STATISTICS Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +1; CMD 13
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
Level 2:
Augmented Dire Badger:
N Medium animal
Init +6; Senses low-light vision, scent; Perception +10
DEFENSE AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 28 (3d8+15)
Fort +8, Ref +5, Will +2
Defensive Abilities ferocity (aka "diehard")
OFFENSE Speed 30 ft., burrow 10 ft.
Melee bite +6 (1d4+4), 2 claws +6 (1d3+4)
Special Attacks blood rage (+2 STR/CON, -2 AC after being injured)
STATISTICS Str 18, Dex 15, Con 21, Int 2, Wis 12, Cha 9
Base Atk +2; CMB +6; CMD 18 (22 vs. trip)
Feats Improved Initiative, Skill Focus (Perception)
Skills Escape Artist +6, Perception +10; Racial Modifiers +4 Escape Artist
Augmented Axe Beak:
N Large animal
Init +3; Senses low-light vision; Perception +9
DEFENSE AC 14, touch 12, flat-footed 11 (+3 Dex, +2 natural, -1 size)
hp 28 (3d8+15) Fort +8, Ref +6, Will +1
OFFENSE Speed 50 ft. Melee bite +7 (1d8+9)
Space 10 ft.; Reach 10 ft.
Special Attacks sudden charge (free trip with charge hit)
STATISTICS Str 22, Dex 17, Con 20, Int 2, Wis 11, Cha 10
Base Atk +2; CMB +9; CMD 22
Feats Run, Skill Focus (Perception)
Skills Perception +9
1.0
#31: Sniper in the Deep (RPG) 1.1
#5–08: The Confirmation (RPG) 1.2
#3-01: The Frostfur Captives (RPG) 2.0
#2-01: Before the Dawn—Part I: The Bloodcove Disguise 2.1
#2-24: Shadow's Last Stand—Part II: Web of Corruption (RPG) 2.2
#6–01: Trial by Machine (RPG) 3.0
#4–19: The Night March of Kalkamedes (RPG) 3.1
#29: The Devil We Know—Part I: Shipyard Rats (RPG) 3.2
#30: The Devil We Know—Part II: Cassomir's Locker 4.0
#31: The Devil We Know—Part III: Hall of Fools 4.1
#48: The Devil We Know-Part IV: The Rules of the Swift 4.2