Dragons of the West (Inactive)

Game Master Matt, Garnished Game Designer

Guide to Characters and Places of Kotei + Battle Map


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Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

I think 14 people combats would be awesome or terribly bad. Probably best to have 2x7.

Reading it all is fun but eork is sometimes busy and i cant post until im home. Which isstill several hrs away. From Oz here.


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Thorrpe, I actually really like Shadow being named Shadow. :)

EDIT: And, Tatsuo, you work in the Land of Oz? How novel. Say hi to the Wizard for me. :)


F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7

I think the two groups thing is a fun idea. I don't plan on rocking the boat outside of what Ysanne feels is the best for her, and so far a dark Vem and a magnetic Jezelyn thrill her to death. But if she's group B, she's group B, no feelings hurt.
Personally I like the number of posts, it's a fun read. Apologies to the ones that wish it was a little quieter, usually after a week or so people tend to quiet down and some disappear so it might get better. I'm excited to be in this PbP and very aware I'm probably on the heavy side with posts so apologies for my part in adding to the complexity.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)
Tacticslion wrote:

A'ight. Title time plus fishing for ideas.

生 (ki) "life"
or
霊 (rei) "soul" or "spirit"

Alternative options includes 亡 (Bō) meaning "ruined"

plus...

tatsu or -long

"ki-long" ("life dragon") this is a mash-up, it sounds better to me than "ki-ryuu" due to Street Fighter, and better than "Ryuuki" because that sounds female to my ear.
"tatsu-no-ki" ("dragon of life")

Incidentally, Thorrpe, the thing with the dog is first-class awesome. I've run out of time to respond at present, but I will, for sure. :)

Also, it looks like the "Mharo" crew have it. :)

(-long and tatsu are both "dragon", though -long is Chinese).

だめ ひとつ

Bad/Broken/Useless One


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Thorrpe wrote:
glad you like it...I would love help coming up with a new name for Shadow, shadow is really a place holder.

Well, uh, there's always:

影 (Kage) or "shadow" in Japanese

There's always Anhinga or "snake bird" or Telotornis the "bird snake", but, uh, I dunno?

You might mix them somehow? Alternatively,

鳥 (Tori) "bird" in Japanese; or 羽 (Hane) "feather" in Japanese

ヘビ (Hebi) "snake" in Japanese

ヘビウ (Hebiu) "snakebird" in Japanese No, I don't know why that happens.

Or Quetzalcoatl or one of the others there. :)

... but I actually like "Shadow". (I also like Shadow: he's pretty neat.)


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)
Ysanne Nightweaver wrote:

I think the two groups thing is a fun idea. I don't plan on rocking the boat outside of what Ysanne feels is the best for her, and so far a dark Vem and a magnetic Jezelyn thrill her to death. But if she's group B, she's group B, no feelings hurt.

Personally I like the number of posts, it's a fun read. Apologies to the ones that wish it was a little quieter, usually after a week or so people tend to quiet down and some disappear so it might get better. I'm excited to be in this PbP and very aware I'm probably on the heavy side with posts so apologies for my part in adding to the complexity.

からす (Karasu) - Raven


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

oh i figured people would think it was cheesy,

I will leave it alone.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

i think once we get to the point where we are breaking up that we should reevaluate who goes where, since some will develop relationships


Lady Firedove wrote:
Should we assume our characters gain the basic information in the Google Doc about the monastery under the Campaign Info tab, as they explore it now?

Yes, assume all information under the google doc is known information.


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Nice. Thanks!


Male Human Swashbuckler/1
vitals:
HP 14/14 AC 15/13/10(14); F+3, R+5 W+1
stats:
Init+3, Perception+5, Acrobatics +3, Bluff +5+2(7), Climb +5, Diplomacy +5, Escape Artist +7, Handle Animal +1, Intimidate +5, Profession (Sailor) +1, Ride +3, Sense Motive +5, Swim +5

Excellent, that'll make everything much smoother.


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

Thank you! I have to read later.


As well, I wish to state that I am a very flexible GM. I understand that some people post more and some post less. I myself enjoy giving PCs plenty of time without GM interaction so they can RP with each other just as in a real life campaign.

I never demand more than a post a day and I understand that some PCs may be lost within the walls of text.

However, if you find yourself shut off from a conversation or unsure of what to do, feel free to wander the monastery for now, meet some of the people living there and I'll be happy to oblige.

If your character wishes to spend some time alone, feel free to do so.

However, if any characters ever feel left out or unsure if they wish to continue or commit, please PM me. I try and make a campaign fun for everyone. Some of you may be combat oriented and I can always adapt to character needs.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

QUASI-EDIT: Hah! Ninja'd! ... makes sense in this game.

Thorrp/Dog Follow-up:
After recovering his breath, he would sit, and watch as Thorrpe showed him a great kindness.

He hesitantly reaches out and pets the dog.

"That is... kind of you." he says, then lapses into thinking quietly for a time.

It soothes him, somehow.

"This... helps. I must... go... ask questions. Thank you."

He heads stands, and then heads out to see the monks.

So, this is probably my finalized name.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Slow day today eh?

-Posted with Wayfinder


F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7

I accept, and totally want to be a Dragon from or of the West! Rar


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

i think we should reorganize the groups into two based on the replies. So far we seem to have a for the good of the land and a yes I will help and along the way darkness will rise :)

So far the way I see it the groups look like

Thorrpe
Mhar
Rai

Ysanne
Vem


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Those who surround themselves with like minded individuals quickly run out of things to say. I disagree thorpe.

-Posted with Wayfinder


F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7
Thorrpe wrote:
i think we should reorganize the groups into two based on the replies. So far we seem to have a for the good of the land and a yes I will help and along the way darkness will rise :)

I think I've been quite friendly and "good". A darkness rises group is going to be very small.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

In addition you'll find only 3 to 4 individuals have alternative motives, that's not much of a party.

-Posted with Wayfinder


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9
Vem wrote:

Those who surround themselves with like minded individuals quickly run out of things to say. I disagree thorpe.

-Posted with Wayfinder

HA! I wholeheartedly disagree with that statement. My worry is that the dark group will wind up being at odds with some of the others...myself included. In any event that is my suggestion the group can agree or disagree and I am fine with it, but I have done enough of these to know that intraparty conflict kills them very quickly, and if we can have two groups that have a similar view on life we might do better.

in any event not trying to start an argument


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)
Thorrpe wrote:
Vem wrote: Those who surround themselves with like minded individuals quickly run out of things to say. I disagree thorpe. -Posted with Wayfinder HA! I wholeheartedly disagree with that statement. My worry is that the dark group will wind up being at odds with some of the others...myself included. In any event that is my suggestion the group can agree or disagree and I am fine with it, but I have done enough of these to know that intraparty conflict kills them very quickly, and if we can have two groups that have a similar view on life we might do better. in any event not trying to start an argument

My favorite character i ever made and my highest level one is a chaotic evil oracle of noticula in a party of monks and paladins.

Edit: She is neutral evil now though.

-Posted with Wayfinder


F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7
Thorrpe wrote:


My worry is that the dark group will wind up being at odds with some of the others...myself included.

Personally if I do something that puts you at odds with me, I'm not a very good evil witch. :)

Sczarni

Male Dwarf Expert1st/Fighter 3rd HP: AC: F: R: W: Init: Spd:20

Dark is only a good start,as dark characters are always fun.. except that one Chaotic Evil guy who whines and complains about nobody wanting to work with him.


Male Human Swashbuckler/1
vitals:
HP 14/14 AC 15/13/10(14); F+3, R+5 W+1
stats:
Init+3, Perception+5, Acrobatics +3, Bluff +5+2(7), Climb +5, Diplomacy +5, Escape Artist +7, Handle Animal +1, Intimidate +5, Profession (Sailor) +1, Ride +3, Sense Motive +5, Swim +5

I suppose we'll play it by ear for now.


F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7

Raitoningu Burēdo and Ysanne:

Raitoningu Burēdo wrote:
With no expression, "Please call me Rai and what should I call you?

Ysanne introduced herself in a prior post to Rai in the hall so I’m unclear as to if you meant to ask because Rai missed it, or perhaps you might have missed it. I don’t want to presume either and react without checking first.

I went ahead and copied the earlier post for your convience. I also moved the dialogue here since the arc progressed.

Ysanne Nightweaver wrote:

When Raitoningu moves to leave the armory, Ysanne touches him on the shoulder in hopes of having a word with him.

“Pardon. I remember you aboard the Salvation, just as well as I know you now. My name is Ysanne and I'd be a fool to not notice your ferocious efficiency. You are a killer. I mean that in the most pleasant way possible,"
Ysanne bites down on the corner of her lower lip excitedly, "Despite the circumstances I noticed you declare your independance from what many are resigning to as masters, and I wanted you to know I respect that, regardless of the reasons you keep."
Ysanne seems satisfied with her expression, and meakly curtsies.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Wait. I agree with both [s]of the above points[/i] Thorrpe and Vem! And they disagree! What party am I part of again*?! Maaaaaaaan, now I gotta clone extra Mhars to send them with people...

:)

* I actually know. I'm just having fun. Also I've found that agreeing with two opposing sides is actually substantially less difficult than I once thought.

EDITED: for clarity... like a Ninja! (Because I got NINJA'D. Like three or four times.) :D

I would personally like to apologize for Mhar's generally one-note moodiness. Currently, he's a seventeen (+/-300)-year-old young man who has literally had everything that he thought defined him stripped away. He's going to emotionally fluctuate between grim determination and whiny (if accurate), "it's not fair!" Dialogues until he gets used to the new paradigm and actually has something new that can define him well - he wants to live, he's just lacking a good reason at present. And even then, it'll probably take some time to settle into that new raison d'être and for it to feel real. Sure he's a little more mature than his years would suggest (okay, okay, so it's just "more mature than he was"), but he's still 17: basically hormones plus brain development in an ever-hungry meat-sack. But he should adjust "soonish" in-game. Pleasantly, he'll soon be 18 years old! and! you know! that's a whole year older: loads more mature! :D

To be clear, I recognize that not all teenagers neatly fit into the stereotypes. I certainly didn't over-all; but the stereotype is there for a reason, namely that it exists as kind of a loose and multidimensional Ven Diagram of Teenage-hood with most people touching at least some of the stereotype somewhere which, when pulled back far enough, kind of gives a general impression of "this thing" (with few actually touching all parts).

For the curious, I (loosely) imagine him as having acquired the "penafits" of ancient during his time dead: -6 physical stats (except CON, 'cause, you know, I need it) and +3 mental stats. Just so you guys can have a kind of picture of what he was "before" v. how he is "now". I don't imagine the physical effects came because of the 300 years (they came because of the events on the ship wreck), but the mental effects sure did (he matured greatly in the spiritual processing line; he just can't consciously remember it).


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

This got me thinking, and it's not directed at you Thorpe, but I find in my experiences the source of party conflict when mixing evil and good alignments, comes from the good side instigating said fight.

And the way they do this, is by generally trying to control an evil character in a way that an evil character is better at. Let me explain; if I was a good character and grouped with an evil character the last thing I'd ever do is threaten the evil character.

Why? Because they're better at being evil than I am. They know I'm good, they know there are things I won't do, and they don't have those obligations. Why would I threaten someone who has no moral high ground on slitting my throat in my sleep? I wouldn't.

In the same way, an evil character doesn't do well to be an annoyance to their party. The party has no obligation to keep them around if they're not useful. It's their job to stay on good terms with the good characters, they certainly don't have to be nice, but they have to work together. If not, why would the evil character stick around at all. They wouldn't. So they need the party to accomplish their task. The party is a valuable resource to them, and they shouldn't squander this resource.

Some of my favorite games have had evil and good characters who collide, maybe even come to blows with each other, and eventually reach an understanding. That's character growth, and it's awesome.

Just some thoughts.

-Posted with Wayfinder


M

Zayne and Vem after Kite leaves(no offense):
Meant to do this after Kite and Vem had there conversation but then Kotei posted so I will do this hear.

As Zayne exited the dojo to catch his breath he felt slightly ashamed. He was so wrapped up in his own inner turmoil he neglected to be aware of his surroundings. Several people had now occupied the Garden. It was as if they were drawn there like salmon returning to the stream they were born in. In there case it was a close representation.

The weirdest part about the scene was that Kite that was his name right? was apparently talking to a tree. Then he caught sight of something white and heard the tell tail sign of a whetstone on metal. The pale one. Vem. he thought. Another one to keep his eye on. Now that he knew what he was looking for he could make out more of her. Specifically the light armor and the small light blades. Those told him more about her than what she said. Mainly because he could barely understand her. Everything she said was poetic and strange. She did take care of her blades though, and that was something he could respect. More than he could say for himself as he looked up his slightly dulled weapon. A few minutes after Kite walked away he approached the tree.

You have a another? I seem to have forgotten the most important rule about weapon care.


Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

I had Simeon be a stowaway at first so I though it would be strange that he has a bunch of druid gear and whatnot. I am intending to play it out so the year of training has him encounter a spirit or something, perhaps a dragon spirit which shows him the way to become a druid. And from there he would start to grow more. Even though he is not the youngest he still probably is the least experienced of everyone and takes a while to feel like anyones equal.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Zayne and Vem:

Vem sets her blades and stone aside and reaches back into her pocket again to retrieve another stone. Then picks back her up blade and stone with her other hand, before wrapping her legs around the branch and turning herself to hang upside down from the tree.

Then hands a stone to the new arrival.

"Another comes to speak with Vem? Popular is she who shows herself a threat. I care not for that weapon of yours, unwieldly, heavy, slow thing that it is -- but dangerous, I can respect dangerous. What is on your mind odd one? "


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

I decided to amuse myself by making Vem's conversation bit with Zayne.

http://tinyurl.com/lo3rlpp


M

Zayne and Vem:
Zayne takes the offered whetstone and runs his hand over its smooth edges. It will do nicely.

Nothing save for a sharper blade, he says without looking up.

He then plops down in the tree's shade and begins to sharpen the blade in a slow, almost pacifying metronome.

I'll have to wait till I get home to listen to that sound bit. No speakers at work.


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

Correction to In the Hall with Raitoningu Burēdo and Ysanne:

Thank you for pointing out my oversight. I have a million things going on right now so I easily look over things especially since this gaming thread is now my most active one.

Rai responds with no expression, "Ysanne, I prefer Rai for now."


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Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

Note to all, Spirit of Kotei won't be able to post for a little while because he is on vacation and his devices are dead. Feel free to keep RPing until he can post again


Unnamed

gotcha


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Ah, okay. Thanks for letting us know!


1 person marked this as a favorite.
M

Who wants to *edit* talk smack about him behind his back? *nudge nudge* :)


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Thanks for the update!

(Also, don't you mean "talk smack" about him? I'm not entirely sure what "Smack about him" means, otherwise, but it sounds terribly awkward, and probably isn't legal under the Shogunate...) ;D


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

I posted in gameplay in a way that I think we can all continue talking in character there for a while. I think the Spirit of Kotei will be fine with it, and, if not, he can retroactively amend anything that doesn't work for him.


1 person marked this as a favorite.
Zayne Iwatani wrote:
Who wants to *edit* talk smack about him behind his back? *nudge nudge* :)

Be careful Zayne... I've got my eye on you...


F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7

Raitoningu Burēdo and Ysanne in the hall:
"Honorable Rai, a pleasure meeting you and looking forward to working with you. Even if you are half as skilled as I imagine with that blade, it will be a sight to see you serve the cause should you accept. I do hope you plan to accept." Ysanne bows her head,"See you later..." Ysanne turns and waves to excuse herself so she can change in privacy.


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

Raitoningu Burēdo and Ysanne in the hall:

HAI! With his left hand on top of the intersection of his Katana and Wakizashi, Rai bows low to Ysanne. As soon as he finishes his bow, "Ja mata ne Ysanne."


M

Finally heard that sound clip Vem. One word. Creepy. Excellent job.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

It picked up a lot of noise when I uploaded it which was kind of disappointing; the one on my hard drive is much cleaner.

But thanks :)

Maybe I'll try to clean it up and re upload it later. I liked making it so I might do more when I have the time.

-Posted with Wayfinder


F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7

So, since months are going by Ysanne would ideally like to meet and talk with everyone but I don't want to force interaction on anyone. If someone wants to interact with Ysanne, she is normally in the library, and its obvious she isn't skilled at any much combat or stealth stuff.


M

I call bullshit, Zayne has seen you stare down a sahuagin twice your size and then put him to sleep with a snap of your finger. Magic is powerful stuff and the witch is up there with the best. But Zayne wouldn't say this. He would re-double his efforts to keep up.


F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7

I meant combat not including magic, sorry. I was assuming monk training at the dojo doesn't include evil eye and sleep all day.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Decided to go back over my original clip with Zayne to try to clean it up. Think it turned out ok.

Vem to Zayne, remastered or whatever


Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

*evil eye* *sleep* kick and repeat.

Simeon will definately interact with everyone over the year as he progresses with his training.

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