DrGabe's Pathfinder Society Game (Inactive)

Game Master DrGabe

PbP PFS adventures.
Its like playing at your local friendly gaming store, but with less Cheetos!


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The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"No, Sorin has a few scratches. He just hides it better." Slypher responds to Osric. "Let's loot that stuff and get going."

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

What did the goblins mean about the other room and the nightmares there? Did we defeat it? is there something else lurking about? Makes me feel a bit insecure.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Admirable work, Master Jostrum!
Aasif looks greedily at the box's contents.

The Exchange

Half-Goblin

He was referring to the room with the purple mist. If you question him further, the goblin will tell you that they are trapped in this part of the dungeon- afraid to back through the mist and apparently there is a cave in up ahead.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Of course goblins can´t be trusted and that needs to be researched.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Nonsense! I say we take him at his word. Then maybe drag him around by the neck for good measure.

The Exchange

Half-Goblin

Are you going to let the goblins go? Kill them? Leave them tied for another party?
Move on, camp in this room to recover power?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Let's tie them up for now.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Yes tie them up.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

I don't have any rope, but if someone else does, I'm all for that.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song doesn´t carry a rope either. It would just entangle her.


male Human? pbp GM / 1 current map ; second floor

"Turn them loose. We'll kill them next time we see them!

The Exchange

Half-Goblin

After taking a vote, the explorers decide to tie up the Goblins. They offer little resistance, but only ask that you come and get them later. And to kill any dogs you see .

Leaving the room you enter into a small tunnel that dumps you into the next room of the complex. It is a large multi-level room. The lower portion of this chamber is a pool of still, green water. Large rectangular columns support a series of shallow stone steps and landings, climbing to where enter the room.
There are no enemies in the room.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"We should throw one of the goblins in this water to see if it's deadly. I don't know why it would be, but we're in a dungeon and that just sounds right." Slypher says defeatedly.
"Who wants to scout ahead?"

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum nocks another arrow and moves slowly forward, searching for traps.

Perception: 1d20 + 12 ⇒ (3) + 12 = 15
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Perception: 1d20 + 12 ⇒ (5) + 12 = 17

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will cast detect magic to see if anything in here (like the pool) radiates magic.

The Exchange

Half-Goblin

Searching throughout the room, Jostrum quickly finds a pot that appears to be where the goblins were playing dice earlier today. The pot is essentially worthless, so are the dice. However, there is a potion (of lesser restoration), a pair of silver earrings, and some coin.
The pool doesn't appear to be dangerous, but it does appear to have been the goblin's latreen for the last several weeks! You do not find anything else of interest in the room. There is an exit to the south.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

After that nasty shadow this potion comes in handy! Who feels weakest?

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"I'm fine. Well, aside from being out of magic." Slypher admits.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric has one cure light wounds left, and he can channel 1d6 healing 3 more times.

And he has a wand of cure light wounds if needed.

So I recommend a channel which will get everyone, and then see where we stand. Sing out if you need more

channel 1d6 ⇒ 2 points

The Exchange

Half-Goblin

Where too now?

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

South exit, I suppose.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Where Else?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

South exit

Jostrum will check for traps. T20 for 32 on Perception

The Exchange

Half-Goblin

The party moves on, not finding anything of particular interest in this large room. Outside of the door, the cave opens up into a huge exapanse. The room is mostly blasted out and several large columns of rock extend from the base of the cavern 30' to meet where the floor would normally be. Water drips from the side of the cave and yellow crystals stick out from the walls and give the room a deathly glow.
Curiously there are ladders, laid on their sides, leading from collumn to collumn making a crude bridge that leads across the room.

Jostrum takes one look at the cave and makes out a trio of fluttering wings that are flying across the room!

PC's turn, then the monsters go. The "bottom" of this cave is 30' below where you are now (on a landing where you all can fit). You can climb down if you like. You may crawl across the ladder-bridge as well.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum quickly raises his bow and fires an arrow.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Please add +1 to both rolls for Point Blank if fluttering things are within range.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will fling a starknife at one of them!

1d20 ⇒ 13 to hit
1d4 + 1 ⇒ (4) + 1 = 5 damage if he does hit

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

I need to rest, untill then i can only work minor magics!
Nonetheless Pai Song shoots her crossbow at the nearest of the flutterings she can get a straight shot.

Light Crossbow: 1d20 + 2 ⇒ (18) + 2 = 201d8 ⇒ 5

The Exchange

Half-Goblin

The explorers fire upon the flying monsters. These are insectoid creature with two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis. However, one dies in the first volley from the combination of Jostrum's bow and Pai's crossbow.

Slypher, Aasif your turn.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher, lacking an effective ranged weapon, stands in front of the party, ready to attack the first creature that makes it into range.

Readied:
Staff: 1d20 + 3 ⇒ (16) + 3 = 19, damage: 1d6 + 4 ⇒ (2) + 4 = 6

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif shoots at the nearest insect.

Maybe these wonderful creatures have most wonderful rubies in their bellies!

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

The Exchange

Half-Goblin

Aasif's dagger flies through the air and slices one of the wings of the beasts. Its keeps flying forward until it meets the thick end of Slypher's staff. The poor beast drops to the bottom of the cavern thirty feet below, quite dead.

The last flying bug tries to bite at Slypher- Touch Attack: 1d20 + 7 ⇒ (20) + 7 = 27 1 Point of Con Damage

The NPC is adjacent to Slypher; PC's Turn

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher feels weakened but strikes back with his staff violently.
Staff 1: 1d20 + 1 ⇒ (19) + 1 = 20, 1d6 + 3 ⇒ (5) + 3 = 8
Staff 2: 1d20 + 1 ⇒ (19) + 1 = 20, 1d6 + 1 ⇒ (1) + 1 = 2

The Exchange

Half-Goblin

Slypher takes his revenge on the beast, beating it with his staff. This monster follows its friends to its doom at the bottom of the cave.

Combat is over. You may explore as you like. Its a Acrobatics Check, DC10 to make it across the chasm using the ladders as a makeshift bridge. You may take 10 on this if you like.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song is crossing over cautioulsy (take ten) and all the while looking out for anything unusual as well as the usual you might encounter there (take ten perception).

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

I'll take 10 on acro as well.

The Exchange

Half-Goblin

Pai sees only the eerie yellow crystals grown from the sides of the cave and the bodies of the three dead flying beast at the bottom of the pit. She and Slypher easily make it across the room to the other side.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will climb down and then explore the bottom of the pit, then climb up again, taking 10 as appropriate.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum crosses the ladder and examines the yellow gemstones in the wall.

Take 10 Acro.

The Exchange

Half-Goblin

Osric finds nothing of note in the bottom of the pit. It is damp from the dripping water, nothing more. The beast were not armed and are indeed dead.
Jostrum sees that the crystals are valueless, but the wall is littered with them.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum prys a few yellow stones from the wall.

The Exchange

Half-Goblin

Everyone is able to make it across the makeshift ladders. Aasif helps Sorin and the party leaves the room. Entering a tunnel you move only a few dozen yards before a framework of old timbers shores up this hallway’s cracked and uneven ceiling. In the middle of the hall, a large stone block lies on top of the corpse of a crushed goblin.

Perception checks

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Perception: 1d20 - 1 ⇒ (2) - 1 = 1

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

The Exchange

Half-Goblin

Nobody sees anything else...

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Crap.

"We should be careful. This area may not be stable." Slypher says, standing cautiously. "Aasif, traps? Sorin, want to go first in case there's a cave-in?"

The Exchange

Half-Goblin

Its a DC10 Acrobatics check to move through the area

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum begins to pick his way across the rubble.

Take 10 for 11

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