DrGabe's Pathfinder Society Game
(Inactive)
Game Master
DrGabe
PbP PFS adventures.
Its like playing at your local friendly gaming store, but with less Cheetos!
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif moves in behind Jostrum aiding him with the trap-searching.
Aid Another: 1d20 + 7 ⇒ (5) + 7 = 12
+4 if succesful
Look at his most astonishing ceiling pattern, Master Jostrum!
Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2
Suppose I'll just make my will save & follow.
Will: 1d20 + 1 ⇒ (15) + 1 = 16
Half-Goblin
Slypher, you take half damage and move on. Pai still needs to roll, the next time she posts.
Leaving the mysterious room behind, you move forward in the dungeon. If doesn't take long before the maticulous halls turn to excavated dirt. Jostrum stops a few feet after the transition once he hears some goblinoid voices up ahead. There are about four goblins about 50' ahead of the explorers and they are talking amongst themselves.
You all get a change to do anything, then a surprise round once you are ready to "attack"
AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)
Pai is out on travel and can't post. Best just roll for her.
Jostrum draws his bow and tells the others what he has heard.
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
Osric will ready his short spear and signal he is ready.
Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2
Being almost exhausted for the day, Slypher uses his Scroll of Shield for protection.
Half-Goblin
Will Save Pai: 1d20 + 3 ⇒ (14) + 3 = 17
Map is below, surprise round (one move action or standard action), Feel free to post a move for Pai and for Sorin.There are three regular goblins from this appearances, and one goblin dressed differently (lets call her a shaman), she is obviously the leader.
MAP
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Everyone gets a surprise round move, then Aasif gets a regular turn.
Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2
I'd just say 30ft in for me & Sorin, then 20 ft for Pai.
AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)
Jostrum fires his bow at the shaman.
Attack: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
Osric moves up with Slypher and Sorin
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif tries to shoot the shaman, too.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Sneak Attack: 1d6 ⇒ 3
not too sure about negative modifiers
AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4
30 feet for Pai taking cover behind that first pillar.
Also casting "lucky dice" on the party, seing that rolls hehe.
Half-Goblin
Jostrum's shot catches the shaman right in the arm, with a bloody scream she declares an attack on the explorers! Aasif's attack misses, slamming into a piece of stone.
The shaman in returns speaks loudly into the room, though its doubtful any of you understand her words. Suddenly Jostrum becomes shaken, feeling his nerves broken. DC12 Will Save or become Shaken.
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
MAP
AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)
Already shaken, unless it has been an hour
Will Save: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4
Jostrum moves up to within thirty feet of the shaman and fires again.
Attack,PBS: 1d20 + 7 - 2 + 1 ⇒ (7) + 7 - 2 + 1 = 13
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Half-Goblin
It has not been an hour- good thing the shaman doesn't know that! Your shot misses.
Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2
Slypher moves into position to cast Daze on the goblin nearest him.
DC 13
AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4
Pai Song casts charm person (DC15) on the goblin next to the shaman, then loads her crossbow.
Half-Goblin
Will Save vs Daze: 1d20 - 1 ⇒ (7) - 1 = 6
Will Save v Charm: 1d20 - 1 ⇒ (14) - 1 = 13
Feel free to give an order for Sorin also
AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)
If Sorin can get to the shaman, I'd say, have him attack it.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif moves forward to try and get a better shot at the bone-rattling shaman.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Sneak Attack: 1d6 ⇒ 6 still flat-footed until they act, right? edit: and thx for the dice-luck ;)
Half-Goblin
Sorrin is able to double move to the shaman- his sword out and ready to fight!. At the same time Aasif's shot surprises the Shaman, blood starting to trickle at a faster rate. Jostrum tries to fire on the shaman, but his bow shot is wide.
The one goblin not affected by the explorers magic draws his bow and fires - Attack Slypher: 1d20 + 4 ⇒ (8) + 4 = 12, but the bow shot is wide of the mark.
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Osric goes, then Aasif starts the second round (his first round action was to shoot as was his surprise round action)
MAP
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
Osric move NE N N N N and attack the goblin with his shortspear!
The last move might have to be NE; not sure if Osric can fit where he moved. The goal is to stay up tight to prevent someone slipping past him on the side.
1d20 + 1 ⇒ (17) + 1 = 18 to hit
1d6 + 1 ⇒ (1) + 1 = 2 damage if he hits
AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4
The goblin who was the aim of Pai Song´s charm spell did his willsave, since he has a +5 on it due to the combat situation. Not sure iftaken into consideration or not. Perhaps i should include that in the future, but i think Dr. Gabe did that before.
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif readies another shot.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Half-Goblin
Osric's spear sticks the goblin, the little green skin starts to bleed and cry.
Pai, you are correct, thanks for that. The goblin to the northeast draws his short sword and tries to attack Sorin - 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d4 ⇒ 2
The Shaman takes a step back and shoots flames out of her hands! Sorin Refex Save, DC12: 1d20 + 2 ⇒ (10) + 2 = 12 and takes Fire Damage: 3d4 ⇒ (1, 3, 2) = 6
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Sorin 9/14 HP
MAP
AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)
Jostrum takes a step up and fires an arrow at the shaman again.
Attack, PBS: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2
Slypher runs into battle and casts Daze on Osric's opponent.
Right 3, Up 5. Assuming that's not the one I dazed before. If it is, change that to the Shaman I suppose. DC 13 vs Will.
Half-Goblin
Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2
Let's have Sorin just 5-foot step right and power attack that goblin.
Sorin's Power Attack!: 1d20 + 3 ⇒ (15) + 3 = 18, Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13
Half-Goblin
That goblin is dead, Pai's turn. There is still a goblin and a shaman still up.
I'll be on the road for the next couple of days. I'll be able to update but no map updates until tomorrow night.
Half-Goblin
Pai spends her turn moving into position, but the rocks keep her from seeing or being seen by the goblins.
The undazed goblin steps towards Oscric and attacks. 1d20 + 4 ⇒ (1) + 4 = 5 But he fumbles his sword while trying to make the attack.
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Sorin 9/14 HP
MAP
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
Osric stabs the goblin he hit earlier
1d20 + 2 ⇒ (5) + 2 = 7 to hit
1d6 + 1 ⇒ (3) + 1 = 4 damage if hit is successful
Half-Goblin
Both Osric's and Aasif's shots sail wide.
In a panic the Shaman again tries to fry the party, this time a spout of flame shouts from her mouth! Sorin's Reflex Save: 1d20 + 2 ⇒ (14) + 2 = 16 for Fire Damage: 3d4 ⇒ (4, 3, 3) = 10 Sorin 4/14 HP
Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)
Jostrum moves thirty feet north and fires at the shaman again.
Attack, PBS: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4
Pai Song casts toppling magic missiles on the shaman. Also she moves into flanking position with Osric.
Toppling magic missile trip & damage: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 1 ⇒ (4) + 1 = 5
Half-Goblin
Jostrum's arrow sails wide hitting the rock and falling to the ground. Pai's bolt of force slams the goblin to the ground unconscious.
Shaman is out of the combat. Two goblins left.
Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2
Can I ask for a map update? Slypher isn't where I left him and I'm not sure I understand which goblins are left.
Half-Goblin
Absolutely- here you go! MAP
Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2
Thanks! Just making sure I know what's going on.
Slypher dashes up behind Osric and makes a quick staff strike at the immediate threat.
Staff: 1d20 + 3 ⇒ (10) + 3 = 13, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1
Aasif walks up next to Master Jostrum and loses an arrow at the the goblin on the left.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Half-Goblin
Both Slypher and Aasif fail to connect against their goblins, the little fellas just a tad too fast for them.
Sorin walks towards the goblin to the west and calmly strikes it down with his greatsword- 1d20 + 4 ⇒ (2) + 4 = 6, but being a touch too confidant, the strike misses.
The goblins in turn ask for surrender! Seeing their leader struck down, they no long want to fight.
What do you do?
Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2
I'll take it. Anyone have rope?
AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)
Aye, run off you little, miserable creatures. Leave your your weapons and gear though.
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
Osric shrugs "I hope the little blighters don't sneak back and cause us a problem
Half-Goblin
The goblins throw down their weapons, wearing no armor they back to the basics. Did you defeat the horrible magics in the purple room? We can't go that way unless you did. Something in that room puts nightmares into our heads. Evil place that is. one of the goblins blurts out.
Searching around the room shows mostly junk and old mining equipment. However, amongst the ruin there is a box with a lock. Searching the shaman you find a pouch with five green peridots.
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
"Good Master Aasif, perhaps you could examine this box and open it?"
Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2
"That'd be great. I'd love for there to be something good in there. I'm exhausted." Slypher says as he sits on the floor to rest.
AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)
Jostrum takes the box and begins to examine it, while removing his lockpicks and setting them next to him.
T20 on Perception for 32, checking for traps on the box. If it is not trappped, T20 on Disable for 32
ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2
Osric looks the group over. "Is Slypher Xen the only one hurt here?
Half-Goblin
Jostrum works on the box for a few minutes and with a satisfying click, the lock opens. Inside the box there is a pile of coins, mostly gold and silver. There is a potion (of cure light wounds) and a magical arrow (of sleep).
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