Pai Song
|
What did the goblins mean about the other room and the nightmares there? Did we defeat it? is there something else lurking about? Makes me feel a bit insecure.
| Keith S. |
"Turn them loose. We'll kill them next time we see them!
DrGabe
|
After taking a vote, the explorers decide to tie up the Goblins. They offer little resistance, but only ask that you come and get them later. And to kill any dogs you see .
Leaving the room you enter into a small tunnel that dumps you into the next room of the complex. It is a large multi-level room. The lower portion of this chamber is a pool of still, green water. Large rectangular columns support a series of shallow stone steps and landings, climbing to where enter the room.
There are no enemies in the room.
Slypher Xen
|
"We should throw one of the goblins in this water to see if it's deadly. I don't know why it would be, but we're in a dungeon and that just sounds right." Slypher says defeatedly.
"Who wants to scout ahead?"
Jostrum Finderwell
|
Jostrum nocks another arrow and moves slowly forward, searching for traps.
Perception: 1d20 + 12 ⇒ (3) + 12 = 15
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Perception: 1d20 + 12 ⇒ (5) + 12 = 17
DrGabe
|
Searching throughout the room, Jostrum quickly finds a pot that appears to be where the goblins were playing dice earlier today. The pot is essentially worthless, so are the dice. However, there is a potion (of lesser restoration), a pair of silver earrings, and some coin.
The pool doesn't appear to be dangerous, but it does appear to have been the goblin's latreen for the last several weeks! You do not find anything else of interest in the room. There is an exit to the south.
Osric Sarus
|
Osric has one cure light wounds left, and he can channel 1d6 healing 3 more times.
And he has a wand of cure light wounds if needed.
So I recommend a channel which will get everyone, and then see where we stand. Sing out if you need more
channel 1d6 ⇒ 2 points
DrGabe
|
The party moves on, not finding anything of particular interest in this large room. Outside of the door, the cave opens up into a huge exapanse. The room is mostly blasted out and several large columns of rock extend from the base of the cavern 30' to meet where the floor would normally be. Water drips from the side of the cave and yellow crystals stick out from the walls and give the room a deathly glow.
Curiously there are ladders, laid on their sides, leading from collumn to collumn making a crude bridge that leads across the room.
Jostrum takes one look at the cave and makes out a trio of fluttering wings that are flying across the room!
PC's turn, then the monsters go. The "bottom" of this cave is 30' below where you are now (on a landing where you all can fit). You can climb down if you like. You may crawl across the ladder-bridge as well.
Jostrum Finderwell
|
Jostrum quickly raises his bow and fires an arrow.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Please add +1 to both rolls for Point Blank if fluttering things are within range.
Pai Song
|
I need to rest, untill then i can only work minor magics!
Nonetheless Pai Song shoots her crossbow at the nearest of the flutterings she can get a straight shot.
Light Crossbow: 1d20 + 2 ⇒ (18) + 2 = 201d8 ⇒ 5
Slypher Xen
|
Slypher, lacking an effective ranged weapon, stands in front of the party, ready to attack the first creature that makes it into range.
DrGabe
|
Aasif's dagger flies through the air and slices one of the wings of the beasts. Its keeps flying forward until it meets the thick end of Slypher's staff. The poor beast drops to the bottom of the cavern thirty feet below, quite dead.
The last flying bug tries to bite at Slypher- Touch Attack: 1d20 + 7 ⇒ (20) + 7 = 27 1 Point of Con Damage
The NPC is adjacent to Slypher; PC's Turn
Slypher Xen
|
Slypher feels weakened but strikes back with his staff violently.
Staff 1: 1d20 + 1 ⇒ (19) + 1 = 20, 1d6 + 3 ⇒ (5) + 3 = 8
Staff 2: 1d20 + 1 ⇒ (19) + 1 = 20, 1d6 + 1 ⇒ (1) + 1 = 2
DrGabe
|
Slypher takes his revenge on the beast, beating it with his staff. This monster follows its friends to its doom at the bottom of the cave.
Combat is over. You may explore as you like. Its a Acrobatics Check, DC10 to make it across the chasm using the ladders as a makeshift bridge. You may take 10 on this if you like.
Pai Song
|
Pai Song is crossing over cautioulsy (take ten) and all the while looking out for anything unusual as well as the usual you might encounter there (take ten perception).
DrGabe
|
Everyone is able to make it across the makeshift ladders. Aasif helps Sorin and the party leaves the room. Entering a tunnel you move only a few dozen yards before a framework of old timbers shores up this hallway’s cracked and uneven ceiling. In the middle of the hall, a large stone block lies on top of the corpse of a crushed goblin.
Perception checks
Slypher Xen
|
Crap.
"We should be careful. This area may not be stable." Slypher says, standing cautiously. "Aasif, traps? Sorin, want to go first in case there's a cave-in?"