DrGabe
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Slypher, you take half damage and move on. Pai still needs to roll, the next time she posts.
Leaving the mysterious room behind, you move forward in the dungeon. If doesn't take long before the maticulous halls turn to excavated dirt. Jostrum stops a few feet after the transition once he hears some goblinoid voices up ahead. There are about four goblins about 50' ahead of the explorers and they are talking amongst themselves.
You all get a change to do anything, then a surprise round once you are ready to "attack"
DrGabe
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Will Save Pai: 1d20 + 3 ⇒ (14) + 3 = 17
Map is below, surprise round (one move action or standard action), Feel free to post a move for Pai and for Sorin.There are three regular goblins from this appearances, and one goblin dressed differently (lets call her a shaman), she is obviously the leader.
Goblin Shaman: 1d20 + 5 ⇒ (11) + 5 = 16
Goblin: 1d20 + 6 ⇒ (3) + 6 = 9
Sorin: 1d20 + 2 ⇒ (9) + 2 = 11
Osric: 1d20 + 2 ⇒ (4) + 2 = 6
Pai: 1d20 + 5 ⇒ (6) + 5 = 11
Slypher: 1d20 + 2 ⇒ (8) + 2 = 10
Aasif: 1d20 + 4 ⇒ (17) + 4 = 21
Jostrum: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Everyone gets a surprise round move, then Aasif gets a regular turn.
DrGabe
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Jostrum's shot catches the shaman right in the arm, with a bloody scream she declares an attack on the explorers! Aasif's attack misses, slamming into a piece of stone.
The shaman in returns speaks loudly into the room, though its doubtful any of you understand her words. Suddenly Jostrum becomes shaken, feeling his nerves broken. DC12 Will Save or become Shaken.
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
MAP
Shaman: 14
Jostrum Finderwell
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Already shaken, unless it has been an hour
Will Save: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4
Jostrum moves up to within thirty feet of the shaman and fires again.
Attack,PBS: 1d20 + 7 - 2 + 1 ⇒ (7) + 7 - 2 + 1 = 13
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Aasif
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Aasif moves forward to try and get a better shot at the bone-rattling shaman.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Sneak Attack: 1d6 ⇒ 6 still flat-footed until they act, right? edit: and thx for the dice-luck ;)
DrGabe
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Sorrin is able to double move to the shaman- his sword out and ready to fight!. At the same time Aasif's shot surprises the Shaman, blood starting to trickle at a faster rate. Jostrum tries to fire on the shaman, but his bow shot is wide.
The one goblin not affected by the explorers magic draws his bow and fires - Attack Slypher: 1d20 + 4 ⇒ (8) + 4 = 12, but the bow shot is wide of the mark.
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Osric goes, then Aasif starts the second round (his first round action was to shoot as was his surprise round action)
Shaman - 5
Osric Sarus
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Osric move NE N N N N and attack the goblin with his shortspear!
The last move might have to be NE; not sure if Osric can fit where he moved. The goal is to stay up tight to prevent someone slipping past him on the side.
1d20 + 1 ⇒ (17) + 1 = 18 to hit
1d6 + 1 ⇒ (1) + 1 = 2 damage if he hits
Pai Song
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The goblin who was the aim of Pai Song´s charm spell did his willsave, since he has a +5 on it due to the combat situation. Not sure iftaken into consideration or not. Perhaps i should include that in the future, but i think Dr. Gabe did that before.
DrGabe
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Osric's spear sticks the goblin, the little green skin starts to bleed and cry.
Pai, you are correct, thanks for that. The goblin to the northeast draws his short sword and tries to attack Sorin - 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d4 ⇒ 2
The Shaman takes a step back and shoots flames out of her hands! Sorin Refex Save, DC12: 1d20 + 2 ⇒ (10) + 2 = 12 and takes Fire Damage: 3d4 ⇒ (1, 3, 2) = 6
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Sorin 9/14 HP
Slypher Xen
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Slypher runs into battle and casts Daze on Osric's opponent.
Right 3, Up 5. Assuming that's not the one I dazed before. If it is, change that to the Shaman I suppose. DC 13 vs Will.
Slypher Xen
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Let's have Sorin just 5-foot step right and power attack that goblin.
Sorin's Power Attack!: 1d20 + 3 ⇒ (15) + 3 = 18, Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13
DrGabe
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Pai spends her turn moving into position, but the rocks keep her from seeing or being seen by the goblins.
The undazed goblin steps towards Oscric and attacks. 1d20 + 4 ⇒ (1) + 4 = 5 But he fumbles his sword while trying to make the attack.
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Sorin 9/14 HP
DrGabe
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Both Osric's and Aasif's shots sail wide.
In a panic the Shaman again tries to fry the party, this time a spout of flame shouts from her mouth! Sorin's Reflex Save: 1d20 + 2 ⇒ (14) + 2 = 16 for Fire Damage: 3d4 ⇒ (4, 3, 3) = 10 Sorin 4/14 HP
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Pai Song
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Pai Song casts toppling magic missiles on the shaman. Also she moves into flanking position with Osric.
Toppling magic missile trip & damage: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 1 ⇒ (4) + 1 = 5
Slypher Xen
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Thanks! Just making sure I know what's going on.
Slypher dashes up behind Osric and makes a quick staff strike at the immediate threat.
Staff: 1d20 + 3 ⇒ (10) + 3 = 13, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
DrGabe
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Both Slypher and Aasif fail to connect against their goblins, the little fellas just a tad too fast for them.
Sorin walks towards the goblin to the west and calmly strikes it down with his greatsword- 1d20 + 4 ⇒ (2) + 4 = 6, but being a touch too confidant, the strike misses.
The goblins in turn ask for surrender! Seeing their leader struck down, they no long want to fight.
What do you do?
DrGabe
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The goblins throw down their weapons, wearing no armor they back to the basics. Did you defeat the horrible magics in the purple room? We can't go that way unless you did. Something in that room puts nightmares into our heads. Evil place that is. one of the goblins blurts out.
Searching around the room shows mostly junk and old mining equipment. However, amongst the ruin there is a box with a lock. Searching the shaman you find a pouch with five green peridots.
Jostrum Finderwell
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Jostrum takes the box and begins to examine it, while removing his lockpicks and setting them next to him.
T20 on Perception for 32, checking for traps on the box. If it is not trappped, T20 on Disable for 32