Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Is there à hog farm near by?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Do you know what nemesis means?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Bref wrote:
Do you know what nemesis means?

Yeh, she is the Greek Goddess of retributive justice. One of the Judge's favorites, when it suits him.

Also a mediocre Star Trek movie.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

You have not seen snatch


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Actually if we kill him w the bref head there will be nothing left but his head


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Ooh - Bref bomb the cleric once he is seriously injured. Great idea.


Unnamed

Put hi nun conscience and cdg even


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Very good idea, BUT Edmin really will have his feelings hurt id he disent get to kill him.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

plus too much noise...I guess I will be burning the scroll.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Well I leave that to you guys. Might be smart to cast the silence on Edmin in any evemt


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

let's see if we can fid an abandoned house in any event. If not then an alley and the scroll.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

yea i had xen search the morning, up bright and early.

though it might be worth scribing another scroll of it, if it makes him easier to kill


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I bought the scroll. We don't currently have access to the spell...


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
Lol - slice, dice, chop into little pieces, put pieces into Mama's stew.

Some of us are more cautious than others, some of us are more Hannibal.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Judge VERY important, if we stay the course and attack the cleric before the night of the stew, I need a writing sample from the lead cleric from Morsum if he can manage it. To cover our tracks


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

ok guys so I have a house for us to fight in. Here is my plan. I will try to bluff him into meeting me in the house. I will come up with a reason...likely involving a young lady who is concerned about me joining the guard, and hopefully he can put her at ease. I will say her parents dont know about us so her friend is letting us use their home this morning to meet. Though I do not know the owners personally.

Basically I have to hope I outroll DMDM so every be inside and waiting. if Zimu wants to play the girl she can, or we can just have her not be there. I would think we come in and from a back room sshe calls out.

we go there Morsum is already elarged and he grapples then we kill


Unnamed

if my bluff fails i could drop edmins name to get him there.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Oh, no name but describe me as an ex knight that you met that is trying to be your patron. Give my physical description and call me Sir (Last name of dead girlfriend)


Unnamed

That works. Let's find her name


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Er ... lets NOT use Edmin's name or his ex please, that is surely not the way to go. Please.

But get him drunk first Xen, very drunk, because he may have Sense Motive. Let's MAKE CERTAIN the house you have is secure and not occupied. Or this will alert the fort.

If he comes I have a plan to cover us. Try not to overly bloody his clothes. If he does not come I have a plan to bring him out again.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Knowledge Local what is the best eatery or restaurant equivalent in the town? 1d20 + 10 ⇒ (16) + 10 = 26


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

He will most definitely have sense motive, he's a cleric.

On top of that, DM already said the town is small and he probably knows who lives in all of the houses. If a house is unoccupied, he may know why.

Cimu, that golem is scary. We should create several scrolls of invisibility for the team to sneak into the tower and up to the Magister first, taking him out before he can rouse it.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

yup, it comes down to if I outbluff him. exciting. I think I have one more nat 20 in me


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Sounds about right. The we'll be rolling 1's in combat soon enough.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Could the cleric have Word of Recall or something similar as a domain spell? Does Mitra grant the Travel Domain?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Cуровую зиму wrote:
Knowledge Local what is considered the best eatery or restaurant equivalent in the town? 1d20 + 10 ⇒ (16) + 10 = 26

DM just making sure you saw this.


Cуровую зиму wrote:
Knowledge Local what is considered the best eatery or restaurant equivalent in the town?

Sadly, Mama Kolo's and the Dalliance are as good as it gets. The North has been developing rapidly in the last generation, but it's still rather retrograde in these matters.

(There are some nice restaurants in the bigger towns a bit further south. As your Cousin Elise can attest!)


Cуровую зиму wrote:
Could the cleric have Word of Recall or something similar as a domain spell? Does Mitra grant the Travel Domain?

ooh, Dimensional Hop. Travel Domain is one of those one-trick ponies, like Rakshasa bloodline or the Divination school -- there's only reason to take it, but that reason is pretty convincing.

Do Mitran priests get it? Knowledge (religion) check. (And remember that one does encounter the odd occasional freak variant priest.)


Douglas Muir 406 wrote:
Xenfal wrote:
rdy to play the encounter w the father whenever you are dmdm
Understood. But if Judge and Zimu are involved, we should finish up their night-before explorations first.

Upon consideration: Judge and Zimu, I hate to cut anyone's investigations short. But we can't move on to the next day, which means four players are waiting for two. So, I'd ask that you try to wrap this up today. This may mean that you don't get to open every door or ask every question. I apologize for that. But we're up against the other reason not to split the party -- viz., it slows down the game.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Time for Zimu to work the Wizard into a frenzy then leave him wanting more. If you can set him up for a rendezvous tomorrow, maybe we can kill two birds in one day...lol.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Upon consideration: Judge and Zimu, I hate to cut anyone's investigations short. But we can't move on to the next day, which means four players are waiting for two. So, I'd ask that you try to wrap this up today. This may mean that you don't get to open every door or ask every question. I apologize for that. But we're up against the other reason not to split the party -- viz., it slows down the game.

Fair enough. 'Cellia' left the magister some more questions up thread, I'll be back from school in five hours and wrap up by the next ten hours of real time. Then making preparations then moving on to the next day.


Note that the Magister may not answer every question.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

i bet she could massage some answers our of him

see what i did there?


So, basically you're going to bet the whole mission -- which, since the Cardinal has a very traditional employee motivation plan, means your lives -- on Xen outrolling me.

[cracks knuckles] Okay! Starting to look forward to this, actually.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

i wouldnt go that far. There are dozens of ways to get out of a failed roll. It is possible we dont kill him, but failing the whole mission is a bit extreme i would say.

just because xen gets caught in a lie doesnt expose the plan, it doesnt even expose the others.

I will not be scared by dmdmdmdmdmdmdmdmdmdm!!!


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

If Bref is taunting DM, I would like to state the Cуровую is nowhere near Bref when it starts raining Abyssal poisonous were sharks.


...how to put this.

The most brutal TPK I ever witnessed? Consisted of simply putting a large lever in a corridor with a sign on it: "Do not pull this lever."


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Story time!


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren goes nowhere near Xen for the next few days...he keeps picturing Xen and Bref playing together...lol


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Playing find the goblin!


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I almost feel we're getting too hasty from lack of doing any substantial danger lately. There are hundred ways this could go wrong and we still have 4 days till the soup is delivered and we signal the attack. If we don't drop him or immobolize him in 1, maybe 2 rounds, he can run out the house/scream for alarm/etc. How big is the house you picked for the ambush? If the ambush room is less than 20' radius, once we silence him then Jax, Cimu, Dren and Judge (minus Morsum) are fairly useless as well. If we don't silence him, all he has to do is scream or yell and someone will hear him.

Most of our best Save or sucks are Will saves (Charm, Hold Person) which he is likely to make with being a cleric and Wis based. I guess I'm just not seeing how this combat will play out favorably, even assuming we can get him alone, in a house, and assuming he doesn't know who owns the house/should live there/that the person Xen is claiming to meet does/doesn't exist. How do the rest of you seeing the combat portion play out, presuming we even make it to that stage?


Unnamed

Moraum grapples we have silence on Edmin
Zen nrings him to a back room


Unnamed

Jax can cast shocking grasp before he enters and get a big SA SG attack off then just flank w someone. If he can't cast problem solved.

Seriously there are no more risks doing it this way than any other

If the party wants to bail the. Fine but there is not a better chance. If not in an empty house then where and when will there be no risk. If you can present an option with less risk fine, but relying on another linguistics roll or another bluff to get to another place with as much risk is stupid


Unnamed

Someone should have a fishing net ready to throw on hi. As well


Unnamed

Zen will buy onethat morning as well and give it to judge


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Unless we know when he is heading out of town to visit some poor old widow, I do not know how we could get him farther away. I thought that we were going to find out who he was visiting. Someone could make the person being visited become metabolically challenged. Then Dren with his alter self takes on the appearance of the elderly person.

This eliminates the risk of trying to get the father to some abandoned house. The only question is which house he will be visiting. Assuredly at least one of them will be a little removed from the center of town, an old farmhouse or something.


Male Eidolon Disconcerting Shadowy Monstrosity HP: 9/53; AC23(27 w/Mage Armor; 31 w/MA& Shield),T12,FF20; F+6,R+3,W+4/+8; Per+9; Init+2)

Morsum's best skill is tripping. He can be enlarged and grapple, but this will give an AoO. The Judge could use the evolution surge to give him an Evolution Surge(grab) which would definitely buff him up some.


Unnamed

good idea, if we hit him w a net that might help,


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
MiniGM wrote:
Someone should have a fishing net ready to throw on hi. As well

Nets are an amazingly good idea as is grappling with Morsum, that deals with the immobolization question I had about it and gives us another few rounds (Silence lasts 3?) to kill him. I don't doubt we can kill him in 3 rounds, was just wondering how we were keeping him from running while we butcher him.


Unnamed

Zen will open w touch of gracelessness if he fails a fort save with is prob 50 50 he can't move more than half speed

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