Dragons of the West (Inactive)

Game Master Matt, Garnished Game Designer

Guide to Characters and Places of Kotei + Battle Map


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**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

I think he had great plans and at the time he could handle the immensity of this campaign, then all of sudden work side swiped him and of course unnecessities such as gaming are the first to go.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2
Raitoningu Burēdo wrote:
I think he had great plans and at the time he could handle the immensity of this campaign, then all of sudden work side swiped him and of course unnecessities such as gaming are the first to go.

And lo, for my multitude of words, this is what I really meant. Well done. (It'd be pretty funny if it's all just a test, though, and I won't pretend that my paranoia doesn't make me ask sometimes.) :D

Also, Thorrpe, I am, too. :D


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

FOREVER!

(Unless I forget.)


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Never give up, never surrender! (I've not forgotten, yet!)


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

:)


I am on my knees bowed and begging forgiveness.

This has been a seven week summer to remember on my end, but many side projects languished. I apologize for the lack of posts and replies on my part.

I admit to motivational weaknesses as well as perhaps a fear of reprisal but many of you have remained despite the enormity of the break.

This is a message informing you all that I am done with summer camp and have free time once again.

To those of you still there, I am ready to carry on this campaign.

If you would still have me.


Male Human Ranger 2 20hp/20hp | AC 18, T 14, FF 14 | F +4, R +7, W +1 | Init. +7 | Perception +6

Ah what the heck, I'm in ;)


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

FOREVER I SA-, oh! uh! hi! spirit. I totally wasn't planning on usurping your power over the world or anything. Nope. Not 't'all. Even for a second. (Oh, yeah, and I'm in.)


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Whelp I am still here


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

OSU!

I'll be ready by Monday, 8/18


Monday also seems like the best day to restart. I'll do a clean up of the campaign, make the updates required and get prepped. A smaller team means some changes.

Thanks again for everything!


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

I've spoken with Jezelyn, and she is unfortunately unable to continue at this time; she is currently swamped by real-life, and barely has time for her current game (singular) that I'm running. She wishes to apologize, but she's really exhausted and time-crunched at present.

Also: super-excited about this starting back up!

EDIT: and Monday works for me, too!


Unnamed

Spirit should we level while we wait?


AC, HP, Saves, Ki pool:
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor) // HP 18/18 // Fort +2, Ref +7, Will +0 // Ki 3/3
Equipment:
In use: shuriken (20); masterwork wakizashi (2); piecemeal armor // Not in use: bedroll; flint and steel; mirror (small/steel); rations (x6); torch (x10); Backpack, Common; Belt Pouch; 19.44 gp
Skills and Similar:
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7 // Init: +4

Yay, Jian is here!


Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

Cookie is still here too. :)


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem is here.

-Posted with Wayfinder


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F Human Wizard 1| HP 9/9 | AC 11; Touch 11: Flat Footed 11 | CMD 10 | Fort +2 Ref +1 Will +2 | Init +5 | Perception +7

And the Raven, never flitting, still is sitting, still is sitting


**INACTIVE(WIP)** 雷刃 Human Male Adult Gestalt Samurai/Unchained Monk (Unchained Sohei) (L:1 | HP:11/11 | AC: | FF: | T: | F:+| R:+4 | W:+0 | Initiative:+7 | Perception:+0 | CMB:+6 | CMD:20 | Speed:30')
Spoiler:

Rai checking in.


1 person marked this as a favorite.

Braeth, Mhar, Thorrpe, Raitoningu, Jian Min, Everest, Vem and Ysanne.

Thank you all once again for returning.

The first order of business would indeed be to level up to 2nd level. Also, assume you have been gifted 1000 gp in funds to equip yourself. I will slightly reboot the story/mission, making it simpler to manage for everyone.

Once you have completed your upgrade, head over to gameplay!


1 person marked this as a favorite.
AC, HP, Saves, Ki pool:
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor) // HP 18/18 // Fort +2, Ref +7, Will +0 // Ki 3/3
Equipment:
In use: shuriken (20); masterwork wakizashi (2); piecemeal armor // Not in use: bedroll; flint and steel; mirror (small/steel); rations (x6); torch (x10); Backpack, Common; Belt Pouch; 19.44 gp
Skills and Similar:
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7 // Init: +4

My fellow friend (and Spirit if you allow it), what if we use a part of each one money to buy something useful (but expensive) for everybody? I was thinking about a Bag of Holding, or maybe a wand or two.
So?

EDIT:
Anyway, Jian has leveled up:

Numbers and stuff:
Ninja 2 (Chaotic Good)
Init +4;
Perception +5
AC 16, touch 14, flat-footed 12 (+4 Dex, 2 Armor)
hp 18 (2d8+6)
Fort +2, Ref +7, Will +0
--------------------------------------------------------------------------- -----------------------------
Offense
Melee
(One weapon fighting)
Wakizashi +6 (1d6+1/18-20)
(Two weapon fighting)
Wakizashi +4 (1d6+1/18-20) and Wakizashi +4 (1d6/18-20)

Ranged

Shuriken +5 (1d2+1/20)
--------------------------------------------------------------------------- -----------------------------
Statics

Str 13, Dex 18, Con 14, Int 12, Wis 10, Cha 14

Base Atk +1; CMB +2; CMD 16
Feats: Weapon Finesse, Two-Weapon Fighting
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7
--------------------------------------------------------------------------- ------------------------------
Traits:
Color thief (racial, goblin)
You gain a +2 trait bonus on Stealth checks, providing you wear only light armor or no armor.
Lessons of Chaldira (faith)
Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.
--------------------------------------------------------------------------- ------------------------------
Languages:
Common, Undercommon
--------------------------------------------------------------------------- ------------------------------
Special Abilities
--------------------------------------------------------------------------- ------------------------------
Poison Use, Sneak Attack, Favored Class Bonus (+2 hp, +0 skill points)
Ki Pool Abilities
If has at least 1 ki, Jian is always considered to have a running start when trying Acrobatics checks.
At the cost of 1 ki:
Make an additional attack at highest bonus. This is a swift action, and can be only used when full-attacking.
Increase by 20 foot (or 4 squares) the speed, for 1 round. This is a swift action.
Add a +4 insight bonus on Stealth checks, for 1 round. This is a swift action.
Cast Mirror Image, capping at 1d4 clones. This is a standard action, and has a caster level equal to the ninja level.

--------------------------------------------------------------------------- ------------------------------
Gear
masterwork wakizashi (2x); leather armor; bedroll; ear trumpet; flint and steel; mirror (small/steel); rations (trail/per day) (x6); skeleton key; weapon cord (x2); whetstone; ioun torch; acid (flask) (x2); alchemist's fire (flask); shuriken (x20); Belt Pouch; Backpack, Masterwork, 12 platinum coins, 3 gold coins, 5 silver coins, 8 copper coins (for a total of 123.58 gp);
Weight 25.5 (light)


He sold some of his initial stuff and bought new things (respecting the prices for selling; torches for ioun torch, wakizashis for improved wakizashis, barding leather armor for leather armor, backpack for masterwork backpack).


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

I need to purchase equipment, but otherwise am set up.

I'm interested in the idea of pooling our resources for one or two big-ticket items, but I'm unsure what. While I like the idea of a bag of holding or handy haversack, I'm not sure we want all of our valuables in one place. What do the rest of you think?

EDIT: Also, though she didn't request this specifically, I know that Jezelyn would be interested in returning to this game, if she ever has the free time (which is severely lacking for her in real life at present); hence, if at all possible, can the way she be written out have a door, as it were, to bring her in at a later date, should she so desire?


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

A wand of cure light wounds should always be your first group purchase. After that I think a bag of holding is a bit counter productive at the moment. It would take a fair share of gold, and what would we put in it? All the loot we didn't buy? :)

-Posted with Wayfinder


Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

I also need to purchase equipment, but that should be it. I'll try and get that taken care of tonite.

I would be willing to chip in for a wand of cure light.


Unnamed

i will chip in for a wand...how much if we all do it?

also I still need to wrap my head around the level...will work on it tonight


AC, HP, Saves, Ki pool:
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor) // HP 18/18 // Fort +2, Ref +7, Will +0 // Ki 3/3
Equipment:
In use: shuriken (20); masterwork wakizashi (2); piecemeal armor // Not in use: bedroll; flint and steel; mirror (small/steel); rations (x6); torch (x10); Backpack, Common; Belt Pouch; 19.44 gp
Skills and Similar:
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7 // Init: +4

Prices for the stick of happiness (AKA Wand of Cure Light Wounds)
Number of buyer -> gp to pay (every buyer)
1-> 750
2-> 375
3-> 250
4-> 185.5

5-> 150
6-> 125
7-> 107.14... (two of us will have to pay another cp)
8-> 93.75

I'm assuming that (I'm talking to the people who wrote after me) you are all willing to pay for the wand.

If we want to get the best, we can buy, at the same price, the wand of infernal healing. The mythic stick cures for 1d8+1 in 1 round, but being bad peolpe always give 10 hitpoints in 10 round (but it doesn't cure silver and good damage).

Hoping to see at least 7 people (I'm poor, double masterwork wakizashi hurts).
.....but if Mhar crafts my (new) armor I can get some money back (something like 5 gp but it would be enough for 6 buyers).


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

I did craft your new armor, remember? It's right here (or at least that leads to them). You said you didn't want it (for some reason). I really don't know why, though. :D

EDIT: I'm pretty sure you want the +4 or +3 armors.

EDIT 2: your current DEX is +4, and you've got no spells.
leather: [+2 AC, +6 max DEX, no acp, 10% asf, 15 lbs., 10 gp, normal speed]
piecemeal 3: [+3 AC, +5 max DEX, no acp, 15% asf, 13 lbs, 29g, normal speed]
piece meal 4: [+4 AC, +4 max DEX, no acp, 15% asf, 13 lbs, 21g, normal speed]

There is no current reason to choose anything other than the piecemeal 4. If you get magical armor at some point, sure, yeah, okay. If you want me to make a few... we have time. Use the type 4, then later upgrade when you improve yourself (which is a nice three levels away, on average).

EDIT 3: If we want, we can craft other things as well, though it gets time-intensive - we can only do this for a few things. With my spiffy new masterwork tools, we can try to craft masterwork weapons at half cost. Unfortunately, as I don't have enough skill points (never enough!), so I don't have ranks in craft (weapon), however I can make a DC 18 by taking 10; masterwork exotic weapons require a DC 23; with three people providing Aid Another, we can exceed that.


Female Human Sorcerer (Celestial) Lv. 2 - AC 12/15MA - HP 15/15 - F+1,R+1,W+4 - Perc.+5, SM+5 - Init.+2

Okay, Mhar is right, work keeps me busy, but with everyone getting back in, I'd like to try to continue. :)
Welcome back, Spirit!
No guarantees on posting frequency for me, but I'll see what I can do.

Jez is already level two. I think I'll save my 1000 gp to save up for a ring of sustenance or handy haversack or wand of cure light, if that's okay.
However, if everyone wants to go in on a wand of cure light to share, I'm in.

Alternately, we could get a few wands of cure light wounds with fewer charges, so that more of us are holding them.
If I remember correctly, I think it comes to about 15 gp per charge.
So, I could pay, say, 150gp for a wand of ten charges of cure light wounds.
If someone else who DOESN'T have UMD wants to contribute 150gp, my wand could have twenty charges, and I could also use it to cure them.
In other words, anyone who is a divine healer or has Use Magic Device could get a wand with charges paid for by them and by others who couldn't use the wands but who would like healing from them nonetheless. :)


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

that is only if dm is allowing partial wands.

If he doesn't I still think all of us playing should pitch in.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

SPIRIT!

I've a question: could we research a variant of infernal healing in which it lacks the [evil] descriptor? Call it celestial healing, or spirit healing or, oh, I dunno, just throwing this out there: vigor*? ;D

Anyway, that would be my preference, and I'd love to later learn said spell, eventually.

If we wanted, we could even purchase a page of spell knowledge (1,000 g), which is exceedingly useful, as then each one of our casters could use it. We could literally give the page to anyone, let them hold it, then activate the wand without fear. Plus, it means that we have even more healing... just in case it really becomes necessary. Since infernal healing is both arcane and divine, I'd presume that any similar version would be the same. EDIT: I've been told that my interpretation is incorrect. Upon re-reading it, it seems you don't need the spell as a spell known, only that you are powerful enough to cast it. Hence, the page of spell knowledge doesn't matter for a wand, considering it's a first level spell. That said, I'd still suggest a page of spell knowledge in general, as that permits those without knowing it to use healing magic. Yes, I'm aware that, generally speaking, in-combat healing is not optimized. But out-of-combat healing is quite potent. Added to that, the ability to get about ten per day at no additional cost seems pretty great, to me. It's less necessary, however, than I thought, so it's not as important a purchase.

* In case you guys don't know, vigor was the closest to infernal healing (basically a low-grade fast-healing with a duration based on your caster level) in the 3.5 Edition.


Male Human Alch (BB/TB) 2
Vital:
HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2
Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8

In theory, I like infernal healing ~ but as an alchemist I can't use a wand of it, but I can use a wand of cure light.
Even if it gets reskinned (to vigor/celestial healing) I probably won't be able to use it as it isn't on the alchemist list. :(


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Okay, looking at researching and designing spells, the spell infernal healing, alchemist stuff (including discoveries, formula, and the like)... I can think of no valid reason for that spell not to be on the alchemist list. I dunno, it really fits quite well - flavor, style, and thematic elements (including the ingesting of dangerous, weird, or esoteric components in order to produce a mystical effect).

Weird.

So, if Spirit doesn't allow us to research a non-[evil] version that allows Alchemists to use it, here's my secondary proposition (my fall-back plan, as it were): we research two spells, one a transmutation spell for alchemists, druids, and rangers; and one a conjuration spell for those who normally gain benefit from the infernal healing. While expensive in theory, in the long-run it more than pays for itself. It'll cost 1,000 gold plus 1 week each (sorry Jian, no weapon-crafting, alas). We can easily make the DCs, especially if we help each other. I'm willing to outright pay for ours. I'll just shove my 1k directly into it for the good of the group, though I'd ask someone - probably Jezelyn, Thorrpe, or Ysanne (or two of them) to help me make the DC (if both of them help me with Aid Another, our variant can require neither somatic component nor material component). That means that everyone else can divide the cost of the wand(s) and/or other spells among themselves.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

i am updated, just waiting to know hoe much we spend on the wand to finish my purchases.


AC, HP, Saves, Ki pool:
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor) // HP 18/18 // Fort +2, Ref +7, Will +0 // Ki 3/3
Equipment:
In use: shuriken (20); masterwork wakizashi (2); piecemeal armor // Not in use: bedroll; flint and steel; mirror (small/steel); rations (x6); torch (x10); Backpack, Common; Belt Pouch; 19.44 gp
Skills and Similar:
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7 // Init: +4
Mhar "Mharo" the Spirit Dragon wrote:

I did craft your new armor, remember? It's right here (or at least that leads to them). You said you didn't want it (for some reason). I really don't know why, though. :D

EDIT: I'm pretty sure you want the +4 or +3 armors.

EDIT 2: your current DEX is +4, and you've got no spells.
leather: [+2 AC, +6 max DEX, no acp, 10% asf, 15 lbs., 10 gp, normal speed]
piecemeal 3: [+3 AC, +5 max DEX, no acp, 15% asf, 13 lbs, 29g, normal speed]
piece meal 4: [+4 AC, +4 max DEX, no acp, 15% asf, 13 lbs, 21g, normal speed]

There is no current reason to choose anything other than the piecemeal 4. If you get magical armor at some point, sure, yeah, okay. If you want me to make a few... we have time. Use the type 4, then later upgrade when you improve yourself (which is a nice three levels away, on average).

EDIT 3: If we want, we can craft other things as well, though it gets time-intensive - we can only do this for a few things. With my spiffy new masterwork tools, we can try to craft masterwork weapons at half cost. Unfortunately, as I don't have enough skill points (never enough!), so I don't have ranks in craft (weapon), however I can make a DC 18 by taking 10; masterwork exotic weapons require a DC 23; with three people providing Aid Another, we can exceed that.

I forgot about that. I didn't want it for money problems. But now it's going to work.

We're also at 107.14 each, which is doable for me.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Oh! Actually... with all the profit I made... I actually paid for it! If you read the details of the post, since it only costs 1/3 the listed price (so about 7 for anything else), and we made extra money, it didn't effectively cost you anything. Which is much of Mhar's: helping others to get the right thing done! But that's cool: I'm just glad you have some, now. :D


AC, HP, Saves, Ki pool:
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor) // HP 18/18 // Fort +2, Ref +7, Will +0 // Ki 3/3
Equipment:
In use: shuriken (20); masterwork wakizashi (2); piecemeal armor // Not in use: bedroll; flint and steel; mirror (small/steel); rations (x6); torch (x10); Backpack, Common; Belt Pouch; 19.44 gp
Skills and Similar:
Skills: Acrobatics +9, Climb +6, Disable Device +9, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Sleight of Hand +9, Stealth +11, Swim +6, Use Magic Device +7 // Init: +4

With your armor (piecemeal 4) I regained 3gp. That's good!


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

:D


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

108 for wand
304 for MW Morning Star (fluff that he got his old one rebuilt, though mechanically selling the old)

588 left over


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

108 for the wand leaves me with 892 left over; wanting a full set of masterwork piecemeal from Mhar.

-Posted with Wayfinder


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

I finished it all for you guys quite some time ago... :D


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Masterwork though? Mine specifically has to be masterworked.

I need masterwork horn arms, hide legs, and chain shirt. If you couldn't have made it in the year let me know and I'll buy it instead.

-Posted with Wayfinder


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Aaaaaaaaaah! I see. No, unfortunately, although any one of those are better than a masterwork "closest second" of the same AC, I don't really have much time to make a masterwork versions of much... I could get, maybe, three, I think? (I'd have to dig into calculations to know more.) Now, if you would buy me a single casting of fabricate, then we could talk (or, you could purchase a casting of masterwork transformation... <for 210 gold>).

EDIT: I'll try to see how many I can make, but I'm not certain. You'd have to help me out, though, to make it faster.

EDIT 2 3: It's an additional five weeks per masterwork component. Nope, nevermind, dang it, Craft skill, why are you so fiddly?!

420 silver per week.
1,500 silver total.

That means 3 weeks and 4 days.

357 silver per week.
1,300 silver total.

That means 4 weeks and 4 days.

Total: 8 weeks and 1 day.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

I think most of those options end up costing more than just buying said armor :)
I'll look into Vem helping you out over the year, but it might not be in the cards depending on how her build shakes out tonight. Plus, I'm not sure if Mhar could stand to work with Vem for a whole year in close proximity :p

-Posted with Wayfinder


Partial wands are fine and I'll allow the non evil infernal healing. Sorry again for a light delay, this week is hectic with my mom moving to Europe and Otakuthon rearing its head.

A quick heads up as well, I've modified the mission so as to be more natural and less character breaking. There were obviously qualms about assassination attempt so instead it will be more of an attempted diplomacy mission. If that fails, then the monks expect the Dragons of the West to do their part.


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

While we have you here Spirit, are we scrapping the bonuses for the training section? Just curious because I could do a lot of neat things with a bonus feat or extra weapon Proficiency for example.

Edit: Just wanted to emphasize it's not a big deal to me if we are, it's just I had a few ideas in mind from when we were starting out knowing we'd likely get a bonus weapon proficiency or feat along the way through our montage. Obviously if we don't it's fine I just need to adjust my list of available build options.

-Posted with Wayfinder


Vem wrote:

While we have you here Spirit, are we scrapping the bonuses for the training section? Just curious because I could do a lot of neat things with a bonus feat or extra weapon Proficiency for example.

Edit: Just wanted to emphasize it's not a big deal to me if we are, it's just I had a few ideas in mind from when we were starting out knowing we'd likely get a bonus weapon proficiency or feat along the way through our montage. Obviously if we don't it's fine I just need to adjust my list of available build options.

-Posted with Wayfinder

Ah true... well I'll be a kind old soul and allow each character to ALSO select an additional bonus feat as a "sum total" of all the training montage. This feat must be selected from the Pathfinder Core Rulebook.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

ooo fun...ooo core. prob just take power attack or toughness. cause i don't think any of the summoning feats are in core


Unnamed

hmmm, i guess i will take spell focus conjuration and get that feat tax out of the way!!


Female Human 蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Vem chooses Improved Unarmed Strike, thank you kind monks for your teachings.


Male Human (multi-ethnic) "神託" [Oracle (Dual Cursed)] 2 | AC 15 T 8 FF 15 | HP 16/16 | F +2 R -2 W +3 | Init -2

Hm... dodge (not enough DEX, nevermind!), fleet, scribe scroll, or combat casting?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

scribe scroll would probably get some great use at lower levels...thats a good choice

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