Dragons of the West (Inactive)

Game Master Matt, Garnished Game Designer

Guide to Characters and Places of Kotei + Battle Map


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AC, HP, Saves, Ki pool:
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor) // HP 18/18 // Fort +2, Ref +7, Will +0 // Ki 3/3
Equipment:
In use: shuriken (20); masterwork wakizashi (2); piecemeal armor // Not in use: bedroll; flint and steel; mirror (small/steel); rations (x6); torch (x10); Backpack, Common; Belt Pouch; 19.44 gp
Skills and Similar:
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7 // Init: +4

http://www.d20pfsrd.com/:
A deck of many things is usually found in a box or leather pouch. Each deck contains a number of cards or plaques made of ivory or vellum. Each is engraved with glyphs, characters, and sigils. As soon as one of these cards is drawn from the pack, its magic is bestowed upon the person who drew it, for better or worse.

The character with a deck of many things who wishes to draw a card must announce how many cards she will draw before she begins. Cards must be drawn within 1 hour of each other, and a character can never draw from this deck any more cards than she has announced. If the character does not willingly draw her allotted number (or if she is somehow prevented from doing so), the cards flip out of the deck on their own. If the Idiot or Jester is drawn, the possessor of the deck may elect to draw additional cards.

Each time a card is taken from the deck, it is replaced (making it possible to draw the same card twice) unless the draw is the Jester or the Fool, in which case the card is discarded from the pack. A deck of many things contains 22 cards. To simulate the magic cards, you may want to use tarot cards, as indicated in the second column of the accompanying table. If no tarot deck is available, substitute ordinary playing cards instead, as indicated in the third column. The effects of each card, summarized on the table, are clarified below.

Comet: The character must single-handedly defeat the next hostile monster or monsters encountered, or the benefit is lost. If successful, the character gains enough XP to attain the next experience level.

Donjon: This card signifies imprisonment—either by the imprisonment spell or by some powerful being. All gear and spells are stripped from the victim in any case. Draw no more cards.

Euryale: The medusa-like visage of this card brings a curse that only the Fates card or a deity can remove. The —1 penalty on all saving throws is otherwise permanent.

The Fates: This card enables the character to avoid even an instantaneous occurrence if so desired, for the fabric of reality is unraveled and respun. Note that it does not enable something to happen. It can only stop something from happening or reverse a past occurrence. The reversal is only for the character who drew the card; other party members may have to endure the situation.

Flames: Hot anger, jealousy, and envy are but a few of the possible motivational forces for the enmity. The enmity of the outsider can't be ended until one of the parties has been slain. Determine the outsider randomly, and assume that it attacks the character (or plagues her life in some way) within 1d20 days.

Fool: The payment of XP and the redraw are mandatory. This card is always discarded when drawn, unlike all others except the Jester.

Gem: This card indicates wealth. The jewelry is all gold set with gems, each piece worth 2,000 gp, and the gems are worth 1,000 gp each.

Idiot: This card causes the drain of 1d4+1 points of Intelligence immediately. The additional draw is optional.

Jester: This card is always discarded when drawn, unlike all others except the Fool. The redraws are optional.

Key: The magic weapon granted must be one usable by the character. It suddenly appears out of nowhere in the character's hand.

Knight: The fighter appears out of nowhere and serves loyally until death. He or she is of the same race (or kind) and gender as the character. This fighter can be taken as a cohort by a character with the Leadership feat.

Moon: This card bears the image of a moonstone gem with the appropriate number of wishes shown as gleams therein; sometimes it depicts a moon with its phase indicating the number of wishes (full = four; gibbous = three; half = two; quarter = one). These wishes are the same as those granted by the 9th-level wizard spell and must be used within a number of minutes equal to the number received.

Rogue: When this card is drawn, one of the character's NPC friends (preferably a cohort) is totally alienated and made forever hostile. If the character has no cohorts, the enmity of some powerful personage (or community, or religious order) can be substituted. The hatred is secret until the time is ripe for it to be revealed with devastating effect.

Ruin: As implied by its name, when this card is drawn, all non-magical possessions of the drawer are lost.

Skull: A dread wraith appears. The character must fight it alone—if others help, dread wraiths appear to fight them as well. If the character is slain, she is slain forever and cannot be revived, even with a wish or a miracle.

Star: The 2 points are added to any ability the character chooses. They cannot be divided among two abilities .

Sun: Roll for a medium wondrous item until a useful item is indicated.

Talons: When this card is drawn, every magic item owned or possessed by the character is instantly and irrevocably lost, except for the deck.

Throne: The character becomes a true leader in people's eyes. The castle gained appears in any open area she wishes (but the decision where to place it must be made within 1 hour).

Vizier: This card empowers the character drawing it with the one-time ability to call upon a source of wisdom to solve any single problem or answer fully any question upon her request. The query or request must be made within 1 year. Whether the information gained can be successfully acted upon is another matter entirely.

The Void: This black card spells instant disaster. The character's body continues to function, as though comatose, but her psyche is trapped in a prison somewhere—in an object on a far plane or planet, possibly in the possession of an outsider. A wish or a miracle does not bring the character back, instead merely revealing the plane of entrapment. Draw no more cards.

DESTRUCTION

A deck of many things can be destroyed by losing it in a wager with a deity of law. The deity must be unaware of the nature of the deck.


Or link.
-->Click Me<--


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Jezelyn thanks Jian Min for the birthday well-wishes and praise, and returns them. :)


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

If you are lucky, a Deck of Many Things is cool. If not, it sucks! ... :-)


Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

Ah a Deck of Many Things... those things are just plain evil. :)


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Drew 3 cards from a deck or many things just recently. Got a level, 50,000 gold and 10,000 exp. Easy money, easy life.

Vem will just take average hp for 8, 5 +2 con mod + fcb.

Without masterworking Mhar, nothing you can make me is of any use unfortunately.

-Posted with Wayfinder


Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

piece meal armor (medium) [+5 AC, +4 max DEX, -2 acp, 30% asf, 20 lbs, 43g, normal speed]

I will probably take this if there is a non metal version.


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

So are we rolling for hit points or doing average or both? I see some taking an average and others rolling

+1 BaB
+5 HPs
+2 Hps/CON
+1 HP Favored Class Bonus
+1 Fort
+1 CMB
+1 CMD
+4 Skill Points - Knowledge-Local +1, Intimidate +1, Sense Motive +1, Survival +1
Samurai Order - Ronin ability - Self Reliant
Craft a Daikyu (Longbow)
Mhar's Piecemail Armor with Samurai Aspect

I'll post in character tommorow, too many distractions at home right now.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Either way, Rai.

Thanks and the same to you, Jian! May the spirits ever favor your way, and may the grace of the land guide and assist your path!


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**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

Change the rank in Intimidate to Craft Bows

When Mhar gives Rai his armor, he blows low, holds the bow, "Argato Gozaimashita, this is really good armor!" Rai is very pleased with Mhar's workmanship and generosity and bows profusely while leaving to go don his new armor.

I wish we could have role played this more but it will do.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Mhar bows low in response. "It is my honor to be able to equip a samurai of such grace and courage, o-Raitoningu." he says. Note: I may have gotten that wrong; if so, I apologize, as I am only proficient with counting to ten, yelling "Baka" and "Yatta" and "Domo-arregato" - and not in spelling any of those. Presume he got it right? :)


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**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:
Mhar "Mharo" the Spirit Dragon wrote:
Note: I may have gotten that wrong; if so, I apologize, as I am only proficient with counting to ten, yelling "Baka" and "Yatta" and "Domo-arregato" - and not in spelling any of those. Presume he got it right? :)

It's ok, I spelled arigato wrong and it should have been Domo Arigato Gozaimashita... ;-)


Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

"Thank you Mhar, this new armor feels much better and lighter than what I was wearing. And I feel more bad ass in it. I look forward to seeing how it holds up in battle.
I picked the piecemeal light and have listed it on my profile


Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

bump to lvl 2 almost complete, just need to pick another lvl 1 extract.


Male Elven Alchemist 1
Stats:
Hp:9 Init +5 AC: 16/13/13 F/R/W 2/5/2 Perc: +8

Picked up the +4+4 Light armor, if thats alright MHar, Thank you very much. Also that Deck looks interesting.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Sounds good to me! Also, all, I'm on family vacation for the next three nights. If I need to do something, feel free to temporarily 'bot me for healing or something. Friday or Saturday return-time. Apologies!


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Ditto the above for me. Be back Fri or Sat. Jez is happy to help with Magic or Diplomacy or Singing. She would avoid killing unless she is very sure it is justified.
Have fun!


M

Its been four days since we've heard form the DM. Is this game dead?


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Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

The game isn't dead, he is just very busy with work at the moment


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Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

4 days is nothing.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

My face is nothing!

... wait.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Bout to sit down to level up Vem since we'll probably be getting into rolling again soon but I was wondering like some others were we getting anymore bonuses from our training? Just wanted to know as an extra feat or weapon proficiency, etc. Could affect my build path dramatically.

-Posted with Wayfinder


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Back. Good trip!
Also curious about any more gold or equipment or training bonuses for level-up.
Waiting for more info in-game to post more. :)


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

As Jez said, we're back and doing well... and curious 'bout stuff! :D

GM, I'm aware that Mhar asked a lot of questions in the other thread; as I was trying to say, though, if either the monks don't know, or you don't, that's fine. Just let me know. If, on the other hand, you'd like me to 'just go with it' - that's fine! I know that players can take things and run with them in strange directions that can throw a GM off. I'm more than willing to adjust things, though, out-of-character to adjust Mhar's character! :D

EDIT: What I'm trying to say is, don't let our questions bog you or the game down. I know it can do that, with too much stress or pressure or unexpected directions. :)


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Sorry for the delays, this has been a crazy week.I am alive, this is not dead and it's been a 60h week for me and I've been slowly dying of energy loss. Expect a full answering of all questions tomorrow after my workshift.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Do~n't stop! Belie~vin'! *dun-nun-nah!* :D


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

After careful deliberation, and a year of preparatory planning, Mhar has decided to TAKE OVER KOTEI!!!!!!!!!!!! ... It's the only way to be sure, really.

The preceding paragraph may be is slightly entirely untrue.


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Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

Here is your tea Mhar, just ignore the hemlock and almond taste... :)


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

:D


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2
Quote:

1. +1 to acrobatics.

2. +1 knowledge.
3. +1 to Init.

Muwahahahah! Clearly, since nothing else has been said, it's clear to me now: we are to acquire all three of these bonuses! Hence, Mhar now claims a +5 to all acrobatics checks, a +5 to all knowledge checks, and a +5 to all initiative checks! BWAHAHAHAHAHA! The power! The UNLIMITED POWER!!1!!one!!1!!

Note: the preceding presumption is probably almost certainly entirely incorrect. :D

EDIT: Though, you know, I could do something with this if this is what ended up happening with the bonuses, presuming any bonus thing happens at all. Barring other input, Mhar would take one of those +1s as an increase to his acrobatics, and take the remaining +4 to knowledge checks: either to (local) - as I presume would be the only option - or two +2s to (nature) and (history) if it's preferred I have the skills, or entirely to (religion) if I can just choose any skill. Maybe.


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

I'm hoping this game gets going again, but for now, I'm closing this page tab on my iPad browser, so I won't necessarily be checking every day anymore. When Spirit of Kotei posts again, I would absolutely love a PM from you, GM, or from any of you fellow players to let me know the game is rolling again. Many thanks! Peace, all. :)


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan. That means that I'm the responsible one, now! That's not fair! I'm terrible at being the responsible one! :P


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Male Elven Alchemist 1
Stats:
Hp:9 Init +5 AC: 16/13/13 F/R/W 2/5/2 Perc: +8

arnt we all


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**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

LOL Mhar


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2
Mhar "Mharo" the Spirit Dragon wrote:
Maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan. That means that I'm the responsible one, now! That's not fair! I'm terrible at being the responsible one! :P

I mean, just look up higher in the thread! I went mad with power that I didn't even have! This has got to be a terrible idea! Wait. I'm... the responsible one? Heh. He-heh. Heheheh! Muwahahahahahahahahah! AAH-HAHAHAHAHAHAHAHAHAHAHAH!!! YyyyyyyeeeeeeEEEEEEEEESSSSssss, Pinky! I have the POWER! Beware my ability to... CRANK-CALL PEOPLE AND DECIEVE THEM INTO THINKING THE GAME HAS UPDATED UNTIL THEY CHECK IT OUT FOR THEMSELVES!!!11!!!one!!!one!!!11!!! ... if by "people" you mean "Jezelyn". Wait, I don't think that's a very good super pow-

*hemlock kicks in*


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Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

Pats Mhar on the head. "It was for the greater good. Now, who would like a slice of roast Mhar?"

Profession (Cooking) 1d20 + 6 ⇒ (12) + 6 = 18

"Mmm, cooked just right!" :)


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

... and then the hemlock kicks in.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Then Mhar returns from the dead to take over KOTEEEEIIII!!!!!


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Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

But alas Mhar returns with only one leg! They other was used for the feast the evening before. Waste not want not! :)


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

well this is a bummer huh.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2
Everest "Cookie" Kane wrote:
But alas Mhar returns with only one leg! They other was used for the feast the evening before. Waste not want not! :)

Meh. Did you see that dexterity? He wasn't exactly using it...

Besides: that was the leg with all the hemlock...

Thorrpe wrote:
well this is a bummer huh.

WHAAAAAAAAAAAT!?!? You dare to insult the New World Order of Mhar!?!? The revolution will have to investigate you at once...

... or I could just admit that this is my silly way of noting that I'm still here, still interested, and still willing to play, should Spirit ever be able or willing to restart playing this game. If my antics are annoying, I shall gladly stop. :)


M

I like how you keep trying to drum up interest for this game but mine has continued to wain. I am removing this from my favorites and will no longer be checking in. If the DM PM's me I might return but it is highly doubtful at this point.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Q.Q,

Et tu, Zayne?

(Totally understand, good sir. Hopefully, good news will be forthcoming... but I, at least, understand.)


Male Elven Alchemist 1
Stats:
Hp:9 Init +5 AC: 16/13/13 F/R/W 2/5/2 Perc: +8

IM probably out as well, PM might bring me back but i look at this game as a long shot to begin with. It was terribly uncoordinated and scatter brained. IMO


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**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

I will continue to monitor the thread until it automatically hides. Of course, Mhar will probably keep on posting so it will never hide ... LOL


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Muwahahahahah! FOREVER! (Maybe.) :D

[serious] But more seriously, I'm sorry to see you go. I understand. [/serious]

[silliness] But I'll just be here. Me and my Samurai buddy, Rai. With our awesome armor! Booyah!


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

FOREVER, I SAY!!!!


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

Nice to see some people are still showing interest but I don't think Spirit is coming back sadly


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

It's quite possible... but perhaps, given enough time, effort, and energy, I could come up with something. I don't think it would be like what Spirit had planned, at all, but I could give it the old college try. My suspicion is that, frankly, Spirit got overwhelmed and/or burned out. That happens.

Whether it was the large number of players, real life, my own weirdness in accidentally disengaging with GM hooks (by Mhar's insistence on the "not necessarily killing" assassination-thing), breakdown in communication with the player-base in general, something(s) else entirely, or some combination of all of the above or none of the above, but I'd put my money down on him simply unable to keep up focus, drive, and energy. And I'm here to say: it happens. I understand that entirely.

After checking out his posting, the last time he posted with us (on July 12) was the last day he posted in the forums (he posted earlier as a character in a PbP). He has a number of aliases that simply... stop, sometime around August of 2012 and a few all the way to October. Hence, I'm guessing he goes through something of an annual cycle, probably ebbing and flowing with the needs and demands of work, real-life, and/or schooling.

Please note: this is just a guess. And ultimately, by continuing to post here, as I do in another seemingly-abandoned PbP that I was a part of, I'm not attempting to place pressure on Spirit, or demand that he get back here to GM. Instead it is my silly, silly way of showing support. Because life sucks sometimes, and sometimes life doesn't suck, but we get tired or distracted or unable to focus or unable to continue for all sorts of reasons, legitimate or (seemingly to ourselves or others) not. I thoroughly understand this. As one who has ever-increasing attention deficit as I age, and strong dyslexia (I'd never consider myself 'suffering from' these, though: my life is pretty great! :D) I heavily empathize.

I've started many dozens books, novels, novellas, short stories, essays, campaign settings, game ideas, art projects, and more. Most of those lie fallow and incomplete. Life has a way of doing that, sometimes - in my case, regularly. It sucks.

So instead of griping, I'll show my minor support in my silly way. I like the idea of this game. I want to play in it. I think it's a brilliant idea, and I love the start of the game. There are a few rough spots towards the (current) 'end', due entirely to the GM being rushed, frustrated, and obviously having pressure from real life interfering with his great ideas and desire to run an awesome game. That sucks. But I don't mind. I think he came up with a brilliant idea. If he returns, and I have the ability, I'd be all about taking this up again. If not... then not. It is something that will be missed... but something I appreciate the opportunity for, nonetheless. I enjoyed the RP, if nothing else.

What I do expect, however, is that life will go on, and be good. God bless all of you, if you stay here or not. And I, like the webcomic addict that I am, will continue checking these threads likely long after it's clear to all but myself that there's nothing going on. And I'll enjoy it. And if... though with no guarantees... it seems both like he's never coming back, and I have a strong idea... perhaps I'll take it over, and continue to run it from where he left off. Maybe. Or maybe (and more likely) I'll do no such thing. We shall see! :D


AC, HP, Saves, Ki pool:
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor) // HP 18/18 // Fort +2, Ref +7, Will +0 // Ki 3/3
Equipment:
In use: shuriken (20); masterwork wakizashi (2); piecemeal armor // Not in use: bedroll; flint and steel; mirror (small/steel); rations (x6); torch (x10); Backpack, Common; Belt Pouch; 19.44 gp
Skills and Similar:
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7 // Init: +4

Could it be an enormous test? To see who is truly interested?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Until I get this profile in a game I am around but I wouldn't object to deactivating the thread either. I am OCD about my campaigns

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