Yzahnum

Grahl's page

229 posts. Organized Play character for Sacromus.


Full Name

Grahl Bloodhorn

Race

Tiefling Druid 4.2

Classes/Levels

  • Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
  • Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Gender

Male

Size

M

Age

17

Alignment

Neutral

Deity

Gozreh

Languages

Common, Druidic, Tien

Occupation

Hunter's Lodge

Strength 19
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 16
Charisma 7

About Grahl

Character Sheets

Status Effects:

Grahl has red skin, small horns, and big muscles. He has various ornaments hanging from his garb as well as etchings all of various lizard creatures.

Prepared Spells:

SLA: blur 1/1 day, Totem Transformation 3/4 minutes/day, Wild Shape 1/day
0th: Stabilize, Guidance, Spark, Read Magic
1st: Snowball, Faerie Fire, Magic Fang, Produce Flame
2nd: Bull's Strength, Carry Companion, Stone Call

Typical Nature's Allies:

Level 1:

Augmented Eagle:

N Small animal
Init +2; Perception +9

DEFENSE AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 7 (1d8+3)
Fort +5, Ref +4, Will +2

OFFENSE Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 1d4+2, bite +3 1d4+2
[dice=Eagle Talon1]1d20+3[/dice]
[dice=Eagle Talon1 Damage]1d4+2[/dice]
[dice=Eagle Talon2]1d20+3[/dice]
[dice=Eagle Talon2 Damage]1d4+2[/dice]
[dice=Eagle Bite]1d20+3[/dice]
[dice=Eagle Bite Damage]1d4+2[/dice]

STATISTICS Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +1; CMD 13
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception

Level 2:

Augmented Dire Badger:
N Medium animal
Init +6; Senses low-light vision, scent; Perception +10

DEFENSE AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 28 (3d8+15)
Fort +8, Ref +5, Will +2
Defensive Abilities ferocity (aka "diehard")

OFFENSE Speed 30 ft., burrow 10 ft.
Melee bite +6 (1d4+4), 2 claws +6 (1d3+4)
Special Attacks blood rage (+2 STR/CON, -2 AC after being injured)

STATISTICS Str 18, Dex 15, Con 21, Int 2, Wis 12, Cha 9
Base Atk +2; CMB +6; CMD 18 (22 vs. trip)
Feats Improved Initiative, Skill Focus (Perception)
Skills Escape Artist +6, Perception +10; Racial Modifiers +4 Escape Artist

Augmented Axe Beak:
N Large animal
Init +3; Senses low-light vision; Perception +9

DEFENSE AC 14, touch 12, flat-footed 11 (+3 Dex, +2 natural, -1 size)
hp 28 (3d8+15) Fort +8, Ref +6, Will +1

OFFENSE Speed 50 ft. Melee bite +7 (1d8+9)
Space 10 ft.; Reach 10 ft.
Special Attacks sudden charge (free trip with charge hit)

STATISTICS Str 22, Dex 17, Con 20, Int 2, Wis 11, Cha 10
Base Atk +2; CMB +9; CMD 22
Feats Run, Skill Focus (Perception)
Skills Perception +9

Common Shapes:

Eagle - Small, low-light, 10', 30' fly (average)
[dice=Grahl Bite]1d20+8[/dice]
[dice=Bite Damage]1d4+4[/dice]
[dice=Grahl Talon]1d20+8[/dice]
[dice=Talon Damage]1d4+4[/dice]
[dice=Grahl Talon]1d20+8[/dice]
[dice=Talon Damage]1d4+4[/dice]

Deinonychus - Medium, low-light, scent, 60'
[dice=Grahl Talon]1d20+8[/dice]
[dice=Talon Damage]1d8+5/dice]
[dice=Grahl Talon]1d20+8[/dice]
[dice=Talon Damage]1d8+5/dice]
[dice=Grahl bite]1d20+8[/dice]
[dice=Bite Damage]1d6+5/dice]
[dice=Grahl Foreclaws]1d20+3[/dice]
[dice=Foreclaws Damage]1d4+2/dice]

Common Rolls:

Grahl's rolls
[dice=Grahl Scimitar]1d20+7[/dice]
[dice=Scimitar Damage]1d6+4[/dice]
[dice=Grahl Sling]1d20+7[/dice]
[dice=Sling Damage]1d4+4[/dice]

Scar's rolls
[dice=Scar Bite]1d20+7[/dice]
[dice=Bite Damage]1d6+4[/dice]
[dice=Scar Claw]1d20+7[/dice]
[dice=Claw Damage]1d4+4[/dice]
[dice=Scar Claw]1d20+7[/dice]
[dice=Claw Damage]1d4+4[/dice]
with Power Attack
[dice=Scar Bite]1d20+7-1[/dice]
[dice=Bite Damage]1d6+4+3[/dice]
[dice=Scar Claw]1d20+7-1[/dice]
[dice=Claw Damage]1d4+4+3[/dice]
[dice=Scar Claw]1d20+7-1[/dice]
[dice=Claw Damage]1d4+4+3[/dice]

Chronicles:

1.0
#31: Sniper in the Deep (RPG) 1.1
#5–08: The Confirmation (RPG) 1.2
#3-01: The Frostfur Captives (RPG) 2.0
#2-01: Before the Dawn—Part I: The Bloodcove Disguise 2.1
#2-24: Shadow's Last Stand—Part II: Web of Corruption (RPG) 2.2
#6–01: Trial by Machine (RPG) 3.0
#4–19: The Night March of Kalkamedes (RPG) 3.1
#29: The Devil We Know—Part I: Shipyard Rats (RPG) 3.2
#30: The Devil We Know—Part II: Cassomir's Locker 4.0
#31: The Devil We Know—Part III: Hall of Fools 4.1
#48: The Devil We Know-Part IV: The Rules of the Swift 4.2