Roos casually walks up to the door and pops the lock with little effort. The crowd watches, murmuring as they see people actually enter the mausoleum.

Inside it's a bit of a maze. The mausoleum has three floors, a basement level, and more than a dozen rooms. Among these are painted chambers that commemorate Alexayn's early adventuring life (including him slaying a blue dragon), later business successes, and greatest philanthropic works in Ostenso. Another room is covered floor-to-ceiling in effusive testimonials of Alexayn’s accomplishments, credentials, and generosity from important figures of the age; several of these quoted names are scratched out with the word “Betrayer” or “Liar” inexpertly carved nearby. In some places, the tables and stands clearly once held grave goods or trophies but are now empty. Wherever Alexayn is depicted, he appears as a handsome Chelish man with shoulder-length hair (later with a receding hairline) and a rapier worn at his hip.

Eventually you come to an impressive room. Faded tapestries show Alexayn’s greatest combat victories with more than a hint of artistic license. A preserved dragon head here is clearly genuine, having once likely belonged to the old blue dragon in earlier art. In addition to the elegant weapons and chests of foreign coins scattered across the ground, a score of swords and shields from across Golarion hang from the walls.

Shuffling among the strewn items is a man at work. When you arrive he turns.

Whatever you were expecting, this was not it.

The man is hardly a man at all. He's a preserved corpse. he stands, takes a reflexive swig from an empty goblet, and glowers at you, without malice or aggression before saying, “So, has Suliji tired of working behind my back and has finally sent thugs to drive the dagger home?” His voice is gravelly and dry.

Liberty's Edge

Male
Skills:
Disable:28/Perform:28/Acro:22/Diplomacy:28/Arcana, Planes, Local, Religion +20, Nature +18
Human (Chelaxian) CL 18 Bard 8/Swashbucker 9 (HP:156/156)(AC:35 FF:27 T:22)(F:+13 R:+22 W:+15)(Init:+13)(Perc:+19)

"Well I have a dagger but it is not meant for you I dont think... who are you again and why are you in here... just to make sure..." Roos says calmly in his sweetest voice...

Diplomacy: 1d20 + 20 ⇒ (8) + 20 = 28


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

He bows with style at Roos. "Then allow me to introduce myself. I am Alexayn, and a founder of a group who has gone much astray. This amazing place is my home.... my forever home. If you're not here to kill me, and you haven't looted the place. I'm guessing....Suliji the Wretch is your target. If that is the case, and I do believe it is, how can I help you take down that traitorous whelp?"

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

"Much astray, indeed," Atum comments without a hint of sarcasm. "You are aware that we are Pathfinder agents, are you not? Our agencies have had many disagreements over the years. But if you want us to help you dig out the rot from your fledgling Consortium by taking down Suliji, then you need to tell us what her plan is and why we should trust you more than her."

801 to 850 of 1,065 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dungeon Master S's "All for Immortality" Trilogy All Messageboards

Want to post a reply? Sign in.