DrGabe's Pathfinder Society Game (Inactive)

Game Master DrGabe

PbP PFS adventures.
Its like playing at your local friendly gaming store, but with less Cheetos!


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The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif moves in behind Jostrum aiding him with the trap-searching.

Aid Another: 1d20 + 7 ⇒ (5) + 7 = 12
+4 if succesful
Look at his most astonishing ceiling pattern, Master Jostrum!

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Suppose I'll just make my will save & follow.
Will: 1d20 + 1 ⇒ (15) + 1 = 16

The Exchange

Half-Goblin

Slypher, you take half damage and move on. Pai still needs to roll, the next time she posts.

Leaving the mysterious room behind, you move forward in the dungeon. If doesn't take long before the maticulous halls turn to excavated dirt. Jostrum stops a few feet after the transition once he hears some goblinoid voices up ahead. There are about four goblins about 50' ahead of the explorers and they are talking amongst themselves.

You all get a change to do anything, then a surprise round once you are ready to "attack"

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Pai is out on travel and can't post. Best just roll for her.

Jostrum draws his bow and tells the others what he has heard.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will ready his short spear and signal he is ready.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Being almost exhausted for the day, Slypher uses his Scroll of Shield for protection.

The Exchange

Half-Goblin

Will Save Pai: 1d20 + 3 ⇒ (14) + 3 = 17

Map is below, surprise round (one move action or standard action), Feel free to post a move for Pai and for Sorin.There are three regular goblins from this appearances, and one goblin dressed differently (lets call her a shaman), she is obviously the leader.

MAP

Initiative:

Goblin Shaman: 1d20 + 5 ⇒ (11) + 5 = 16
Goblin: 1d20 + 6 ⇒ (3) + 6 = 9
Sorin: 1d20 + 2 ⇒ (9) + 2 = 11
Osric: 1d20 + 2 ⇒ (4) + 2 = 6
Pai: 1d20 + 5 ⇒ (6) + 5 = 11
Slypher: 1d20 + 2 ⇒ (8) + 2 = 10
Aasif: 1d20 + 4 ⇒ (17) + 4 = 21
Jostrum: 1d20 + 4 ⇒ (11) + 4 = 15

Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Everyone gets a surprise round move, then Aasif gets a regular turn.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

I'd just say 30ft in for me & Sorin, then 20 ft for Pai.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum fires his bow at the shaman.

Attack: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric moves up with Slypher and Sorin

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif tries to shoot the shaman, too.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Sneak Attack: 1d6 ⇒ 3
not too sure about negative modifiers

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

30 feet for Pai taking cover behind that first pillar.

Also casting "lucky dice" on the party, seing that rolls hehe.

The Exchange

Half-Goblin

Jostrum's shot catches the shaman right in the arm, with a bloody scream she declares an attack on the explorers! Aasif's attack misses, slamming into a piece of stone.

The shaman in returns speaks loudly into the room, though its doubtful any of you understand her words. Suddenly Jostrum becomes shaken, feeling his nerves broken. DC12 Will Save or become Shaken.

Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
MAP

GM stuff:

Shaman: 14

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Already shaken, unless it has been an hour

Will Save: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4

Jostrum moves up to within thirty feet of the shaman and fires again.

Attack,PBS: 1d20 + 7 - 2 + 1 ⇒ (7) + 7 - 2 + 1 = 13
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

The Exchange

Half-Goblin

It has not been an hour- good thing the shaman doesn't know that! Your shot misses.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher moves into position to cast Daze on the goblin nearest him.
DC 13

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song casts charm person (DC15) on the goblin next to the shaman, then loads her crossbow.

The Exchange

Half-Goblin

Will Save vs Daze: 1d20 - 1 ⇒ (7) - 1 = 6
Will Save v Charm: 1d20 - 1 ⇒ (14) - 1 = 13
Feel free to give an order for Sorin also

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

If Sorin can get to the shaman, I'd say, have him attack it.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif moves forward to try and get a better shot at the bone-rattling shaman.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Sneak Attack: 1d6 ⇒ 6 still flat-footed until they act, right? edit: and thx for the dice-luck ;)

The Exchange

Half-Goblin

Sorrin is able to double move to the shaman- his sword out and ready to fight!. At the same time Aasif's shot surprises the Shaman, blood starting to trickle at a faster rate. Jostrum tries to fire on the shaman, but his bow shot is wide.

The one goblin not affected by the explorers magic draws his bow and fires - Attack Slypher: 1d20 + 4 ⇒ (8) + 4 = 12, but the bow shot is wide of the mark.

Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Osric goes, then Aasif starts the second round (his first round action was to shoot as was his surprise round action)

MAP

GM Stuff:

Shaman - 5

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric move NE N N N N and attack the goblin with his shortspear!

The last move might have to be NE; not sure if Osric can fit where he moved. The goal is to stay up tight to prevent someone slipping past him on the side.

1d20 + 1 ⇒ (17) + 1 = 18 to hit
1d6 + 1 ⇒ (1) + 1 = 2 damage if he hits

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

The goblin who was the aim of Pai Song´s charm spell did his willsave, since he has a +5 on it due to the combat situation. Not sure iftaken into consideration or not. Perhaps i should include that in the future, but i think Dr. Gabe did that before.

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif readies another shot.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

The Exchange

Half-Goblin

Osric's spear sticks the goblin, the little green skin starts to bleed and cry.
Pai, you are correct, thanks for that. The goblin to the northeast draws his short sword and tries to attack Sorin - 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d4 ⇒ 2

The Shaman takes a step back and shoots flames out of her hands! Sorin Refex Save, DC12: 1d20 + 2 ⇒ (10) + 2 = 12 and takes Fire Damage: 3d4 ⇒ (1, 3, 2) = 6

Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Sorin 9/14 HP

MAP

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum takes a step up and fires an arrow at the shaman again.

Attack, PBS: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher runs into battle and casts Daze on Osric's opponent.
Right 3, Up 5. Assuming that's not the one I dazed before. If it is, change that to the Shaman I suppose. DC 13 vs Will.

The Exchange

Half-Goblin

Pai and Sorin's turn.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Let's have Sorin just 5-foot step right and power attack that goblin.
Sorin's Power Attack!: 1d20 + 3 ⇒ (15) + 3 = 18, Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13

The Exchange

Half-Goblin

That goblin is dead, Pai's turn. There is still a goblin and a shaman still up.
I'll be on the road for the next couple of days. I'll be able to update but no map updates until tomorrow night.

The Exchange

Half-Goblin

Pai spends her turn moving into position, but the rocks keep her from seeing or being seen by the goblins.
The undazed goblin steps towards Oscric and attacks. 1d20 + 4 ⇒ (1) + 4 = 5 But he fumbles his sword while trying to make the attack.

Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric
Sorin 9/14 HP

MAP

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric stabs the goblin he hit earlier

1d20 + 2 ⇒ (5) + 2 = 7 to hit
1d6 + 1 ⇒ (3) + 1 = 4 damage if hit is successful

The Exchange

Half-Goblin

Both Osric's and Aasif's shots sail wide.
In a panic the Shaman again tries to fry the party, this time a spout of flame shouts from her mouth! Sorin's Reflex Save: 1d20 + 2 ⇒ (14) + 2 = 16 for Fire Damage: 3d4 ⇒ (4, 3, 3) = 10 Sorin 4/14 HP

Initiative Order: Aasif, Shaman, Jostrum, Pai, Sorin, Slypher, Goblin, Osric

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum moves thirty feet north and fires at the shaman again.

Attack, PBS: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song casts toppling magic missiles on the shaman. Also she moves into flanking position with Osric.

Toppling magic missile trip & damage: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 1 ⇒ (4) + 1 = 5

The Exchange

Half-Goblin

Jostrum's arrow sails wide hitting the rock and falling to the ground. Pai's bolt of force slams the goblin to the ground unconscious.
Shaman is out of the combat. Two goblins left.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Can I ask for a map update? Slypher isn't where I left him and I'm not sure I understand which goblins are left.

The Exchange

Half-Goblin

Absolutely- here you go! MAP

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Thanks! Just making sure I know what's going on.

Slypher dashes up behind Osric and makes a quick staff strike at the immediate threat.
Staff: 1d20 + 3 ⇒ (10) + 3 = 13, Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The Exchange

AC 17/15/13; hp 11; Fort +2, Ref +6, Will +0; +2 vs. fear; Init +4; Perc: +6; CMB -2; CMD 12 Male Halfling Rogue 1

Aasif walks up next to Master Jostrum and loses an arrow at the the goblin on the left.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

The Exchange

Half-Goblin

Both Slypher and Aasif fail to connect against their goblins, the little fellas just a tad too fast for them.
Sorin walks towards the goblin to the west and calmly strikes it down with his greatsword- 1d20 + 4 ⇒ (2) + 4 = 6, but being a touch too confidant, the strike misses.

The goblins in turn ask for surrender! Seeing their leader struck down, they no long want to fight.

What do you do?

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

I'll take it. Anyone have rope?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Aye, run off you little, miserable creatures. Leave your your weapons and gear though.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric shrugs "I hope the little blighters don't sneak back and cause us a problem

The Exchange

Half-Goblin

The goblins throw down their weapons, wearing no armor they back to the basics. Did you defeat the horrible magics in the purple room? We can't go that way unless you did. Something in that room puts nightmares into our heads. Evil place that is. one of the goblins blurts out.

Searching around the room shows mostly junk and old mining equipment. However, amongst the ruin there is a box with a lock. Searching the shaman you find a pouch with five green peridots.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

"Good Master Aasif, perhaps you could examine this box and open it?"

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

"That'd be great. I'd love for there to be something good in there. I'm exhausted." Slypher says as he sits on the floor to rest.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum takes the box and begins to examine it, while removing his lockpicks and setting them next to him.

T20 on Perception for 32, checking for traps on the box. If it is not trappped, T20 on Disable for 32

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric looks the group over. "Is Slypher Xen the only one hurt here?

The Exchange

Half-Goblin

Jostrum works on the box for a few minutes and with a satisfying click, the lock opens. Inside the box there is a pile of coins, mostly gold and silver. There is a potion (of cure light wounds) and a magical arrow (of sleep).

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