Dragons of the West (Inactive)

Game Master Matt, Garnished Game Designer

Guide to Characters and Places of Kotei + Battle Map


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Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

By that same line of thinking and reasoning it as GM acceptance and not simple oversight you can then infer that called shots are also kosher, which I can assure you they're not.

Or that I can use 3.5 material that paizo published; which may be the case, just as likely as it does not.

I'd wait for a truly official ruling, then we can all revel in our absurdly high ac that exists for who knows what purpose.

-Posted with Wayfinder


Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

Wasn't having a go at you Mhar. Should have put a :P after busted so you knew I was making light of it. It does suck I know.


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

Sorry for the wait Rai, been kind of busy lately. Let the battle begin!

The Dojo:

Damn, he even started in at close range. What to do, what to do...
Braeth springs into action as soon as the combat starts, slicing at his opponent with the short sword in his hand
Short Sword Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Crit Confirmation: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
His sword strikes true, finding a gap through the tough samurai's guard which he used to it's full advantage.

EDIT: Your right Jez thanks for the reminder haven't had a crit in a while


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

I think you have to make a second attack roll, Braeth, to confirm the critical.
If this attack would hit him, it's a crit, with double damage.
If not, your original attack still hits, but it's not a crit, so no double damage.

EDIT: No problem, Braeth. I think this game is helping all of us refresh and/or learn the game rules better. :)


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Over the months at the monastery, Jezelyn would spend time practicing magic in the garden, reading in the library, savoring tea in the dining hall, and enjoying the natural forest view from the top-floor look-out station.

She would not generally seek out conversation with others, but she would happily chat if anyone approached her, so feel free, if you'd like to RP a bit. :)


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

The Dojo:

Not a problem

Shortly after Braeth's begins his attack, Raito responds with his own attack, "ICEE!!"

Attack(Iaitutsu): 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 + 4 ⇒ (9) + 4 = 13
Iaitutsu Damage: 1d6 ⇒ 5

Raito slips and the blade misses Braeth but he definitely felt the wind of the blade pass by him.

Raito gnashes his teeth, obviously angry with himself. He uses his move action to draw his merciful wakizashi.

Modified AC 15 for next round
Hit Point: 5/13


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Vem:
... Vem, I feel that - intentionally or not - you're questioning my integrity and honesty as a gamer. That is exceedingly harsh. I've never attempted to sneak anything by the GM. I posted it in the other thread, and did so clearly. I highlighted what I'd done on my character sheet - the only thing in my items section to get that. My sheet is an open book - literally free for any to peruse (as Zayne did) and find.

Heck, I specified what my intent was (and how I was willing to alter it) days before we knew who was going to be chosen for this game.

Waiting for his call, one way or the other, is what I've done. He did, however, accept my character as presented from the very beginning and openly stated and highlighted. I can't think of anything else I could have done to be more clear than spamming him with PMs, which would have just been obnoxious and annoying.

Until he notes that he was in error (which is fine, as that does happen; I certainly can understand accidental oversight, for reasons that I hope should be obvious from earlier in this very thread!) I am left to the conclusion that he accepts what I've written (within reason: he probably didn't fine-comb everyone's stat blocks and numbers, as 14 stat blocks + campaign prep + real life is a lot to cover). I will gladly change my character if he requests (or a rules error is pointed out). Otherwise, I will request that you drop it, as it's coming off antagonistically at this point.

(Incidentally, though I never intended on using them, I'm curious why you're so certain that called shots are not acceptable. Have you gamed with him before? Your assertion of knowledge of his preferences is remarkable otherwise.)

Related: we're playing Pathfinder, so I'd assume he intended Pathfinder material. If someone came up with official Paizo material from 3.5, though, and pointed to the original limitation, and had talked about it days before being chosen and accepted into the game, I'm not going to call the GM into question. Fourteen's a lot of people to brush up on all the rules with, but I presumed he like most of what he saw in our characters, or else we wouldn't be here.

Even if he approved it, but wants it to be a unique to me thing for some reason: okay, that's fine, I suppose. I'd probably rather take something other than Craft (armor), though, if I can't help the group with it. That was my explicit reason for crafting my character as I did. If you're still not convinced, I can take you through my actual thought process, though if you suspect me of trying to "get away" with something as a fellow player, I doubt you'd accept my word at that, either.

The very short version: "How can I make a cool character concept that's fun to play, that will maximize everyone else's survival potential and enjoyment?"

I understand that you've got players who abuse things in your game. I'm sorry. That sucks. Not everyone is out to do so, however, and different people with different motivations can like the same rules sets or ideas.

======================================================
======================================================

Tatsuo Kasai "Simeon Gaijin" wrote:
Wasn't having a go at you Mhar. Should have put a :P after busted so you knew I was making light of it. It does suck I know.

I understand you weren't being antagonistic. Mostly I was explaining my side of it, just in case it came off that way from me otherwise: I'm very disappointed in myself for having missed that, but I'm glad it was caught; I also like for people to understand where I'm coming from and why I do what I do. Effectively being "busted" as Zayne did above is the exact reason I post links to those things - I'm busy, and I miss things at times. Hence, I don't think of it in those terms; instead I think of it as the system I'm purposefully using working properly.

I'm totally okay with being corrected... but I also like being right. Frustrating to have made that large of an error. If anything came off harshly... I apologize! I wasn't angry at anyone here, except myself. :)


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Mhar:

I'm not trying to antagonize you, or to question your integrity. My point is, I'm prone to look at optional rules that provide no benefit other than to raise the effectiveness of armor well above regular means, and for what purpose? How does this change gameplay, what does it bring new to the table? I'm down on the rules for piecemeal armor on a personal level because it provides exceptional armor for no purpose than for the sake of it. If the GM is fine with that, and thinks he can manage both the CR of a 25 pb party, who are 7 members strong, and have well over their normally available AC, more power to him. I just tend to err on the side of caution.


-Posted with Wayfinder


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

The Dojo:

Seeing he has the upper hand, Braeth retreats a safe distance from his slower opponent as he waits for his chance to strike the finishing blow

Using the withdraw action to move 50ft away from Rai


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Vem: fair 'nough. :)
I still need to fix Mhar up, though. Hm...


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

The Dojo:

Round 2

Raito rolls his eyes at Braeth's withdrawl, then moves 20 feet more from his position expanding it to 70'.

And then draws the merciful Daikyu he took off the wall and notches an arrow.

AC back to 19


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Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

The Dojo:

Braeth smirks. His ploy having worked, he rushes back in to combat ready to attack.
Using the Run action to move 70 ft forward within striking range of Rai.


1 person marked this as a favorite.
**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

The Dojo:

Really?!!! Nice tactic for poorly written rules! I can see a charge not allowing a bow shot. But a run, it should be allowed without AoO. Oh well, good move, lessons learned between game rules and real life.

Zayne wrote:
"Friendship is Martial Practice"
Jezelyn wrote:
"No problem, Braeth. I think this game is helping all of us refresh and/or learn the game rules better."

Ditto for the above two quotes...

Raito uses a move action to draw his katana.

AC:19


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

The Dojo:

Hey Rai, not to be a pain or anything but technically you shouldn't have either your katana or wakizashi on you anymore.

You used 2 move actions, one to move and one draw your bow. This means you didn't have any more move actions to spend on sheathing a weapon. I also checked to see if you could sheathe a weapon as part of a move action and it would seem an though you can't. Here is the link, look in move actions


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

The Dojo:

End of Round 2

As soon as Braeth backs off, Raito walks 20', turns around and bows low to Braeth to submit, then exits the dojo mat.

I had two opportunities to take the advantage and blew both of them with lower dice rolls, so you win by damage and a rules foul on my part. It would not be fair to you to repeat the round because I screwed up. A samurai would never discard his swords for drawing a bow.


M

The Dojo:
When the fight is over Zayne walks over to the victor and shakes his hand.

Well done. You have excellent combat awareness.


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

The Dojo:

Honestly I wouldn't mind doing over the round just to make combat more interesting. I simply tried to utilize the rules to my advantage against you which seemed to work but I also thought you were aware of the rules and how they worked. If you want a do over, Braeth will always be happy to oblige any time :)

Braeth backs off, satisfied in his victory and use of terrain against a superior opponent. He shakes Zayne's hand in return, thanking him for the compliment before returning his attention to Rai and bowing low, looking at the ground in a sign of trust and respect.

"Thank you for this sparring occasion Raitoningu, it was an honour and a privilege to face you in combat and to learn from you as well"

He then straightens himself, sheathes his weapon and moves to the side as he waits to see who will be the next to step up for a match


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Vem goes to the racks, this time she picks out two cestus, her five daggers, two in her wrist sheaths, a short bow, 20 arrows, and a longspear.

Vem steps to the center of the dojo and points at Braeth assuming her fighting stance with two daggers drawn.

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Oh also I was looking over the fight between Rai and Braeth just now. So you know Rai, you cannot Iajutsu and then take a move action to draw a weapon. The iajutsu strike is a full round action until I believe level 7 at the top of my head, when it becomes a standard.

-Posted with Wayfinder


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:
Vem wrote:


Oh also I was looking over the fight between Rai and Braeth just now. So you know Rai, you cannot Iajutsu and then take a move action to draw a weapon. The iajutsu strike is a full round action until I believe level 7 at the top of my head, when it becomes a standard.

-Posted with Wayfinder

I didn't move, that is why I got up right in front of him instead of 10' Oh wait, no you have to start Iaijutsu from a sheathe position that is what Iaijutsu is.


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

The Dojo:

That's ok Braeth, sometimes the GMs let us get away with too much. And I am fighting game rules with real life experience, that's my problem! But that's cool, live and learn. There is always next time. The dice were on your side because that Iaijutsu strike would have taken you out.

Raito bows to Braeth once more, Hai! It was a very nice match and you caught me asleep!" He bows once more.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Actually Iaijutsu isn't a standard until level 10 :/

-Posted with Wayfinder


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:
Vem wrote:

Actually Iaijutsu isn't a standard until level 10 :/

-Posted with Wayfinder

Yeah that is a bummer!


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

The Dojo:

Just noticed something else Rai, sorry to keep doing this to you. I went to recheck the damage for katanas and they only deal 1d8 and not 1d10.

Braeth rolls his eyes in self-pity as he moves forward to meet Vem's challenge.
Ain't no rest for the weary huh... he says. He starts 30ft away, taking a page from Rai's book and using his placing to his advantage.
Initiative: 1d20 + 7 ⇒ (5) + 7 = 12

Your kove first Vem: Equipment is the same as last round, shortsword, 2 daggers and 15 chakrams. Might as well make this more of a challenge then it already is ;)


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:
I'm not sure if I technically catch you flat-footed or not, so I'm going to include the damage but if I don't obviously disregard my d6s.

Vem opens with two daggers against Braeth from 10' away.

Thrown Dagger: 1d20 + 2 ⇒ (19) + 2 = 21

Thrown Dagger Crit Confirm: 1d20 + 2 ⇒ (12) + 2 = 14

Damage: 2d4 + 2 + 1d6 ⇒ (2, 1) + 2 + (5) = 10

Thrown Dagger: 1d20 + 2 ⇒ (17) + 2 = 19

Damage: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7

Just checked, yes you are flat-footed. Guess combat is over.

-Posted with Wayfinder


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

The Dojo:

Nice move, however I think you missed the part where I said I started 30ft away from you. If you really did a full attack with both weapons all your attacks should have taken a -4 penalty from 2 range increments beyond 10ft.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Just saw you started farther away than normal. So she'd take a 5 foot step to 25 and throw both daggers. So her attacks resolve at -2 instead of +2, both still hit but no crit from the first for a total damage of 14 instead of 17.

-Posted with Wayfinder


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

The Dojo:

Even then you would still take the full -4 penalty to attacks. The range increment functions as follows: for example a dagger can be thrown 10ft at no penalty. If you throw any further than that you take a -2 penalty between 11ft-20ft. As soon as you throw 21ft or more the penalty goes to -4 from 21ft-30ft. Feel free to look at the pfsrd and link if I am wrong though.


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

Where the heck did I get 1d10?! Fixed and thank you! Anything else?


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

What do you think I just said Braeth? If the attacks were at +2, then at -4 they'd be resolved at -2.

And Rai, before the rules for actual katana existed, pathfinder flavored them as bastard swords. That's where you got confused, you were looking at an old source pre - jade regent

-Posted with Wayfinder


AC, HP, Saves, Ki pool:
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor) // HP 18/18 // Fort +2, Ref +7, Will +0 // Ki 3/3
Equipment:
In use: shuriken (20); masterwork wakizashi (2); piecemeal armor // Not in use: bedroll; flint and steel; mirror (small/steel); rations (x6); torch (x10); Backpack, Common; Belt Pouch; 19.44 gp
Skills and Similar:
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7 // Init: +4

Let's check who's better between melee, d6s and greater crit chance against ranged + melee, d4s and field versatility, plus luck in dice of course; Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

EDIT, Vem, in your profile you are using 1d10 in hp!


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Typo for sure but if you check my hp it's using a D8.

Edit: Fixed :)

-Posted with Wayfinder


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

Oh sorry i wasn't trying to be an ass, guess I just misread that Damn, 2 hit kill...

The Dojo:

Braeth barely has time to settle into his stance before Vems daggers fly at him and strike him hard. One in the head and the other on his heart. what the hell just happened? He gets up, body aching and walks towards Vem handing her back her daggers

"Thanks for that my friend, guess I needed someone to humble me and show me I still have much to learn"

Braeth then moves against the wall to take a break and watch others fight instead of himself.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

No problem at all Braeth.

Vem takes her daggers back from Braeth when he hands then to her,

"Vem rarely loses when she fights on her terms, she suggests next time not to think so much but to act instead."

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:
Immediately faced with a new challenger Vem selects her same gear as before, but this time when she settles into her stance she had a longspear drawn instead, standing at 10' from her opponent.

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Edit: I see we tied :\ rolling again for the split since we both have the same initiative modifier.

Initiative 2: 1d20 + 4 ⇒ (2) + 4 = 6

Edit 2: Welp lol.

-Posted with Wayfinder


M

The Dojo:
This is getting interesting. Zayne thinks, watching as the next set of combatants step up. Should get the others in here at some point. Everyone should become familiar with some kind of weapon.


AC, HP, Saves, Ki pool:
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor) // HP 18/18 // Fort +2, Ref +7, Will +0 // Ki 3/3
Equipment:
In use: shuriken (20); masterwork wakizashi (2); piecemeal armor // Not in use: bedroll; flint and steel; mirror (small/steel); rations (x6); torch (x10); Backpack, Common; Belt Pouch; 19.44 gp
Skills and Similar:
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7 // Init: +4

Initiative 2: 1d20 + 4 ⇒ (1) + 4 = 5 F7U12, you move first :D

A spear? I can't know what is going to happen now!


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After reading through the commentary and discussion on various rulings, I just want to state that Mhar did indeed mention his piecemeal armor and I allowed it. And yes, by paizo I mean Pathfinder content only. Don't go applying the kaiju template to yourself.

When it comes down to rulings, this campaign was originally only meant to be 4-6 players but I was very pleased with almost all of the submissions so I went ahead and made this monstrosity.

That means that somewhere along the lines, I hope you realize that I cannot micromanage every character sheet and option. In fact, your characters were chosen based on your interactions in the Recruitment and your character backgrounds/ideas. I gave each character a cursory check but I don't deconstruct and check for every point.

This is not a campaign where power gaming is in any form rewarded and I hope everyone will play interesting characters and use their abilities in intuitive ways while sticking to the rules. We have a good team here, and a lot of people probably know the Pathfinder RAW much better than me but my main objective is for everyone to have fun.

I do not mind you going over each other's sheets but let's keep the page long discussions to a minimum. If you notice a discrepancy, feel free to write a spoiler for that player and then if it seems the issue may take longer, please PM them, or me if the issue cannot be resolved.

On that note, I apologize for my 48h lack of posting, I have been very busy these past days.

Now, off to start Day 2.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The Dojo:

Vem opens first with a spear strike.

Spear Attack: 1d20 + 1 ⇒ (20) + 1 = 21

Spear Crit Confirm: 1d20 + 1 ⇒ (14) + 1 = 15

Damage: 3d8 + 3 + 1d6 ⇒ (8, 3, 5) + 3 + (6) = 25

Well, that fights over :/

Vem turns to look at Zayne.

"The serpent learns quickly."

-Posted with Wayfinder


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

The Dojo:

Braeth shakes his head in disbelief Twice now she has won on her first strike, seems the only way to beat her is to move first...

He moves to help Jian back up before speaking to Zayne and Vem

"Seems as though you are the only one who has beaten Vem so far, mind explaining how you did it?." he says with a relaxed laugh and a wink of amusement in Vem's direction

This is nice, he thinks to himself, I can't believe how quickly we have become accustomed to our new surroundings and made friends from strangers. I guess dying is the best thing that ever happened to me huh? He shakes his head, a wry grin spreading on his face at the grim observation


Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

11hp + 14con = 25 - 25 damage dealt = 0 (dead Jian)
R.I.P. buddy.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Mercy weapons, it's all nonlethal, he'd have to take 50 damage to die ;)

-Posted with Wayfinder


AC, HP, Saves, Ki pool:
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor) // HP 18/18 // Fort +2, Ref +7, Will +0 // Ki 3/3
Equipment:
In use: shuriken (20); masterwork wakizashi (2); piecemeal armor // Not in use: bedroll; flint and steel; mirror (small/steel); rations (x6); torch (x10); Backpack, Common; Belt Pouch; 19.44 gp
Skills and Similar:
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7 // Init: +4

One-shotted. This happens quite easily at level 1, but it's a great shot! Two crits confirmed in 3 different strike, incredible. Missing the initiative by 1 is truly F7U12. My dices aren't lucky in this campaign.
Jian finishes his phrase, and even before he could extract his weapons he's knocked unconscious by the mighty and stunningly strong strike of Vem, hitting Jian and causing him an hemorrhage to his head. Braeth helps Jian by taking him out of the dojo.
Again, amazing!


Angry Nerd Angry Nerd It's over 9,000!!!! (all Angry Nerd)
Spirit of Kotei wrote:
Don't go applying the kaiju template to yourself.
Spirit of Kotei wrote:

That means that somewhere along the lines, I hope you realize that I cannot micromanage every character sheet and option. In fact, your characters were chosen based on your interactions in the Recruitment and your character backgrounds/ideas.

<...>
I gave each character a cursory check but I don't deconstruct and check for every point.
Spirit of Kotei wrote:
On that note, I apologize for my 48h lack of posting, I have been very busy these past days.

Well I, for one, find these three points incredibly outrageous and entirely unacceptable!

REAL LIFE?!? INTERFERING WITH GAMING?!? INABILITY TO USE TEMPLATES AT WILL?!? PREPOSTEROUS I SAY!!one!

RAWR!1! *ragequit*


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

First, I do hope you realize that the above is exclusively and thoroughly in jest. Second: all of that sounds fair. :D

Third...

Spirit of Kotei wrote:
Now, off to start Day 2.

Huzzah!


M

I know first initiative gets first attack and enemies are considered flatfooted but if both parties are aware of the fight beforehand, can they really be considered flatfooted?


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

Yep, Vem is right about that.

Being aware or not of the enemies is used only in the instance of a surprise round in which only those PCs or NPCs who are aware of the danger may act. During this time, you are considered flat-footed until you act and this goes for those who can not act on the surprise round as well. This means they have to wait 2 rounds before acting and regaining their full AC.

If no surprise round is needed (in this case for example since both parties are aware), then it is simply a matter of who goes first and can take advantage of the opponent's flat-footed condition.


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

According to RAW, yes.
No surprise round, but yes flat footed.

EDIT: Ninja'd by Ninja Braeth! :)


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:
Jian Min wrote:

One-shotted. This happens quite easily at level 1, but it's a great shot! Two crits confirmed in 3 different strike, incredible. Missing the initiative by 1 is truly F7U12. My dices aren't lucky in this campaign.

Jian finishes his phrase, and even before he could extract his weapons he's knocked unconscious by the mighty and stunningly strong strike of Vem, hitting Jian and causing him an hemorrhage to his head. Braeth helps Jian by taking him out of the dojo.
Again, amazing!

In gaming, it's mostly luck then skill and in real life, it's the other way around because I surely can not take away from tactics I have seen during our bouts.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

GM Spirit: I intended that Mhar would be working on crafting armor for folks prior to now... but I accidentally didn't specify, it seems. Due to the time it takes to craft, would you prefer that I'd started earlier (I'd been intending to use the monastery's tools and resources to do so - they need something to make all those weapons, clothes, and the like after all), or that I waited until the village to begin? I'm okay either way... I just need to know how much I can get done in this year. :)

EDIT: Zayne

Armor:
EDIT: As far as approval, this seems pretty solid? Unless you're saying that we don't want to change stats on character sheets, yet, in which case I totally agree: we have to wait on me to actually finish it, after all! :D

Zayne Iwatani wrote:
Let's wait for Kotei to chime in before we start doing armor. You can state your intentions but I doubt we could change anything just yet. Mhar, Why does it take so long for you to craft armor? I don't even see a craft DC for putting armor together. I could see crafting the armor pieces as taking a while but not putting pieces together to create a full set.

Armor has a craft DC of 10+AC provided. Hence, it takes a DC 17 for +7 armor, DC 18 for +8 armor, DC 15 for +5 armor, and so on. Everything else is based on cost.

As for how long it takes... actually, that looks like I'm using the wrong quote myself. I went with:

Quote:
You can practice your trade and make a decent living, earning half your check result in gold pieces per week of dedicated work.

... when it looks like I should have gone with:

Quote:
Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.

... which means, I'd make... (17*DC)/10 gold-value per week of progress instead.

Armor Progress:

+7 armor, DC 17 = 289 silver out of 1,300 silver cost; that's about five weeks of work instead. [4 weeks and 4 days.]

+5 armor, DC 15 = 255 silver out of 450 silver cost; that's less than two weeks. [1.76 weeks, or 1 week and 5 days.]

+4 armor, DC 14 = 238 silver out of 210 silver cost; that's less than a week. [.88 weeks, or little more than 6 days and four hours.]

+3 armor, DC 13 = 221 silver out of 290 silver cost; that's just over a week. [1.31 weeks; 1 week, 2 days, and four hours.]

+1 armor (casters' armor), DC 11 = 187 silver our of 30 silver cost; that's... really fast, just over a day. [1.12 days, or 1 day and three hours.]

Thanks for the heads-up!

Zayne Iwatani wrote:
Don't know why I thought Shadow could fly. Thought he had the fly evolution.

That's what everyone's for! We have a lot, so we have to help each other remember stuff! :D

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