DrGabe's Pathfinder Society Game (Inactive)

Game Master DrGabe

PbP PFS adventures.
Its like playing at your local friendly gaming store, but with less Cheetos!


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The Exchange

Half-Goblin

Sorry Slypher- missed your edit and yes you did nail it! However, Osric you still need to make a Fort save, the poison is an ongoing effect.

Slypher moves into a better melee position, but his staff can't connect with the swift bug. Pai however, finds spot in the monsters armor and her bolt digs deep into its armor. White and grey material starts to ooze down its leg and onto the floor. But it keeps fighting. She isn't able to determine what kind of foul creature this might be.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

fort save

1d20 + 3 ⇒ (13) + 3 = 16

The Exchange

Half-Goblin

Osric feels the poison stop spreading in his muscle, but the injuries gained remained. You are cured of the poison. You will heal the Str/Con damage one point per day rested. You also have a regular turn if you like.
Jostrum, Aasif your turns.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif drops his bow and draws his shortsword while moving into melee with the bug on the side opposite Jostrum.

Attack: 1d20 ⇒ 10
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

After Aasif attacks, Jostrum steps back and fires an arrow at the creature.

Attack: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

I think Osric's regular turn was casting cure light wounds on Slypher unless I am way off my rounds here.

The Exchange

Half-Goblin

Jostrum's arrow wedges into a hole in the armor. More ichor starts to drain, but still the giant creature stays on its feet, claws flailing everywhere.

Attack Sorin: 1d20 + 6 ⇒ (16) + 6 = 22 for damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attack Slypher: 1d20 + 6 ⇒ (12) + 6 = 18 for damage: 1d4 + 2 ⇒ (1) + 2 = 3
Bite Aasif: 1d20 + 6 ⇒ (1) + 6 = 7

Even defending himself totally, Sorin is caught with another claw sending him to the ground bleeding heavily. Stab. Roll: 1d20 + 2 - 6 ⇒ (11) + 2 - 6 = 7. Even more blood pools around his body.
The other strikes Slypher in the chest, punishing the fighter even more.

Sorin is -6; PC's turn; No new map for this turn.

GM Notes:

4

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum fires another arrow.

Attack, PBS: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song tires another shot.

Light Crossbow: 1d20 + 2 ⇒ (16) + 2 = 181d8 ⇒ 2

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher swings once and fails. He makes up for it with his second strike.
Staff 1: 1d20 + 2 ⇒ (1) + 2 = 3, Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Staff 2: 1d20 + 2 ⇒ (17) + 2 = 19, Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric casts stabilize on Sorin to stop the bleeding.

He will take a 5 foot step to put him out of combat range (if applicable) to prevent an attack of opportunity.

Stabilize has a range of 30 feet for Osric.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif takes a quick step to try and get the bug between Slypher and himself, then tries a vicious stab.

I assume we can move into flanking position, if not just ignore the sneak attack and flanking bonus

attack: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d4 - 1 ⇒ (3) - 1 = 2
sneak attack: 1d6 ⇒ 3

The Exchange

Half-Goblin

Pai's crossbow again sticks into the beasts carapace and its stumbles once more as Slypher bashes it i the head. Its skull cracks into a several pieces and it crashes to the ground spilling gooy grey matter everywhere.

We are out of combat. Sorin is stable.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song uses her wand of infernal healing on Sorin, which should get him back on his feet in no time.

One minute of fast healing 1 is like 10hp i guess? Also think it´s the third time i used it in here. Just to count it.

The Exchange

Half-Goblin

That is correct Pai. What next?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum searches the room and the creatures. Does anyone required more healing?

T20 on Perception for 32

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher stands around while Jostrum searches, waiting for his own wounds to close.
Fast Healing from Pai's wand will get me to full already.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will help search for any valuables or interesting bits.

1d20 + 4 ⇒ (10) + 4 = 14 perception

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif tries to point out unusual or intersting things to the diligently searching Jostrum.

Aid Another Perception: 1d20 + 6 ⇒ (18) + 6 = 24

+4 if successful

The Exchange

Half-Goblin

Other than the warped statue in the room, you don't find much. However Aasif searches around a bit more and finds a hidden compartment in the statue! Reaching inside he pulls out a tightly wrapped bag, inside contains a magical sword! small +1 cold iron short sword. Also is a small bag of rubies.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

"Woot! A magic weapon even I can use" calls out Osric

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Shall we move on then? Is everyone healed of their wounds?

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

It's small, so it's not sized for you Osric. That'd be for Aasif only.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"I'm fine. Let's get going to... somewhere else."

Where do we have left? And what's Sorin's HP?

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

"Wonderful. The most merciful gods have seen fit to put these treasures here. And fitting my delicate hands, too! What a truly wonderful treasure! I say let's search the rest of this complex."
Aasif exclaims in high spirits. The fat halfling seems overly happy about the chance findings.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Ah i´m somehow really lost in this complex. I trust you guys know the right way.

If Sorin is still wounded, Pai Song will take care of his wounds with her wand. Else she will just follow the party, congratulating Aasif on his new sword and admiring the rubies, which bring her eyes to shine.

The Exchange

Half-Goblin

There is a door that heads west out of this room (away from the "main" room)

Once everyone is healed, the explorers continue through from this shrine and into a small hallway that twists to the south west. From the hallway you can see a large, L-shaped chamber is filled with knee-deep, pale purple mist. Beneath the mist is a floor of small, glossy black blocks, noticeably different from the flagstone elsewhere in the dungeon. Stone archways exit to the north.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"This looks promising. Pai, can you disburse this mist somehow? I'm out of magic and this looks dangerous."

The Exchange

Half-Goblin

Pai will look at this a for a few moments and realize that while this area radiates magic, she doesn't know what it is or more importantly how to get rid of it.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"Alright, I would say either the little guy or the big guy is up. Someone who can find a trap without getting killed." Slypher gestures onward.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum takes 20 on Perception for a 32 to look for traps.

The Exchange

Half-Goblin

Jostrum looks around and as soon as he steps into the room to investigate horrible images fly through his brain. Its last only a moment, but for an instant you felt as if you had been horribly murdered!
Will Save DC11, damage: 2d6 ⇒ (3, 6) = 9 and Shaken for one hour. If pass, no shaken on ly half of the damage

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Will Save: 1d20 + 2 ⇒ (6) + 2 = 8

Jostrum's face blanches and his knees begin to buckle as he cries out in pain. Err, ware yourselves, he says through clenched teeth, I not sure if it is a trap or something to do with this room.He says, visibly shaken. If it was a trap, I don't know how I missed it coming in, which leads me to believe its some kind of affect of the room. I felt deep pain as if wounded and I don't feel myself now. Jostrum removes his healing wand amd uses it on himself, before returning it to his wrist sheath.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric moves into the room, helping Jostrum as needed and looking around in the mist. He will cast light to help him search the room.

perception for searching 1d20 + 4 ⇒ (1) + 4 = 5
will save if needed 1d20 + 6 ⇒ (13) + 6 = 19

can he tell anything about the mist from his knowledge planes or religion (bot at +4)?

He will make a quick pass, especially looking into the mist for clues or items.

The Exchange

Half-Goblin

Osric has a similar feeling as he enters the room- dread and death and other things horrible. You passed- take 4 damage, no shaken
However, looking around the room the cleric detects nothing that could be causing this effect.

Once Jostrum recovers from his fright, looking around he does find a small purple garnet on the ground. Picking it up, the purple haze starts to fade from the room. However, the fog (now colorless) still remains.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric retreats if the effect did not dissipate with the fog.

And cast cure light wounds on himself.

1d8 + 2 ⇒ (2) + 2 = 4

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"Someone with a strong will go see if it's safe. Slypher demands.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

I think it is safe now. Jostrum says with a slight tremble in his voice.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will check if it is safe. Will save +6

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

I would assume once you've saved against it, you're done. So I suppose I was asking for Pai, Sorin, or Aasif to dive headlong into the room of nightmares.

The Exchange

Half-Goblin

Osric moves back into the room the nothing happens.

From a meta-game standpoint, yes Slypher you are correct. So if Pai, Sorin, and Aasif want to move in, its a will save for them as well. Or you can retreat.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

I guess I am feeling most lucky, today. Aasif remarks and gingerly steps into the room, too.

Will Save: 1d20 ⇒ 15 +2vs fear

The Exchange

Half-Goblin

You pass, but still take 4 damage.
Aasif steps into the room, a horrible memory flashing through his mind. A moment later it is all gone, but the scars remain.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Well this is puzzling and annoying.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Ahhh! Aasif screams. Then, still panting, he adds: It seems the most conondry conundrum remains...
He, too takes a few moments searching the room for traps or anything unusual.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric steps out, then trys to remember what the room looks like. Was it a dead end? Or was there another door out of the fog room?

The Exchange

Half-Goblin

To the north is a door that leads out of the room. The fog is at its thinnest, nearly absent at the two doors. Other than this mysterious fog and the gem found by Jostrum, there is nothing else in this room.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

On to the next room then? Tough guys up front, then soft and squishy in the middle, Osric will take up the rear.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Sounds like a plan. I'll be in the middle then :)

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum moves into the next room, checking for traps and creatures.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

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