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So... you're not gonna check the two rooms on this floor and head down to the lower level?

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

I guess we will check them last
Grahl casts guidance on himself. From above, using his darkvision, Grahl examines the content of the area below the trapdoor.
Perception 20 (take 10+9+1)

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Thael looks around while his companions open the trapdoor.
take 20 perception: 20 + 11 = 31
Also casting detect magic on whatever I can see in range of the spell.

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sorry, no taking 20 while in a round order.
As Mark reaches the bottom step, 2 hidden monkes attack him, catching him flat footed.
Brachar: 1d20 + 1 ⇒ (3) + 1 = 4
Grahl: 1d20 + 4 ⇒ (11) + 4 = 15
Mark: 1d20 + 10 ⇒ (14) + 10 = 24
Marsk: 1d20 + 1 ⇒ (20) + 1 = 21
Thael: 1d20 + 6 ⇒ (9) + 6 = 15
GM 1: 1d20 + 2 ⇒ (10) + 2 = 12
GM 2: 1d20 + 2 ⇒ (19) + 2 = 21
The first monk attacks Mark as he reaches the bottom step.
Monk 1: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (3) + 3 = 6
The second one attacks at his side.
Monk 2: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (3) + 3 = 6
Both monks missing terribly,
Round 1 Round 7 since you've entered the ship.
Mark
Marsk
GM2
Thael
Grahl
GM1
Brachar
Mark and Marsk are up, Everyone else is up one floor and stuck behind them on the stairs.. I know i said trap... but on the map, it's stairs.

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Marsk hops off the stairs and punches at the monk.
unarmed attack: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d3 + 3 ⇒ (2) + 3 = 5
Also activating my lore keeper domain power as a swift action via Domain Strike. I get information about the creature's strengths or weaknesses as if I'd rolled a 20 to ID it.

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You learned that they are normal orc's with normal orc weaknesses and strengths.

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GM - How far down the ladder are they? 10 ft? Wondering if I could use my longhammer and reach, taking a concealment penalty of course

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They are about 10 down and 15 foot from the start of the stairs. A little out of reach. You would need to move 15 feet to reach him.

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"I'ma coming cleric. Just save some for me."
Move down the stairs/ladder
Longhammer Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19

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Mark aims for the monk in front of him and slices him in two.
The second Monk takes a swing at Mark with a stunning fist.
Atack: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 3 ⇒ (6) + 3 = 9
After punching Mark, Thael's missile hits him and knocks him out of the combat as well.
Combat over.
What you see on this level. Lower Deck: This is where cargo would ordinarily be stored for passage, but aside from several empty barrels and a few broken crates, this room is empty of cargo.
Now Round 8 since you've boarded the ship.

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Did i mention that there were slaves on this bottom deck of the ship? If not... There are slaves.

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Grahl overlooks the slaves to see if any of them are "faking".
Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23
"Someone should loot the monks, maybe they have some orders. I'll work on freeing the slaves."
Grahl starts looking for a key and to see if there is a latch or some way to easily free the slaves without smashing the locks.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18

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Thael nods as Grahl frees more of the slaves.
Why are all the slaves female and so physically attractive?
The wizard casts detect magic and surveys the area while Grahl works.
"Yes, someone see if the monks carried any clues," he suggests.

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All of the slaves are not women. There is one man, that goes by the name Creighton Nish. He currently is in no condition to fight, but he can talk. And Orfeo Bozbeyli, the arrogant young nephew of Cassomir's governor.

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Perception: 1d20 + 2 ⇒ (20) + 2 = 22
"Boys, not sure we be alone here. Ifimaright, I can hear a lass shouting 'bout a chamber pot or some such. And orcs. I love killin' orcs. Best be revin' these here chaps and tighen' the old belts. Time for some smashing."
Turning to another attractive captive, "Oh, and my lady, should you need any protectin', after I rescue this noble and whadnot, mayhaps ... well ya know .... I coulda use ... erm ....mayhaps you and the old Brachar ..."
The dwarves' face flushes as red as his beard and crisscrossed scars.

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I guessed all the captives aren't attractive women...I was just making a joke about all the previous ones. I thought that was quite funny.
percepton: 1d20 + 11 ⇒ (1) + 11 = 12
Though Thael does not hear the voices on the top deck, he responds to his companions.
"Let us see who this is, then. Everyone get ready!" he adds.
He moves with the rest to the main deck.

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Grahl and Scar walk over to the door, weapons and claws ready.
Grahl's skin hardens, taking on the appearance of scales. He then casts a spell on himself.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Any indication of number of enemies and where exactly they are coming from?
Totem Transformation - 1 minute of +2 extra natural AC
Guidance for +1 to next 1d20 roll

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Okay, what will you do?

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There was no specific direction in the spoiler, but if I knew of a direction I would have told us to move that way.
On the way up
Brachar whispers to his new friends, "Seems like what I done overheard is that a fancy dancy lady is a lookin' for her slaves. Problay one a them Chelish types. Any o' yous wanna pretend to be a slaver, Iamagood with that, otherwise, well yous all know, I can just wack with the ol' hammer here."

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Yes, it's the deck that she's calling from."

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Grahl taps his sword to his shield and ascends to face the slavers.

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you had 2 rounds after the last fight, could heal a little.

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If you're ready to go, i'll start the next encounter. It will be 10 round since you've entered the ship, which will be the last round of the buffs that you've cast before you entered the ship.

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we are about half way through, might use some healing powers.

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Does the cleric have any more cure lights for the tengu?

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Brachar: 1d20 + 1 ⇒ (16) + 1 = 17
Grahl: 1d20 + 4 ⇒ (12) + 4 = 16
Mark: 1d20 + 10 ⇒ (18) + 10 = 28
Marsk: 1d20 + 1 ⇒ (6) + 1 = 7
Thael: 1d20 + 6 ⇒ (5) + 6 = 11
GM: 1d20 ⇒ 15
GM: 1d20 ⇒ 7
GM: 1d20 - 1 ⇒ (12) - 1 = 11
Round 1 9 rounds since you arrived on the ship.
Mark
Brachar
Grahl
GM's Pet
Thael
GM's Winch
Marsk
GM's Pet

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Using a few gestures and grunts, Grahl tells Scar to guard himself. Grahl then advances to the deck with the enemies.
Both Grahl and Scar are readying to attack any that advance with hostility
Grahl Scimitar: 1d20 + 6 ⇒ (8) + 6 = 14
Grahl Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Scar Claw: 1d20 + 6 ⇒ (9) + 6 = 15
Scar Damage: 1d6 + 6 ⇒ (5) + 6 = 11

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Thael moves up and drops a grease spell under the woman.
can't move on the map, but would like to move up the stairs and cast the spell, if possible.

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I can see the ship has 4 layers and I'm 2 layers away, not sure how the stairs go, can I get to where everyone else is at with 20 movement, or at least in a double move?

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I am going to move up a level and try to attack the pirate with the star. If I cannot move enough to attack him, I move as close as I can get to hammer range, hoping for an AoO
Longhammer + PA: 1d20 + 4 ⇒ (19) + 4 = 23
Longhammer Damage: 2d6 + 9 ⇒ (5, 1) + 9 = 15

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Guys, the ships layout is a little confusing. To get up onto the deck, you'll have to take the stairs in the south part of the ship. The stairs in the north part take you down to the bottom.

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

I figured 30' of movement would get me from the bottom to the top, is that ok?

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From where you were in round 8, 30 feet would get you halfway down the ship. (you guys were at the northern part of the ship.)

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Double move for me is 40 feet

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Okay, i am advancing it to round 2, you area all under the correct stairs now, you can exit at you leaser and attack.
Round 2 10 rounds since you arrived on the ship. adjust buffs as see fit.
Mark
Brachar
Grahl
GM's Pet
Thael
GM's Winch
Marsk
GM's Pet

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Brachar will move to the star as indicated on the MAP.
Moveing up and ladder, grabbing the Longhammer off his back, Brachar address the assembled as only he can.
"What you doin' on the boat?" If anyone of them move to attack he swings.
Longhammer Damage: 2d6 + 9 ⇒ (6, 1) + 9 = 16

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i moved you 15 feet, Since the stairs come up under another set of stairs. put you 5 foot away from the nearest foe.
Round 2 10 rounds since you arrived on the ship. adjust buffs as see fit.
-Up Next-
Mark
Brachar -Action Declared-
Grahl
GM's Pet
Thael
GM's Winch
Marsk
GM's Pet

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20
Grahl tries to determine if these people are aggressive.