Dragons of the West (Inactive)

Game Master Matt, Garnished Game Designer

Guide to Characters and Places of Kotei + Battle Map


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Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

As will Mhar! :)

EDIT: try number six, maybe? Seven? I lost count after I'd finally saved the draft, tried it a couple of times, then my iPad died. :/

So, as an idea for how to interact with each other, streamline conversation, and clarify who we're talking to, when, without having 14 conversations running at once, I might recommend the following:

1) 2-3 people choose a given location ("dojo" or "garden" or "tea room" or something) as their "primary location" - that's where they are
2) month 1 is presumed to be spent talking with their fellows in that locale
3) month 2 is presumed to be spent talking with those in another locale; month 3 in a third locale, and so on.
4) after month six, everyone should have had the chance to talk to everyone else
5) from month 7 onward, each person chooses 1 other member of "their" party (we're organized in month 6) to spend one "month" talking with

This eliminates the potential for 14 different side-conversations at once, allowing people to ignore most of the other conversations if they like, clarifies who's talking to whom when, and prevents confusion over-all.

Any given month a person can "opt out" of the ongoing group or individual conversations. It doesn't have to be "everyone in this room talking to everyone in this room" but it ensures that, in month 1, there are a maximum of 3 conversations a person can have, and in months 2-6 a maximum of 6... much better than 14^factorial conversations for both GM sanity and fairness to most, as well as general posting-sanity.

What do you think? Does this work? Any alternate ideas? Discuss! :D

EDIT again: Huzzah! I got the idea down!

Variant ideas: each person chooses 2 others for each month 1-6; each person rolls a 1d12 (or rather 1d13) twice to randomly choose different people, or a 1d10 to randomly choose a room (reduce dice-size over the months), or something similar; I dunno, there are lots of ways this division could sort itself out. Point being, to let everyone talk to everyone.

The above idea doesn't presume that you don't talk to others in a given month, but rather that you talk primarily with the "assigned" group, in order to limit numbers of simultaneous conversations.


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

...Seems complicated. Each actual day for us covers two months of training, and if a person can't post more than once or twice a day, they won't have much of a convo with their assigned people for those months.
I'll try whatever, but I tend to think the side discussions in spoiler tags work well as is.


F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7
Spirit of Kotei wrote:

After each Day of Training you will all gain a new bonus, be it a bonus skill point, feat, weapon proficiency, etc.

Do we get to pick or will these be decided by Kotei and everyone gets the same ones?


Ysanne Nightweaver wrote:
Spirit of Kotei wrote:

After each Day of Training you will all gain a new bonus, be it a bonus skill point, feat, weapon proficiency, etc.

Do we get to pick or will these be decided by Kotei and everyone gets the same ones?

Each training day will have a few fixed choices you can take all related to the activity itself.


1 person marked this as a favorite.

I'll be working on adding more to the google document during the day when my laptop recharges enough. As well, I know that doing a year in six days is very quick but I do want us to actually begin the adventure. As mentioned, feel free to RP out of context. As everyone mingles, I'm also thinking of an alternative to splitting everyone into just two groups and instead I believe that dispatching people into smaller teams based on what missions require may be a better idea. For example, some missions will require brute strength, some diplomacy and some stealth. This means everyone can stay on the same thread while still not having fourteen man battles.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem to Zayne in the Garden:

"Odd One comes at takes whetstone, yet does not want to talk to Vem; ungrateful, sad thing that he is, I am...Disinterested."

Vem lifts herself back up into her tree, and resumes looking around the garden.


M

Vem and Zayne in the Garden:
Sorry to disappoint Pale One, he says and, though he doesn't show it, you could swear he was smirking a little. And for what its worth my name is Zayne Iwatani, though odd is probably accurate.


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

Just in case role played questions, also have to be over here.

Rai looks at the raft with displeasure, then asks, "Sensei, if the pond is only 3' feet deep, do all of the defenders have to be on the raft to defend it?"


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

By the way, I'm presuming this is all non-lethal.


Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

Non-lethal? Where is the fun in that? Hmm, I don't think my bombs have a non-lethal version... maybe if I just splash water on you all? :)


Unnamed

no it is lethal, they said they would heal all damage


M

Zayne and Mhar in the Garden:
For the past couple of days Zayne has seen Mhar trying to overcome his wound. A strange wound that seems not heal. Though his strength grows the limp remains and shows no signs of improving. One day, after an intense training session in full armor, Zayne exits the dojo to see Mhar trying to do some simple maneuvers. Unfortunately, every time he gets to a point were he has to put too much weight on the wounded leg he stumbles. He grunts in frustration and try's again only to fail again. Hope you don't mind if I take some creative license with your character.

No warrior attacks their opponent the same way every time expecting to win. Maybe you shouldn't either, he says, approaching Mhar and then leaning on his Fauchard.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2
MiniGM wrote:
no it is lethal, they said they would heal all damage

Welp, if that's the case, I'm sorry, then, Team Us: Mhar's gonna be takin' loooooots of penalties this fight. (Nonlethal damage: go!)

Zayne Iwatani wrote:

My weapon is reach and I have Improved Trip so there may or may not be an AoO depending on which action the GM allows me to do.

** spoiler omitted **

I'm actually curious about this myself. You've maintained that you wait behind the initial on rushers, and I stated that I hit the first in range, hence I don't think you'd be in range? In other words, if someone's 10ft back, and you're behind them, that's 15 ft. back, thus beyond Reach, yeah? Or do you have Lunge? That could come in really handy here. Either way, I'm interested to see how this goes. Mhar sucks at CMBs pretty badly, so I'm surprised he rolled so well. I may actually be able to do something, unlike what I expected. Or I may not! Interesting either way. Mhar's intent (in addition to attempting to fight like he used to) is to trip the most forward person to delay the others by forcing a climb-over or go-around: kind of creating a small pile-up. It won't do too much, but it'll be something, if it works. It's certainly an interesting choice of tactical training: nifty exercise.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Mhar:

Thorrpe and Shadow come in to see Mhar.

I hope you are beginning to feel better, but I believe you were hoping to see someone.

Thorrpe summons the dog again, who races to Mhar and almost tackles him and begins to lick his face.

Tell me a little about yourself?


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

LOL, Mhar, you're quite popular at the moment. Jezelyn, Zayne, and Thorrpe all waiting to interact with you. :)


Unnamed

Is be happy to interact with others but thorrpe didn't spark any talk w anyone else.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Zayne and Mhar in the Garden:
Not a problem. It's what he'd do. I'd make corrections, if needed. :)

"True... but no warrior wields a weapon so clumsily or inexpertly either." he sighs, bitterly. "I used to be able to keep pace with you. Now... I cannot walk. The weight bear down against my shoulders whenever I try to wield anything, and-[b]" he holds his arm up to demonstrate, "[b]my hands shake, constantly. Even the simple forms and activities fail." He sighs. "Though the more cynical would (and have...)-" he mutters, "-said that this is the price of heroics! I know better. I have been punished for hubris. So now, I must make amends. I will hopefully rebuild and make things right. I have pledged my strength, little as it is, to this cause, so long as it is just, and I must try."

He smiles, a little sadly. "I must say: I envy you. It frustrates me to no end. I know there is nothing you can, or should do - you certainly cannot fix things by hurting yourself," he grows more serious for a moment, "-take care of your body! Be careful! - however, it still burns to have reminders. I do not hate you, in fact, I admire you... not entirely sure of why I'm mentioning, even... honesty, I guess. Just so if you can tell that I'm uncomfortable, you know it's not you.[/b]"

As you can see, he still blathers. :) (Also, he's not terribly good at guessing the conversation direction. Please feel free to explain why you were actually coming to see him. He's got to learn diplomacy somehow, as he certainly didn't have it before. :D

Puppy! Oh, and Thorrpe, too. :D:

"Hah! Well, his company is welcome, as is yours. Please: sit! Oh, yes, good job, boy!" he first gestures to Thorrpe, then pets the puppy, when the dog sits.

"About me? Heh. An arrogant child who was punished by the spirits for hubris with weakness, clumsiness, and a tendency for things to go wrong, it seems - cups spilling, packs rearranging, and so on. I don't look it beyond my hair, but my parents always told me we were Koten, back in our ancestry. I spent my whole life learning everything I could to come here, be a great warrior and warlord, and eliminate evil." he becomes more dour for a moment, "I dishonored this land, it's people, and it's spirits with my foolishness. I failed my family, people, and chosen land. The spirits have taught me that. Now I must prove my worth, somehow." Mhar trembles for a short time, holding the dog gently.

Then, a bit forced, but more brightly (wiping the tears away), "Ah, but listen to me! And you? And your "Shadow" and dog? Tell me of yourself. How do you do this? It's quite amazing."

EDIT: to fix tags! Also: agh! Sorry I missed it, Jezelyn. I'll try to respond soon. And tags on iPad are harrrrrrrrrrd. :/ :D

Song and Spirit (or, 'Jezelyn and Mhar'):
Jezelyn "Celestial Song Dragon" wrote:

A thought crosses her mind, however, and she pauses: the poor, crippled young man ... does he need help on the stairs? She looks around to see if she sees Mhar entering the monastery from the garden.

I'd be happy to RP more with the drinking buddies, or if she sees Mhar, or with anyone else at this point. :)

Mhar would bow (slowly and painfully), but decline. "Thank you. But... I need to learn to do things myself." he smiles, humiliated, yet appreciating the intent, "... but thank you. I appreciate the gesture. Your songs assist more than your hands. Or that thing you did to clean messes-" he flushes with shame, "-that... was... highly appreciated."

In general, in the coming days, when help is offered, he usually declines. If someone has an idea of how to do something better, he'd be interested in hearing it.


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Song & Spirit: Jezelyn & Mahar:
Standing beside Mhar on the staircase that first night at the monastery, Jezelyn would accept Mhar's wish not to be physically assisted up the stairs, and would nod at the compliment.
"You're welcome. Did ... I know our death and resurrection left you changed physically. Did the new shaking of your hands make it hard to control your spell? I assume that's what happened when you created the water..."


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Song & Spirit: Jezelyn & Mahar:
Mhar blinks. "... spell?" he asks, confused. He seems to have no idea what she's talking about.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Puppy and Mhar:

Shadow came to me in a time of great stress and fear. Little did I know but he has always been with me. As for this little dog, I have discovered that I have the power to call on friends of nature to assist me in times of trouble, though I have yet to figure out how to keep them and Shadow at my side at the same time. Usually I am unable to summon the same creature, but for some reason this little fellow seems to like you and always responds to my call. I lived my life with little purpose and I hope that now I have some, some of our companions seem wary of th monks and perhaps that is wise, but the way I see it I owe them. Perhaps whatever you did to fail together we can atone for.

The puppy gives one last lick then vanishes. Thorrpe takes moment and summons the puppy right on Mhar's lap and it renews his licking with vengeance.


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

Work related interference, I am going to be delayed from posting until some time tomorrow (Saturday).


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2
Raitoningu Burēdo wrote:
Work related interference, I am going to be delayed from posting until some time tomorrow (Saturday).

Sorry to hear that! Hope your work situation sorts itself out smoothly!

Also, the question of Sleight of Hand is exceedingly peculiar. I recall what Vem is thinking of... but it's not in the rules. Flat-footed. Armor Class. Sneak Attack (Ninja-specific). After a rigorous search (sort of... well, okay, not 'rigorous' by any definition... ;P), the only direct reference I can find for Sleight of Hand-and-Flat-footed... which is 3.5... and requires a skill trick. Which is really weird to me, as I recall the idea that Vem's talking about. I wonder if it's from some sort of Dragon article, answer, or suggestion? In any event, I can't find it in d20pfsrd at all, even though I think it makes a lot of sense, and I recall the "rule" (that I can't find) from somewhere. I guess the idea is that Bluff/Feint action covers that ability. Interesting. Anyone able to find anything else? The prd say anything different?

EDIT: NINJA'D... by the ninja!

Wrist Sheath is relevant. Something about dipping (iPad makes searching difficult - if someone else can, that'd be great!), and something called "Mist Assassin", which might be promising. My rigerous search part two. :)


Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

I find nothing either saying hidden weapon gives the sneak attack. The thing with the fog is that they cant see the rogue to react to his attack. Just like jumping out from invisibility. Jezelyn can see Vem to react to her attacks. Hidden weapons do not deny dex bonuses to AC so there you go. Dex bonus is denied if your opponent is invisible or unable to be seen(fog trick). That or feint. Sorry Vem.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

I've used this little trick since back in 3.5, so I know it works there. Pathfinder is obviously a continuation of 3.5 and I'm fairly certain it works; again referencing the Storm Oracle/Rogue who makes their attacks from inside fog to get sneak attacks on each of their arrows.

I'm just extrapolating why that build works to using a Sleight of Hand action from a spring loaded wrist sheath, I can only do mine once a round and only twice total, but the attack isn't witnessed so long as my opponent fails their Perception check.

I'll try to dig up more information tonight for sure, and I'm fine with any ruling really. But I definitely need one as it will affect my early levels significantly.

-Posted with Wayfinder


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

ah the fog cloud works because the storm oracle cannot be seen due to concealment but they get the mystery to allow them to see through the mist thus their foe is not concealed. So in this instance it does not apply

I am 99.9% sure that your method does not work, as there is nothing that says drawing a hidden weapon makes your foe flat footed, you need feint to do that. Logically it makes sense that it wouldn't work either since Jezebel obviously would see you charging toward her, so she would be ready for your attack.


Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

Exactly. Sleight of hand does not say enemy is denied dex bonus.


Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

Yes you draw a weapon unoticed. Not make an unoticed attack.


Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

1. No combat, all flat-footed.
2. Draw hidden weapon succesfully. They are flatfooted.
3. You get surprise round and attack flatfooted enemy.
4. Initiative. Maybe getting another chance for sneak attack again if you win initiative.

That's how hidden weapons work best. The wrist sheath is cool though because swift.

Soz for multiple posts. Im on my phone at work.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

now all that said, i would not be opposed to a feat that allowed something like that

When drawing a hidden weapon during combat if your SoH exceeds opponents Percep by 5 or more then they are denied their dex bonus to AC for a single attack

or something like that.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Oh, and I'm not worried about a rules debate this early... better now than later! And we can all learn something! One option is that if it doesn't work, the GM may provide that as one of the boons Vem or other sneakers might choose.

EDIT: NINJA'D... By the summoner. Wait... I really am lame! :D


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

I found it! I CAN do exactly what I said, however; it requires a feat I do not possess (sly draw). So there we are, 3 damage to Jezelyn :) she'll get hers next round it seems :p

It is amusing to me that a rogue needs 2 feats in order to do 1d4+1+1d6 while a fighter can do 2d8+10 with 2 chakrams and have a higher chance to hit lol. Pathfinder hates rogues :)

-Posted with Wayfinder


M

Zayne and Mhar in the Garden:

Zayne looks at Mhar then up at his weapon.

You know I will never be able to wield this weapon like a dagger. Its just impossible. Too big. Too clumsy.

He then turns away from his weapon to look pointedly at Mhar.

But that is not what it was meant for. So that is not the way I wield it.

He then turns away from Mhar and walks away.

I would not envy me that much. I don't have magic.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Sly Draw. :)

Thanks, Vem, thanks, all!


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Slight annoyance, she'll definitely be swapping weapons out ASAP. :)

-Posted with Wayfinder


Male Human World Walker Druid 2 Init +4; Hp 17/17; AC: 18; Touch: 12; FF: 16, Fort: 4; Ref: 2; Will: 5; CMB: +4; CMD: 16; Perception +7; Sense Motive +2

That it does sadly. Because even with that, feinting is still a standard action.


Unnamed

3feat tax

Quick draw sly draw and the improved feignt then quick feint or whatever


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

... did two or three posts just... disappear?


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Yeah she isn't going to bother with it at all, it was just a way for her to get sneak attacks when she had to move. I was going to stick to daggers because if it for the character, but I'm not going to pay a crazy feat tax just to have a neat little trick that I get a better version of as soon as I hit level 2.

So the hunt for a new weapon begins. Shame double weapons count as one handed in the main hand.

-Posted with Wayfinder


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

What are you looking for in a weapon?

EDIT: And what if they're made of mithiril?

EDIT: options?

Butterfly knife?
Dart, jolting
Quadrens!!!!
Falcata
Wakizashi!!!
Urumi
Chakram (or crystal version?)
Rope Dart
Shuriken
Kyoketsu Shoge

Any of those any good for you? Well, the Quadrens and Wakizashi would be, but I'm curious about the rest. Also, Short swords are pretty good, too, if you're just looking for a damage boost.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

The idea of a meteor hammer amused me if we get a weapon Proficiency from the training. But double weapons have rules that make them unusable with weapon finesse.

-Posted with Wayfinder


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Pretty sure Rope Darts function as a thrown weapon which makes them really terrible for me.

-Posted with Wayfinder


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2
Vem wrote:

The idea of a meteor hammer amused me if we get a weapon Proficiency from the training. But double weapons have rules that make them unusable with weapon finesse.

-Posted with Wayfinder

Bladed Scarf?

EDIT: oh, hey, guys? I need to make all of you better armor. All of you. No, I don't mean masterwork; yes, I do mean all of you. Yes, you, too; yep, "even though..." nothin', I'm including you. Fortunately, I've got a year... presuming the GM permits.

So, GM, how would you feel about me going nuts with the piecemeal armor rules for all my new friends over the next year...? *hopeful look*

(Bearing in mind, of course, budgetary concerns... it shouldn't be a problem, for most of us.)

(Because piecemeal armor is better and usually cheaper...)


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Sorry, Vem. Didn't mean to mess up your character concept. :(
Maybe the GM would allow you to do that trick despite the rules?

Aaaaand, I guess now would be an suitably awkward time to bring up the question of ...*drum roll* ... Aquatic Terrain Rules?! (See d20pfsrd article.)

First, an important question for all... does three foot deep water count as chest deep for a medium creature? ...Because for a five-foot-tall person in real life it would be, but for a six-foot-tall person it wouldn't.

Second, is the pond pretty much uniformly three feet deep, or is it a slow shallow slope to a three foot deep center?

Third,
I had originally posted this before Vem acted (and before she declared her starting position):

"Jezelyn will start at A9 or L9, depending on which side of the raft Vem is standing on, in order to make her previous action possible.
GM, is there any cover or partial cover from brush along the pond edge?
If so, Jezelyn ducks behind it, as stated above. If not, she probably uses her move action to step into the pond to B9 or K9 so as to be able to reach more of the raft with her rays."

Since Vem said she started at F8, I said I started at A8 so that my stated action of having targeted her with a 25-ft ray of frost could have been possible.
So, since the GM said there was no cover along the shore, based on the above post, my character would have stepped into the water at A8, where she would have been when Vem attacked her.

If the water there is chest deep (or perhaps if she crouched to make it chest deep?) then she would get a +8 bonus to AC against attacks made from characters on land (or on the raft.)

However, Vem said she jumped off the raft into the water before attacking, and she used an acrobatics check to do so. She made this part of a single move action. I'm curious how much she would be able to move across the raft, jump into the water, and trudge through the difficult terrain in a single move action. Can she indeed get to C8 in a single move?

If so, she would actually be in range to melee stab Jezelyn with her dagger instead of throwing it at her. Vem, would this be what she would have done? I think your damage would be the same either way.

Also, if the water is chest deep, would Vem take any attack penalties? I don't think so, since she has firm footing on the ground and the weapon is piercing. But, would Jezelyn get any extra defense from her because of the water, or no, since they're both in it together?
(I seriously didn't think we'd come to Jezelyn and Vem mud-wrestling this quickly. ;)

So, yeah, a bunch of questions that could affect a lot of characters in this upcoming pond combat...

GM, if you just want to make simplified rulings on things, including saying that the water can't be chest deep for anyone and Vem's trick works, I'm fine with that, and it would make for a really dramatic scene with Vem stabbing Jezelyn through the heart. (Just please don't let her die permanently! I really like this character!)

Finally, there's the question of how we win... You said we need to get six of our team on the raft, enough to outnumber them. But, what of we manage to get some of them off the raft, like Jezelyn has managed to do with Vem. As long as the number of our conscious team members on the raft outnumbers the number of their conscious team members on the raft, do we win? :)
And, do we win if this happens at any given point, or only if this is so at the end of a round of combat?

Thanks! Sorry to make things complicated!

EDIT: Another complication! a.k.a. Potential saving grace for Jezelyn:
If Vem couldn't make it to C8 because of jumping off the raft and the difficult terrain, and if the water is chest high, then she perhaps could not have thrown her dagger at all...
"Combat Adjustments Underwater. They apply whenever a character is swimming, walking in chest-deep water, or walking along the bottom of a body of water. ...
Ranged Attacks Underwater: Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range."
?


Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

Well speaking of 'making things' both myself and Albert should probably make up a bunch of alchemical items and possibly some potions. As above budgetary concerns may be involved. :)


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Dear Cookie,
I could use a potion of Cure Serious Wounds.
Like, right now.
K thx bye.
Sincerely,
Jezelyn


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Song & Spirit: Jezelyn & Mhar:
"Yes. Your spell. When you created the water. It's called 'Create Water,' right? That's what the priests and priestesses at the temple back in my hometown called it when they did that."


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Song and Spirt: Jezelyn and Mhar:
"... but I don't cast spells. At least... I've never cast them before. It was the one aspect of Kotein culture I could not study. I was not insightful or intelligent enough. And why would I be chosen now of all times? Further, what good does making a watery mess do in battle anyway? Besides... honorable warriors don't cast spells at each other! I could not do such a thing..."

Zayne and Mhar in the Garden:
Mhar watches him go, thinking on what he said, and also how he could deal with conversations: it occurs to him that he could have handled that better.

Thorrpuppy:
"Hahah! Hey! Stop that!" he laughs at the dog. After a few moments, "...Jezelyn says I have magic. As does Zaynne, actually. It's just... I don't know magic. At all. My life was wrapped up in the flesh and form and battle and dreams. My dreams are dead, my flesh is broken, and I can't do simple forms; I can no longer be who I was. But how do I do anything but be myself? My things skitter away at my touch, my flesh is broken and not mending, I cannot walk, and this is not the land I worked so hard to learn and know. My family have all gone on to their rewards-" or are still waiting to be processed, he thinks cynically??? and confusingly, as he has no idea what that means, "-and now I'm told that the one thing I could never do is the only thing that I can do. Have no direction, and... my talents are no longer my talents, and my purpose is no longer my purpose, and my inability is now my ability, and frankly... I don't know or understand anything about this life. I don't recognize this Mhar." he sighs. "I don't know why I'm here. I don't know how to cast spells, or even if I should. Such ways are cowardly on the battlefield. And I don't know how to use them!" he looks away, frustrated.

After a few moments with Puppy, "You're right about the monks. I feel the same: we would be dead without them. It is difficult to see them as potential enemies. Still... I would not give my word blindly: that's why I added 'as long as your cause is just'. I won't break my word again, if I can help it. But their cause seems just."

Puppy poofs away. "I understand you can't do that all day." he says. "You are welcome to be here yourself, as well. You need not come bearing gifts of Puppy." he smiles slightly.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)
Jezelyn "Celestial Song Dragon" wrote:

Sorry, Vem. Didn't mean to mess up your character concept. :(

Maybe the GM would allow you to do that trick despite the rules?

Aaaaand, I guess now would be an suitably awkward time to bring up the question of ...*drum roll* ... Aquatic Terrain Rules?! (See d20pfsrd article.)

First, an important question for all... does three foot deep water count as chest deep for a medium creature? ...Because for a five-foot-tall person in real life it would be, but for a six-foot-tall person it wouldn't.

Second, is the pond pretty much uniformly three feet deep, or is it a slow shallow slope to a three foot deep center?

Third,
I had originally posted this before Vem acted (and before she declared her starting position):

"Jezelyn will start at A9 or L9, depending on which side of the raft Vem is standing on, in order to make her previous action possible.
GM, is there any cover or partial cover from brush along the pond edge?
If so, Jezelyn ducks behind it, as stated above. If not, she probably uses her move action to step into the pond to B9 or K9 so as to be able to reach more of the raft with her rays."

Since Vem said she started at F8, I said I started at A8 so that my stated action of having targeted her with a 25-ft ray of frost could have been possible.
So, since the GM said there was no cover along the shore, based on the above post, my character would have stepped into the water at A8, where she would have been when Vem attacked her.

If the water there is chest deep (or perhaps if she crouched to make it chest deep?) then she would get a +8 bonus to AC against attacks made from characters on land (or on the raft.)

However, Vem said she jumped off the raft into the water before attacking, and she used an acrobatics check to do so. She made this part of a single move action. I'm curious how much she would be able to move across the raft, jump into the water, and trudge through the difficult terrain in a single move action. Can she indeed get to C8 in a single move?

Honestly, she did her action before she knew how far away you were going to be from her. Being as you were at B9 technically, she may have just opted to throw 2 daggers at you and stay on the raft.

Oh but given that she is actually right next to Jezelyn, she would be much more satisfied with actually stabbing Jezelyn and not throwing at you. And actually, I undershot her, her acrobatics being a 16 would put her at B8; DC 15, she rolled a 16 with a running start.


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Song & Spirit: Jezelyn & Mhar:
"Then I suppose I'm not an honorable warrior."
Jezelyn turns away from Mhar and begins to walk quickly up the steps away from him, but thinks better of it before she's gotten more than a step or two away.
She pauses to wait for him and turns to face him again.
"It was definitely a spell, or at least a spell-like ability. I don't know why you would be chosen now, but you may well wish to focus on your blessings more than bemoan your handicaps. Could you create water again here, now? If you try and succeed, I'll dry it up...
Or, if you would prefer, we could go see if you're able to water the garden plants,
" she adds with a smile.

EDITED:

To GM & Vem @ positioning and raft people:
If you had thrown at me from the raft, Vem, while I was chest deep in water, I would have gotten a +8 to my AC.
(Is it chest deep, GM?)
So, shall we say Jezelyn was at B9 and Vem leaped to C8 next to her, melee stabbing Jezelyn for 3 damage?
My next question then is, do the people on the wobbly raft need to make an acrobatics check or a reflex save to stay on the raft since Vem ran across it and jumped off it?
EDIT:
Oh, but Vem may not have been able to jump more than 5 ft. off the raft after all, since from F8 she didn't have 10 ft. clear to get a running start...
"Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start. The only Acrobatics modifiers that apply are those concerning the surface you are jumping from. If you fail this check by 4 or less, you can attempt a DC 20 Reflex save to grab hold of the other side after having missed the jump. If you fail by 5 or more, you fail to make the jump and fall (or land prone, in the case of a vertical jump)."
Thoughts?


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Song & Spirit: Jezelyn & Mhar:

"Ng." says Mhar, as if struck. "I... apologize. I did not mean insult." he looks deeply ashamed that he's questioned your honor. "I simply meant..." he trails off. After a moment of failing words, he takes up a new train of conversation, apparently unable to continue the other, "I... I shall think on it. Please. I am sorry, but... I need time to think." he asks. "Thank you." he adds, sincerely, a moment later.

EDIT: Acrobatics: 1d20 ⇒ 20

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