
Kinna |

Init: 1d20 + 3 ⇒ (11) + 3 = 14
Kinna spent most of her money, unfortunately- she has ~200gp, which wouldn't be enough to buy the scroll. If we did pool money to buy the scroll, that would negate all the spine damage so far. Not the poison, though.
So it's 80' away and 30' above the ground? Making it 110' from the ground group? Too far for her to throw alchemical items.
Kinna types a few commands into the glowing gauntlet on her left forearm and a glowing portal appears in the air over the manticore. An eagle surrounded in a gleaming aura flies down and attacks the evil beast.
Summon Monster I for a celestial eagle, lasts 3 rounds or until it gets eaten. Since the manticore's evil, Smite should apply.

DireMerc |

Actually since it is an injury based poison protection from arrows would negate the need to save vs poison if no damage is dealt so very relevant if you have it on or not.
I did forget about that part of the plan so Assuming you dish out the funds I'm willing to play it out as if you casted the spell before comabt began.
Did everyone act for round 1?

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Are we assuming the spell is in effect?
Kul takes a moment to study the beast this time (study target +1 hit/dmg) and then releases another shot.
Atk: 1d20 + 7 ⇒ (5) + 7 = 122d6 + 5 ⇒ (5, 3) + 5 = 13 Me and the 5s!?

Galnikatix |

Round 2
Initiative: 16
HP: 20 (3) / 20 (3)
Seeing the beast moving forward to the Kul and Kurgu, she flies towards, but above the beast to hover, but not passing the middle of beast. She takes one bags, aims for the middle of it's back.
Bag throw attack: 1d20 + 4 ⇒ (10) + 4 = 14
Please adjust with any appropriate modifiers.

Kurgu |

Kurgu releases another pilum at the beast.
Pilum: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Kinna |

Kinna simply loads and shoots her crossbow at the beast.
Xbow: 1d20 + 3 ⇒ (4) + 3 = 7
Dmg: 1d8 ⇒ 5

DireMerc |

All your attacks (even the bag) have missed.
The manticore stations itself 30 feet directly above Kurgu and Kul and unleashes a breath weapon on them (cone of poison gas) dc 19 fort save. Effect 1d3 str for 6 rounds 2 saves cures. The gas forms a cloud that lingers for 1d4 rounds.
roll: 1d4 ⇒ 4
Your go gain

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With the position behind the shield compromised, Kul moves to his left to get out of the cloud and fires another shot at the manticore.
FOR: 1d20 + 5 ⇒ (20) + 5 = 25
Attack: 1d20 + 7 ⇒ (1) + 7 = 82d6 + 5 ⇒ (1, 1) + 5 = 7
That was some harsh random vengeance, roll a 20 and then three 1s

Kinna |

Kinna types in more commands and another portal opens right over the manticore's head.
Summon Monster I again for another celestial eagle. At the very least it forces the manticore to use its turn to do something else.

Galnikatix |

Round 3
Initiative: 16
HP: 20 (3) / 20 (3)
She curses herself for missing the beast, she take another bag. Seeing the beast is rather focussed on her comrades she hover above the beast just behind it, and throws the bag.
Bag throw attack: 1d20 + 4 ⇒ (3) + 4 = 7
Please adjust with any appropriate modifiers.

Kurgu |

Fortitude Save DC 19: 1d20 + 5 ⇒ (7) + 5 = 12
STR loss: 1d3 ⇒ 1
Kurgu rushes out of the cloud and away from Kul, his anger at the horrors of the world rising to the fore, then launches another pilum at the beast.
Move, rage, throw. Strength 17-> 16 -> 20
Pilum: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

DireMerc |

I believe the summon only apears on your next turn.
The manticore decides to go after Gal charging in and going for a bite.
attack bite: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 2 ⇒ (4) + 2 = 6 + Poison.
Poison (Ex)
Bite, Claw or Spikes—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d3 Con; cure 1 saves. Save DC is Constitution-based.
Your go.

Galnikatix |

Round 4
Initiative: 16
HP: 14 (0) / 20 (3) (including Con damage)
Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12
Con damage: 1d3 ⇒ 2
She cringes from the bite, feeling it's poison travelling into her body.
Realizing she does not have much time to live, she focuses all her mind to strike the head of beast that bite her, attacking with her claws, while thinking Have to give my comrades a chance to succeed, even if I not going to survive this battle..
Claws attack: 1d20 + 7 ⇒ (16) + 7 = 23
Claws attack2: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Damage2: 1d4 + 4 ⇒ (3) + 4 = 7

Kurgu |

Kurgu launches another pilum at the beast's belly!
Pilum: 1d20 + 5 ⇒ (20) + 5 = 25
Critical Hit?: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Extra Damage if it's a critical hit: 1d8 + 5 ⇒ (5) + 5 = 10

Kinna |

Assuming the monster would eat the summoned eagle in a single bite again, Kinna began tapping in another set of commands to open a portal to the celestial realms.
Since I can't shoot very well and the monster is out of my throwing range I'll just summon a second celestial eagle next round. Making the thing waste its turns seems like the best thing I can do right now.

DireMerc |

Gal will need to make 2 more fort saves when she attacks with her claws.
Toxic Flesh (Ex)
Poison – contact with manticore flesh such as natural attacks; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Dex damage; cure 2 saves. Save DC is Constitution-based.
The manticore has taken several strong hits. It distance itself (moves away 30 feet moving upwards and away from the group) now 60 feet of the ground.
He launches 3 spikes at Kurgu
attack spike: 1d20 + 8 ⇒ (9) + 8 = 171d6 + 5 ⇒ (6) + 5 = 11
attack spike: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 5 ⇒ (6) + 5 = 11
attack spike: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 5 ⇒ (5) + 5 = 10
confirm crit/ extra damage: 1d20 + 8 ⇒ (9) + 8 = 171d6 + 5 ⇒ (6) + 5 = 11
Fort vs poison for each hit.
You get the sense that the creature means to run.
Your go.

Kurgu |

Kurgu is struck twice and barely manages to stay upright, launching one more pilum against the beast!
Pilum: 1d20 + 5 ⇒ (20) + 5 = 25
Critical Hit?: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Extra Damage if it's a critical hit: 1d8 + 5 ⇒ (8) + 5 = 13
HP currently 2/35 with rage

Galnikatix |

Round 5
Initiative: 16
HP: 14 (0) / 20 (3) (including Con damage)
Con: 7
Dex: 9
Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18 2nd round
Con damage: 1d3 ⇒ 1
Fort Save: 1d20 + 2 ⇒ (1) + 2 = 3 Claw save 1
Dex damage: 1d2 ⇒ 1
Fort Save: 1d20 + 2 ⇒ (8) + 2 = 10 Claw save 2
Dex damage: 1d2 ⇒ 2
She cringes at the pain of the poison travelling from her claws. She shouts in her native language, You going to die with me, as she follows the beast to slash at it with her claws once more.
Claws attack: 1d20 + 7 ⇒ (14) + 7 = 21
Claws attack2: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Damage2: 1d4 + 4 ⇒ (4) + 4 = 8

Kinna |

Kinna's summoning. She can use Infernal Healing to heal our wounded once this is done one way or the other.

Kurgu |

Here are Kurgu's two fort saves
Fort: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Fort: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

DireMerc |

Did you aply the Dr/10 from protection from arrows? Though it only applies once for the crit.
Poison con loss for Kurgu poison: 1d2 ⇒ 1
Kurgu pillum skewers the beast but it's still hanging on but Gals claw attacks manages to bring it down it falls to the ground and hits hard.
Gal need to make 2 more saves vs poison the dc is 21 this time becuse your already infected. Each additional times you fail a save the duration extends by 3 rounds as well.
Also remember you keep making saves each round until you get 2 sucess or the duration has passed.

Kinna |

I can't help with the poison itself, but the hypogun can do Lesser Restoration to restore the Con damage.
Seeing the manticore fall, Kinna hurries over to Kurgu, punching in a series of commands to call out her healing nanites. "One moment, I can heal you."
Infernal Healing first (gives Fast Healing 1 for 1 minute), then Lesser Restoration. She'll do the same for Gal, if Gal is hurt.
Lesser Restoration for Con dmg: 1d4 ⇒ 2

Galnikatix |

Round 6
Initiative: 16
HP: 11 (0) / 20 (3) (including Con damage)
Con: 6
Dex: 5
Fort Save: 1d20 + 3 ⇒ (9) + 3 = 12 3rd round
Con damage: 1d3 ⇒ 1
Fort Save: 1d20 + 2 ⇒ (7) + 2 = 9 Claw save 1
Dex damage: 1d2 ⇒ 2
Fort Save: 1d20 + 2 ⇒ (11) + 2 = 13 Claw save 2
Dex damage: 1d2 ⇒ 2
She lets out a mighty roar as she sees the beast plummet to the ground. Feeling the poisons taking stronger grip of her body, she quickly flies down to her companions.
The poisons is taking me quickly. I don't have much time left.
She takes out a small item and holds it out, Please take this to the druid, Rikus, who lives in forest south of Torch. Tell him, Torch is safe, and I died taking out this beast.

Kinna |

We can do the hypogun on Gal first, clearing up the ability damage. Unless you want to roll up a new character?

Galnikatix |

Round 7
HP: 11 (0) / 20 (3) (including Con damage)
Con: 6
Dex: 5
Feeling much more weaker from both poisons attacking her body, she sits down on the ground before she is unable to stand no longer.
Fort Save: 1d20 + 2 ⇒ (17) + 2 = 19 4th round
Is this roll against DC:19 or 21 for the Con damaging poison?

DireMerc |

They are at 19 I went back and Gal was only bitten once which is the con damage.
Very likely you dex will be reduced to 0 as that one is at 21 and you have like 6 rounds of it left but that only causes paralysis not death.
so round 4 was you first sucess so no con damge this round and 2 more rounds of con damage to go.

Kurgu |

Kurgu is less injured than he first appears.
19/32, Con 14->13
He rushes back to the others.
"I too seek healing, once Gal is stable."

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”Our contract has us securing the shuttle it was sitting on. Kul says watching Kinna work. Her spell kept him from getting injured as well. Maybe not all robots need to be smashed, just most of them. ”If Kinna can get you feeling up to it we can go today. If not, I think we should camp in front of the entrance just so no one tries to sneak in past us.”

Galnikatix |

Round 8 and 9
HP: 6 (0) / 20 (3) (including Con damage)
Con: 1
Dex: 0
Looking at the number of rounds left for Dex poison, and twice each round for damage, and with Con reducing, it statistically impossible to prevent Dex of zero, which is paralysis. So only going to roll for the Con poison.
Fort Save: 1d20 + 2 ⇒ (5) + 2 = 7 5th round
Con damage: 1d3 ⇒ 2
Fort Save: 1d20 + 1 ⇒ (1) + 1 = 2 6th round
Con damage: 1d3 ⇒ 3
Con damage finally stopped at 1 left.
As she sits on the ground her out held hand eventually falls towards the ground as she tilts sideways falling over on her side, speaking, Farewell my newly found friends.
She lies on her side with just staring towards the base of a mound of wreckage, only her eyes blinking as she awaits death.

Kinna |

Kinna could've healed the Dex damage so there's no real reason for paralysis. I'm happy to keep using shots from the Hypogun to fix ability damage as it comes up.
I'll use a charge off the wand to heal Kurgu for 10hp with Infernal Healing. Takes him up to 29. And he can also get a shot from the Hypogun.

Kurgu |

"My thanks, Kinna.", says Kurgu, a lot less suspicious of this particular machine.
@GM: How many fort saves does Kurgu need to make, what DCs, and with whic effects?

DireMerc |

@Kinna how mny shots did you have? I forget but I beleive it only heals 1d4 per shot. Would be less wastefull to let the poison run it's course and then heal her dex a bit so she can move
Lets see Kurgu was hit by a spike and failed so 1d3 con for 6 rounds dc 19, 2 saves negates.
Then you rolled a save vs the gas cloud which is a seperate poison that does str. 1d3 strenght for 6 rounds dc 19, 2 saves negates.
Kurgu was then hit by two spikes and failed 1 save so the dc was upped to 21 and the duration increased by 3 rounds.
I didn't see any saves for the rounds following the initial hits so by my count kurgu did 2 saves for the con poison and needs to do 7 more at dc 21 and needs to make 5 more saves for the str poison at dc 19. If you make 2 saves in a row you stop making saves. The saves are rolled seperatly for ech poison.
Ouf poison is complicated especially when one creature has 3 different kinds.

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Kul was hit by two spikes but did not take dmg due to the protection from missiles so I would assume no save needed. I rolled a 24 at the time and could go for a second if needed. Then we got hit by the gas cloud. I made a FOR save of 25 at the time and left the cloud. Do you need me to make any more saves?

Galnikatix |

Wow. The multi type poisons are complicated to track of, especially with high varying DCs. I agree, the Gal's poisons runs it's course, then give healing afterwards.
Seems Kurgu was also badly affected as Gal.
How long will take for all to recover to decent level of health, to be able to go into the wreck?