Arazni

Vem's page

152 posts. Alias of Ellix.


Full Name

Vem

Race

Human

Classes/Levels

蛇女 -Ninja 2 (HP 19/19 | AC:21 | T:14 | FF:17 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Perc: +4 | Speed 30 ft.)

Gender

Female

Size

Medium

Alignment

CN

Strength 13
Dexterity 19
Constitution 14
Intelligence 10
Wisdom 9
Charisma 14

About Vem

Vem
Ninja 2
CN Medium humanoid (human)
Init +4; Perception +4
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Defense
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AC 21, touch 14, flat-footed 17 (+7 armor, +4 Dex)
HP 19 (2d8+6)
Fort +2, Ref +7, Will -1
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Offense
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Speed 30 ft.
Melee Unarmed Strike +5(1d3+1/x2)
Ranged Dagger (thrown) +5 (1d4+1/19-20)
Melee TWF Unarmed Strike +3 (1d3+1/x2)
Melee TWF Unarmed Strike +3 (1d3+1/x2)
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Statistics
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Str 13, Dex 19, Con 14, Int 10, Wis 9, Cha 14
Base Atk +1; CMB +5; CMD 16
Languages Common
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Feats
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Weapon Finesse
Two-Weapon Fighting
Improved Unarmed Strike
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Traits and Drawbacks
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Armor Expert You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Magical Talent (Ray of Frost) Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. You may cast Ray of Frost once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.
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Skills
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Acrobatics +10
Bluff +6
Climb +5
Craft (Alchemy) +4
Craft (Traps) +4
Diplomacy +2
Disguise +2
Disable Device +9
Disable Device (Traps) +15
Disguise +2
Escape Artist +8
Fly +4
Intimidate +6
Perception +4
Sleight of Hand +8
Stealth +9
Swim +5
Use Magic Device +7
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Gear
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Masterwork Llamelar Horn Arms
Masterwork Hide Leggings
Masterwork Chain Shirt
Ioun Torch

dagger(x3)
caltrops

Coin (Copper Piece) (x8)
Coin (Silver Piece) (x8)
Coin (Gold Piece) (x20)
Coin (Platinum Piece) (x7)

Backpack, Common [
Bedroll
Flint and Steel
Halfling Trail Rations (x5)
Rope (Silk/50 ft.)
Waterskin (Filled)
Whetstone
]

Wand (Magic Fang/Ranger/4th - 10 Charges)
Wand (Savage Maw/Ranger/4th - 5 Charges)
Wrist Sheath [ Dagger ]
Wrist Sheath [ Dagger ]
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Special Abilities
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Bonus Feat Humans select one extra feat at 1st level.

Ninja Weapon Proficiencies Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.

Poison Use At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Sneak Attack If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual −4 penalty. The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.

Ki Pool (Su) A ninja with this ability has a pool of 3 ki points, supernatural energy she can use to accomplish amazing feats. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. The ninja can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.

Vanishing Trick (Su) As a swift action, the ninja can disappear for 2 rounds. This ability functions as invisibility. Using this ability uses up 1 ki point.
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Backstory
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Do the dead dream? I did; I dreamed of cold lakes that reached into the hearts of fire and sang out like birds in autumn morning. The depths of things black and old and of the beings that lurk beneath the shadows of thin veils and portents of things yet to come. Seas of gossamer wrapped in pallid tones and tepid pools of glass that ring out in silence.

I dreamed of Gods long dormant in the spaces between that which cannot be and the mountains of madness between words unspoken. In the hearts of men I saw the depths of sorrows yet to be plumbed from arteries that still flowed.

I dreamed of foul tempests that carried with them the acrid stench of burnt things and sacrifices made to powers that wane in agony and torment; of slumbering giants that lash out against chains of hair and black blood. I saw the greatness of kings whose children lay in ashen tombs of white marble and stained with the tears of the lamb. Endless suffering of ignorant men struggling to flay their own backs in knife wounds of silver and brutal gladness.

I saw the umbral agents of cruel fates who conspired against the treatise of man and taught them to fear the night. Clouds of bile that swept along the dust of bones put to rest in shallow graves and greedy worms.

Emerald oceans of vastness that pulled the horizon into sour death and the call of the dirge in winter at places that lie empty. Footprints of beasts that tracked the snow left melting in the heat of life so easily spilt from the mewling. Innocence lost long before the warmth of a mother's milk and the nightmares of anything ever evil.

Sins of siblings long forgotten in the currents beneath rivers that drew deep and thirsty. I dreamed of bruised skys that wept tears of molten carnage that scarred the faces of heroes who would never be. The morose languish of space unused left to the ravages of time's devices. Eyes that pierced the masks of the unfaithful whose false worship laid the weak across stone tables framed in lust. I saw a great many things when I dreamed, but I awaken once more.

Vem...They called me that once.